Difference between revisions of "Leveling Guide for New Players"
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* Once you have enough '''Conquest Points''', buy the following items from the Gate Guards at your kingdom: | * Once you have enough '''Conquest Points''', buy the following items from the Gate Guards at your kingdom: | ||
− | ** '''Chariot Band''' | + | ** '''Chariot Band''' - 500 Conquest Points |
− | ** '''Empress Band''' | + | ** '''Empress Band''' - 1000 Conquest Points |
− | ** '''Emperor Band''' | + | ** '''Emperor Band''' - 2000 Conquest Points |
− | *** | + | *** Any of the above will boost the amount of experience you gain from defeating mobs but will wear off after a certain amount of extra experience is gained or their duration has passed. |
− | ** '''Warp Ring''' | + | *** All of these have a limited number of uses before they can be refilled (for a fee of 100 Conquest Points for every missing charge) by trading the ring back to the Gate Guard at your kingdom. |
− | *** This ring is self-explanatory and only needs 10 minutes to recharge before it can be used again! | + | ** '''Warp Ring''' - 5000 Conquest Points |
+ | *** This ring is self-explanatory, has an infinite number of uses and only needs 10 minutes to recharge before it can be used again! | ||
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'''{{FS|5|Now the Leveling!}}''' | '''{{FS|5|Now the Leveling!}}''' | ||
− | {{FS|4|1-13:}} Outside the 3 main kingdoms. You'll usually do Page 1 in the book. (Bees for Bastok, Rabbits/Pugils for San d'Oria, and Mandragoras for Windurst) | + | '''{{FS|4|1-13:}}''' Outside the 3 main kingdoms. You'll usually do Page 1 in the book. (Bees for Bastok, Rabbits/Pugils for San d'Oria, and Mandragoras for Windurst) |
− | {{FS|4|13-17:}} '''Konschtat Highlands''', doing Page 4, . Get the Telepoint here. Bees and Lizards is the page. | + | '''{{FS|4|13-17:}}''' '''Konschtat Highlands''', doing Page 4, . Get the Telepoint here. Bees and Lizards is the page. |
− | {{FS|4|17-26:}} '''Valkrum Dunes''', Page 1 for Lizards and Rabbit. A good camp is on the way to Secret Beach. You can OP warp to the Zulkheim region if you have enough Conquest Points/gil. | + | '''{{FS|4|17-26:}}''' '''Valkrum Dunes''', Page 1 for Lizards and Rabbit. A good camp is on the way to Secret Beach. You can OP warp to the Zulkheim region if you have enough Conquest Points/gil. |
− | {{FS|4|26-32:}} '''Gusgen Mines''', page 1 for members of the skeleton family. '''!tele dem''' and to the east for the entrance. | + | '''{{FS|4|26-32:}}''' '''Gusgen Mines''', page 1 for members of the skeleton family. '''!tele dem''' and to the east for the entrance. |
− | {{FS|4|32-37:}} '''Qufim Island''', page 1 for Crabs and Pugils. OP Warp to Qufim Island. Grab the Homepoint here as well if you haven't. | + | '''{{FS|4|32-37:}}''' '''Qufim Island''', page 1 for Crabs and Pugils. OP Warp to Qufim Island. Grab the Homepoint here as well if you haven't. |
− | {{FS|4|37-57:}} '''Crawlers' Nest''', page 1 for Crawlers and Wasps. Run south from Jeuno or OP Warp to Derfland region and zone north into Rolanberry Fields. Grab the Survival Guide at the entrance of Crawlers' Nest and you can use that in the future to return here. | + | '''{{FS|4|37-57:}}''' '''Crawlers' Nest''', page 1 for Crawlers and Wasps. Run south from Jeuno or OP Warp to Derfland region and zone north into Rolanberry Fields. Grab the Survival Guide at the entrance of Crawlers' Nest and you can use that in the future to return here. |
− | {{FS|4|57-67:}} Still in '''Crawlers' Nest''', switch page to 4 for Exorays and Hornflies (mushrooms and dragonflies). | + | '''{{FS|4|57-67:}}''' Still in '''Crawlers' Nest''', switch page to 4 for Exorays and Hornflies (mushrooms and dragonflies). |
− | {{FS|4|67-74:}} '''The Boyahda Tree''', Page 3 for Mourioches and Moss Eaters (mandragoras and rabbits). OP Warp to the Li'Telor Region, then South and East to the Entrance of The Boyahda Tree. | + | '''{{FS|4|67-74:}}''' '''The Boyahda Tree''', Page 3 for Mourioches and Moss Eaters (mandragoras and rabbits). OP Warp to the Li'Telor Region, then South and East to the Entrance of The Boyahda Tree. |
− | {{FS|4|74-89/99:}} '''Zeruhn Mines''', Page 4 for Colliery Bats and Burrower Worms. Entrance from Bastok Mines. | + | '''{{FS|4|74-89/99:}}''' '''Zeruhn Mines''', Page 4 for Colliery Bats and Burrower Worms. Entrance from Bastok Mines. |
− | {{FS|4|89-99:}} Several options here. Popular is Abyssea La Theine or Gustav Tunnel, page 8 for Pygmytoises and Boulder Eaters (worms). If you have someone who is Level 99 with Item Level Gear, they can get you to 99 without you doing a thing. If not, stay in Zeruhn Mines. | + | '''{{FS|4|89-99:}}''' Several options here. Popular is '''Abyssea - La Theine''' or '''Gustav Tunnel''', page 8 for Pygmytoises and Boulder Eaters (worms). If you have someone who is Level 99 with Item Level Gear, they can get you to 99 without you doing a thing. If not, stay in Zeruhn Mines. |
Revision as of 15:20, 24 August 2021
A few notes before we begin:
- Homepoint crystal teleportation is available, the retail wikis have the lists of locations of the homepoint crystals. You must first examine a homepoint crystal in order to register with it for future use.
- Outpost (OP) Teleportation is allowed after Level 10. The Outposts available unlock as you level up. Click here for the requirements for outpost teleportation.
- Survival Guide teleportation is also available, the retail wikis have the lists of locations of the survival guides. Like homepoint crystals, you must examine a survival guide in order to register with it for future use.
- Grab the Telepoint Crystals at the Crags/Telepoints ASAP. These are required for using the !tele Player Command.
- Example: Examining the Crystal at the Crag of Dem gets you Dem gate crystal. You can then teleport to the Crag of Dem using the command !tele dem.
- !shop is your best friend out on the field to sell unwanted items.
- The Ashita Addon called Nomad is also recommended. This addon allows you to access all of the inventories of your Mog House (type /nomad on to enable Nomad) from anywhere in the field as well as your Delivery Box....just make sure you disable Nomad (type /nomad off) once you are finished. Enabling Nomad places you, in essence, at a Nomad Moogle, meaning that you won't be able to interact with a lot of objects out in the field (including mobs that may be trying to harm you).
- When in a new area for leveling, make sure to read the "book" (the Field Manuals/Grounds Tomes) and setup the pages. The pages, upon successful completion, grant extra XP and credits in the form of Valor Points (aka Tabs), which can be used at the Field Manuals/Grounds Tomes for various services/items.
- Make sure to always have Signet on (obtain from the gate guards just before you leave your kingdom or from the guards at Outposts as long as your nation controls the outpost) and you use the !regen in every new leveling area until after level 75. Having Signet on gains you Conquest Points and can also help your kingdom gain influence in the zones you battle in.
- Once you have enough Conquest Points, buy the following items from the Gate Guards at your kingdom:
- Chariot Band - 500 Conquest Points
- Empress Band - 1000 Conquest Points
- Emperor Band - 2000 Conquest Points
- Any of the above will boost the amount of experience you gain from defeating mobs but will wear off after a certain amount of extra experience is gained or their duration has passed.
- All of these have a limited number of uses before they can be refilled (for a fee of 100 Conquest Points for every missing charge) by trading the ring back to the Gate Guard at your kingdom.
- Warp Ring - 5000 Conquest Points
- This ring is self-explanatory, has an infinite number of uses and only needs 10 minutes to recharge before it can be used again!
Now the Leveling!
1-13: Outside the 3 main kingdoms. You'll usually do Page 1 in the book. (Bees for Bastok, Rabbits/Pugils for San d'Oria, and Mandragoras for Windurst)
13-17: Konschtat Highlands, doing Page 4, . Get the Telepoint here. Bees and Lizards is the page.
17-26: Valkrum Dunes, Page 1 for Lizards and Rabbit. A good camp is on the way to Secret Beach. You can OP warp to the Zulkheim region if you have enough Conquest Points/gil.
26-32: Gusgen Mines, page 1 for members of the skeleton family. !tele dem and to the east for the entrance.
32-37: Qufim Island, page 1 for Crabs and Pugils. OP Warp to Qufim Island. Grab the Homepoint here as well if you haven't.
37-57: Crawlers' Nest, page 1 for Crawlers and Wasps. Run south from Jeuno or OP Warp to Derfland region and zone north into Rolanberry Fields. Grab the Survival Guide at the entrance of Crawlers' Nest and you can use that in the future to return here.
57-67: Still in Crawlers' Nest, switch page to 4 for Exorays and Hornflies (mushrooms and dragonflies).
67-74: The Boyahda Tree, Page 3 for Mourioches and Moss Eaters (mandragoras and rabbits). OP Warp to the Li'Telor Region, then South and East to the Entrance of The Boyahda Tree.
74-89/99: Zeruhn Mines, Page 4 for Colliery Bats and Burrower Worms. Entrance from Bastok Mines.
89-99: Several options here. Popular is Abyssea - La Theine or Gustav Tunnel, page 8 for Pygmytoises and Boulder Eaters (worms). If you have someone who is Level 99 with Item Level Gear, they can get you to 99 without you doing a thing. If not, stay in Zeruhn Mines.