Difference between revisions of "Puppetmaster"

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__TOC__
+
{| width=100% align="center"
 
+
| STYLE="vertical-align: top"|
 +
{|
 +
|-
 +
|__TOC__
 +
|}
 
{| class="wikitable" cellpadding="3" width="350px" style="text-align: center;"
 
{| class="wikitable" cellpadding="3" width="350px" style="text-align: center;"
 
| BGCOLOR="#cacaca" colspan="2" | '''Puppetmaster'''
 
| BGCOLOR="#cacaca" colspan="2" | '''Puppetmaster'''
Line 11: Line 15:
 
|-
 
|-
 
|BGCOLOR="#ebebeb"| Expansion Pack
 
|BGCOLOR="#ebebeb"| Expansion Pack
| [[Treasures of Aht Urhgan]]
+
| Treasures of Aht Urhgan
 
|-
 
|-
 
|BGCOLOR="#ebebeb"| Quest
 
|BGCOLOR="#ebebeb"| Quest
Line 26: Line 30:
 
|valign="top" width="49%" |
 
|valign="top" width="49%" |
 
{| style="background:#eef8fe; text-align: center;" class="wikitable R-Highlight-WikiBlue" cellpadding="2" width="100%"
 
{| style="background:#eef8fe; text-align: center;" class="wikitable R-Highlight-WikiBlue" cellpadding="2" width="100%"
! style="background:#ccebfe; border-color: #59c1ff;" colspan="2"|[[Job Traits]]
+
! style="background:#ccebfe; border-color: #59c1ff;" colspan="2"|'''Job Traits'''
 
|-
 
|-
 
! style="background:#ccebfe; border-color: #59c1ff;" width="20%"|Lvl.
 
! style="background:#ccebfe; border-color: #59c1ff;" width="20%"|Lvl.
Line 32: Line 36:
 
|-
 
|-
 
|style="border-color: #59c1ff;"| '''10'''
 
|style="border-color: #59c1ff;"| '''10'''
|style="border-color: #59c1ff;"| [[Resist Slow|Resist Slow I]]
+
|style="border-color: #59c1ff;"| Resist Slow I
 
|-
 
|-
 
|style="border-color: #59c1ff;"| '''15'''
 
|style="border-color: #59c1ff;"| '''15'''
|style="border-color: #59c1ff;"| [[Resist Amnesia|Resist Amnesia I]]
+
|style="border-color: #59c1ff;"| Resist Amnesia I
 
|-
 
|-
 
|style="border-color: #59c1ff;"| '''20'''
 
|style="border-color: #59c1ff;"| '''20'''
|style="border-color: #59c1ff;"| [[Evasion Bonus|Evasion Bonus I]]
+
|style="border-color: #59c1ff;"| Evasion Bonus I
 
|-
 
|-
 
|style="border-color: #59c1ff;"| '''25'''
 
|style="border-color: #59c1ff;"| '''25'''
|style="border-color: #59c1ff;"| [[Martial Arts|Martial Arts I]]
+
|style="border-color: #59c1ff;"| Martial Arts I
 
|-
 
|-
 
|style="border-color: #59c1ff;"| '''35'''
 
|style="border-color: #59c1ff;"| '''35'''
|style="border-color: #59c1ff;"| [[Resist Amnesia|Resist Amnesia II]]
+
|style="border-color: #59c1ff;"| Resist Amnesia II
 
|-
 
|-
 
|style="border-color: #59c1ff;"| '''40'''
 
|style="border-color: #59c1ff;"| '''40'''
|style="border-color: #59c1ff;"| [[Evasion Bonus|Evasion Bonus II]]
+
|style="border-color: #59c1ff;"| Evasion Bonus II
 
|-
 
|-
 
|style="border-color: #59c1ff;"| '''45'''
 
|style="border-color: #59c1ff;"| '''45'''
|style="border-color: #59c1ff;"| [[Damage Limit+|Damage Limit+ I]]
+
|style="border-color: #59c1ff;"| Damage Limit+ I
 
|-
 
|-
 
|style="border-color: #59c1ff;"| '''50'''
 
|style="border-color: #59c1ff;"| '''50'''
|style="border-color: #59c1ff;"| [[Resist Slow|Resist Slow II]]
+
|style="border-color: #59c1ff;"| Resist Slow II
 
|-
 
|-
 
|style="border-color: #59c1ff;"| '''50'''
 
|style="border-color: #59c1ff;"| '''50'''
|style="border-color: #59c1ff;"| [[Martial Arts|Martial Arts II]]
+
|style="border-color: #59c1ff;"| Martial Arts II
 
|-
 
|-
 
|style="border-color: #59c1ff;"| '''55'''
 
|style="border-color: #59c1ff;"| '''55'''
|style="border-color: #59c1ff;"| [[Resist Amnesia|Resist Amnesia III]]
+
|style="border-color: #59c1ff;"| Resist Amnesia III
 
|-
 
|-
 
|style="border-color: #59c1ff;"| '''60'''
 
|style="border-color: #59c1ff;"| '''60'''
|style="border-color: #59c1ff;"| [[Evasion Bonus|Evasion Bonus III]]
+
|style="border-color: #59c1ff;"| Evasion Bonus III
 
|-
 
|-
 
|style="border-color: #59c1ff;"| '''60'''
 
|style="border-color: #59c1ff;"| '''60'''
|style="border-color: #59c1ff;"| [[Smite|Smite I]]
+
|style="border-color: #59c1ff;"| Smite I
 
|-
 
|-
 
|style="border-color: #59c1ff;"| '''70'''
 
|style="border-color: #59c1ff;"| '''70'''
|style="border-color: #59c1ff;"| [[Resist Slow|Resist Slow III]]
+
|style="border-color: #59c1ff;"| Resist Slow III
 
|-
 
|-
 
|style="border-color: #59c1ff;"| '''75'''
 
|style="border-color: #59c1ff;"| '''75'''
|style="border-color: #59c1ff;"| [[Martial Arts|Martial Arts III]]
+
|style="border-color: #59c1ff;"| Martial Arts III
 
|-
 
|-
 
|style="border-color: #59c1ff;"| '''75''' <sup>{{Merit Icon}}</sup>
 
|style="border-color: #59c1ff;"| '''75''' <sup>{{Merit Icon}}</sup>
|style="border-color: #59c1ff;"| [[Fine-Tuning]]
+
|style="border-color: #59c1ff;"| Fine-Tuning
 
|-
 
|-
 
|style="border-color: #59c1ff;"| '''75''' <sup>{{Merit Icon}}</sup>
 
|style="border-color: #59c1ff;"| '''75''' <sup>{{Merit Icon}}</sup>
|style="border-color: #59c1ff;"| [[Optimization]]
+
|style="border-color: #59c1ff;"| Optimization
 
|-
 
|-
 
|style="border-color: #59c1ff;"| '''75'''
 
|style="border-color: #59c1ff;"| '''75'''
|style="border-color: #59c1ff;"| [[Resist Amnesia|Resist Amnesia IV]]
+
|style="border-color: #59c1ff;"| Resist Amnesia IV
 
|-
 
|-
 
|style="border-color: #59c1ff;"| '''76'''
 
|style="border-color: #59c1ff;"| '''76'''
|style="border-color: #59c1ff;"| [[Evasion Bonus|Evasion Bonus IV]]
+
|style="border-color: #59c1ff;"| Evasion Bonus IV
 
|-
 
|-
 
|style="border-color: #59c1ff;"| '''78'''
 
|style="border-color: #59c1ff;"| '''78'''
|style="border-color: #59c1ff;"| [[Stout Servant|Stout Servant I]]
+
|style="border-color: #59c1ff;"| Stout Servant I
 
|-
 
|-
 
|style="border-color: #59c1ff;"| '''80'''
 
|style="border-color: #59c1ff;"| '''80'''
|style="border-color: #59c1ff;"| [[Tactical Guard|Tactical Guard I]]
+
|style="border-color: #59c1ff;"| Tactical Guard I
 
|-
 
|-
 
|style="border-color: #59c1ff;"| '''81'''
 
|style="border-color: #59c1ff;"| '''81'''
|style="border-color: #59c1ff;"| [[Resist Slow|Resist Slow IV]]
+
|style="border-color: #59c1ff;"| Resist Slow IV
 
|-
 
|-
 
|style="border-color: #59c1ff;"| '''85'''
 
|style="border-color: #59c1ff;"| '''85'''
|style="border-color: #59c1ff;"| [[Crit. Def. Bonus|Crit. Def. Bonus I]]
+
|style="border-color: #59c1ff;"| Crit. Def. Bonus I
 
|-
 
|-
 
|style="border-color: #59c1ff;"| '''86'''
 
|style="border-color: #59c1ff;"| '''86'''
|style="border-color: #59c1ff;"| [[Martial Arts|Martial Arts IV]]
+
|style="border-color: #59c1ff;"| Martial Arts IV
 
|-
 
|-
 
|style="border-color: #59c1ff;"| '''88'''
 
|style="border-color: #59c1ff;"| '''88'''
|style="border-color: #59c1ff;"| [[Stout Servant|Stout Servant II]]
+
|style="border-color: #59c1ff;"| Stout Servant II
 
|-
 
|-
 
|style="border-color: #59c1ff;"| '''90'''
 
|style="border-color: #59c1ff;"| '''90'''
|style="border-color: #59c1ff;"| [[Tactical Guard|Tactical Guard II]]
+
|style="border-color: #59c1ff;"| Tactical Guard II
 
|-
 
|-
 
|style="border-color: #59c1ff;"| '''90'''
 
|style="border-color: #59c1ff;"| '''90'''
|style="border-color: #59c1ff;"| [[Damage Limit+|Damage Limit+ II]]
+
|style="border-color: #59c1ff;"| Damage Limit+ II
 
|-
 
|-
 
|style="border-color: #59c1ff;"| '''95'''
 
|style="border-color: #59c1ff;"| '''95'''
|style="border-color: #59c1ff;"| [[Resist Amnesia|Resist Amnesia V]]
+
|style="border-color: #59c1ff;"| Resist Amnesia V
 
|-
 
|-
 
|style="border-color: #59c1ff;"| '''95'''
 
|style="border-color: #59c1ff;"| '''95'''
|style="border-color: #59c1ff;"| [[Crit. Def. Bonus|Crit. Def. Bonus II]]
+
|style="border-color: #59c1ff;"| Crit. Def. Bonus II
 
|-
 
|-
 
|style="border-color: #59c1ff;"| '''97'''
 
|style="border-color: #59c1ff;"| '''97'''
|style="border-color: #59c1ff;"| [[Martial Arts|Martial Arts V]]
+
|style="border-color: #59c1ff;"| Martial Arts V
 
|-
 
|-
 
|style="border-color: #59c1ff;"| '''98'''
 
|style="border-color: #59c1ff;"| '''98'''
|style="border-color: #59c1ff;"| [[Stout Servant|Stout Servant III]]
+
|style="border-color: #59c1ff;"| Stout Servant III
 
|-
 
|-
 
|}
 
|}
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{| style="background:#ffdede; text-align: center;" class="wikitable " cellpadding="2" width="100%"
 
{| style="background:#ffdede; text-align: center;" class="wikitable " cellpadding="2" width="100%"
! style="background:#fbadad; border-color: #ee6a6a;" colspan="2"|[[Job Ability]]
+
! style="background:#fbadad; border-color: #ee6a6a;" colspan="2"|'''Job Ability'''
 
|-
 
|-
 
! style="background:#fbadad; border-color: #ee6a6a;" width="20%" |Lvl.
 
! style="background:#fbadad; border-color: #ee6a6a;" width="20%" |Lvl.
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|-
 
|-
 
|style="border-color: #ee6a6a;"| '''1'''
 
|style="border-color: #ee6a6a;"| '''1'''
|style="border-color: #ee6a6a;"| [[Overdrive]]
+
|style="border-color: #ee6a6a;"| Overdrive
 
|-
 
|-
 
|style="border-color: #ee6a6a;"| '''1'''
 
|style="border-color: #ee6a6a;"| '''1'''
|style="border-color: #ee6a6a;"| [[Activate]]
+
|style="border-color: #ee6a6a;"| Activate
 
|-
 
|-
 
|style="border-color: #ee6a6a;"| '''5'''
 
|style="border-color: #ee6a6a;"| '''5'''
|style="border-color: #ee6a6a;"| [[Deus Ex Automata]]
+
|style="border-color: #ee6a6a;"| Deus Ex Automata
 
|-
 
|-
 
|style="border-color: #ee6a6a;"| '''15'''
 
|style="border-color: #ee6a6a;"| '''15'''
|style="border-color: #ee6a6a;"| [[Repair]]
+
|style="border-color: #ee6a6a;"| Repair
 
|-
 
|-
 
|style="border-color: #ee6a6a;"| '''30'''
 
|style="border-color: #ee6a6a;"| '''30'''
|style="border-color: #ee6a6a;"| [[Maintenance]]
+
|style="border-color: #ee6a6a;"| Maintenance
 
|-
 
|-
 
|style="border-color: #ee6a6a;"| '''75''' <sup>{{Merit Icon}}</sup>
 
|style="border-color: #ee6a6a;"| '''75''' <sup>{{Merit Icon}}</sup>
|style="border-color: #ee6a6a;"| [[Ventriloquy]]
+
|style="border-color: #ee6a6a;"| Ventriloquy
 
|-
 
|-
 
|style="border-color: #ee6a6a;"| '''75''' <sup>{{Merit Icon}}</sup>
 
|style="border-color: #ee6a6a;"| '''75''' <sup>{{Merit Icon}}</sup>
|style="border-color: #ee6a6a;"| [[Role Reversal]]
+
|style="border-color: #ee6a6a;"| Role Reversal
|-
 
|style="border-color: #ee6a6a;"| '''79'''
 
|style="border-color: #ee6a6a;"| [[Tactical Switch]]
 
|-
 
|style="border-color: #ee6a6a;"| '''95'''
 
|style="border-color: #ee6a6a;"| [[Cooldown]]
 
|-
 
|style="border-color: #ee6a6a;"| '''96'''
 
|style="border-color: #ee6a6a;"| [[Heady Artifice]]
 
 
|-
 
|-
 
|}
 
|}
  
 
{| style="background:#f0eafe; text-align: center;" class="wikitable R-Highlight-Purple" cellpadding="2" width="100%"
 
{| style="background:#f0eafe; text-align: center;" class="wikitable R-Highlight-Purple" cellpadding="2" width="100%"
! style="background:#d5c4fa; border-color: #9f7fde;" colspan="2"|[[Pet Command]]
+
! style="background:#d5c4fa; border-color: #9f7fde;" colspan="2"|'''Pet Command'''
 
|-
 
|-
 
! style="background:#d5c4fa; border-color: #9f7fde;" width="20%" | Lvl.
 
! style="background:#d5c4fa; border-color: #9f7fde;" width="20%" | Lvl.
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|-
 
|-
 
|style="border-color: #9f7fde;"| '''1'''
 
|style="border-color: #9f7fde;"| '''1'''
|style="border-color: #9f7fde;"| [[Deactivate]]
+
|style="border-color: #9f7fde;"| Deactivate
 
|-
 
|-
 
|style="border-color: #9f7fde;"| '''1'''
 
|style="border-color: #9f7fde;"| '''1'''
|style="border-color: #9f7fde;"| [[Deploy]]
+
|style="border-color: #9f7fde;"| Deploy
 
|-
 
|-
 
|style="border-color: #9f7fde;"| '''1'''
 
|style="border-color: #9f7fde;"| '''1'''
|style="border-color: #9f7fde;"| [[Dark Maneuver]]
+
|style="border-color: #9f7fde;"| Dark Maneuver
 
|-
 
|-
 
|style="border-color: #9f7fde;"| '''1'''
 
|style="border-color: #9f7fde;"| '''1'''
|style="border-color: #9f7fde;"| [[Light Maneuver]]
+
|style="border-color: #9f7fde;"| Light Maneuver
 
|-
 
|-
 
|style="border-color: #9f7fde;"| '''1'''
 
|style="border-color: #9f7fde;"| '''1'''
|style="border-color: #9f7fde;"| [[Earth Maneuver]]
+
|style="border-color: #9f7fde;"| Earth Maneuver
 
|-
 
|-
 
|style="border-color: #9f7fde;"| '''1'''
 
|style="border-color: #9f7fde;"| '''1'''
|style="border-color: #9f7fde;"| [[Wind Maneuver]]
+
|style="border-color: #9f7fde;"| Wind Maneuver
 
|-
 
|-
 
|style="border-color: #9f7fde;"| '''1'''
 
|style="border-color: #9f7fde;"| '''1'''
|style="border-color: #9f7fde;"| [[Fire Maneuver]]
+
|style="border-color: #9f7fde;"| Fire Maneuver
 
|-
 
|-
 
|style="border-color: #9f7fde;"| '''1'''
 
|style="border-color: #9f7fde;"| '''1'''
|style="border-color: #9f7fde;"| [[Ice Maneuver]]
+
|style="border-color: #9f7fde;"| Ice Maneuver
 
|-
 
|-
 
|style="border-color: #9f7fde;"| '''1'''
 
|style="border-color: #9f7fde;"| '''1'''
|style="border-color: #9f7fde;"| [[Thunder Maneuver]]
+
|style="border-color: #9f7fde;"| Thunder Maneuver
 
|-
 
|-
 
|style="border-color: #9f7fde;"| '''1'''
 
|style="border-color: #9f7fde;"| '''1'''
|style="border-color: #9f7fde;"| [[Water Maneuver]]
+
|style="border-color: #9f7fde;"| Water Maneuver
 
|-
 
|-
 
|style="border-color: #9f7fde;"| '''10'''
 
|style="border-color: #9f7fde;"| '''10'''
|style="border-color: #9f7fde;"| [[Retrieve]]
+
|style="border-color: #9f7fde;"| Retrieve
 
|-
 
|-
 
|}
 
|}
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== Puppet Frame Creation ==
 
== Puppet Frame Creation ==
 
At level 10, 20, 30, 40, and 50 {{PAGENAME}} may unlock a new Automaton.
 
At level 10, 20, 30, 40, and 50 {{PAGENAME}} may unlock a new Automaton.
*See [[Puppet Frame Creation]] for more information.
+
*<i>See the '''<span class="plainlinks">[https://www.bg-wiki.com/ffxi/Ghatsad Puppet Frame Creation]</span>''' page on BG-Wiki for more information.</i>
  
 
== Combat Skills ==
 
== Combat Skills ==
 
{| class="" border="0" width="100%" cellpadding="0" cellspacing="0" valign="top"
 
{| class="" border="0" width="100%" cellpadding="0" cellspacing="0" valign="top"
 
|-
 
|-
! style="background:#fea5b8; border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #fd5b7e;" colspan="5" height="25"|[[Combat_Skills|Combat Skills]]
+
! style="background:#fea5b8; border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #fd5b7e;" colspan="5" height="25"|'''Combat Skills'''
 
|-
 
|-
 
|valign="top" width="49%" |
 
|valign="top" width="49%" |
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! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |99
 
! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |99
 
|-
 
|-
| style="border-color: #fd5b7e;" | [[:Category:Hand-to-Hand|Hand-to-Hand]]
+
| style="border-color: #fd5b7e;" | Hand-to-Hand
 
| style="border-color: #fd5b7e;" | A+
 
| style="border-color: #fd5b7e;" | A+
 
| style="border-color: #fd5b7e;" | 150
 
| style="border-color: #fd5b7e;" | 150
 
| style="border-color: #fd5b7e;" | 424
 
| style="border-color: #fd5b7e;" | 424
 
|-
 
|-
| style="border-color: #fd5b7e;" | [[:Category:Dagger|Dagger]]
+
| style="border-color: #fd5b7e;" | Dagger
 
| style="border-color: #fd5b7e;" | C-
 
| style="border-color: #fd5b7e;" | C-
 
| style="border-color: #fd5b7e;" | 139
 
| style="border-color: #fd5b7e;" | 139
 
| style="border-color: #fd5b7e;" | 368
 
| style="border-color: #fd5b7e;" | 368
 
|-
 
|-
| style="border-color: #fd5b7e;" | [[:Category:Club|Club]]
+
| style="border-color: #fd5b7e;" | Club
 
| style="border-color: #fd5b7e;" | D
 
| style="border-color: #fd5b7e;" | D
 
| style="border-color: #fd5b7e;" | 133
 
| style="border-color: #fd5b7e;" | 133
 
| style="border-color: #fd5b7e;" | 334
 
| style="border-color: #fd5b7e;" | 334
 
|-
 
|-
| style="border-color: #fd5b7e;" | [[:Category:Throwing|Throwing]]
+
| style="border-color: #fd5b7e;" | Throwing
 
| style="border-color: #fd5b7e;" | C+
 
| style="border-color: #fd5b7e;" | C+
 
| style="border-color: #fd5b7e;" | 139
 
| style="border-color: #fd5b7e;" | 139
Line 262: Line 257:
 
! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |99
 
! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |99
 
|-
 
|-
| style="border-color: #fd5b7e;" | [[Evasion]]
+
| style="border-color: #fd5b7e;" | Evasion
 
| style="border-color: #fd5b7e;" | B
 
| style="border-color: #fd5b7e;" | B
 
| style="border-color: #fd5b7e;" | 144
 
| style="border-color: #fd5b7e;" | 144
 
| style="border-color: #fd5b7e;" | 398
 
| style="border-color: #fd5b7e;" | 398
 
|-
 
|-
| style="border-color: #fd5b7e;" | [[Guard]]
+
| style="border-color: #fd5b7e;" | Guard
 
| style="border-color: #fd5b7e;" | B
 
| style="border-color: #fd5b7e;" | B
 
| style="border-color: #fd5b7e;" | 144
 
| style="border-color: #fd5b7e;" | 144
 
| style="border-color: #fd5b7e;" | 398
 
| style="border-color: #fd5b7e;" | 398
 
|-
 
|-
| style="border-color: #fd5b7e;" | [[Parrying]]
+
| style="border-color: #fd5b7e;" | Parrying
 
| style="border-color: #fd5b7e;" | D
 
| style="border-color: #fd5b7e;" | D
 
| style="border-color: #fd5b7e;" | 133
 
| style="border-color: #fd5b7e;" | 133
Line 280: Line 275:
  
 
<br />''No innate magic skills.''
 
<br />''No innate magic skills.''
 
 
|-
 
| rowspan="3" | '''See Also: [[Skill Caps/Puppetmaster|Level-by-level Skill Cap Chart]]'''
 
 
|}
 
|}
  
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{| class="" border="0" width="100%" cellpadding="0" cellspacing="0" valign="top"
 
{| class="" border="0" width="100%" cellpadding="0" cellspacing="0" valign="top"
 
|-
 
|-
! style="background:#fea5b8; border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #fd5b7e;" colspan="5" height="25"|[[Automaton|Automaton Skills]]
+
! style="background:#fea5b8; border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #fd5b7e;" colspan="5" height="25"|'''Automaton Skills'''
 
|-
 
|-
| colspan="5" | ''These are the basic frame combos for each automaton head. For a more detailed description of automaton combat skills, see the [[Automaton]] page.''
+
| colspan="5" | ''These are the basic frame combos for each automaton head. For a more detailed description of automaton combat skills, see the '''<span class="plainlinks">[https://www.bg-wiki.com/ffxi/Automaton#Combat_Skills_and_Stats Automaton]</span>''' page on BG-Wiki.''
 
|-
 
|-
 
|
 
|
Line 433: Line 424:
 
{| class="" border="0" width="100%" cellpadding="0" cellspacing="2" valign="top"
 
{| class="" border="0" width="100%" cellpadding="0" cellspacing="2" valign="top"
 
|-
 
|-
! style="background:#fdc7a9; border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #fc8b4d;" colspan="5" height="25"|[[Merit]]s
+
! style="background:#fdc7a9; border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #fc8b4d;" colspan="5" height="25"|Merits'''
 
|-
 
|-
 
|
 
|
Line 451: Line 442:
 
|style="background:#fde1d2; border-color: #fc8b4d;"| Increase amount of HP restored by 2%.
 
|style="background:#fde1d2; border-color: #fc8b4d;"| Increase amount of HP restored by 2%.
 
|-
 
|-
|style="background:#fde1d2; border-color: #fc8b4d;"| [[Activate]] Recast
+
|style="background:#fde1d2; border-color: #fc8b4d;"| Activate Recast
 
|style="background:#fde1d2; border-color: #fc8b4d;"| Shorten recast time by 40 seconds.
 
|style="background:#fde1d2; border-color: #fc8b4d;"| Shorten recast time by 40 seconds.
 
|-
 
|-
|style="background:#fde1d2; border-color: #fc8b4d;"| [[Repair]] Recast
+
|style="background:#fde1d2; border-color: #fc8b4d;"| Repair Recast
 
|style="background:#fde1d2; border-color: #fc8b4d;"| Shorten recast time by 3 seconds.
 
|style="background:#fde1d2; border-color: #fc8b4d;"| Shorten recast time by 3 seconds.
 
|-
 
|-
Line 466: Line 457:
 
! style="background:#fdc7a9; border-color: #fc8b4d;" colspan="1"|Description
 
! style="background:#fdc7a9; border-color: #fc8b4d;" colspan="1"|Description
 
|-
 
|-
|style="background:#fde1d2; border-color: #fc8b4d;"| [[Role Reversal]]
+
|style="background:#fde1d2; border-color: #fc8b4d;"| Role Reversal
 
|style="background:#fde1d2; border-color: #fc8b4d;"| Swaps HP of master and automaton. Recast: 2min. Supplement HP granted by 5%.
 
|style="background:#fde1d2; border-color: #fc8b4d;"| Swaps HP of master and automaton. Recast: 2min. Supplement HP granted by 5%.
 
|-
 
|-
|style="background:#fde1d2; border-color: #fc8b4d;"| [[Ventriloquy]]
+
|style="background:#fde1d2; border-color: #fc8b4d;"| Ventriloquy
 
|style="background:#fde1d2; border-color: #fc8b4d;"| Swaps the enmity of master and automaton for target. Recast: 1min. Increase higher enmity value and decrease lower value by 5% each.
 
|style="background:#fde1d2; border-color: #fc8b4d;"| Swaps the enmity of master and automaton for target. Recast: 1min. Increase higher enmity value and decrease lower value by 5% each.
 
|-
 
|-
|style="background:#fde1d2; border-color: #fc8b4d;"| [[Fine-Tuning]]
+
|style="background:#fde1d2; border-color: #fc8b4d;"| Fine-Tuning
 
|style="background:#fde1d2; border-color: #fc8b4d;"| Grants a bonus to your automaton's accuracy, ranged accuracy, evasion, and magic defense. Increase accuracy by 5, ranged accuracy by 5, evasion by 5, and magic defense by 5.
 
|style="background:#fde1d2; border-color: #fc8b4d;"| Grants a bonus to your automaton's accuracy, ranged accuracy, evasion, and magic defense. Increase accuracy by 5, ranged accuracy by 5, evasion by 5, and magic defense by 5.
 
|-
 
|-
|style="background:#fde1d2; border-color: #fc8b4d;"| [[Optimization]]
+
|style="background:#fde1d2; border-color: #fc8b4d;"| Optimization
 
|style="background:#fde1d2; border-color: #fc8b4d;"| Grants a bonus to your automaton's attack, defense, and magic attack. Increase attack by 5%, defense by 5%, and magic attack by 5.
 
|style="background:#fde1d2; border-color: #fc8b4d;"| Grants a bonus to your automaton's attack, defense, and magic attack. Increase attack by 5%, defense by 5%, and magic attack by 5.
 
|-
 
|-
Line 484: Line 475:
 
== Special Armor ==
 
== Special Armor ==
 
{{Job Page Special Armor Table
 
{{Job Page Special Armor Table
|af_armor_set_name_1=[[Puppetry Attire Set]]
+
|af_armor_set_name_1=[[Artifact Armor|Puppetry Attire Set]]
|af_armor_set_name_2=[[Puppetry Attire Set +1]]
+
|af_armor_set_name_2=[[Artifact Armor +1|Puppetry Attire Set +1]]
|af_picture=[[File:AF PUP.png|x130px]]
+
|af_armor_set_name_3=[[Reforged Artifact Armor|Foire Attire Set]]
|af_reforge_armor_set_name_1=[[Foire Attire Set]]
+
|af_armor_set_name_4=[[Reforged Artifact Armor +1|Foire Attire Set +1]]
|af_reforge_armor_set_name_2=[[Foire Attire Set +1]]
 
|af_reforge_armor_set_name_3=[[Foire Attire Set +2]]
 
|af_reforge_armor_set_name_4=[[Foire Attire Set +3]]
 
 
|af_accessory_type=Ammo
 
|af_accessory_type=Ammo
 
|af_accessory_lvl=40
 
|af_accessory_lvl=40
|af_accessory_piece=[[Turbo Animator]]
+
|af_accessory_piece=[[:Category:Additional Job Quests#AF Weapon Quests|Turbo Animator]]
 
|Insert Job Page Special Armor Table Artifact Armor Entry=
 
|Insert Job Page Special Armor Table Artifact Armor Entry=
 
{{Job Page Special Armor Table Artifact Armor Entry
 
{{Job Page Special Armor Table Artifact Armor Entry
 
|af_lvl_1=52
 
|af_lvl_1=52
|af_armor_1=[[Puppetry Churidars]]
+
|af_armor_1=[[Artifact Armor|Puppetry Churidars]]
|af_armor_2=[[Puppetry Churidars +1]]
+
|af_armor_2=[[Artifact Armor +1|Puppetry Churidars +1]]
 +
|af_armor_3=[[Reforged Artifact Armor|Foire Taj]]
 +
|af_armor_4=[[Reforged Artifact Armor +1|Foire Taj +1]]
 
}}
 
}}
 
{{Job Page Special Armor Table Artifact Armor Entry
 
{{Job Page Special Armor Table Artifact Armor Entry
 
|af_lvl_1=54
 
|af_lvl_1=54
|af_armor_1=[[Puppetry Babouches]]
+
|af_armor_1=[[Artifact Armor|Puppetry Babouches]]
|af_armor_2=[[Puppetry Babouches +1]]
+
|af_armor_2=[[Artifact Armor +1|Puppetry Babouches +1]]
 +
|af_armor_3=[[Reforged Artifact Armor|Foire Tobe]]
 +
|af_armor_4=[[Reforged Artifact Armor +1|Foire Tobe +1]]
 
}}
 
}}
 
{{Job Page Special Armor Table Artifact Armor Entry
 
{{Job Page Special Armor Table Artifact Armor Entry
 
|af_lvl_1=56
 
|af_lvl_1=56
|af_armor_1=[[Puppetry Dastanas]]
+
|af_armor_1=[[Artifact Armor|Puppetry Dastanas]]
|af_armor_2=[[Puppetry Dastanas +1]]
+
|af_armor_2=[[Artifact Armor +1|Puppetry Dastanas +1]]
 +
|af_armor_3=[[Reforged Artifact Armor|Foire Dastanas]]
 +
|af_armor_4=[[Reforged Artifact Armor +1|Foire Dastanas +1]]
 
}}
 
}}
 
{{Job Page Special Armor Table Artifact Armor Entry
 
{{Job Page Special Armor Table Artifact Armor Entry
 
|af_lvl_1=58
 
|af_lvl_1=58
|af_armor_1=[[Puppetry Tobe]]
+
|af_armor_1=[[Artifact Armor|Puppetry Tobe]]
|af_armor_2=[[Puppetry Tobe +1]]
+
|af_armor_2=[[Artifact Armor +1|Puppetry Tobe +1]]
 +
|af_armor_3=[[Reforged Artifact Armor|Foire Churidars]]
 +
|af_armor_4=[[Reforged Artifact Armor +1|Foire Churidars +1]]
 
}}
 
}}
 
{{Job Page Special Armor Table Artifact Armor Entry
 
{{Job Page Special Armor Table Artifact Armor Entry
 
|af_lvl_1=60
 
|af_lvl_1=60
|af_armor_1=[[Puppetry Taj]]
+
|af_armor_1=[[Artifact Armor|Puppetry Taj]]
|af_armor_2=[[Puppetry Taj +1]]
+
|af_armor_2=[[Artifact Armor +1|Puppetry Taj +1]]
}}
+
|af_armor_3=[[Reforged Artifact Armor|Foire Babouches]]
|Insert Job Page Special Armor Table Artifact Reforge Armor Entry=
+
|af_armor_4=[[Reforged Artifact Armor +1|Foire Babouches +1]]
{{Job Page Special Armor Table Artifact Reforge Armor Entry
 
|af_reforge_armor_1=[[Foire Churidars]]
 
|af_reforge_armor_2=[[Foire Churidars +1]]
 
|af_reforge_armor_3=[[Foire Churidars +2]]
 
|af_reforge_armor_4=[[Foire Churidars +3]]
 
}}
 
{{Job Page Special Armor Table Artifact Reforge Armor Entry
 
|af_reforge_armor_1=[[Foire Babouches]]
 
|af_reforge_armor_2=[[Foire Babouches +1]]
 
|af_reforge_armor_3=[[Foire Babouches +2]]
 
|af_reforge_armor_4=[[Foire Babouches +3]]
 
 
}}
 
}}
{{Job Page Special Armor Table Artifact Reforge Armor Entry
+
|relic_armor_set_name_1=[[Relic Armor|Pantin Attire Set]]
|af_reforge_armor_1=[[Foire Dastanas]]
+
|relic_armor_set_name_2=[[Relic Armor#Relic Armor +1|Pantin Attire Set +1]]
|af_reforge_armor_2=[[Foire Dastanas +1]]
+
|relic_armor_set_name_3=[[Relic Armor +2|Pantin Attire Set +2]]
|af_reforge_armor_3=[[Foire Dastanas +2]]
+
|relic_armor_set_name_4=[[Reforged Relic Armor|Pitre Attire Set]]
|af_reforge_armor_4=[[Foire Dastanas +3]]
+
|relic_armor_set_name_5=[[Reforged Relic Armor +1|Pitre Attire Set +1]]
}}
+
|relic_accessory_piece=[[Relic Armor#Relic Accessories|Pantin Cape]]
{{Job Page Special Armor Table Artifact Reforge Armor Entry
 
|af_reforge_armor_1=[[Foire Tobe]]
 
|af_reforge_armor_2=[[Foire Tobe +1]]
 
|af_reforge_armor_3=[[Foire Tobe +2]]
 
|af_reforge_armor_4=[[Foire Tobe +3]]
 
}}
 
{{Job Page Special Armor Table Artifact Reforge Armor Entry
 
|af_reforge_armor_1=[[Foire Taj]]
 
|af_reforge_armor_2=[[Foire Taj +1]]
 
|af_reforge_armor_3=[[Foire Taj +2]]
 
|af_reforge_armor_4=[[Foire Taj +3]]
 
}}
 
|relic_armor_set_name_1=[[Pantin Attire Set]]
 
|relic_armor_set_name_2=[[Pantin Attire Set +1]]
 
|relic_armor_set_name_3=[[Pantin Attire Set +2]]
 
|relic_armor_set_name_4=[[Pitre Attire Set]]
 
|relic_armor_set_name_5=[[Pitre Attire Set +1]]
 
|relic_accessory_piece=[[Pantin Cape]]
 
 
|Insert Job Page Special Armor Table Relic Armor Entry=
 
|Insert Job Page Special Armor Table Relic Armor Entry=
 
{{Job Page Special Armor Table Relic Armor Entry
 
{{Job Page Special Armor Table Relic Armor Entry
 
|relic_lvl_1=71
 
|relic_lvl_1=71
|relic_armor_1=[[Pantin Churidars]]
+
|relic_armor_1=[[Relic Armor|Pantin Churidars]]
|relic_armor_2=[[Pantin Churidars +1]]
+
|relic_armor_2=[[Relic Armor#Relic Armor +1|Pantin Churidars +1]]
|relic_armor_3=[[Pantin Churidars +2]]
+
|relic_armor_3=[[Relic Armor +2|Pantin Churidars +2]]
|relic_armor_4=[[Pitre Churidars]]
+
|relic_armor_4=[[Reforged Relic Armor|Pitre Churidars]]
|relic_armor_5=[[Pitre Churidars +1]]
+
|relic_armor_5=[[Reforged Relic Armor +1|Pitre Churidars +1]]
 
}}
 
}}
 
{{Job Page Special Armor Table Relic Armor Entry
 
{{Job Page Special Armor Table Relic Armor Entry
 
|relic_lvl_1=72
 
|relic_lvl_1=72
|relic_armor_1=[[Pantin Babouches]]
+
|relic_armor_1=[[Relic Armor|Pantin Babouches]]
|relic_armor_2=[[Pantin Babouches +1]]
+
|relic_armor_2=[[Relic Armor#Relic Armor +1|Pantin Babouches +1]]
|relic_armor_3=[[Pantin Babouches +2]]
+
|relic_armor_3=[[Relic Armor +2|Pantin Babouches +2]]
|relic_armor_4=[[Pitre Babouches]]
+
|relic_armor_4=[[Reforged Relic Armor|Pitre Babouches]]
|relic_armor_5=[[Pitre Babouches +1]]
+
|relic_armor_5=[[Reforged Relic Armor +1|Pitre Babouches +1]]
 
}}
 
}}
 
{{Job Page Special Armor Table Relic Armor Entry
 
{{Job Page Special Armor Table Relic Armor Entry
 
|relic_lvl_1=73
 
|relic_lvl_1=73
|relic_armor_1=[[Pantin Dastanas]]
+
|relic_armor_1=[[Relic Armor|Pantin Dastanas]]
|relic_armor_2=[[Pantin Dastanas +1]]
+
|relic_armor_2=[[Relic Armor#Relic Armor +1|Pantin Dastanas +1]]
|relic_armor_3=[[Pantin Dastanas +2]]
+
|relic_armor_3=[[Relic Armor +2|Pantin Dastanas +2]]
|relic_armor_4=[[Pitre Dastanas]]
+
|relic_armor_4=[[Reforged Relic Armor|Pitre Dastanas]]
|relic_armor_5=[[Pitre Dastanas +1]]
+
|relic_armor_5=[[Reforged Relic Armor +1|Pitre Dastanas +1]]
 
}}
 
}}
 
{{Job Page Special Armor Table Relic Armor Entry
 
{{Job Page Special Armor Table Relic Armor Entry
 
|relic_lvl_1=74
 
|relic_lvl_1=74
|relic_armor_1=[[Pantin Tobe]]
+
|relic_armor_1=[[Relic Armor|Pantin Tobe]]
|relic_armor_2=[[Pantin Tobe +1]]
+
|relic_armor_2=[[Relic Armor#Relic Armor +1|Pantin Tobe +1]]
|relic_armor_3=[[Pantin Tobe +2]]
+
|relic_armor_3=[[Relic Armor +2|Pantin Tobe +2]]
|relic_armor_4=[[Pitre Tobe]]
+
|relic_armor_4=[[Reforged Relic Armor|Pitre Tobe]]
|relic_armor_5=[[Pitre Tobe +1]]
+
|relic_armor_5=[[Reforged Relic Armor +1|Pitre Tobe +1]]
 
}}
 
}}
 
{{Job Page Special Armor Table Relic Armor Entry
 
{{Job Page Special Armor Table Relic Armor Entry
 
|relic_lvl_1=75
 
|relic_lvl_1=75
|relic_armor_1=[[Pantin Taj]]
+
|relic_armor_1=[[Relic Armor|Pantin Taj]]
|relic_armor_2=[[Pantin Taj +1]]
+
|relic_armor_2=[[Relic Armor#Relic Armor +1|Pantin Taj +1]]
|relic_armor_3=[[Pantin Taj +2]]
+
|relic_armor_3=[[Relic Armor +2|Pantin Taj +2]]
|relic_armor_4=[[Pitre Taj]]
+
|relic_armor_4=[[Reforged Relic Armor|Pitre Taj]]
|relic_armor_5=[[Pitre Taj +1]]
+
|relic_armor_5=[[Reforged Relic Armor +1|Pitre Taj +1]]
 
}}
 
}}
|emp_armor_set_name_1=[[Cirque Attire Set]]
+
|emp_armor_set_name_1=[[Empyrean Armor|Cirque Attire Set]]
|emp_armor_set_name_2=[[Cirque Attire Set +1]]
+
|emp_armor_set_name_2=[[Empyrean Armor|Cirque Attire Set +1]]
|emp_armor_set_name_3=[[Cirque Attire Set +2]]
+
|emp_armor_set_name_3=[[Empyrean Armor|Cirque Attire Set +2]]
|emp_armor_set_name_4=[[Karagoz Attire Set]]
+
|emp_armor_set_name_4=[[Reforged Empyrean Armor|Karagoz Attire Set]]
|emp_armor_set_name_5=[[Karagoz Attire Set +1]]
+
|emp_armor_set_name_5=[[Reforged Empyrean Armor +1|Karagoz Attire Set +1]]
|emp_accessory_piece_1=[[Cirque Necklace]]
+
|emp_accessory_piece_1=<span class=plainlinks>[http://homepointxi.com/db/items/11602 Cirque Necklace]</span>
|emp_accessory_piece_2=[[Cirque Sash]]
+
|emp_accessory_piece_2=<span class=plainlinks>[http://homepointxi.com/db/items/11751 Cirque Sash]</span>
|emp_accessory_piece_3=[[Cirque Earring]]
+
|emp_accessory_piece_3=<span class=plainlinks>[http://homepointxi.com/db/items/11720 Cirque Earring]</span>
 
|Insert Job Page Special Armor Table Empyrean Armor Entry=
 
|Insert Job Page Special Armor Table Empyrean Armor Entry=
 
{{Job Page Special Armor Table Empyrean Armor Entry
 
{{Job Page Special Armor Table Empyrean Armor Entry
 
|emp_lvl_1=81
 
|emp_lvl_1=81
|emp_armor_1=[[Cirque Scarpe]]
+
|emp_armor_1=[[Empyrean Armor|Cirque Scarpe]]
|emp_armor_2=[[Cirque Scarpe +1]]
+
|emp_armor_2=[[Empyrean Armor|Cirque Scarpe +1]]
|emp_armor_3=[[Cirque Scarpe +2]]
+
|emp_armor_3=[[Empyrean Armor|Cirque Scarpe +2]]
|emp_armor_4=[[Karagoz Scarpe]]
+
|emp_armor_4=[[Reforged Empyrean Armor|Karagoz Scarpe]]
|emp_armor_5=[[Karagoz Scarpe +1]]
+
|emp_armor_5=[[Reforged Empyrean Armor +1|Karagoz Scarpe +1]]
 
}}
 
}}
 
{{Job Page Special Armor Table Empyrean Armor Entry
 
{{Job Page Special Armor Table Empyrean Armor Entry
 
|emp_lvl_1=83
 
|emp_lvl_1=83
|emp_armor_1=[[Cirque Pantaloni]]
+
|emp_armor_1=[[Empyrean Armor|Cirque Pantaloni]]
|emp_armor_2=[[Cirque Pantaloni +1]]
+
|emp_armor_2=[[Empyrean Armor|Cirque Pantaloni +1]]
|emp_armor_3=[[Cirque Pantaloni +2]]
+
|emp_armor_3=[[Empyrean Armor|Cirque Pantaloni +2]]
|emp_armor_4=[[Karagoz Pantaloni]]
+
|emp_armor_4=[[Reforged Empyrean Armor|Karagoz Pantaloni]]
|emp_armor_5=[[Karagoz Pantaloni +1]]
+
|emp_armor_5=[[Reforged Empyrean Armor +1|Karagoz Pantaloni +1]]
 
}}
 
}}
 
{{Job Page Special Armor Table Empyrean Armor Entry
 
{{Job Page Special Armor Table Empyrean Armor Entry
 
|emp_lvl_1=85
 
|emp_lvl_1=85
|emp_armor_1=[[Cirque Cappello]]
+
|emp_armor_1=[[Empyrean Armor|Cirque Cappello]]
|emp_armor_2=[[Cirque Cappello +1]]
+
|emp_armor_2=[[Empyrean Armor|Cirque Cappello +1]]
|emp_armor_3=[[Cirque Cappello +2]]
+
|emp_armor_3=[[Empyrean Armor|Cirque Cappello +2]]
|emp_armor_4=[[Karagoz Capello]]
+
|emp_armor_4=[[Reforged Empyrean Armor|Karagoz Capello]]
|emp_armor_5=[[Karagoz Capello +1]]
+
|emp_armor_5=[[Reforged Empyrean Armor +1|Karagoz Capello +1]]
 
}}
 
}}
 
{{Job Page Special Armor Table Empyrean Armor Entry
 
{{Job Page Special Armor Table Empyrean Armor Entry
 
|emp_lvl_1=87
 
|emp_lvl_1=87
|emp_armor_1=[[Cirque Guanti]]
+
|emp_armor_1=[[Empyrean Armor|Cirque Guanti]]
|emp_armor_2=[[Cirque Guanti +1]]
+
|emp_armor_2=[[Empyrean Armor|Cirque Guanti +1]]
|emp_armor_3=[[Cirque Guanti +2]]
+
|emp_armor_3=[[Empyrean Armor|Cirque Guanti +2]]
|emp_armor_4=[[Karagoz Guanti]]
+
|emp_armor_4=[[Reforged Empyrean Armor|Karagoz Guanti]]
|emp_armor_5=[[Karagoz Guanti +1]]
+
|emp_armor_5=[[Reforged Empyrean Armor +1|Karagoz Guanti +1]]
 
}}
 
}}
 
{{Job Page Special Armor Table Empyrean Armor Entry
 
{{Job Page Special Armor Table Empyrean Armor Entry
 
|emp_lvl_1=89
 
|emp_lvl_1=89
|emp_armor_1=[[Cirque Farsetto]]
+
|emp_armor_1=[[Empyrean Armor|Cirque Farsetto]]
|emp_armor_2=[[Cirque Farsetto +1]]
+
|emp_armor_2=[[Empyrean Armor|Cirque Farsetto +1]]
|emp_armor_3=[[Cirque Farsetto +2]]
+
|emp_armor_3=[[Empyrean Armor|Cirque Farsetto +2]]
|emp_armor_4=[[Karagoz Farsetto]]
+
|emp_armor_4=[[Reforged Empyrean Armor|Karagoz Farsetto]]
|emp_armor_5=[[Karagoz Farsetto +1]]
+
|emp_armor_5=[[Reforged Empyrean Armor +1|Karagoz Farsetto +1]]
 
}}
 
}}
 
}}
 
}}
 
== Guides ==
 
{{Category:Job Guides|transcludesection=Puppetmaster}}
 
  
 
[[Category: Jobs]]
 
[[Category: Jobs]]

Latest revision as of 17:14, 6 August 2021

Puppetmaster
Abbreviation PUP
Japanese からくり士 (か)
Expansion Pack Treasures of Aht Urhgan
Quest No Strings Attached
Puppetmaster

Abilities and Traits

Job Traits
Lvl. Name
10 Resist Slow I
15 Resist Amnesia I
20 Evasion Bonus I
25 Martial Arts I
35 Resist Amnesia II
40 Evasion Bonus II
45 Damage Limit+ I
50 Resist Slow II
50 Martial Arts II
55 Resist Amnesia III
60 Evasion Bonus III
60 Smite I
70 Resist Slow III
75 Martial Arts III
75 Merit Points Fine-Tuning
75 Merit Points Optimization
75 Resist Amnesia IV
76 Evasion Bonus IV
78 Stout Servant I
80 Tactical Guard I
81 Resist Slow IV
85 Crit. Def. Bonus I
86 Martial Arts IV
88 Stout Servant II
90 Tactical Guard II
90 Damage Limit+ II
95 Resist Amnesia V
95 Crit. Def. Bonus II
97 Martial Arts V
98 Stout Servant III
Job Ability
Lvl. Name
1 Overdrive
1 Activate
5 Deus Ex Automata
15 Repair
30 Maintenance
75 Merit Points Ventriloquy
75 Merit Points Role Reversal
Pet Command
Lvl. Name
1 Deactivate
1 Deploy
1 Dark Maneuver
1 Light Maneuver
1 Earth Maneuver
1 Wind Maneuver
1 Fire Maneuver
1 Ice Maneuver
1 Thunder Maneuver
1 Water Maneuver
10 Retrieve

Puppet Frame Creation

At level 10, 20, 30, 40, and 50 Puppetmaster may unlock a new Automaton.

Combat Skills

Combat Skills
Combat
Skill Rank 49 99
Hand-to-Hand A+ 150 424
Dagger C- 139 368
Club D 133 334
Throwing C+ 139 378
Defensive
Skill Rank 49 99
Evasion B 144 398
Guard B 144 398
Parrying D 133 334


No innate magic skills.


Automaton Skills
These are the basic frame combos for each automaton head. For a more detailed description of automaton combat skills, see the Automaton page on BG-Wiki.
Harlequin Head/frame
Skill Rank 49 99
Melee B- 144 388
Ranged B- 144 388
Magic B- 144 388
Valoredge Head/Frame
Skill Rank 49 99
Melee A 150 417
Sharpshot Head/Frame
Skill Rank 49 99
Melee C+ 139 378
Ranged A 150 417
Stormwaker Head/Frame
Skill Rank 49 99
Melee C+ 139 378
Magic A 150 417
Soulsoother Head/Stormwaker Frame
Skill Rank 49 99
Melee C 139 373
Magic A+ 150 424
Spiritreaver Head/Stormwaker Frame
Skill Rank 49 99
Melee C 139 373
Magic A+ 150 424

Merits

Merits
Group 1
Name Description
Automaton Skills Adjust valoredge, sharpshot, and stormwaker automaton skills by 2 points.
Maintenance Recast Shorten recast time by 3 seconds.
Repair Effect Increase amount of HP restored by 2%.
Activate Recast Shorten recast time by 40 seconds.
Repair Recast Shorten recast time by 3 seconds.
Group 2
Name Description
Role Reversal Swaps HP of master and automaton. Recast: 2min. Supplement HP granted by 5%.
Ventriloquy Swaps the enmity of master and automaton for target. Recast: 1min. Increase higher enmity value and decrease lower value by 5% each.
Fine-Tuning Grants a bonus to your automaton's accuracy, ranged accuracy, evasion, and magic defense. Increase accuracy by 5, ranged accuracy by 5, evasion by 5, and magic defense by 5.
Optimization Grants a bonus to your automaton's attack, defense, and magic attack. Increase attack by 5%, defense by 5%, and magic attack by 5.

Special Armor

Artifact Armor
Puppetry Attire Set Puppetry Attire Set +1 Foire Attire Set Foire Attire Set +1
Lvl. Name Lvl. Name iLvl. Name iLvl. Name
52 Puppetry Churidars 74 Puppetry Churidars +1 109 Foire Taj 119 Foire Taj +1
54 Puppetry Babouches 74 Puppetry Babouches +1 109 Foire Tobe 119 Foire Tobe +1
56 Puppetry Dastanas 74 Puppetry Dastanas +1 109 Foire Dastanas 119 Foire Dastanas +1
58 Puppetry Tobe 74 Puppetry Tobe +1 109 Foire Churidars 119 Foire Churidars +1
60 Puppetry Taj 74 Puppetry Taj +1 109 Foire Babouches 119 Foire Babouches +1
Ammo
40 Turbo Animator
Relic Armor
Pantin Attire Set Pantin Attire Set +1 Pantin Attire Set +2 Pitre Attire Set Pitre Attire Set +1
Lvl. Name Lvl. Name Lvl. Name iLvl. Name iLvl. Name
71 Pantin Churidars 75 Pantin Churidars +1 99 Pantin Churidars +2 109 Pitre Churidars 119 Pitre Churidars +1
72 Pantin Babouches 75 Pantin Babouches +1 99 Pantin Babouches +2 109 Pitre Babouches 119 Pitre Babouches +1
73 Pantin Dastanas 75 Pantin Dastanas +1 99 Pantin Dastanas +2 109 Pitre Dastanas 119 Pitre Dastanas +1
74 Pantin Tobe 75 Pantin Tobe +1 99 Pantin Tobe +2 109 Pitre Tobe 119 Pitre Tobe +1
75 Pantin Taj 75 Pantin Taj +1 99 Pantin Taj +2 109 Pitre Taj 119 Pitre Taj +1
Accessory
70 Pantin Cape
Empyrean Armor
Cirque Attire Set Cirque Attire Set +1 Cirque Attire Set +2 Karagoz Attire Set Karagoz Attire Set +1
Lvl. Name Lvl. Name Lvl. Name iLvl. Name iLvl. Name
81 Cirque Scarpe 81 Cirque Scarpe +1 81 Cirque Scarpe +2 109 Karagoz Scarpe 119 Karagoz Scarpe +1
83 Cirque Pantaloni 83 Cirque Pantaloni +1 83 Cirque Pantaloni +2 109 Karagoz Pantaloni 119 Karagoz Pantaloni +1
85 Cirque Cappello 85 Cirque Cappello +1 85 Cirque Cappello +2 109 Karagoz Capello 119 Karagoz Capello +1
87 Cirque Guanti 87 Cirque Guanti +1 87 Cirque Guanti +2 109 Karagoz Guanti 119 Karagoz Guanti +1
89 Cirque Farsetto 89 Cirque Farsetto +1 89 Cirque Farsetto +2 109 Karagoz Farsetto 119 Karagoz Farsetto +1
Accessories
80 Cirque Necklace 84 Cirque Sash 90 Cirque Earring
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