Difference between revisions of "Leveling Guide for New Players"
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==A Few Notes Before We Begin== | ==A Few Notes Before We Begin== | ||
− | + | # Homepoint crystal teleportation is available, the retail wikis have the lists of locations of the homepoint crystals. You must first examine a homepoint crystal in order to register with it for future use. | |
− | + | # Outpost (OP) Teleportation is allowed after Level 10. The Outposts available unlock as you level up. '''[[Outpost Teleportation Requirements|Click here for the requirements for outpost teleportation]]'''. | |
− | + | # Survival Guide teleportation is also available, the retail wikis have the lists of locations of the survival guides. Like homepoint crystals, you must examine a survival guide in order to register with it for future use. | |
− | + | #* If you started out in '''Bastok''', register with the '''Survival Guide''' in Bastok Mines at (I-9), near the '''South Gustaberg''' zone. | |
− | + | #* If you started out in '''San d'Oria''', register with the '''Survival Guide''' in '''Northern San d'Oria''' at (E-8), near the '''West Ronfaure''' zone. | |
− | + | #* If you started out in '''Windurst''', register with the '''Survival Guide''' in '''Port Windurst''' at (B-5), near the '''West Sarutabaruta''' zone. | |
<br /> | <br /> | ||
− | + | <ol> | |
− | + | <li value="4">Grab the Telepoint Crystals at the Crags/Telepoints ASAP. These are required for using the '''[[Player Commands|!tele Player Command]]'''.</li> | |
+ | </ol> | ||
+ | ::* Example: Examining the Crystal at the Crag of Dem gets you {{KeyItem}}'''Dem gate crystal'''. You can then teleport to the Crag of Dem using the command '''[[Player Commands|!tele dem''']]. | ||
<br /> | <br /> | ||
− | + | <ol> | |
+ | <li value="5">'''[[Player Commands|!shop]]''' is your best friend out on the field to sell unwanted items.</li> | ||
+ | </ol> | ||
<br /> | <br /> | ||
− | + | <ol> | |
+ | <li value="6">The Ashita Addon called '''Nomad''' is also recommended. This addon allows you to access all of the inventories of your Mog House (type '''/nomad on''' to enable Nomad) from anywhere in the field as well as your Delivery Box....just make sure you disable Nomad (type '''/nomad off''') once you are finished. Enabling Nomad places you, in essence, at a Nomad Moogle, meaning that you won't be able to interact with a lot of objects in the game (including mobs that may be trying to harm you).</li> | ||
+ | </ol> | ||
<br /> | <br /> | ||
− | + | <ol> | |
+ | <li value="7">When in a new area for leveling, make sure to read the "book" (the Field Manuals/Grounds Tomes) and setup the pages. The pages, upon successful completion, grant extra XP, gil, and credits in the form of Valor Points (aka Tabs), which can be used at the Field Manuals/Grounds Tomes for various services/items.</li> | ||
+ | </ol> | ||
<br /> | <br /> | ||
− | + | <ol> | |
+ | <li value="8">Make sure to always have '''Signet''' on (obtain from the gate guards just before you leave your kingdom or from the guards at Outposts as long as your nation controls the outpost) and you use the '''[[Player Commands|!regen]]''' command in every new leveling area until after level 75. Having '''Signet''' on gains you '''Conquest Points''' and can also help your kingdom gain influence in the zones you battle in.</li> | ||
+ | </ol> | ||
+ | ::*Having '''Signet''' on also gives you '''<span class=plainlinks>[https://www.bg-wiki.com/ffxi/Signet#Additional_Benefits additional benefits]</span>''' that were added to retail back in 2007, so all the more the reason to always have it on! | ||
<br /> | <br /> | ||
− | + | <div id="Anchor - Conquest Point items"><ol><li value="9">Once you have enough '''Conquest Points''', buy the following items from the Gate Guards at your kingdom:</li></ol></div> | |
− | + | ::* '''Chariot Band''' - 500 Conquests Points | |
− | + | :::* Recharge fee: 50 Conquest Point for every missing charge | |
− | + | ::* '''Empress Band''' - 1000 Conquest Points | |
− | + | :::* Recharge fee: 100 Conquest Points for every missing charge | |
− | + | ::* '''Emperor Band''' - 2000 Conquest Points | |
− | + | :::* Recharge fee: 200 Conquest Points for every missing charge | |
− | + | :::* Any of the above will boost the amount of experience you gain from defeating mobs but will wear off after a certain amount of extra experience is gained or their duration has passed. | |
− | + | :::* All of these have a limited number of uses before they must be refilled (for the fees listed) by trading the ring back to the Gate Guard at your kingdom. | |
− | + | ::* '''Warp Ring''' - 5000 Conquest Points | |
− | + | :::* This ring is self-explanatory, has an infinite number of uses and only needs 10 minutes to recharge before it can be used again! | |
<br /> | <br /> | ||
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** Obtaining the above Telepoint Crystals allows for the usage of the commands '''!tele dem''', '''!tele holla''', and '''!tele mea''' (respectively). | ** Obtaining the above Telepoint Crystals allows for the usage of the commands '''!tele dem''', '''!tele holla''', and '''!tele mea''' (respectively). | ||
− | '''{{FS|4|17-34:}}''' '''Valkurm Dunes''', Page 1 for Lizards and Rabbit. A good camp is on the way to Secret Beach. You can OP warp to the '''Zulkheim''' region if you have enough gil (save Conquest Points for purchasing a Warp Ring!), grab the Survival Guide at the outpost while you are there. | + | '''{{FS|4|17-34:}}''' '''Valkurm Dunes''', Page 1 for Lizards and Rabbit. A good camp is on the way to Secret Beach. You can OP warp to the '''Zulkheim''' region if you have enough gil (save Conquest Points for purchasing a '''[[Leveling Guide for New Players#Anchor - Conquest Point items|Warp Ring and the EXP Rings!]]'''), grab the Survival Guide at the outpost while you are there. |
− | :::::'''{{FS|3|OR}}''', if you started your character in the Federation of Windurst: '''Buburimu Peninsula''', Page 1 for Sylvestres and Rarab (Mandragoras and Rabbit). You can OP warp to the '''Kolshushu''' region if you have enough gil (save Conquest Points for purchasing a Warp Ring!), get the Survival Guide at the outpost while you are there. | + | :::::'''{{FS|3|OR}}''', if you started your character in the Federation of Windurst: '''Buburimu Peninsula''', Page 1 for Sylvestres and Rarab (Mandragoras and Rabbit). You can OP warp to the '''Kolshushu''' region if you have enough gil (save Conquest Points for purchasing a '''[[Leveling Guide for New Players#Anchor - Conquest Point items|Warp Ring and the EXP Rings!]]'''), get the Survival Guide at the outpost while you are there. |
* At level 18, you can head into '''Selbina''' and grab the homepoint there as well as the quest ('''<span class=plainlinks>[https://www.bg-wiki.com/ffxi/Elder_Memories Elder Memories]</span>''') to unlock your subjob. The items needed for the subjob quest are farmed off mobs out in '''Valkurm Dunes'''. | * At level 18, you can head into '''Selbina''' and grab the homepoint there as well as the quest ('''<span class=plainlinks>[https://www.bg-wiki.com/ffxi/Elder_Memories Elder Memories]</span>''') to unlock your subjob. The items needed for the subjob quest are farmed off mobs out in '''Valkurm Dunes'''. | ||
:::::'''{{FS|3|OR}}''', if you started your character in the Federation of Windurst: At level 18, you can head into '''Mhaura''' and grab the homepoint there as well as the quest ('''<span class=plainlinks>[https://www.bg-wiki.com/ffxi/The_Old_Lady The Old Lady]</span>''') to unlock your subjob. The items needed for the subjob quest are farmed off mobs out in '''Buburimu Peninsula'''. | :::::'''{{FS|3|OR}}''', if you started your character in the Federation of Windurst: At level 18, you can head into '''Mhaura''' and grab the homepoint there as well as the quest ('''<span class=plainlinks>[https://www.bg-wiki.com/ffxi/The_Old_Lady The Old Lady]</span>''') to unlock your subjob. The items needed for the subjob quest are farmed off mobs out in '''Buburimu Peninsula'''. | ||
* At level 20, switch to Page 5 for members of the leech family and members of the goblin family (if you are instead in '''Buburimu Peninsula''', page 5 is members of the pugil family and members of the goblin family). This page will last you to level 34. | * At level 20, switch to Page 5 for members of the leech family and members of the goblin family (if you are instead in '''Buburimu Peninsula''', page 5 is members of the pugil family and members of the goblin family). This page will last you to level 34. | ||
− | ** If you aren't having any luck in '''Valurm Dunes''' obtaining the '''Magiked Skull''' item needed for the aforementioned subjob unlock quest in '''Selbina''', you can head to '''Gusgen Mines''' at level 26 and do Page 1 for members of the skeleton family. The entrance to Gusgen Mines is a short run to the east from the Crag of Dem in '''Konschtat Highlands''' ('''!tele dem'''). Grab the Survival Guide at the beginning of '''Gusgen Mines''' while you are in there. | + | ** If you aren't having any luck in '''Valurm Dunes''' obtaining the '''Magiked Skull''' item needed for the aforementioned subjob unlock quest in '''Selbina''', you can head to '''Gusgen Mines''' at level 26 and do Page 1 for members of the skeleton family. |
+ | *** The entrance to Gusgen Mines is a short run to the east from the Crag of Dem in '''Konschtat Highlands''' ('''!tele dem'''). Grab the Survival Guide at the beginning of '''Gusgen Mines''' while you are in there. | ||
** Apologies to those who obtained the subjob unlock quest in '''Mhaura''' as there are no ghost mobs in the '''Maze of Shakrami''' that drop the '''Bloody Robe''' item needed for the aforementioned subjob unlock quest in '''Mhaura'''. You're stuck waiting until nighttime to fight Bogys in '''Buburimu Peninsula''' or '''Meriphataud Mountains'''! | ** Apologies to those who obtained the subjob unlock quest in '''Mhaura''' as there are no ghost mobs in the '''Maze of Shakrami''' that drop the '''Bloody Robe''' item needed for the aforementioned subjob unlock quest in '''Mhaura'''. You're stuck waiting until nighttime to fight Bogys in '''Buburimu Peninsula''' or '''Meriphataud Mountains'''! | ||
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'''{{FS|4|30-53:}}''' '''Upper Delkfutt's Tower''', Another option if you don't like moving from camp to camp. Do the the pages for Gigas. | '''{{FS|4|30-53:}}''' '''Upper Delkfutt's Tower''', Another option if you don't like moving from camp to camp. Do the the pages for Gigas. | ||
− | '''{{FS|4|32-37:}}''' '''Qufim Island''', Page 1 for Crabs and Pugils. OP Warp to '''Qufim Island'''. Grab the Home Point here as well if you haven't. Also grab the Survival Guide at the Outpost while you are there. You can | + | '''{{FS|4|32-37:}}''' '''Qufim Island''', Page 1 for Crabs and Pugils. OP Warp to '''Qufim Island'''. Grab the Home Point here as well if you haven't. Also grab the Survival Guide at the Outpost while you are there. You can step inside '''Lower Delkfutt's Tower''' and grab the Survival Guide for there (it's not far from the entrance of the zone). |
− | '''{{FS|4|34-57:}}''' '''Crawlers' Nest''', Page 1 for Crawlers and Wasps. | + | '''{{FS|4|34-57:}}''' '''Crawlers' Nest''', Page 1 for Crawlers and Wasps. Head south-west from '''Lower Jeuno''' or OP Warp to '''Derfland''' region and zone north into '''Rolanberry Fields'''. Grab the Survival Guide at the beginning of '''Crawlers' Nest'''. |
+ | :::::'''{{FS|3|OR}}''', if you're trying to avoid '''Crawlers' Nest''', at level 40: | ||
+ | '''{{FS|4|40-50:}}''' '''Western Altepa Desert''', Page 3 for Beetles and a Cactus. | ||
'''{{FS|4|57-67:}}''' Still in '''Crawlers' Nest''', switch to Page 4 for Exorays and Hornflies (funguars and dragonflies). | '''{{FS|4|57-67:}}''' Still in '''Crawlers' Nest''', switch to Page 4 for Exorays and Hornflies (funguars and dragonflies). | ||
:::::'''{{FS|3|OR}}''', if you tired of '''Crawlers' Nest''', at level 60: | :::::'''{{FS|3|OR}}''', if you tired of '''Crawlers' Nest''', at level 60: | ||
− | '''{{FS|4|60-69:}}''' '''The Boyahda Tree''', Page 3 for Mourioches and Moss Eaters (mandragoras and rabbits). OP Warp to the '''Li'Telor''' Region, then South and East to the entrance of '''The Boyahda Tree'''. If you are feeling brave and dare to venture to the top of the Tree, you can grab the Homepoint outside of the entrance to the '''Cloister of Storms'''. | + | '''{{FS|4|60-69:}}''' '''The Boyahda Tree''', Page 3 for Mourioches and Moss Eaters (mandragoras and rabbits). OP Warp to the '''Li'Telor''' Region, don't forget to grab the Survival Guide at the outpost, then South and East to the entrance of '''The Boyahda Tree'''. If you are feeling brave and dare to venture to the top of the Tree, you can grab the Homepoint outside of the entrance to the '''Cloister of Storms'''. |
− | You're almost to level 70. You must defeat Maat to break the level 70 barrier and unlock the rest of your journey to level 99. If you haven't already, you should probably take a break from leveling at this point and | + | You're almost to level 70. You must defeat [[Maat]] to break the level 70 barrier and unlock the rest of your journey to level 99. If you haven't already, you should probably take a break from leveling at this point and obtain a testimony for the <u>'''original/advanced'''</u> job you dare to challenge [[Maat]] with. The original/advanced jobs are those jobs <u>'''PRIOR'''</u> to the Treasures of Aht Urhgan expansion. You should also cap all necessary combat/magic skills in preparation for battling [[Maat]]. <u>'''[[New Player Guide#Limit Breaks|Click here and read this page for even more necessary details!!!]]'''</u> |
'''{{FS|4|70-74:}}''' Return to '''The Boyahda Tree''', and continue Page 3. | '''{{FS|4|70-74:}}''' Return to '''The Boyahda Tree''', and continue Page 3. | ||
− | :::::'''{{FS|3|OR}}''' if you feel like and sticking around one zone for a '''LONG LONG TIME''': | + | :::::'''{{FS|3|OR}}''', if you feel like and sticking around one zone for a '''LONG LONG TIME''': |
'''{{FS|4|70-99:}}''' '''Zeruhn Mines '''Page 4 against bats and worms. '''<u>PAUSE</u>''' at 74 if you need a break so you can keep using '''!regen''' until you are forced to leave the zone at level 90. Leaving the zone or logging out after level 74 removes this benefit as the '''!regen''' can only be activated if your level is less than 75 when usage of the command is attempted. If, for whatever reason, you lose the usage of the '''!regen''' command, you can still stick around '''Zeruhn Mines''' until you are level 99 or: | '''{{FS|4|70-99:}}''' '''Zeruhn Mines '''Page 4 against bats and worms. '''<u>PAUSE</u>''' at 74 if you need a break so you can keep using '''!regen''' until you are forced to leave the zone at level 90. Leaving the zone or logging out after level 74 removes this benefit as the '''!regen''' can only be activated if your level is less than 75 when usage of the command is attempted. If, for whatever reason, you lose the usage of the '''!regen''' command, you can still stick around '''Zeruhn Mines''' until you are level 99 or: | ||
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<br /> | <br /> | ||
− | As a beginning level 99 player, with no Item Level armor yet, may also want to complete any/all of the following....in no particular order: | + | As a beginning level 99 player, with no Item Level armor yet, you may also want to complete any/all of the following....in no particular order: |
* Complete your kingdom rank to 10. | * Complete your kingdom rank to 10. | ||
* Complete '''Rise of the Zilart''' to '''Awakening''', the current last RotZ mission here. | * Complete '''Rise of the Zilart''' to '''Awakening''', the current last RotZ mission here. | ||
* Complete '''Chains of Promathia''' to '''Dawn''', the current last CoP mission here. | * Complete '''Chains of Promathia''' to '''Dawn''', the current last CoP mission here. | ||
− | ** Once you have completed the above 3, you can then also begin the process of obtaining/upgrading/reforging your '''[[Artifact Armor|Artifact]]''' / '''[[ | + | ** Once you have completed the above 3, you can then also begin the process of obtaining/upgrading/reforging your '''[[Artifact Armor|Artifact]]''' / '''[[Relic Armor|Relic]]''' armor to '''Item Level 109''' (aka the '''NQ''' version). |
as well, you can also: | as well, you can also: | ||
* Complete '''Treasures of Aht Urhgan''' to '''Eternal Mercenary''', the current last ToAU mission here. | * Complete '''Treasures of Aht Urhgan''' to '''Eternal Mercenary''', the current last ToAU mission here. | ||
* Begin the process of obtaining/upgrading/reforging your '''[[Empyrean Armor]]''' to '''Item Level 109''' (aka the '''NQ''' version). | * Begin the process of obtaining/upgrading/reforging your '''[[Empyrean Armor]]''' to '''Item Level 109''' (aka the '''NQ''' version). | ||
− | * '''[[:Category:Craft Guides|Craft, craft, craft, craft]]''', you can level all crafts | + | * '''[[:Category:Craft Guides|Craft, craft, craft, craft]]''', you can level all crafts to level 110 here. |
− | * Finalize the Reforging of your '''[[Artifact Armor|Artifact]]''' / '''[[ | + | * Finalize the Reforging of your '''[[Artifact Armor|Artifact]]''' / '''[[Relic Armor|Relic]]''' / '''[[Empyrean Armor|Empyrean]]''' armor to '''Item Level 119-II''' (aka the '''119 +1''' or aka the '''HQ''' version or aka the '''"white box"''' version). |
− | ** The '''Item Level 119 | + | ** The '''Item Level 119-II''' version of the '''Artifact / Relic / Empyrean''' armor is currently the highest level these pieces of armor can be reforged to here on HomepointXI. |
==Acknowledgments== | ==Acknowledgments== | ||
Many thanks to players '''<span class=plainlinks>[http://homepointxi.com/db/characters/35061 Aleksandar]</span>''' and '''<span class=plainlinks>[http://homepointxi.com/db/characters/34725 Nxnslite]</span>''' for their contributions to this guide!<br /> | Many thanks to players '''<span class=plainlinks>[http://homepointxi.com/db/characters/35061 Aleksandar]</span>''' and '''<span class=plainlinks>[http://homepointxi.com/db/characters/34725 Nxnslite]</span>''' for their contributions to this guide!<br /> | ||
Please let '''[[User:EpicTaru|EpicTaru]]''' know if you can think of adjustments/additions that can be added to this guide! | Please let '''[[User:EpicTaru|EpicTaru]]''' know if you can think of adjustments/additions that can be added to this guide! |
Latest revision as of 18:06, 11 August 2024
A Few Notes Before We Begin
- Homepoint crystal teleportation is available, the retail wikis have the lists of locations of the homepoint crystals. You must first examine a homepoint crystal in order to register with it for future use.
- Outpost (OP) Teleportation is allowed after Level 10. The Outposts available unlock as you level up. Click here for the requirements for outpost teleportation.
- Survival Guide teleportation is also available, the retail wikis have the lists of locations of the survival guides. Like homepoint crystals, you must examine a survival guide in order to register with it for future use.
- If you started out in Bastok, register with the Survival Guide in Bastok Mines at (I-9), near the South Gustaberg zone.
- If you started out in San d'Oria, register with the Survival Guide in Northern San d'Oria at (E-8), near the West Ronfaure zone.
- If you started out in Windurst, register with the Survival Guide in Port Windurst at (B-5), near the West Sarutabaruta zone.
- Grab the Telepoint Crystals at the Crags/Telepoints ASAP. These are required for using the !tele Player Command.
- Example: Examining the Crystal at the Crag of Dem gets you Dem gate crystal. You can then teleport to the Crag of Dem using the command !tele dem.
- !shop is your best friend out on the field to sell unwanted items.
- The Ashita Addon called Nomad is also recommended. This addon allows you to access all of the inventories of your Mog House (type /nomad on to enable Nomad) from anywhere in the field as well as your Delivery Box....just make sure you disable Nomad (type /nomad off) once you are finished. Enabling Nomad places you, in essence, at a Nomad Moogle, meaning that you won't be able to interact with a lot of objects in the game (including mobs that may be trying to harm you).
- When in a new area for leveling, make sure to read the "book" (the Field Manuals/Grounds Tomes) and setup the pages. The pages, upon successful completion, grant extra XP, gil, and credits in the form of Valor Points (aka Tabs), which can be used at the Field Manuals/Grounds Tomes for various services/items.
- Make sure to always have Signet on (obtain from the gate guards just before you leave your kingdom or from the guards at Outposts as long as your nation controls the outpost) and you use the !regen command in every new leveling area until after level 75. Having Signet on gains you Conquest Points and can also help your kingdom gain influence in the zones you battle in.
- Having Signet on also gives you additional benefits that were added to retail back in 2007, so all the more the reason to always have it on!
- Once you have enough Conquest Points, buy the following items from the Gate Guards at your kingdom:
- Chariot Band - 500 Conquests Points
- Recharge fee: 50 Conquest Point for every missing charge
- Empress Band - 1000 Conquest Points
- Recharge fee: 100 Conquest Points for every missing charge
- Emperor Band - 2000 Conquest Points
- Recharge fee: 200 Conquest Points for every missing charge
- Any of the above will boost the amount of experience you gain from defeating mobs but will wear off after a certain amount of extra experience is gained or their duration has passed.
- All of these have a limited number of uses before they must be refilled (for the fees listed) by trading the ring back to the Gate Guard at your kingdom.
- Warp Ring - 5000 Conquest Points
- This ring is self-explanatory, has an infinite number of uses and only needs 10 minutes to recharge before it can be used again!
Now the Leveling May Commence!
1-13: Outside the 3 main kingdoms. You'll usually do Page 1 in the book. (Bees for Bastok, Rabbits/Pugils for San d'Oria, and Mandragoras for Windurst)
13-17: Depending on which kingdom you decided to ally yourself with, you have different choices (but Page 1, Bees and Saplings at any of them):
- Konschtat Highlands for Bastok. Get the Telepoint Crystal for the Crag of Dem here.
- La Theine Plateau for San d'Oria. Get the Telepoint Crystal for the Crag of Holla here.
- Tahrongi Canyon for Windurst. Get the Telepoint Crystal for the Crag of Mea here.
- Obtaining the above Telepoint Crystals allows for the usage of the commands !tele dem, !tele holla, and !tele mea (respectively).
17-34: Valkurm Dunes, Page 1 for Lizards and Rabbit. A good camp is on the way to Secret Beach. You can OP warp to the Zulkheim region if you have enough gil (save Conquest Points for purchasing a Warp Ring and the EXP Rings!), grab the Survival Guide at the outpost while you are there.
- OR, if you started your character in the Federation of Windurst: Buburimu Peninsula, Page 1 for Sylvestres and Rarab (Mandragoras and Rabbit). You can OP warp to the Kolshushu region if you have enough gil (save Conquest Points for purchasing a Warp Ring and the EXP Rings!), get the Survival Guide at the outpost while you are there.
- At level 18, you can head into Selbina and grab the homepoint there as well as the quest (Elder Memories) to unlock your subjob. The items needed for the subjob quest are farmed off mobs out in Valkurm Dunes.
- OR, if you started your character in the Federation of Windurst: At level 18, you can head into Mhaura and grab the homepoint there as well as the quest (The Old Lady) to unlock your subjob. The items needed for the subjob quest are farmed off mobs out in Buburimu Peninsula.
- At level 20, switch to Page 5 for members of the leech family and members of the goblin family (if you are instead in Buburimu Peninsula, page 5 is members of the pugil family and members of the goblin family). This page will last you to level 34.
- If you aren't having any luck in Valurm Dunes obtaining the Magiked Skull item needed for the aforementioned subjob unlock quest in Selbina, you can head to Gusgen Mines at level 26 and do Page 1 for members of the skeleton family.
- The entrance to Gusgen Mines is a short run to the east from the Crag of Dem in Konschtat Highlands (!tele dem). Grab the Survival Guide at the beginning of Gusgen Mines while you are in there.
- Apologies to those who obtained the subjob unlock quest in Mhaura as there are no ghost mobs in the Maze of Shakrami that drop the Bloody Robe item needed for the aforementioned subjob unlock quest in Mhaura. You're stuck waiting until nighttime to fight Bogys in Buburimu Peninsula or Meriphataud Mountains!
- If you aren't having any luck in Valurm Dunes obtaining the Magiked Skull item needed for the aforementioned subjob unlock quest in Selbina, you can head to Gusgen Mines at level 26 and do Page 1 for members of the skeleton family.
At level 20, you are able to obtain your Chocobo license after completing the quest Chocobo's Wounds from Brutus in the chocobo stables area of Upper Jeuno at (G-7).
- The best way to obtain the four Gausebit Grass needed for this quest is from the Crane Fly mobs around the outpost in the Aragoneu region. Don't forget to grab the Survival Guide at the outpost while you are there.
- This quest needs to be completed before you are able to start the quest Full Speed Ahead! from Mapitoto, who is across from Brutus.
- The quest Full Speed Ahead! enables you to summon forth mounts!
30-53: Upper Delkfutt's Tower, Another option if you don't like moving from camp to camp. Do the the pages for Gigas.
32-37: Qufim Island, Page 1 for Crabs and Pugils. OP Warp to Qufim Island. Grab the Home Point here as well if you haven't. Also grab the Survival Guide at the Outpost while you are there. You can step inside Lower Delkfutt's Tower and grab the Survival Guide for there (it's not far from the entrance of the zone).
34-57: Crawlers' Nest, Page 1 for Crawlers and Wasps. Head south-west from Lower Jeuno or OP Warp to Derfland region and zone north into Rolanberry Fields. Grab the Survival Guide at the beginning of Crawlers' Nest.
- OR, if you're trying to avoid Crawlers' Nest, at level 40:
40-50: Western Altepa Desert, Page 3 for Beetles and a Cactus.
57-67: Still in Crawlers' Nest, switch to Page 4 for Exorays and Hornflies (funguars and dragonflies).
- OR, if you tired of Crawlers' Nest, at level 60:
60-69: The Boyahda Tree, Page 3 for Mourioches and Moss Eaters (mandragoras and rabbits). OP Warp to the Li'Telor Region, don't forget to grab the Survival Guide at the outpost, then South and East to the entrance of The Boyahda Tree. If you are feeling brave and dare to venture to the top of the Tree, you can grab the Homepoint outside of the entrance to the Cloister of Storms.
You're almost to level 70. You must defeat Maat to break the level 70 barrier and unlock the rest of your journey to level 99. If you haven't already, you should probably take a break from leveling at this point and obtain a testimony for the original/advanced job you dare to challenge Maat with. The original/advanced jobs are those jobs PRIOR to the Treasures of Aht Urhgan expansion. You should also cap all necessary combat/magic skills in preparation for battling Maat. Click here and read this page for even more necessary details!!!
70-74: Return to The Boyahda Tree, and continue Page 3.
- OR, if you feel like and sticking around one zone for a LONG LONG TIME:
70-99: Zeruhn Mines Page 4 against bats and worms. PAUSE at 74 if you need a break so you can keep using !regen until you are forced to leave the zone at level 90. Leaving the zone or logging out after level 74 removes this benefit as the !regen can only be activated if your level is less than 75 when usage of the command is attempted. If, for whatever reason, you lose the usage of the !regen command, you can still stick around Zeruhn Mines until you are level 99 or:
89-99: Several options here. Most popular is Abyssea - La Theine or Gustav Tunnel, Page 8 for Pygmytoises and Boulder Eaters (worms). Be warned, all of the mobs in Abyssea - La Theine/the target mobs of Page 8 in Gustav Tunnel are level 100+ so you may want to stick around Zeruhn Mines until the mid-90s unless you know someone who is Level 99 with Item Level Gear, they can get you to 99 in Gustav Tunnel without you doing a thing (power-leveling you basically). If not, stay in Zeruhn Mines.
Once you are level 99, you may wonder now what all there is for you to do. There is an immense amount of content here on HomepointXI that is reserved for the level 99 end game. Read this section of the New Player Guide for an idea of things you can do.
As a beginning level 99 player, with no Item Level armor yet, you may also want to complete any/all of the following....in no particular order:
- Complete your kingdom rank to 10.
- Complete Rise of the Zilart to Awakening, the current last RotZ mission here.
- Complete Chains of Promathia to Dawn, the current last CoP mission here.
as well, you can also:
- Complete Treasures of Aht Urhgan to Eternal Mercenary, the current last ToAU mission here.
- Begin the process of obtaining/upgrading/reforging your Empyrean Armor to Item Level 109 (aka the NQ version).
- Craft, craft, craft, craft, you can level all crafts to level 110 here.
- Finalize the Reforging of your Artifact / Relic / Empyrean armor to Item Level 119-II (aka the 119 +1 or aka the HQ version or aka the "white box" version).
- The Item Level 119-II version of the Artifact / Relic / Empyrean armor is currently the highest level these pieces of armor can be reforged to here on HomepointXI.
Acknowledgments
Many thanks to players Aleksandar and Nxnslite for their contributions to this guide!
Please let EpicTaru know if you can think of adjustments/additions that can be added to this guide!