Outpost Teleportation Requirements
From HomepointXI Wiki
- If, after selecting the location, you see the teleport animation but your character doesn't teleport and instead turns invisible, that means you do not meet the requirements for the teleport to proceed. The invisibility effect is visual only (not the actual status effect) and will go away when you change zones.
- Depending on which nation you are in allegiance with, the below NPCs are used to teleport to any of the outposts on the below list as long as you meet the level and gil/conquest points required:
Nation Teleporters
Bastok | San d'Oria | Windurst | |||
Conrad | Bastok Mines @ (K-8) |
Jeanvirgaud | Northern San d'Oria @ (L-10) |
Rottata | Port Windurst @ (L-4) |
Outposts
Outpost Region | Outpost Location | Minimum Level Required |
Gil / Conquest Points Required | |
---|---|---|---|---|
Own Nation Controlled | Other Nation / Beastmen Controlled | |||
Ronfaure | West Ronfaure @ (G-9) | 10 | 100 | 300 |
Zulkheim | Valkurm Dunes @ (H-7) | 10 | 100 | 300 |
Norvallen | Jugner Forest @ (I-8) | 15 | 150 | 450 |
Gustaberg | North Gustaberg @ (D-10) | 10 | 100 | 300 |
Derfland | Pashhow Marshlands @ (K-6) | 15 | 150 | 450 |
Sarutabaruta | West Sarutabaruta @ (H-6) | 10 | 100 | 300 |
Kolshushu | Buburimu Peninsula @ (E-7) | 10 | 100 | 300 |
Aragoneu | Meriphataud Mountains @ (E-5) | 15 | 150 | 450 |
Fauregandi | Beaucedine Glacier @ (H-9) | 35 | 350 | 1050 |
Valdeaunia | Xarcabard @ (H-9) | 40 | 400 | 1200 |
Qufim | Qufim Island @ (F-6) | 15 | 150 | 450 |
Li'Telor | The Sanctuary of Zi'Tah @ (H-9) | 25 | 250 | 750 |
Kuzotz | Eastern Altepa Desert @ (F-10) | 30 | 300 | 900 |
Vollbow | Cape Teriggan @ (G-8) | 50 | 500 | 1500 |
Elshimo Lowlands | Yuhtunga Jungle @ (G-11) | 25 | 250 | 750 |
Elshimo Uplands | Yhoator Jungle @ (I-8) | 35 | 350 | 1050 |
Tu'Lia * | Ru'Aun Gardens @ (H-11) | 70 | 500 | 1500 |
Tavnazian Archipelago ** | Lufaise Meadows @ (E-8) | 30 | 300 | 900 |
- * Being able to use the Tulia outpost for teleportation purposes is a custom benefit here. Please be aware that while you may utilize outpost teleportation to Ru'Aun Gardens, unless you also have obtained the
Cerulean Crystal (the reward for completing Rise of the Zilart Mission 14: The Mithra and the Crystal), you won't be able to access Ro'Maeve from Hall of the Gods as the
Cerulean Crystal is needed to pass through the Cermet Gate in Hall of the Gods.
- ** Being able to use the Tavnazian Archipelago outpost for teleportation purposes is a custom benefit here. Please be aware that while you may utilize outpost teleportation to the Tavnazian Archipelago, unless you also have completed Chains of Promathia Mission 1-3 (The Mothercrystals), you won't be able to access Lufaise Meadows / Misareaux Coast via the Swirling Vortexes in Valkurm Dunes / Qufim Island (respectively).
- *** Thankfully, though, you will still be able to use the Swirling Vortexes in Lufaise Meadows / Misareaux Coast to return back to Valkurm Dunes / Qufim Island (respectively).
- **** Teleportation from Jersey, the Tavnazian Archipelago outpost NPC in Lufaise Meadows at (E-8) also is available as another option.
- *** Thankfully, though, you will still be able to use the Swirling Vortexes in Lufaise Meadows / Misareaux Coast to return back to Valkurm Dunes / Qufim Island (respectively).