Difference between revisions of "Limbus"

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<div class="center"><span style="font-size:250%;color:red;">'''<nowiki>**</nowiki>This content was unfortunately broken when the server updated to the December 2019 version (30191204_1).<nowiki>**</nowiki><br />
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<nowiki>**</nowiki>Please visit the '''[[Limbus Moogle]]''' in Port Jeuno at (I-9) until this content is working.<nowiki>**</nowiki>'''</span></div>
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<span style="color:red; font-size: 120%; font-weight: bold;">Notice:</span><br />
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<span style="color:red;">* '''Dualboxing / Multiboxing is strictly forbidden in Dynamis/Limbus.'''</span> It can crash your client and/or bring the server down.<br />
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<span style="color:red;">* '''Dynamis/Limbus is an open zone with no way to lock players out.'''</span> Please be courteous by using the '''/search''' command to check the area for other players before entering the zone.
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<br />
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<br />
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{|width="100%"
 
{|width="100%"
|width="70%" valign="top"|'''Limbus''' is a mysterious dimension that lies between [[Vana'diel]], [[Promyvion]], and [[Lumoria]]. It is accessible from the celestial realm of [[Al'Taieu]]. Similar to [[Dynamis]], these areas are intended as a challenge for advanced players at the highest levels. Items can be obtained here that can be redeemed for upgraded [[Artifact Armor]] and [[Rare]]/[[Ex]] equipment.
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|width="70%" valign="top"|'''Limbus''' is a mysterious dimension that lies between '''Vana'diel''', '''Promyvion''', and '''Lumoria'''. It is accessible from the celestial realm of '''Al'Taieu'''. Items can be obtained here that can be redeemed for upgraded [[Artifact Armor]] and '''Rare/Ex''' equipment.
  
Limbus is comprised of two zones: [[Temenos]] and [[Apollyon]].  Items obtained from these bosses can be redeemed for pieces of two high-level sets of armor from the [[Near East]].
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Limbus is comprised of two zones: '''Temenos''' and '''Apollyon'''.  Items obtained from these bosses can be redeemed for pieces of two high-level sets of armor from the Near East.
 
|}
 
|}
  
 
== How to Enter Limbus ==
 
== How to Enter Limbus ==
To enter Limbus areas, you must currently be on [[Garden of Antiquity|Chapter 8]] of [[Chains of Promathia]] or higher. This is needed in order to access [[Al'Taieu]] from which Limbus may be entered.
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To enter Limbus areas, you must currently be on '''Garden of Antiquity (Chapter 8''' of '''Chains of Promathia)''' or higher. This is needed in order to access '''Al'Taieu''' from which '''Limbus''' may be entered.
  
[[File:Limbus entrances.jpg|right|thumb|200|Limbus entrances in northern [[Al'Taieu]]]]
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[[File:Limbus entrances.jpg|right|thumb|200|Limbus entrances in northern Al'Taieu]]
Two [[Key Item]]s are required for ''each'' person's entry into the Limbus battlefields.  
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Two Key Items are required for ''each'' person's entry into the Limbus battlefields.  
*The first is [[Cosmo-Cleanse]], purchased from [[Sagheera]] (I-8) in [[Port Jeuno]] for 15,000 gil;
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*The first is {{KeyItem}}'''Cosmo-Cleanse''', purchased from '''Sagheera''' at (I-8) in '''Port Jeuno''' for 15,000 gil;
*The second is a colored Key Card ([[Key Item]]) specific to the entrance that one wishes to use to enter Limbus. The card can be obtained by locating and defeating one of the [[Aw'euvhi]] NMs in the area near your desired Limbus entrance.  Doing so will grant the key item to all party/alliance members.
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*The second is a colored Key Card ('''''Key Item''''') specific to the entrance that one wishes to use to enter Limbus. The card can be obtained by locating and defeating one of the '''Aw'euvhi''' NMs in the area near your desired Limbus entrance.  Doing so will grant the key item to all party/alliance members.
 
*Only alliance members who are currently in the zone (regardless of whether they are dead or alive,) when the Aw'euvhi dies, will receive the Key Card(s).  
 
*Only alliance members who are currently in the zone (regardless of whether they are dead or alive,) when the Aw'euvhi dies, will receive the Key Card(s).  
 
*Refer to the chart to the right to locate the entrance that corresponds with each Limbus area.
 
*Refer to the chart to the right to locate the entrance that corresponds with each Limbus area.
After the entire alliance has obtained both Key Items, zone into the lobby for the Limbus area you have chosen. Check the Sentinel Column ([[Apollyon]]) or Scanning Device ([[Temenos]]) to ensure that there is no alliance already in the desired area. If the area is unoccupied, you may apply buffs and have one person check the [[Swirling Vortex]] ([[Apollyon]]) or the [[Matter Diffusion Module]] ([[Temenos]]) and select the Limbus area you wish to enter from the list provided. Alternatively, you may trade the appropriate chip(s) to Swirling Vortex/Matter Diffusion Module to enter a higher floor of the corresponding [[Apollyon]]/[[Temenos]] area (hierarchy displayed in the table below.) You (and the rest of your alliance) will then receive the message "You hear a faint hum." Check the Swirling Vortex/Matter Diffusion Module to join that area into Limbus.  
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After the entire alliance has obtained both Key Items, zone into the lobby for the Limbus area you have chosen. Check the '''Sentinel Column''' (Apollyon zones) or '''Scanning Device''' (Temenos zones) to ensure that there is no alliance already in the desired area. If the area is unoccupied, you may apply buffs and have one person check the '''Swirling Vortex''' (Apollyon) or the '''Matter Diffusion Module''' (Temenos) and select the Limbus area you wish to enter from the list provided. Alternatively, you may trade the appropriate chip(s) to the '''Swirling Vortex/Matter Diffusion Module''' to enter a higher floor of the corresponding '''Apollyon]]/Temenos''' area (hierarchy displayed in the table below.) You (and the rest of your alliance) will then receive the message '''"You hear a faint hum."''' Check the '''Swirling Vortex/Matter Diffusion Module''' to join that area into Limbus.<br>
* Be sure not to engage in a battle before all members of the alliance/party have entered the battleground. If someone does manage to engage a monster within Limbus, then those that have not entered will be unable to join the current battlefield.  
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* Be advised that all players will ''lose'' both of their Key Items upon entry into a Limbus battleground.<br>
* Be advised that all players will ''lose'' both of their Key Items upon entry into a Limbus battleground.
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* <span style="color:red; font-weight: bold;"> Be sure not to engage in a battle before all members of the alliance/party have entered the battleground. If someone does manage to engage a monster within Limbus, then those that have not entered will be unable to join the current battlefield.</span>
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All players in the alliance when the "hum" starts will not be able to enter a different area until the hum stops when the alliance is done with the area that was picked. So if you want to do two areas at the same time, with one alliance, form the alliance ''after'' entering both areas. In this manner two (or more) areas can be done at the same time, while everyone can lot on items from both. But be advised that members may experience confusion of tactics and strategy within the party chat. The term '''"Area"''' as referenced in this paragraph refers to the entrance of two (or more) different floors from within either [[Apollyon]] or [[Temenos]], but does not apply when entering ''both'' [[Apollyon]] and [[Temenos]] at the same time.
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All players in the alliance when the "hum" starts will not be able to enter a different area until the hum stops when the alliance is done with the area that was picked. So if you want to do two areas at the same time, with one alliance, form the alliance ''after'' entering both areas. In this manner two (or more) areas can be done at the same time, while everyone can lot on items from both. But be advised that members may experience confusion of tactics and strategy within the party chat. The term '''"Area"''' as referenced in this paragraph refers to the entrance of two (or more) different floors from within either Apollyon or Temenos, but does not apply when entering ''both'' Apollyon and Temenos at the same time.
  
 
Once everyone is inside the area, the alliance is free to engage their first enemies. Unlike entering the area, any further teleportation within the area is not hindered by engaging enemies.
 
Once everyone is inside the area, the alliance is free to engage their first enemies. Unlike entering the area, any further teleportation within the area is not hindered by engaging enemies.
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|- BGCOLOR="#E3E6FF"
 
|- BGCOLOR="#E3E6FF"
 
|[[NW Apollyon]]
 
|[[NW Apollyon]]
|(D-6) ([[$tele Dem|Dem]])
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|(D-6) ('''Dem''')
|[[Red Card]]
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|{{KeyItem}}'''Red Card'''
 
|''None''
 
|''None''
|[[Magenta Chip]]
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|'''Magenta Chip'''
 
|- BGCOLOR=black
 
|- BGCOLOR=black
 
|<font color=black>SW Apollyon</font>
 
|<font color=black>SW Apollyon</font>
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|- BGCOLOR="#e3e6ff"
 
|- BGCOLOR="#e3e6ff"
 
|[[NE Apollyon]]
 
|[[NE Apollyon]]
|rowspan="2"|(K-6) ([[$tele Mea|Mea]])
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|rowspan="2"|(K-6) ('''Mea''')
|rowspan="2"|[[Black Card]]
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|rowspan="2"|{{KeyItem}}'''Black Card'''
 
|''None''
 
|''None''
|[[Smoky Chip]]
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|'''Smoky Chip'''
 
|- BGCOLOR="#e3e6ff"
 
|- BGCOLOR="#e3e6ff"
 
|[[SE Apollyon]]
 
|[[SE Apollyon]]
 
|''None''
 
|''None''
|[[Smalt Chip]]
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|'''Smalt Chip'''
 
|- BGCOLOR="#e3e6ff"
 
|- BGCOLOR="#e3e6ff"
 
|[[CS Apollyon]]
 
|[[CS Apollyon]]
|rowspan="1" BGCOLOR="#E3E6FF"|(D-6) ([[$tele Dem|Dem]]) <br /> or <br /> (K-6) ([[Teleport-Mea|Mea]])
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|rowspan="1" BGCOLOR="#E3E6FF"|(D-6) ('''Dem''') <br /> or <br /> (K-6) ('''Mea''')
|rowspan="1" BGCOLOR="#E3E6FF"|[[Red Card]] <br /> or <br /> [[Black Card]]
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|rowspan="1" BGCOLOR="#E3E6FF"|{{KeyItem}}'''Red Card'''<br /> or <br />{{KeyItem}}'''Black Card'''
|[[Metal Chip]]
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|'''Metal Chip'''
 
|''None''
 
|''None''
 
|- BGCOLOR="#C5D9FF"
 
|- BGCOLOR="#C5D9FF"
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|- BGCOLOR="#e3e6ff"
 
|- BGCOLOR="#e3e6ff"
 
|[[Temenos - Western Tower]]
 
|[[Temenos - Western Tower]]
| rowspan="8"|(H-4) ([[$tele Holla|Holla]])
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| rowspan="8"|(H-4) ('''Holla''')
| rowspan="8"|[[White Card]]
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| rowspan="8"|{{KeyItem}}'''White Card'''
 
|''None''
 
|''None''
|[[Emerald Chip]]
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|'''Emerald Chip'''
 
|- BGCOLOR="#e3e6ff"
 
|- BGCOLOR="#e3e6ff"
 
|[[Temenos - Northern Tower]]
 
|[[Temenos - Northern Tower]]
 
|''None''
 
|''None''
|[[Ivory Chip]]
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|'''Ivory Chip'''
 
|- BGCOLOR="#e3e6ff"
 
|- BGCOLOR="#e3e6ff"
 
|[[Temenos - Eastern Tower]]
 
|[[Temenos - Eastern Tower]]
 
|''None''
 
|''None''
|[[Scarlet Chip]]
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|'''Scarlet Chip'''
 
|- BGCOLOR="#e3e6ff"
 
|- BGCOLOR="#e3e6ff"
 
|[[Central Temenos - Basement 1]]
 
|[[Central Temenos - Basement 1]]
|[[Metal Chip]]
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|'''Metal Chip'''
 
|''None''
 
|''None''
 
|- BGCOLOR="#C5D9FF"
 
|- BGCOLOR="#C5D9FF"
 
|- BGCOLOR="#e3e6ff"
 
|- BGCOLOR="#e3e6ff"
 
|[[Central Temenos - 1st Floor]]
 
|[[Central Temenos - 1st Floor]]
|[[Emerald Chip]]
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|'''Emerald Chip'''
|[[Orchid Chip]]
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|'''Orchid Chip'''
 
|- BGCOLOR="#e3e6ff"
 
|- BGCOLOR="#e3e6ff"
 
|[[Central Temenos - 2nd Floor]]
 
|[[Central Temenos - 2nd Floor]]
|[[Scarlet Chip]]
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|'''Scarlet Chip'''
|[[Cerulean Chip]]
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|'''Cerulean Chip'''
 
|- BGCOLOR="#e3e6ff"
 
|- BGCOLOR="#e3e6ff"
 
|[[Central Temenos - 3rd Floor]]
 
|[[Central Temenos - 3rd Floor]]
|[[Ivory Chip]]
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|'''Ivory Chip'''
|[[Silver Chip]]
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|'''Silver Chip'''
 
|- BGCOLOR="#e3e6ff"
 
|- BGCOLOR="#e3e6ff"
 
|}
 
|}
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== Limbus Rules ==
 
== Limbus Rules ==
*'''Maximum Number of Players:''' 18 (one full [[Alliance]])<br />
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*'''Maximum Number of Players:''' 18 (one full Alliance)<br />
 
*'''Time:''' Your alliance will begin most areas with a time limit of thirty minutes (Earth time), save for areas in Central Temenos (45 minutes) and Central Apollyon and Central Temenos - 4th Floor (60 minutes). These amounts may be increased through time extensions gained by opening certain chests throughout each route. (Maximum possible time currently unknown.)
 
*'''Time:''' Your alliance will begin most areas with a time limit of thirty minutes (Earth time), save for areas in Central Temenos (45 minutes) and Central Apollyon and Central Temenos - 4th Floor (60 minutes). These amounts may be increased through time extensions gained by opening certain chests throughout each route. (Maximum possible time currently unknown.)
 
*'''Entering:''' Upon entering, both key items are lost. If you exit the battlefield, you cannot reenter. If your connection is lost, you can reconnect before the originating party's time expires. If someone has not entered when the first monster is attacked/aggroed, they cannot enter and receive a message stating that the party is already engaged in battle.
 
*'''Entering:''' Upon entering, both key items are lost. If you exit the battlefield, you cannot reenter. If your connection is lost, you can reconnect before the originating party's time expires. If someone has not entered when the first monster is attacked/aggroed, they cannot enter and receive a message stating that the party is already engaged in battle.
*'''Reentering:''' 20 hours (Earth time) must pass after you enter a Limbus battlefield and consequently lose your {{KeyItem}}[[Cosmo-Cleanse]] before you may obtain another {{KeyItem}}[[Cosmo-Cleanse]] again from [[Sagheera]] and prepare to enter another Limbus area.
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*'''Reentering:''' 20 hours (Earth time) must pass after you enter a Limbus battlefield and consequently lose your {{KeyItem}}'''Cosmo-Cleanse''' before you may obtain another {{KeyItem}}'''Cosmo-Cleanse''' again from '''Sagheera''' and prepare to enter another Limbus area.
 
*'''Clearing:''' Upon opening the area's final treasure chest, the Limbus area is cleared and you are automatically ejected to the lobby where you can distribute the resulting treasure.
 
*'''Clearing:''' Upon opening the area's final treasure chest, the Limbus area is cleared and you are automatically ejected to the lobby where you can distribute the resulting treasure.
*'''Death:''' [[Experience Points]] are lost if you are defeated within Limbus. Enemies in Limbus do not grant [[Experience Points|experience points]].
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*'''Death:''' Experience Points '''are''' lost if you are defeated within Limbus. Enemies in Limbus do not grant experience points.
 
*'''Trading chips:''' Once chip(s) are traded to gain access for an advanced area, they will be immediately consumed and disappear from the player's inventory. Only the first party member to enter a Limbus area requires chips, if any.
 
*'''Trading chips:''' Once chip(s) are traded to gain access for an advanced area, they will be immediately consumed and disappear from the player's inventory. Only the first party member to enter a Limbus area requires chips, if any.
  
 
=== Armoury Crates ===
 
=== Armoury Crates ===
[[File:Limbus crates.jpg|float:right|frame|The three varieties of [[Armoury Crate]]s]]
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[[File:Limbus crates.jpg|float:right|frame|]]The three varieties of '''Armoury Crates'''
[[Armoury Crate]]s are scattered throughout each Limbus area. The rules for their behavior vary in each different area.
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'''Armoury Crates''' are scattered throughout each Limbus area. The rules for their behavior vary in each different area.
  
 
Contents of chests can usually be determined by their color, as follows:
 
Contents of chests can usually be determined by their color, as follows:
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*'''Blue with Gold lining (Time):''' Time Extension (5, 10, or 15 minutes)
 
*'''Blue with Gold lining (Time):''' Time Extension (5, 10, or 15 minutes)
 
*'''Dark Brown with Gold lining (Loot):''' Items (AF+1 materials, Ancient Beastcoins, area access chips, and Synthesis Materials)
 
*'''Dark Brown with Gold lining (Loot):''' Items (AF+1 materials, Ancient Beastcoins, area access chips, and Synthesis Materials)
*'''Light Brown with Silver lining (Restore):''' HP/MP recovery and all [[Job Ability]] timers reset (including 2-hours)
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*'''Light Brown with Silver lining (Restore):''' HP/MP recovery and all Job Ability timers reset (including 2-hours)
  
Please note that Armoury Crates may transform into Mimics ([[SW Apollyon#Third Floor|SW Apollyon - 3rd Floor]]) while others may trigger enemies to be spawned ([[Central Temenos - 4th Floor#Enemies|Central Temenos - 4th Floor]]). In some areas, opening a chest causes other crates and/or enemies to disappear, forcing you to choose one per level.
+
Please note that Armoury Crates may trigger enemies to be spawned. In some areas, opening a chest causes other crates and/or enemies to disappear, forcing you to choose one per level.
  
 
== Rewards ==
 
== Rewards ==
Limbus rewards include items to upgrade your [[:category:Artifact Armor|Artifact Armor]] into [[:Category:Artifact Armor +1|Artifact Armor +1]] and items purchasable from [[Sagheera]] using [[Ancient Beastcoin]]s.
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Limbus rewards include items to upgrade your [[:category:Artifact Armor|Artifact Armor]] into [[:Category:Artifact Armor +1|Artifact Armor +1]] and items purchasable from '''Sagheera''' using '''Ancient Beastcoins'''.
  
 
=== [[Artifact Armor +1]] (AF+1) ===
 
=== [[Artifact Armor +1]] (AF+1) ===
You can upgrade your [[:category:Artifact Armor|Artifact Armor]] by trading it along with various items and [[Ancient Beastcoin]]s to [[Sagheera]] in [[Port Jeuno]]. She requires one item that drops in [[Apollyon]] and one from [[Temenos]]; this is the same for the entire set. She also requires a crafted item and 15-40 [[Ancient Beastcoin]]s, depending on the [[Artifact Armor +1|piece]].
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You can upgrade your [[:category:Artifact Armor|Artifact Armor]] by trading it along with various items and '''Ancient Beastcoins''' to '''Sagheera''' in '''Port Jeuno'''.  
 +
 
 +
'''Here on HomepointXI server, <u>all</u> monsters in <u>all</u> Limbus areas can now give you ''any'' jobs item without restriction, in the form of a per player bonus drop that bypasses the party treasure pool. Each player in your party or alliance has their own separate chance at attaining the bonus item on every kill. Any job's upgrade materials may be obtained.'''
  
Trade her the [[Ancient Beastcoin]]s first; in a separate trade, give her the rest of the items. Wait until the next game day and then talk to her again to receive your level 74 [[Artifact Armor +1|AF+1]]. If you wish to get the original [[Artifact Armor|AF]] back, you must re-visit [[Caruvinda]] in [[Lower Jeuno]] at (J-6).
+
'''Sagheera''' also requires a crafted item and 15-40 '''Ancient Beastcoins''', depending on the [[Artifact Armor +1|piece]].
  
'''Here on Legion Dark server, all monsters in all Limbus areas can now give you any jobs item without restriction, in the form of a per player bonus drop that bypasses the party treasure pool. Each player in your party or alliance has their own separate chance at attaining the bonus item on every kill. Any job's upgrade materials may be obtained.'''
+
Trade her the '''Ancient Beastcoins''' first; in a separate trade, give her the rest of the items. Wait until the next game day and then talk to her again to receive your level 74 [[Artifact Armor +1|AF+1]]. If you wish to get the original [[Artifact Armor|AF]] back, you must re-visit any '''[[AF storage NPC]]''' to re-purchase the original AF set.
  
These are the items needed for the AF+1 upgrades:
+
These are the items needed for the AF+1 upgrades (they are the same for each piece of the armor set):
  
 
{| class="R1-White sortable" style="text-align: center;" width="100%"
 
{| class="R1-White sortable" style="text-align: center;" width="100%"
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|- BGCOLOR="#FFEFD5"
 
|- BGCOLOR="#FFEFD5"
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[BRD]]'''
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[BRD]]'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Coiled Yarn]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Coiled Yarn'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Brown Doeskin]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Brown Doeskin'''
 
|- BGCOLOR="#FFEFD5"
 
|- BGCOLOR="#FFEFD5"
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[BST]]'''
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[BST]]'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Smalt Leather]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Smalt Leather'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Fetid Lanolin]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Fetid Lanolin'''
 
|- BGCOLOR="#FFEFD5"
 
|- BGCOLOR="#FFEFD5"
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[BLM]]'''
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[BLM]]'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Diabolic Silk]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Diabolic Silk'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Diabolic Yarn]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Diabolic Yarn'''
 
|- BGCOLOR="#FFEFD5"
 
|- BGCOLOR="#FFEFD5"
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[BLU]]'''
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[BLU]]'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Luminian Thread]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Luminian Thread'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Flameshun Cloth]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Flameshun Cloth'''
 
|- BGCOLOR="#FFEFD5"
 
|- BGCOLOR="#FFEFD5"
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[COR]]'''
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[COR]]'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Silkworm Thread]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Silkworm Thread'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Canvas Toile]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Canvas Toile'''
 
|- BGCOLOR="#FFEFD5"
 
|- BGCOLOR="#FFEFD5"
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[DNC]]'''
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[DNC]]'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Filet Lace]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Filet Lace'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Gold Stud]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Gold Stud'''
 
|- BGCOLOR="#FFEFD5"
 
|- BGCOLOR="#FFEFD5"
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[DRK]]'''
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[DRK]]'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Dark Orichalcum]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Dark Orichalcum'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Black Rivet]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Black Rivet'''
 
|}
 
|}
 
| valign="top" |
 
| valign="top" |
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|- BGCOLOR="#FFEFD5"
 
|- BGCOLOR="#FFEFD5"
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[DRG]]'''
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[DRG]]'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Cobalt Mythril Sheet|Cbl. Myth. Sheet]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Cbl. Myth. Sheet'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Blue Rivet]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Blue Rivet'''
 
|- BGCOLOR="#FFEFD5"
 
|- BGCOLOR="#FFEFD5"
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[MNK]]'''
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[MNK]]'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Utopian Gold Thread|Ut. Gold Thread]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Ut. Gold Thread'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Ancient Brass]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Ancient Brass'''
 
|- BGCOLOR="#FFEFD5"
 
|- BGCOLOR="#FFEFD5"
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[NIN]]'''
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[NIN]]'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Plaited Cord]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Plaited Cord'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Ebony Lacquer]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Ebony Lacquer'''
 
|- BGCOLOR="#FFEFD5"
 
|- BGCOLOR="#FFEFD5"
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[PLD]]'''
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[PLD]]'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Snowy Cermet]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Snowy Cermet'''
|BGCOLOR="#E3E6FF" |&nbsp;[[White Rivet]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''White Rivet'''
 
|- BGCOLOR="#FFEFD5"
 
|- BGCOLOR="#FFEFD5"
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[PUP]]'''
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[PUP]]'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Pantin Wire]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Pantin Wire'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Corduroy Cloth]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Corduroy Cloth'''
 
|- BGCOLOR="#FFEFD5"
 
|- BGCOLOR="#FFEFD5"
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[RNG]]'''
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[RNG]]'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Chameleon Yarn]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Chameleon Yarn'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Charcoal Cotton]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Charcoal Cotton'''
 
|- BGCOLOR="#FFEFD5"
 
|- BGCOLOR="#FFEFD5"
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[RDM]]'''
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[RDM]]'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Ruby Silk Thread]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Ruby Silk Thread'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Cardinal Cloth]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Cardinal Cloth'''
 
|}
 
|}
 
| valign="top" |
 
| valign="top" |
Line 210: Line 222:
 
|- BGCOLOR="#FFEFD5"
 
|- BGCOLOR="#FFEFD5"
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[SAM]]'''
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[SAM]]'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Scarlet Odoshi]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Scarlet Odoshi'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Kurogane]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Kurogane'''
 
|- BGCOLOR="#FFEFD5"
 
|- BGCOLOR="#FFEFD5"
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[SCH]]'''
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[SCH]]'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Brilliantine]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Brilliantine'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Electrum Stud]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Electrum Stud'''
 
|- BGCOLOR="#FFEFD5"
 
|- BGCOLOR="#FFEFD5"
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[SMN]]'''
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[SMN]]'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Glittering Yarn]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Glittering Yarn'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Astral Leather]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Astral Leather'''
 
|- BGCOLOR="#FFEFD5"
 
|- BGCOLOR="#FFEFD5"
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[THF]]'''
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[THF]]'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Supple Skin]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Supple Skin'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Light Filament]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Light Filament'''
 
|- BGCOLOR="#FFEFD5"
 
|- BGCOLOR="#FFEFD5"
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[WAR]]'''
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[WAR]]'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Ecarlate Cloth]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Ecarlate Cloth'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Argyro Rivet]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Argyro Rivet'''
 
|- BGCOLOR="#FFEFD5"
 
|- BGCOLOR="#FFEFD5"
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[WHM]]'''
 
|BGCOLOR="#C5D9FF" |&nbsp;'''[[WHM]]'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Benedict Silk]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Benedict Silk'''
|BGCOLOR="#E3E6FF" |&nbsp;[[Benedict Yarn]]
+
|BGCOLOR="#E3E6FF" |&nbsp;'''Benedict Yarn'''
 
|}
 
|}
 
|}
 
|}
  
 
=== Ancient Beastcoin Purchases ===
 
=== Ancient Beastcoin Purchases ===
The following items can be obtained in exchange for [[Ancient Beastcoin]]s:
+
The following items can be obtained in exchange for '''Ancient Beastcoins''':
 
{| class="R-Highlight R1-White sortable" style="text-align: center;" width="100%"
 
{| class="R-Highlight R1-White sortable" style="text-align: center;" width="100%"
 
|- BGCOLOR="#4b4d4f"
 
|- BGCOLOR="#4b4d4f"
 
!Item || Cost || Slot || Stats
 
!Item || Cost || Slot || Stats
 
|- BGCOLOR="#E3E6FF"
 
|- BGCOLOR="#E3E6FF"
|[[Boxer's Mantle]]
+
|Boxer's Mantle
 
| align="center"|75
 
| align="center"|75
| align="center"| [[Back]] || [[DEF]]:8 [[Guard Skill]]+10 [[Evasion Skill]]+10 [[Shield Skill]]+10 [[Parrying Skill]]+10
+
| align="center"| Back || DEF:8 Guard Skill+10 Evasion Skill+10 Shield Skill+10 Parrying Skill+10
 
|- BGCOLOR="#E3E6FF"
 
|- BGCOLOR="#E3E6FF"
|[[Brutal Earring]]
+
|Brutal Earring
 
| align="center"| 75
 
| align="center"| 75
| align="center"| [[Earring]] || Enhances [[Double Attack]] Effect, [[Store TP]] +1
+
| align="center"| Earring || Enhances "Double Attack" Effect, Store TP +1
 
|- BGCOLOR="#E3E6FF"
 
|- BGCOLOR="#E3E6FF"
|[[Gunner's Mantle]]
+
|Gunner's Mantle
 
| align="center"| 75
 
| align="center"| 75
| align="center"| [[Back]] || [[DEF]]:7 [[Attack]]-10 [[Ranged Accuracy]]-10 [[Ranged Attack]]+20
+
| align="center"| Back || DEF:7 Attack-10 Ranged Accuracy-10 Ranged Attack+20
 
|- BGCOLOR="#E3E6FF"
 
|- BGCOLOR="#E3E6FF"
|[[Loquacious Earring]]
+
|Loquacious Earring
 
| align="center"| 75
 
| align="center"| 75
| align="center"| [[Earring]] || [[MP]]+30 Enhances [[Fast Cast]] Effect
+
| align="center"| Earring || MP+30 Enhances "Fast Cast" Effect
 
|- BGCOLOR="#E3E6FF"
 
|- BGCOLOR="#E3E6FF"
|[[Metal Chip]]
+
|Metal Chip
 
| align="center"| 75
 
| align="center"| 75
| align="center"| Item || ''Allows entrance into [[CS Apollyon]] or [[Central Temenos - Basement 1]]''
+
| align="center"| Item || ''Allows entrance into '''CS Apollyon''' or '''Central Temenos - Basement 1'''''
 
|- BGCOLOR="#E3E6FF"
 
|- BGCOLOR="#E3E6FF"
|[[Musical Earring]]
+
|Musical Earring
 
| align="center"| 75
 
| align="center"| 75
| align="center"|[[Earring]] || [[Evasion]]+5 [[String Instrument Skill]]+5 [[Wind Instrument Skill]]+5
+
| align="center"|Earring || Evasion+5 String Instrument Skill+5 Wind Instrument Skill+5
 
|- BGCOLOR="#E3E6FF"
 
|- BGCOLOR="#E3E6FF"
|[[Stealth Earring]]
+
|Stealth Earring
 
| align="center"| 75
 
| align="center"| 75
| align="center"| [[Earring]] || [[Ninjutsu Skill]]+5 Enhances [[Resist Silence]] Effect
+
| align="center"| Earring || Ninjutsu Skill+5 Enhances "Resist Silence" Effect
 
|- BGCOLOR="#e3e6ff"
 
|- BGCOLOR="#e3e6ff"
|[[Flawless Ribbon]]
+
|Flawless Ribbon
 
| align="center"| 150
 
| align="center"| 150
| align="center"| [[Head]] || [[DEF]]:18 {{Resist Light}}+30 {{Resist Dark}}+30 Enhances [[Killer Effects]], Increases [[Resistance]] to All [[Status Effects|Status Ailments]]
+
| align="center"| Head || DEF:18 "Resist Light"+30 "Resist Dark"+30 Enhances "Killer" Effects, Increases Resistance to All Status Effects
 
|- BGCOLOR="#e3e6ff"
 
|- BGCOLOR="#e3e6ff"
|[[Charger Mantle]]
+
|Charger Mantle
 
| align="center"| 150
 
| align="center"| 150
| align="center"| [[Back]] || [[DEF]]:7 [[Attack]]+20 [[Ranged Accuracy]]-10 [[Ranged Attack]]-10
+
| align="center"| Back || DEF:7 Attack+20 Ranged Accuracy-10 Ranged Attack-10
 
|- BGCOLOR="#e3e6ff"
 
|- BGCOLOR="#e3e6ff"
|[[Jaeger Mantle]]
+
|Jaeger Mantle
 
| align="center"| 150
 
| align="center"| 150
| align="center"| [[Back]] || [[DEF]]:7 [[Attack]]-10 [[Ranged Accuracy]]+20 [[Ranged Attack]]-10
+
| align="center"| Back || DEF:7 Attack-10 Ranged Accuracy+20 Ranged Attack-10
 
|}
 
|}
  

Latest revision as of 13:45, 21 August 2024

**This content was unfortunately broken when the server updated to the December 2019 version (30191204_1).**
**Please visit the Limbus Moogle in Port Jeuno at (I-9) until this content is working.**

Notice:
* Dualboxing / Multiboxing is strictly forbidden in Dynamis/Limbus. It can crash your client and/or bring the server down.
* Dynamis/Limbus is an open zone with no way to lock players out. Please be courteous by using the /search command to check the area for other players before entering the zone.

Limbus is a mysterious dimension that lies between Vana'diel, Promyvion, and Lumoria. It is accessible from the celestial realm of Al'Taieu. Items can be obtained here that can be redeemed for upgraded Artifact Armor and Rare/Ex equipment.

Limbus is comprised of two zones: Temenos and Apollyon. Items obtained from these bosses can be redeemed for pieces of two high-level sets of armor from the Near East.

How to Enter Limbus

To enter Limbus areas, you must currently be on Garden of Antiquity (Chapter 8 of Chains of Promathia) or higher. This is needed in order to access Al'Taieu from which Limbus may be entered.

Limbus entrances in northern Al'Taieu

Two Key Items are required for each person's entry into the Limbus battlefields.

  • The first is KeyItem.pngCosmo-Cleanse, purchased from Sagheera at (I-8) in Port Jeuno for 15,000 gil;
  • The second is a colored Key Card (Key Item) specific to the entrance that one wishes to use to enter Limbus. The card can be obtained by locating and defeating one of the Aw'euvhi NMs in the area near your desired Limbus entrance. Doing so will grant the key item to all party/alliance members.
  • Only alliance members who are currently in the zone (regardless of whether they are dead or alive,) when the Aw'euvhi dies, will receive the Key Card(s).
  • Refer to the chart to the right to locate the entrance that corresponds with each Limbus area.

After the entire alliance has obtained both Key Items, zone into the lobby for the Limbus area you have chosen. Check the Sentinel Column (Apollyon zones) or Scanning Device (Temenos zones) to ensure that there is no alliance already in the desired area. If the area is unoccupied, you may apply buffs and have one person check the Swirling Vortex (Apollyon) or the Matter Diffusion Module (Temenos) and select the Limbus area you wish to enter from the list provided. Alternatively, you may trade the appropriate chip(s) to the Swirling Vortex/Matter Diffusion Module to enter a higher floor of the corresponding Apollyon]]/Temenos area (hierarchy displayed in the table below.) You (and the rest of your alliance) will then receive the message "You hear a faint hum." Check the Swirling Vortex/Matter Diffusion Module to join that area into Limbus.

  • Be advised that all players will lose both of their Key Items upon entry into a Limbus battleground.
  • Be sure not to engage in a battle before all members of the alliance/party have entered the battleground. If someone does manage to engage a monster within Limbus, then those that have not entered will be unable to join the current battlefield.


All players in the alliance when the "hum" starts will not be able to enter a different area until the hum stops when the alliance is done with the area that was picked. So if you want to do two areas at the same time, with one alliance, form the alliance after entering both areas. In this manner two (or more) areas can be done at the same time, while everyone can lot on items from both. But be advised that members may experience confusion of tactics and strategy within the party chat. The term "Area" as referenced in this paragraph refers to the entrance of two (or more) different floors from within either Apollyon or Temenos, but does not apply when entering both Apollyon and Temenos at the same time.

Once everyone is inside the area, the alliance is free to engage their first enemies. Unlike entering the area, any further teleportation within the area is not hindered by engaging enemies.

As stated previously, to access advanced floors of Limbus, specific combinations of colored chips (obtained from the final chests in basic and intermediate Limbus areas) need to be traded to the Swirling Vortex/Matter Diffusion Module. When they are traded, the additional area will appear on the list of areas as per the combination traded to the "chip handler":

Limbus Area Entrance Card Required Chip(s) Required Chip Reward
NW Apollyon (D-6) (Dem) KeyItem.pngRed Card None Magenta Chip
SW Apollyon None Charcoal Chip
NE Apollyon (K-6) (Mea) KeyItem.pngBlack Card None Smoky Chip
SE Apollyon None Smalt Chip
CS Apollyon (D-6) (Dem)
or
(K-6) (Mea)
KeyItem.pngRed Card
or
KeyItem.pngBlack Card
Metal Chip None
Temenos - Western Tower (H-4) (Holla) KeyItem.pngWhite Card None Emerald Chip
Temenos - Northern Tower None Ivory Chip
Temenos - Eastern Tower None Scarlet Chip
Central Temenos - Basement 1 Metal Chip None
Central Temenos - 1st Floor Emerald Chip Orchid Chip
Central Temenos - 2nd Floor Scarlet Chip Cerulean Chip
Central Temenos - 3rd Floor Ivory Chip Silver Chip

On entry of an area that requires chips to enter, the chip(s) will be consumed.

Limbus Rules

  • Maximum Number of Players: 18 (one full Alliance)
  • Time: Your alliance will begin most areas with a time limit of thirty minutes (Earth time), save for areas in Central Temenos (45 minutes) and Central Apollyon and Central Temenos - 4th Floor (60 minutes). These amounts may be increased through time extensions gained by opening certain chests throughout each route. (Maximum possible time currently unknown.)
  • Entering: Upon entering, both key items are lost. If you exit the battlefield, you cannot reenter. If your connection is lost, you can reconnect before the originating party's time expires. If someone has not entered when the first monster is attacked/aggroed, they cannot enter and receive a message stating that the party is already engaged in battle.
  • Reentering: 20 hours (Earth time) must pass after you enter a Limbus battlefield and consequently lose your KeyItem.pngCosmo-Cleanse before you may obtain another KeyItem.pngCosmo-Cleanse again from Sagheera and prepare to enter another Limbus area.
  • Clearing: Upon opening the area's final treasure chest, the Limbus area is cleared and you are automatically ejected to the lobby where you can distribute the resulting treasure.
  • Death: Experience Points are lost if you are defeated within Limbus. Enemies in Limbus do not grant experience points.
  • Trading chips: Once chip(s) are traded to gain access for an advanced area, they will be immediately consumed and disappear from the player's inventory. Only the first party member to enter a Limbus area requires chips, if any.

Armoury Crates

Limbus crates.jpg
The three varieties of Armoury Crates

Armoury Crates are scattered throughout each Limbus area. The rules for their behavior vary in each different area.

Contents of chests can usually be determined by their color, as follows:

  • Blue with Gold lining (Time): Time Extension (5, 10, or 15 minutes)
  • Dark Brown with Gold lining (Loot): Items (AF+1 materials, Ancient Beastcoins, area access chips, and Synthesis Materials)
  • Light Brown with Silver lining (Restore): HP/MP recovery and all Job Ability timers reset (including 2-hours)

Please note that Armoury Crates may trigger enemies to be spawned. In some areas, opening a chest causes other crates and/or enemies to disappear, forcing you to choose one per level.

Rewards

Limbus rewards include items to upgrade your Artifact Armor into Artifact Armor +1 and items purchasable from Sagheera using Ancient Beastcoins.

Artifact Armor +1 (AF+1)

You can upgrade your Artifact Armor by trading it along with various items and Ancient Beastcoins to Sagheera in Port Jeuno.

Here on HomepointXI server, all monsters in all Limbus areas can now give you any jobs item without restriction, in the form of a per player bonus drop that bypasses the party treasure pool. Each player in your party or alliance has their own separate chance at attaining the bonus item on every kill. Any job's upgrade materials may be obtained.

Sagheera also requires a crafted item and 15-40 Ancient Beastcoins, depending on the piece.

Trade her the Ancient Beastcoins first; in a separate trade, give her the rest of the items. Wait until the next game day and then talk to her again to receive your level 74 AF+1. If you wish to get the original AF back, you must re-visit any AF storage NPC to re-purchase the original AF set.

These are the items needed for the AF+1 upgrades (they are the same for each piece of the armor set):

Job Item One Item Two
 BRD  Coiled Yarn  Brown Doeskin
 BST  Smalt Leather  Fetid Lanolin
 BLM  Diabolic Silk  Diabolic Yarn
 BLU  Luminian Thread  Flameshun Cloth
 COR  Silkworm Thread  Canvas Toile
 DNC  Filet Lace  Gold Stud
 DRK  Dark Orichalcum  Black Rivet
Job Item One Item Two
 DRG  Cbl. Myth. Sheet  Blue Rivet
 MNK  Ut. Gold Thread  Ancient Brass
 NIN  Plaited Cord  Ebony Lacquer
 PLD  Snowy Cermet  White Rivet
 PUP  Pantin Wire  Corduroy Cloth
 RNG  Chameleon Yarn  Charcoal Cotton
 RDM  Ruby Silk Thread  Cardinal Cloth
Job Item One Item Two
 SAM  Scarlet Odoshi  Kurogane
 SCH  Brilliantine  Electrum Stud
 SMN  Glittering Yarn  Astral Leather
 THF  Supple Skin  Light Filament
 WAR  Ecarlate Cloth  Argyro Rivet
 WHM  Benedict Silk  Benedict Yarn

Ancient Beastcoin Purchases

The following items can be obtained in exchange for Ancient Beastcoins:

Item Cost Slot Stats
Boxer's Mantle 75 Back DEF:8 Guard Skill+10 Evasion Skill+10 Shield Skill+10 Parrying Skill+10
Brutal Earring 75 Earring Enhances "Double Attack" Effect, Store TP +1
Gunner's Mantle 75 Back DEF:7 Attack-10 Ranged Accuracy-10 Ranged Attack+20
Loquacious Earring 75 Earring MP+30 Enhances "Fast Cast" Effect
Metal Chip 75 Item Allows entrance into CS Apollyon or Central Temenos - Basement 1
Musical Earring 75 Earring Evasion+5 String Instrument Skill+5 Wind Instrument Skill+5
Stealth Earring 75 Earring Ninjutsu Skill+5 Enhances "Resist Silence" Effect
Flawless Ribbon 150 Head DEF:18 "Resist Light"+30 "Resist Dark"+30 Enhances "Killer" Effects, Increases Resistance to All Status Effects
Charger Mantle 150 Back DEF:7 Attack+20 Ranged Accuracy-10 Ranged Attack-10
Jaeger Mantle 150 Back DEF:7 Attack-10 Ranged Accuracy+20 Ranged Attack-10

Historical Background

Limbus is the Latin word for Limbo, meaning "edge" or "boundary".

Limbo is a word used in general for being stuck with nowhere to go until something else happens, but it has its origins with Christian belief (Roman Catholic exclusively). In Catholic legend, Limbo is a realm where the virtuous humans who died before the resurrection of Jesus Christ reside and where unbaptised infants who die reside. This is the realm where souls exist which cannot go to Hell for they have committed no sins or lived virtuous lives, but they cannot go to Heaven because they are not a part of the Catholic faith. There are names for each of the 2 Limbos: Limbus Patrum (Limbo of the Fathers, where the virtuous Pagans reside) and Limbus Infantium (Limbo of the Children, where unbaptised infants reside). It is not a part of official doctrine (unlike Purgatory). In Medieval literature, specifically Dante's Divine Comedy, Limbo is the First Circle of Hell.

(c) 2002-2006 SQUARE ENIX CO., LTD. All Rights Reserved. Title Design by Yoshitaka Amano. FINAL FANTASY, TETRA MASTER and VANA'DIEL are registered trademarks of Square Enix Co., Ltd. SQUARE ENIX, PLAYONLINE and the PlayOnline logo are trademarks of Square Enix Co., Ltd.