Difference between revisions of "Dynamis - Xarcabard"
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<div class="center"><span style="font-size:250%;color:red;">'''<nowiki>**With the server now on the December 2019 version (30191204_1), this guide is OUT OF DATE and is in the process of being revamped. Please use FFXICLOPEDIA OR BG-WIKI for assistance until the revamp is complete.**</nowiki>'''</span></div> | <div class="center"><span style="font-size:250%;color:red;">'''<nowiki>**With the server now on the December 2019 version (30191204_1), this guide is OUT OF DATE and is in the process of being revamped. Please use FFXICLOPEDIA OR BG-WIKI for assistance until the revamp is complete.**</nowiki>'''</span></div> | ||
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Revision as of 18:02, 17 July 2021
Contents
General Info
- Dualboxing / Multiboxing is strictly forbidden while a character is in Dynamis. Log out ALL other accounts while you are in Dynamis. It can crash your client and/or bring the server down.
- Do not one-shot statues. NMs are spawned so pop items are not used. You must attack Statues in order to spawn the necessary NMs to complete Dynamis.
Type | RoZ Dynamis - Northlands |
---|---|
Entry | Trail Markings, Xarcabard (J-9) |
Requirements | Vial of Shrouded Sand]] Hydra Corps Eyeglass (obtained in Dynamis - Bastok) Hydra Corps Command Scepter (obtained in Dynamis - San d'Oria) Hydra Corps Lantern (obtained in Dynamis - Windurst) Hydra Corps Tactical Map (obtained in Dynamis - Jeuno) Hydra Corps Insignia (obtained in Dynamis - Beaucedine) |
Trophy | Hydra Corps Battle Standard |
Initial Time Allotment | 60 minutes |
Maps
WARNING: MAP IS INCOMPLETE!
Primary Map - Missing: Vanguard Dragon exact positions, numbering verification (176-185, 420-431) (Spawn List)
Time Extensions
Extension | Time | Location | Extension | Time | Location |
---|---|---|---|---|---|
Tombstone Prototype 94 | 30 minutes | (I-9) | Statue Prototype 529 | 30 minutes | (F-8) (against SW wall) |
Tombstone Prototype 233 | 30 minutes | (H-7) | Statue Prototype 454 | 30 minutes | (F-8) |
Icon Prototype 382 | 30 minutes | (H-9) |
Total Extensions: 2 hours, 30 minutes
Notes
- Tombstone Prototype 94 will already be spawned upon entry into the zone.
- Statue Prototype 529 is spawned when Prince Seere is defeated.
- Prince Seere is located at the border line of (G-8) and (H-8). Prince Seere is spawned when Vanguard Eye 507 is aggroed.
- Tombstone Prototype 233 is spawned when Vanguard Eye 219, Vanguard Eye 224, AND Vanguard Eye 228 are defeated.
- Vanguard Eye 219, Vanguard Eye 224, and Vanguard Eye 228 are located in the valley running north to south in (H-7). They are positioned in a line running west to east.
- Statue Prototype 454 is spawned when Vanguard Eye 448, Vanguard Eye 442, Vanguard Eye 434, Vanguard Eye 451, Vanguard Eye 445, AND Vanguard Eye 439 are defeated.
- Vanguard Eye 448, Vanguard Eye 442, Vanguard Eye 434, Vanguard Eye 451, Vanguard Eye 445, and Vanguard Eye 439 are located in a line running north to south from (F-7) to (F-8).
- Vanguard Eye 448 is located to the east of the ramp heading down towards the Shadow Lord.
- Icon Prototype 382 is spawned when Vanguard Eye 374 AND Vanguard Eye 378 are defeated, along with a random number of the other Vanguard Eyes that spawn when either of these are aggroed.
- On aggro, Vanguard Eye 374 will spawn Vanguard Eye 375, Vanguard Eye 376, and Vanguard Eye 377.
- On aggro, Vanguard Eye 378 will spawn Vanguard Eye 379, Vanguard Eye 380, and Vanguard Eye 381.
- Vanguard Eye 374 and Vanguard Eye 378 are located in the NW corner of (H-9), at the top of the highest hill. They are to the west of a diagonal line of three other Vanguard Eyes (Vanguard Eye 192, Vanguard Eye 196, and Vanguard Eye 188, oriented SW to NE).
Strategy
Basic Strategy
- (Optional) Clear Vanguard Eyes and Statue Prototype directly west of the zone entrance. These can also be avoided by following the wall closely to the north.
- Alliances stage northwest of the first time extension (Tombstone Prototype 94).
- (Optional) Clear Vanguard Eyes to the the first time extension mob (Tombstone Prototype 94). It is also possible to pull one Vanguard Eye without linking the rest, allowing mages to get in close enough to kill the time extension.
- Avoiding Vanguard Eyes 188, 192, and 196, clear Vanguard Eyes 374 and 378 to the west, including time extension mob (Icon Prototype 382).
- Proceed north, avoiding Vanguard Eyes 337 and 358.
- Clear Vanguard Eyes 219, 224, 228, and time extension mob (Tombstone Prototype 233).
- To avoid future linking, pull and clear Vanguard Eye 344.
- Clear Vanguard Eyes 496, 499, 500, as well as spawned Demon NMs Count Zaebos (WAR), Duke Berith (RDM), and Marquis Decarabia (BRD).
- Clear Vanguard Eyes 502, 504, 507, as well as spawned Demon NMs Duke Gomory (MNK), Marquis Andras (BST), and Prince Seere (WHM).
- Clear Vanguard Eyes 516, 518, 520, as well as spawned Demon NMs Duke Scox (DRK), Marquis Gamygyn (NIN), and Marquis Orias (BLM).
- Clear Vanguard Eyes 509, 511, 513, as well as spawned Demon NMs Marquis Sabnak (PLD), Count Raum (THF), and Marquis Nebiros (SMN).
- Clear Vanguard Eyes 522, 524, 527, as well as spawned Demon NMs Count Vine (SAM), King Zagan (DRG), and Marquis Cimeries (RNG).
- The message, "The prison of souls has set free its captive spirits!" will be received in the Chat Log when you have killed all 15 Demon NMs. If you did not receive this message you most likely killed one (or more) of the above Vanguard Eyes without letting it spawn one of the Demon NMs. You will need to exit Dynamis - Xarcabard, re-enter, and try again if this is the case.
- Pull and clear time extension mob (Statue Prototype 529).
- Clear Vanguard Eyes to final time extension mob (Statue Prototype 454).
- Clear Vanguard Dragons. It is not necessary to kill all ten, but many of them are in the way of potential kiting routes.
- Clear Ying and Yang. Ying and Yang must be defeated within twenty seconds of each other, or the surviving dragon will re-summon the one previously defeated (which must be cleared again).
Boss Strategy
There are various strategies that are used for the Dynamis Lord. Use the terrain to limit the number of people exposed to the heavily-damaging AoE the Dynamis Lord users, and a few RDM/DRK to try to prevent them by using Chainspell and Stun.
At some point prior to the beginning of the fight, jobs should be changed and alliances should be reconfigured towards an offensive-heavy setup. Because the point of this fight is to kill the Dynamis Lord as quickly as possible, support itself should be at a minimum. Alliances may need to be recreated to attempt to get as many melee as possible in a party with a BRD to boost damage through Soul Voice-enhanced songs.
- Prior to pull: if necessary, Chainspell and Invicible orders are determined and announced.
- 1 minute prior to pull: Alliances finish casting buffs.
- 45-30 seconds prior to pull: BRDs use Soul Voice and appropriate songs for their party.
- 15 seconds prior to pull: ALL players use Poison/Venom potions to prevent being slept by Dynamis Lord's possible Sleepga cast.
- At this point, no players should be casting spells or resting.
- Pull: One player pulls Dynamis Lord from its position at Castle Zvhal (avatar, Shadowbind, etc.) and brings it towards the melee/tank position.
- First PLD Provokes and Flashes the Dynamis Lord and uses Invincible once it is within range of both the melee and the BLMs on the cliff above to fix it in position.
- First RDM/DRK begins Chainspell and Stun, preventing the Dynamis Lord from acting or casting any spells.
- Note: It is imperative that both the PLD and RDM act quickly to prevent the Dynamis Lord from casting or damaging the waiting alliances.
- While the Dynamis Lord is stunned, melee alliances rush in to apply damage as quickly as possible.
- Next in Invincible and Chainspell orders should be used as necessary, repeating until Dynamis Lord has been defeated.
- Dynamis Lord will occasionally summon copies of itself when using Tera Slash and Oblivion Smash.
- Dynamis Lord will resummon Ying and Yang 90 seconds after being pulled. Ying and Yang can be pulled away, but they will occasionally lose hate to assist the Dynamis Lord.
Defeating Dynamis Lord does not grant a time extension.
Animated Weapon Strategy
Scattered through Dynamis - Xarcabard are various animated weapons, which drop fragments used for relic weapon upgrades. Prior to defeat of all 15 of the Demon NMs (and receipt of the "The prison of souls has set free its captive spirits!" message in the Chat Log), these weapons are mere placeholders which drop nothing when defeated. Again, you MUST defeat all 15 of the Demon NMs in order for the fragments to drop!!! Read the General Advice section below the following table for further information.
The basic strategy is very simple: alliances buff appropriately; one player (usually a THF) aggros the animated weapon by proximity and runs away, training away the summoned Satellite pets; tanks pull the Animated weapon itself from the link; alliances kill the Animated weapon as soon as possible, preventing attempts to Warp by stunning it.
Name | Weapon Type | Spawn Location | Notes |
---|---|---|---|
Animated Claymore | Great Sword | (G-10)
South of Vanguard Eyes 420-431 |
DON'T EVEN THINK ABOUT KILLING ANY OF THESE UNTIL YOU'VE KILLED ALL FIFTEEN OF THE DEMON NMs!!!!! |
Animated Dagger | Dagger | (H-9)
West of Vanguard Eyes 176-185 | |
Animated Great Axe | Great Axe | (I-6)
Northwest of Vanguard Eyes 312/317 | |
Animated Gun | Gun | (E-8)
Southeast of Castle Zvahl | |
Animated Hammer | Club | (I-10)
South of Vanguard Eyes 243-249 | |
Animated Horn | Instrument | (I-7)
North of Vanguard Eyes 158-168 | |
Animated Knuckles | Hand-to-Hand | (I-5)
North of Vanguard Eyes 383/393 | |
Animated Kunai | Katana | (H-7)
South of Vanguard Eyes 387/401 | |
Animated Longbow | Bow | (E-7)
Northeast of Castle Zvahl | |
Animated Longsword | Sword | (J-6)
East of Vanguard Eyes 365-371 | |
Animated Scythe | Scythe | (J-7)
East of Vanguard Eyes 285-293 | |
Animated Shield | Shield | (G-10)
South of Vanguard Eyes 408/416 | |
Animated Spear | Polearm | (H-7)
South of Vanguard Eyes 396/398 | |
Animated Staff | Staff | (G-7)
South of Vanguard Eyes 253/256 | |
Animated Tabar | Axe | (F-7)
North of Vanguard Eyes 473/483 | |
Animated Tachi | Great Katana | (F-7)
North of Vanguard Eyes 478/488 |
General Advice
- Vanguard Eyes have HP low enough that they can be killed by a party of BLMs casting a serious of tier III -ga spells when unresisted. Beware that this can also be applied to the Vanguard Eyes that spawn the Demon NMs.
- The 15 Vanguard Eyes that spawn the 15 Demon NMs are located at the following:
- 3 Vanguard Eyes are at a tower located in the upper-left corner of (H-8) (X: 154 Y: -20 Z: -41).
- 3 Vanguard Eyes are at a tower located in the lower-left corner of (H-8) (X: 119 Y: -28 Z: -117).
- 3 Vanguard Eyes are at a tower located in the lower-left corner of (G-8) (X: -4 Y: -28 Z:-101).
- 3 Vanguard Eyes are at a tower located in the lower-middle of (G-8) (X: 39 Y: -28 Z: -134).
- 3 Vanguard Eyes are at a tower located in the upper-middle of (G-9) (X: 61 Y: -28 Z: -196).
- DO NOT KILL ANY ONE OF THE VANGUARD EYES WITHOUT LETTING IT FIRST SPAWN THE DEMON NM!!!
- The 15 Vanguard Eyes that spawn the 15 Demon NMs are located at the following:
- (Smaller groups) It is possible to get many of the time extensions with limited or planned sacrifice pulls.
- Demon NMs: Use the terrain and platforms to your advantage while kiting. Demon NMs are susceptible to Bind, but are immune to Gravity and Sleep. Because of the inability to be slept, DoTs should be applied to kited NMs for extra damage.
- Dynamis Lord: Job abilities (such as Angon) and spells (such as the ninjutsu elemental series) can be used to help debuff the Dynamis Lord for increased damage.
- Dynamis Lord: Behavior of the Dynamis Lord has been modified, making "zombie" strategies very difficult to prolong with the aspects of double weakness and loss of hate regardless of applied DoT if the source player is KO'd.
- Dynamis Lord: Reserve PLDs and RDM/DRKs using Invincible and Chainspell should initially be a distance away to avoid being prematurely killed by AoE. These players must be ready to take over quickly so the transition is seamless.
Zone Item Drops
Relic Armor
- Warrior's Lorica (WAR Body)
- Melee Crown (MNK Head)
- Cleric's Mitts (WHM Hands)
- Sorcerer's Petasos (BLM Head)
- Duelist's Chapeau (RDM Head)
- Assassin's Armlets (THF Hands)
- Valor Surcoat (PLD Body)
- Abyss Burgeonet (DRK Head)
- Monster Gloves (BST Hands)
- Bard's Cannions (BRD Legs)
- Scout's Jerkin (RNG Body)
- Saotome Kabuto (SAM Head)
- Koga Tekko (NIN Hands)
- Wyrm Armet (DRG Head)
- Summoner's Horn (SMN Head)
- Mirage Keffiyeh (BLU Head)
- Commodore Tricorne (COR Head)
- Pantin Taj (PUP Head)
- Etoile Casaque (DNC Body)
- Argute Mortarboard (SCH Head)
Currency
- One Byne Bill
- One Hundred Byne Bill
- Tukuku Whiteshell
- Lungo-Nango Jadeshell
- Ordelle Bronzepiece
- Montiont Silverpiece
General & Synthesis Items
- Infinity Core
- Sparkling Stone
- Copy of "Ginuva's Battle Theory"
- Copy of "Schultz Stratagems"
- Shard of Necropsyche (Vanguard Dragon Only)
- Shadow Mantle (Dynamis Lord Only)
- Shadow Ring (Dynamis Lord Only)
Beastiary
Notorious Monsters
Name | Job(s) | Spawn Location | Notes |
---|---|---|---|
Count Zaebos | WAR | Vanguard Eye 496 | |
Duke Berith | RDM | Vanguard Eye 498 | |
Marquis Decarabia | BRD | Vanguard Eye 500 | |
Duke Gomory | MNK | Vanguard Eye 502 | |
Marquis Andras | BST | Vanguard Eye 504 | |
Prince Seere | WHM | Vanguard Eye 507 | |
Marquis Sabnak | PLD | Vanguard Eye 509 | |
Count Raum | THF | Vanguard Eye 511 | |
Marquis Nebiros | SMN | Vanguard Eye 513 | |
Duke Scox | DRK | Vanguard Eye 516 | |
Marquis Gamygyn | NIN | Vanguard Eye 518 | |
arquis Orias | BLM | Vanguard Eye 520 | |
Count Vine | SAM | Vanguard Eye 522 | |
King Zagan | DRG | Vanguard Eye 524 | |
Marquis Cimeries | RNG | Vanguard Eye 527 | |
Ying | East of Zvahl gates | Defeat required to damage Dynamis Lord | |
Yang | East of Zvahl gates | Defeat required to damage Dynamis Lord | |
Dynamis Lord | DRK, MNK, RDM, WAR | Castle Zvahl | Zone Boss |
General
Kindred |
WAR | MNK | THF | WHM | BLM | RDM | PLD | DRK |
Warrior | Monk | Thief | White Mage | Black Mage | Red Mage | Paladin | Dark Knight | |
BST | BST's pet | BRD | RNG | SAM | NIN | DRG | SMN | |
Beastmaster | Vouivre | Bard | Ranger | Samurai | Ninja | Dragoon | Summoner |
Abilities
Vanguard Eye | Kindred |
---|---|
|
|
Vanguard Dragon | Dynamis Lord |
|
|
Targeting Order
- SMN > BLM > BST > BST's Pet
- WAR = THF = RDM = PLD = DRK = BRD = RNG = SAM = DRK > MNK
- WHM > NIN