Difference between revisions of "Category:Dynamis"

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<span style="color:red;">'''Note: Dualboxing / Multiboxing is strictly forbidden in Dynamis.'''</span> It can crash your client and/or bring the server down.<br />
 
<span style="color:red;">'''Note: Dualboxing / Multiboxing is strictly forbidden in Dynamis.'''</span> It can crash your client and/or bring the server down.<br />
 
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Revision as of 17:20, 22 June 2017


Note: Dualboxing / Multiboxing is strictly forbidden in Dynamis. It can crash your client and/or bring the server down.

How to Enter

All Dynamis Areas

The following prerequisites apply to all Dynamis areas:

  • Dualboxing / Multiboxing is strictly forbidden in Dynamis. It can crash your client and/or bring the server down.
  • Level 65 or higher.
  • Completion of Mission 5-2 for any nation.

After meeting the above requirements, you must obtain the permanent key item KeyItem.pngVial of Shrouded Sand.

  1. Zone into Xarcabard for a cutscene. (Any means of zoning in works, including using the Teleport-Vahzl command)
  2. Examine one of the 4 city Trail Markings to receive another cutscene. You will then receive the permanent key item KeyItem.pngVial of Shrouded Sand. The Trail Markings can be found just outside each residential area entrance in Windurst Walls, Southern San d'Oria, Bastok Mines or Ru'Lude Gardens.

With the KeyItem.pngVial of Shrouded Sand, you are now eligible to enter Dynamis.

Dreamworld Dynamis

Access to these areas requires completion of Chapter 3-5: Darkness Named in the Chains of Promathia story line.
Additionally, Dynamis - Tavnazia requires successful completion of:

Beaucedine and Xarcabard

Access to Dynamis - Beaucedine requires successful completion of:

Dynamis - Xarcabard requires the successful completion of Dynamis - Beaucedine.


Entering Dynamis

  • A player who has obtained the KeyItem.pngVial of Shrouded Sand and subsequently changed their nation of allegiance is still able to enter Dynamis areas, regardless of their Rank in the new nation.
  • You may now enter dynamis as often as you wish, but the duration of stay is the same as stated below.
  • Duration of stay is initially set at 60 minutes, extendable to a maximum of 120 minutes.
  • Time extensions are granted by defeating certain monsters, providing a total of an additional 60 minutes.

Dynamis Guides

Dynamis-San d'Oria

General Info

Type RoZ Dynamis - City
Entry Trail Markings, Southern San d'Oria (L-5)
Requirements Vial of Shrouded Sand (key item)
Initial Time Allotment 60 minutes

Time Extensions

Extension Time Extension Time
Serjeant Tombstone 24 15 minutes Serjeant Tombstone 217 25 minutes
Serjeant Tombstone 28 15 minutes Serjeant Tombstone 243 10 minutes
Serjeant Tombstone 77 25 minutes Voidstreaker Butchnotch 30 minutes
Serjeant Tombstone 175 30 minutes

Total Extensions: 2 hours, 30 minutes

Strategy

Basic Strategy
  • Clear statues in Lion Square.
  • Clear statues west of Calvary Way.
  • (Order optional): Clear statues east of Calvary Way.
  • Clear statues to Eastgate, including NM Wyrmgnasher Bjakdek.
  • Clear statues along north side of Victory Square. Silence Vanguard's Hecteyes.
  • (Order optional): Clear statues at Auction House.
  • (Order optional): Clear statues leading to Chocobo Stables.
  • Clear statues to Westgate, including NM Reapertongue Gadguok.
  • (Optional): Clear statues to Pikeman's Way. Silence Vanguard's Hecteyes.
  • (Optional): Clear statues to NM Voidstreaker Butchnotch.
  • (Optional): Clear statues to Watchdog Alley.
  • Clear respawned statues in Victory Square.
Boss Strategy
  • Camp in front of the Auction House. Camp should be far enough north from the Auction House to avoid single respawning statue on the top level (501), but far enough south to avoid respawning statues in Victory Square (475-494) after Overlord's Tombstone is defeated.
  • A player with increased movement speed pulls and kites Overlord's Tombstone through previously-cleared areas.
  • Melee alliances sleep and defeat spawned Vanguard Impalers (3 total) and Vanguard Dollmasters (3 total) from Warchief Tombstones 157 and 164.
  • Defeat accompanying NMs Battlechoir Gitchfotch and Soulsender Fugbrag. These NMs may resist sleep (Elemental Seal may be required).
  • Defeat Overlord's Tombstone.

Defeating Overlord's Tombstone does not grant a time extension.

General Advice
  • Fanatic Dance from Orc NMs can be mostly avoided by using a sleep-nuke strategy, rather than allowing players to melee.
  • Melee alliances should move away from the Orc NM being fought to avoid being charmed if accumulated TP from magic damage allows Fanatic Dance to be used before it can be slept again.
  • Vanguard's Hecteyes cast Dispelga often. Hecteyes should be Lullabied and Silenced away from the main alliances while fighting other Vanguard.
  • (Smaller groups) Many of the pulls in this zone are unnecessary to prepare for defeating Overlord's Tombstone.



Dynamis-Bastok

Dynamis-Windurst

Dynamis-Jeuno

Dynamis-Beaucedine

Dynamis-Xarcabard

Dynamis-Valkurm

Dynamis-Buburimu

Dynamis-Qufim

Dynamis-Tavnazia

Subcategories

This category has only the following subcategory.