Revision as of 09:51, 19 November 2025
This page lists the bestiary of all custom monsters here on HomepointXI server.
Virtually all custom monsters in Vana'diel are classified as part of one monster "type" from the tables below.
Akin to elemental ascendancy and opposition, ecosystems of predation and opposition exist within the creature classification. See the image and tables below for more information.
The effects of creature predation and opposition can cause Intimidation during battle.
For example, Lizards can intimidate Vermin and be intimidated by Beasts, while Demons and Dragons can both intimidate and be intimidated by one another. Creature predation and opposition is most often and most easily taken advantage by pet selection of the Beastmaster job, but can also be caused by "Killer" Job Traits (e.g. Beast Killer), certain Job Abilities (e.g. Arcane Circle), and certain equipment (e.g. Crimson Armor Set).
Visit BG-Wiki or FFXIClopedia for for the Bestiary of normal mobs and for further details about the Job Traits of jobs.
Vana'diel Ecosystems
These are the types of creatures found naturally across Vana'diel. Organized by various ecosystems of predators and prey.
Beast Strength Chart
All monsters in the game are part of a set of families. Some families are more adept at killing other families. For example, Beasts are better at killing Lizards, which are better at killing Vermin, and so on. You can see that it loops at the end.
As a Beastmaster, it is your job to learn these family weaknesses and exploit them by choosing a pet that's better at killing your chosen prey. Note that not all of the mobs below are charmable.
The effect of properly following this chart is intimidation. Intimidation causes your prey to lose a turn, so to speak, and it doesn't attack. Intimidation messages appear in your chat log as "The Steppe Hare is intimidated by the Strolling Sapling's presence" (But the enemy must be attacking the pet that has this trait to be intimidated- "presence" isn't good enough). It functions like paralysis, and stacks with any other paralysis effects (such as from the spell Paralyze or Ice Spikes). Beastmasters themselves eventually learn many of these "Killer Traits".
As a Blue Mage, it is your job to learn these family weaknesses and exploit them by using abilities learned from a family that's better at killing your chosen prey. For example, by using a spell learned from a mob of the Lizard Type against a mob of the Vermin Type, you can maximize your spell accuracy and damage. See Blue Magic Monster Correlation Chart. Also, by setting certain combinations of spells, you can obtain various killer effects.
First Ecosystem
Beasts
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Lizards
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Vermin
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Plantoids
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Second Ecosystem
Third Ecosystem
Undead
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Arcana
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Fourth Ecosystem
Dragon
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Demon
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Fifth Ecosystem
Lumorian
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Luminion
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No Ecosystem