User:EpicTaru/Sandbox/Custom Monster Bestiary

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This page contains the bestiary of all custom monsters here on HomepointXI server.

Virtually all custom monsters in Vana'diel are classified as part of one monster "type" from the tables below.
Akin to elemental ascendancy and opposition, ecosystems of predation and opposition exist within the creature classification. See the image and tables below for more information.

The effects of creature predation and opposition can cause Intimidation during battle.
For example, Lizards can intimidate Vermin and be intimidated by Beasts, while Demons and Dragons can both intimidate and be intimidated by one another. Creature predation and opposition is most often and most easily taken advantage by pet selection of the Beastmaster job, but can also be caused by "Killer" Job Traits (e.g. Beast Killer), certain Job Abilities (e.g. Arcane Circle), and certain equipment (e.g. Crimson Armor Set).

Visit BG-Wiki or FFXIClopedia for for the Bestiary of normal mobs and for further details about the Job Traits of jobs.


Vana'diel Ecosystems

These are the types of creatures found naturally across Vana'diel. Organized by various ecosystems of predators and prey.

The Creatures of Vanadiel.jpg

Beasts

Behemoths
Buffalo
Cerberuses
Coeurls
Dhalmels
Gnoles
Manticores
Marids
Opo-opo
Rabbits
Rams
Sheep
Tigers
Yztargs

Lizards

Adamantoises
Bugards
Efts
Gabbraths
Lizards
Peistes
Raptors
Wivres

Vermin

Antlions
Bees
Beetles
Bztavians
Chigoes
Crawlers
Diremites
Flies
Gnats
Ladybugs
Mantids
Scorpions
Spiders
Wamoura
Wamouracampa

Plantoids

Belladonnas
Flytraps
Funguars
Goobbues
Mandragora
Morbols
Rafflesia
Sabotenders
Saplings
Snapweeds
Treants
Yggdreants

Aquans

Crabs
Craklaws
Orobon
Pteraketos
Pugils
Rockfins
Ruszors
Sea Monks
Toads
Uragnites

Amorphs

Botuli
Flans
Hecteyes
Leeches
Sandworms
Slimes
Slugs
Worms

Birds

Amphipteres
Apkallu
Bat Trios
Birds
Cockatrices
Colibris
Giant Bats
Harpeia
Hippogryphs
Rocs
Waktza

Undead

Corpselights
Corses
Doomed
Fomors
Ghosts
Hounds
Naraka
Qutrub
Shadows
Skeletons
Vampyrs

Arcana

Acroliths
Bombs
Cardians
Caturae
Clusters
Djinn
Dolls
Evil Weapons
Golems
Iron Giants
Khimaira
Magic Pots
Mammets
Maroliths
Mimics
Snolls
Spheroids

Dragons

Dragons
Hydra
Pet Wyverns
Puks
Wyrms
Wyverns
Zilant

Demons

Ahriman
Dark Kindred
Dvergr
Gallu
Gargouilles
Imps
Soulflayers
Tauri

Luminians

Aern
Euvhi
Hpemde
Phuabo
Xzomit
Yovra

Luminions

Ghrah
Zdei

Empty

Cravers
Gorgers
Memory Receptacles
Seethers
Thinkers
Wanderers
Weepers

Archaia

Chariots
Gears
Ramparts

Beastmen

Antica
Bugbears
Gigas
Goblins
Lamiae
Mamool Ja
Moblins
Orcs
Orcish Warmachines
Poroggos
Qiqirn
Quadav
Sahagin
Siege Turrets
Shadow Lords
Tonberries
Trolls
Yagudo

Elementals

Elementals
Monoceros
Pixies

Vorageans

Amoebans
Clionidae
Limule
Murex

Races

Avatars
Humanoids
Moogles
Spriggans
Supreme Beings

Natural Formations

Blossoms
Geysers

Animated Objects

Animated Weapons
Automatons
Biotechnological Weapons
Grimoires
Simulacra

Beast Strength Chart

All monsters in Vana'diel are part of a set of families. Some families are more adept at killing other families. For example, Beasts are better at killing Lizards, which are better at killing Vermin, and so on. You can see that it loops at the end.

Beastmaster

As a Beastmaster, it is your job to learn these family weaknesses and exploit them by choosing a pet that's better at killing your chosen prey. Note that not all of the mobs below are charmable.
The effect of properly following this chart is intimidation. Intimidation causes your prey to lose a turn, so to speak, and it doesn't attack. Intimidation messages appear in your chat log as "The Steppe Hare is intimidated by the Strolling Sapling's presence" (But the enemy must be attacking the pet that has this trait to be intimidated- "presence" isn't good enough). It functions like paralysis, and stacks with any other paralysis effects (such as from the spell Paralyze or Ice Spikes). Beastmasters themselves eventually learn many of these "Killer Traits".

Blue Mage

As a Blue Mage, it is your job to learn these family weaknesses and exploit them by using abilities learned from a family that's better at killing your chosen prey. For example, by using a spell learned from a mob of the Lizard Type against a mob of the Vermin Type, you can maximize your spell accuracy and damage. Also, by setting certain combinations of spells, you can obtain various killer effects.

First Ecosystem

Beasts

Behemoths
Buffalo
Cerberuses
Coeurls
Dhalmels
Gnoles
Manticores
Marids
Opo-opo
Rabbits
Rams
Sheep
Tigers
Yztargs

Beasts > Lizards

Lizards

Adamantoises
Bugards
Efts
Gabbraths
Lizards
Peistes
Raptors
Wivres

Lizards > Vermin

Vermin

Antlions
Bees
Beetles
Bztavians
Chigoes
Crawlers
Diremites
Flies
Gnats
Ladybugs
Mantids
Scorpions
Spiders
Wamoura
Wamouracampa

Vermin > Plantoids

Plantoids

Belladonnas
Flytraps
Funguars
Goobbues
Mandragora
Morbols
Rafflesia
Sabotenders
Saplings
Snapweeds
Treants
Yggdreants

Plantoids > Beasts

Second Ecosystem

Aquans

Botuli
Flans
Hecteyes
Leeches
Sandworms
Slimes
Slugs
Worms

Aquans > Amorpha

Amorphs

Botuli
Flans
Hecteyes
Leeches
Sandworms
Slimes
Slugs
Worms

Amorpha > Birds

Birds

Amphipteres
Apkallu
Bat Trios
Birds
Cockatrices
Colibris
Giant Bats
Harpeia
Hippogryphs
Rocs
Waktza

Birds > Aquans

Third Ecosystem

Undead

Corpselights
Corses
Doomed
Fomors
Ghosts
Hounds
Naraka
Qutrub
Shadows
Skeletons
Vampyrs

Undead <=> ArcanaUndead <=> Arcana

Arcana

Acroliths
Bombs
Cardians
Caturae
Clusters
Djinn
Dolls
Evil Weapons
Golems
Iron Giants
Khimaira
Magic Pots
Mammets
Maroliths
Mimics
Snolls
Spheroids

Fourth Ecosystem

Dragon

Dragons
Hydra
Pet Wyverns
Puks
Wyrms
Wyverns
Zilant

Dragon <=> DemonDragon <=> Demon

Demon

Ahriman
Dark Kindred
Dvergr
Gallu
Gargouilles
Imps
Soulflayers
Tauri

Fifth Ecosystem

Lumorian

Aerns
Euvhis
Hpemdes
Phuabos
Yovras
Xzomits

Luminian <=> LuminionLuminian <=> Luminion

Luminion

Ghrah
Zdei

No Ecosystem