Atma
Reference: FFXIclopedia Atmas
Atma are unique key item enhancements, usable only in Abyssea, that are rewarded by exploiting an Abyssean Notorious Monster's weakness and then successfully defeating it.
Contents
- 1 Obtaining Atma
- 2 Abyssea - La Theine
- 3 Abyssea - Konschtat
- 4 Abyssea - Tahrongi
- 5 Abyssea - Attohwa
- 6 Abyssea - Misareaux
- 7 Abyssea - Vunkerl
- 8 Abyssea - Altepa
- 9 Abyssea - Uleguerand
- 10 Abyssea - Grauberg
- 11 Abyssea - Empyreal Paradox
- 12 Synthetic Atma
- 13 Atma by Enhancement
- 14 Atma by HP condition
Obtaining Atma
In order to obtain an Atma, elemental weapon skills must be used to yield its weakness (shown by a File:Weakness Red.png over the enemy's head.) Atma are guaranteed to drop after exploiting this weakness once. However, Repeatedly exploiting this weakness on the same enemy will drastically reduce your chances of obtaining an Atma. Warning: You will not obtain the Atma if you are KO'd at the time the monster is killed.
The weakness will not be triggered if the enemy is executing a TP move or casting a spell or is afflicted by stun. If use of the trigger weapon skill happens to result in the formation of a skill chain, the weakness will sometimes but not always still activate.
Weakness for a mob is determined the moment it is claimed. Once it completely deaggros, the weakness may be erased and will be reset when it's claimed again. This method can be used (especially in combination with the Abyssite of Discernment) to adjust the weakness of a mob to fall into the range of a weapon/spell you have in your group. It is not enough for a monster to go yellow, it needs to completely deaggro for this to work.(Certain mobs may not erase/reset if they do not deaggro and regen 100% hp)
Just like key items and abyssite, Atma are bound the popper/claimer of the mob. Upon defeat, the entire party/alliance the popper is currently in will obtain the Atma. That means, the popper/claimer cannot leave the alliance to make room for others to obtain the Atma, or none of the people in the alliance will get it. Also, the popper may not leave the zone and return (to get items/more time/hp and return to avoid weakness) once the mob is popped or the Atma bind is erased and no-one will get Atma. Alliance can still receive Atma if the popper is K.Oed (assuming they are still in alliance), but popper will not. Connection loss does not seem to affect this as long as popper is back online and in alliance before monster is defeated.
It is possible, although extremely unlikely, that an Atma may drop even when a party has not triggered red weakness upon an enemy.
The list below comprises a collection of 13 elemental weapon skills that have been repeatedly confirmed as viable weakness triggers. Based on current knowledge and evidence the exact weapon skill trigger appears to be random (several potential patterns have been proposed and all have thus far failed), and is subject to change each and every spawn/claim. Therefore, it is advisable to bring people capable of performing most, if not all of the weapon skills listed below.
It is highly recommended that while attempting to trigger a weakness, party members refrain from allowing the enemy to gain too much TP. Directly after an enemy spawns is often a opportune time to attempt several trigger weapon skills; otherwise, it is advisable to attempt the weapon skills right after the enemy uses a TP move. Enemies which cast magic can complicate matters severely, so it may be helpful to study the casting pattern of the enemy in question. Keep in mind, however, that it is NOT possible to use another weakness to prevent the enemy from casting or using a TP move in order to safely trigger Red, since you cannot trigger a weakness while another weakness is in effect.
If you are in possession of an Abyssite of Discernment, any elemental weapon skill will grant a clue as to the element of the red weakness trigger; since the list of potential triggers is quite narrow, often one can know the exact weapon skill by merely knowing the correct element. However, it may take more than one elemental weaponskill to receive a hint.
Once you've obtained an Atma, and you possess the key item Lunar Abyssite, you may have the Atma infused by an Atma Infusionist in an Abyssea zone. All Atma infusionists require a static fee of 100 cruor for each and every Atma infused.
- You're awarded a Lunar Abyssite after finishing any one of the Abyssea main quests To Paste a Peiste, A Goldstruck Gigas, Megadrile Menace, The Beast of Bastore, A Fluttery Fiend, A Delectable Demon, A Beaked Blusterer, An Ulcerous Uragnite or A Man-eating Mite.
- You're awarded another Lunar Abyssite after finishing seven out of nine of the main Abyssea quests listed above.
- You can also buy a Lunar Abyssite from a Cruor Prospector for 100,000 Cruor in any of the Scars of Abyssea areas.
Once active, the Atma will bestow specific bonuses upon you for the duration of your stay in Abyssea. The type and degree of these bonuses vary widely depending on the Atma activated (with stronger NMs often yielding stronger Atma); however, by player standards, most of the bonuses are tremendously powerful.
Only one Atma may be active at one time per Lunar Abyssite. If a player possess all three they can infuse 3 Atma at one time. The effects from Atma will stack, for example with both Atma of the Full Moon and Atma of Ambition's effects active on a player, the total refresh will be 10mp/tick without any gear or spells.
Atma do not leave your key items once infused, and as such can be used an unlimited number of times. If you leave Abyssea all Atma effects are removed and must be reinfused, upon your return, as desired. You may also elect to have the infusionist remove the status effect from you for no cost; however, you still must pay the usual 100 cruor fee if you wish to replace one Atma effect for another.
Synthetic Atma are unlocked by completing mission lines (e.g. Chains of Promathia, A Crystalline Prophecy, etc.) or killing important Notorious Monsters (e.g. Kirin, Ultima, Omega, etc.). There is an Atma Fabricant in each Abyssea area who will give you these new Atma for a moderate amount of Cruor. Synthetic Atma usually possess far less potency than most Atma obtained from Abyssean fiends, as they are created from memories rather than from an Abyssean fiend's soul, but adventurers may still make use of them in the harsh and unforgiving Abyssean environment. Atma purchased from the Fabricant also needs activation by the Infusionist.
Atma which grant specific elemental attack bonuses, such as Atma of the Beyond (which grants Ice and Light Attack: + Major), are applied as a bonus to your base Magic Affinity, instead of a bonus to your Magic Attack.
Strength of the buff increases from Minor > Major > Superior.
The actual potency of enhancements vary by Atma, they are not static amounts.
Atma effects applicable to players also extend to automatons, avatars, familiars, and pet wyverns (however, certain effects are not applicable to pets and will not transfer; i.e. pets cannot Reraise, etc). Certain Atma that only activate under special conditions (while over/under a specific HP/MP percentage, while wielding a two-handed weapons, etc) may behave differently on pets.
20pxThe strength level of several Atma is not properly reported by the infusionists when attempting to infuse them on the Atma selection screen. This is a known issue.20px
Abyssea - La Theine
Abyssea - Konschtat
Abyssea - Tahrongi
Abyssea - Attohwa
Atma Name | Effect | Drops from | |||||
---|---|---|---|---|---|---|---|
Atma of the Clawed Butterfly | Template:Accuracy: Major | INT+: Major (+30) | Conserve TP: Major | Itzpapalotl | |||
Atma of the Desert Worm | MND+: Major (+20) | Template:Accuracy: Major | Occasionally Annuls Magic Damage Taken | Ulhuadshi | |||
Atma of the Undying | MND+: Superior | Conserve MP+:Minor | Template:Attack:Minor (+20) | Titlacauan | |||
Atma of the Impregnable Tower | HP+: Superior | Magic Accuracy:Major | Magic Critical Hit Damage+:Major | Yaanei | |||
Atma of the Smoldering Sky | Attack+:Minor | Magic Critical Hit Rate+:Major | Template:Attack+:Major (+30) | Smok | |||
Atma of the Demonic Skewer | Strength: Minor | TP Bonus: Minor | Occasionally Nullifies Physical Damage (5% ) | Lusca | |||
Atma of the Golden Claw | Skillchain Bonus+:Minor | STR+:Minor | Kampe | ||||
Atma of the Glutinous Ooze | MND+:Minor | Template:Accuracy:Minor | Berstuk | ||||
Atma of the Lightning Beast | Fast Cast:Minor | Spell Interruption Rate:Minor | Maahes | ||||
Atma of the Noxious Bloom | Store TP:Minor | Waltz Potency:Minor | Nightshade |
Abyssea - Misareaux
Abyssea - Vunkerl
Abyssea - Altepa
Abyssea - Uleguerand
Atma Name | Effect | Drops from | |||||
---|---|---|---|---|---|---|---|
Atma of the Omnipotent | DEX+: Superior | Haste+: Superior (10%) | Enmity+: Minor | Pantokrator | |||
Atma of the War Lion | DEX+: Minor (+20) | Template:Resist Lightning Resist+: Superior | Gain full benefit of Lightningday/lightning weather bonuses | Apademak | |||
Atma of the Frozen Fetters | INT+: Minor (+20) | Template:Resist Ice Resist+: Superior (+100) | Gain full benefit of Iceday/ice weather bonuses | Isgebind | |||
Atma of the Plaguebringer | "Regen": Minor (+10/tic) | "Store TP"+: Major (+20) | "Double Attack"+: Minor | Resheph | |||
Atma of the Shrieking One | Defense+: Superior | "Magic Def. Bonus": Minor | Conserve TP: Major | Empousa | |||
Atma of the Holy Mountain | Template:Resist Light Resist+: Superior | Template:ElementAccuracy1+: Major | Gain full benefit of Lightsday/light weather bonuses | Indrik | |||
Atma of the Lake Lurker | MND+: Minor (+20) | Template:Resist Water Resist+:Superior | Gain full benefit of Watersday/water weather bonuses | Ogopogo | |||
Atma of the Crushing Cudgel | Accuracy+: Minor | (2H weapon equipped) Weapon Skill Damage+: Minor | Ironclad Triturator | ||||
Atma of Purgatory | VIT+: Major | INT+: Major | Dhorme Khimaira | ||||
Atma of Blighted Breath | Song Recast Delay-: Superior | Enhances "Dia" effect | Kur | ||||
Atma of the Persistent Predator | "Store TP"+: Major | Occasionally increases TP gained when taking damage (+1 TP) | Awahondo | ||||
Atma of the Stone God | "Subtle Blow"+: Minor | Enmity+: Major | Blanga | ||||
Atma of the Sun Eater | "Store TP"+: Major | Conserve TP: Major | Yaguarogui |
1 In the English version of FFXI, this is mislabeled as Template:ElementAttack in-game. Template:ElementAccuracy is the actual effect given. [1]. Japanese/French/German versions display the stat correctly.
Abyssea - Grauberg
Atma Name | Effect | Drops from | |||||
---|---|---|---|---|---|---|---|
Atma of the Despot | CHR+: Superior (50) | Occasionally absorbs magic damage | Save TP: Major | Raja | |||
Atma of the Solitary One | Triple Attack+: Minor | Breath Damage Taken-: Major | Enhances "Zanshin" effect: Minor | Alfard | |||
Atma of the Winged Gloom | Enhances resistance against "Death": Major | (HP above 25%) Damage Taken-: Major (25%) | (HP above 25%) "Slip Damage": Superior | Azdaja | |||
Atma of the Sea Daughter | "Regain": Superior (5/tic) | Slow+: Superior (~13.3%) | Daytime: "Regen": Superior (30/tic) | Amphitrite | |||
Atma of the Hateful Stream | Depending on Day: Magic Accuracy+: Major | Depending on Day: Enhances Elemental Magic | Depending on Day: Elemental Weapon Skill Damage+: Minor | Fuath | |||
Atma of the Foe Flayer | MP+: Minor | Daytime: Refresh+: Superior | Addle+: Superior | Fleshflayer Killakriq | |||
Atma of the Endless Nightmare | MND+: Minor | Template:Resist Dark Resist+: Superior (+100 Dark resistance) | Gain full benefit of Darksday/dark weather bonuses | Maere | |||
Atma of the Sundering Slash | Attack+: Minor | (2H weapon equipped) "Regain"+: Major (30TP/tick) | Ironclad Sunderer | ||||
Atma of Entwined Serpents | Attack+: Minor | "Double Attack"+: Major | Ningishzida | ||||
Atma of the Horned Beast | Accuracy+: Superior | Enhances "Resist Petrify" effect: Superior | Deelgeed | ||||
Atma of Aquatic Ardor | Occasionally absorbs physical damage | Occasionally absorbs magic damage taken | Melo Melo | ||||
Atma of the Fallen One | INT+: Major (+30) | MND+: Major(+30) | Teugghia | ||||
Atma of Fires and Flares | AGI+: Minor | Ranged Attack+: Major (+40) | Bomblix Flamefinger |
Abyssea - Empyreal Paradox
Atma Name | Effect | Drops from | |||||
---|---|---|---|---|---|---|---|
Atma of the Apocalypse | "Triple Attack"+: Superior (15%) | Quick Magic (10%) | "Auto-Reraise (Reraise III)" | Shinryu |
Synthetic Atma
- Note: These atma are obtained from Atma Fabricant NPCs in certain Abyssea areas, but they can be used in all Abyssea areas once obtained.
Visions Synthetic Atmas
Scars Synthetic Atmas
Heroes Synthetic Atmas
Atma Name | Effects | Prerequisite Completed | Cruor Cost | ||
---|---|---|---|---|---|
Atma of the Dark Depths | AGI+:Minor | Evasion+:Minor | Critical Hit Rate+:Major (+20%) | All 4 Salvage areas cleared | 1500 |
Atma of the Zenith | HP+:Minor (+10%) | MP+:Minor (+10%) | Damage taken down:Minor | Nyzul Isle Investigation | 1200 |
Atma of Perfect Attendance | Regen:Minor (+10/tick) | Refresh:Minor (+5/tick) | Regain:Minor (+1/tick) | Clear all 50 Assault missions | 1500 |
Atma of the Rescuer | Magic Defense Bonus+:Minor | Fast Cast:Major (+8-10%) | Cure Potency+:Minor (+10%) | Dynamis - Xarcabard win | 1500 |
Atma of Nightmares | Haste+:Major (5%) | Increases duration of Absorb spells | Magic Evasion+:Minor | Dynamis - Tavnazia win | 1500 |
Atma of the Einherjar | STR+:Minor (+20) | MND+:Minor (+20) | Enhances "Resist Death" Effect:Superior | Odin's Chamber win | 1500 |
Atma of the Illuminator | VIT+:Minor | Enhance "Dual Wield" effect:Minor | (2H weapon equipped) Attack+:Major | Fiat Lux | 1500 |
Atma of the Bushin | HP+:Major | MP+:Major | Save TP:Major | Maat's Cap | 1500 |
Atma of the Ace Angler | (HP below 25%) Regen:Major | (HP below 25%) Refresh:Superior | Resistance to status ailments+:Minor | Completion of The Rivalry - The Competition | 1500 |
Atma of the Master Crafter | Resist Stun+:Major | Enhances all status effects+:Minor (+10) | Movement Speed+:Major | Guild Signboard | 1000 |
Atma of Ingenuity | HP-:Minor | MP+:Major | "Magic Attack Bonus":Minor | Completion of all Abyssea - Altepa Quests | 1200 |
Atma of the Griffon's Claw | Great Sword skill+:Major (+10) | Scythe skill+:Major (+10) | (2H weapon equipped) Weapon Skill Damage+:Major | Excenmille's Camp: Complete all Quests&Ops(Altepa)* | 1000 |
Atma of the Fetching Footpad | "Magic Attack Bonus":Minor | Magic Critical Hit Damage+:Major | "Conserve MP+":Superior | Nanaa Mihgo's Camp: Complete all Quests&Ops(Altepa)* | 1000 |
Atma of Undying Loyalty | CHR+:Minor | Accuracy+:Major | Magic Accuracy+:Major | Volker's Camp: Complete all Quests&Ops(Altepa)* | 1000 |
Atma of the Royal Lineage | HP+:Minor | Accuracy+:Minor | Increases Cruor Yield. (+20%) | Completion of all Abyssea - Uleguerand Quests | 1200 |
Atma of the Shattering Star | (HP Below 25%) VIT+:Superior | (HP Below 25%) AGI+:Superior | (HP Below 25%) Regain:Major | Maat's Camp: Complete all Quests&Ops(Uleguerand)* | 1000 |
Atma of the Cobra Commander | Double Attack+:Major | (HP Above 50%) Slow+:Superior | (HP Below 50%) Haste:Superior | Romaa Mihgo's Camp: Complete all Quests&Ops(Uleguerand)* | 1000 |
Atma of Roaring Laughter | STR+:Major (+50) | Evasion-:Major | Counter+:Major (12%) | Zazarg's Camp: Complete all Quests&Ops(Uleguerand)* | 1000 |
Atma of the Dark Blade | HP+:Superior | STR+:Major | Damage Taken+:Major | Completion of all Abyssea - Grauberg Quests | 1200 |
Atma of the Ducal Guard | (Guard) Damage Taken-:Major | (HP Below 50%) Damage Taken-:Superior | (HP Below 50%) Movement Speed-:Superior | Wolfgang's Camp: Complete all Quests&Ops(Grauberg)* | 1000 |
Atma of Harmony | "Cure" potency+:Minor (+10%) | Enhancing Magic skill+:Major (+10) | "Waltz" potency+:Minor (+10%) | Cornelia's Camp: Complete all Quests&Ops(Grauberg)* | 1000 |
Atma of Revelations | MP+:Minor | (HP Below 50%) Refresh:Major | (HP Below 50%) Fast Cast+:Superior | Tosuka-Porika's Camp: Complete all Quests&Ops(Grauberg)* | 1000 |
Atma of the Savior | "Enhances all status effects"+:Superior (+30 all stats) | "Resistance to all status ailments"+:Superior | Occasionally absorbs damage taken. (10% absorb rate) | 100% completion of all 9 zones | 2000 |
* Might require additional quests or a minimum number of additional quests completed with NPCs outside that particular camp. Template:Verification2
Atma by Enhancement
Atma by HP condition
Atma | HP < 25% | HP 25%-50% | 50% < HP |
---|---|---|---|
Atma of the Winged Gloom | Enhances resistance against "Death" (major,+??) | ||
Damage Taken (-25%), "Slip Damage" (-30HP/tick) | |||
Atma of the Ace Angler | Resistance to status ailments (minor,+??) | ||
Regen (+20/tick), Refresh (superior,+??/tick) | |||
Atma of the Shattering Star | VIT (+superior), AGI (+superior) Regain (major,+??/tick) |
||
Atma of the Cobra Commander | Double Attack (major,+??) | ||
Haste (superior) | Slow (superior) | ||
Atma of the Ducal Guard | (Guard) Damage Taken (major,-??) | ||
Damage Taken (-50%), Decreases movement speed (superior,-??) | |||
Atma of Revelations | MP (minor,+??) | ||
Refresh (major,+??), Fast Cast (superior,+??) |