Difference between revisions of "Dynamis - Valkurm"

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===== Boss Strategy =====
 
===== Boss Strategy =====
[[Image:Val boss.jpg|none|300px|thumb]]
 
  
 
Cirrate Christelle will not aggro players until it is attacked. Its special ability use and certain aspects will be restricted depending on the secondary NMs killed prior to engaging:
 
Cirrate Christelle will not aggro players until it is attacked. Its special ability use and certain aspects will be restricted depending on the secondary NMs killed prior to engaging:
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|}
 
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* Alliances stage in the southwest corner of the area in front of Fei'Yin.
+
[[Image:Val boss.jpg|none|300px|thumb]]
* One player pulls Angra Mainyu with a NON-DAMAGING spell or ability. Aggroing Angra Mainyu will cause the NM Pukis dragons to spawn.
 
* Tanks will need to quickly pull their assigned Pukis away, leading them south up the ramp and generally back towards the start of the zone. Tanks should be prepared with Antidotes to survive Poison Breath (-50HP/3s) while kiting.
 
* While no damage is done to Angra Mainyu, it will not attack and casts only enfeebling -ga spells (eg., Sleepga, Silencega, Blindga, etc.)
 
* Once the Pukis dragons are a large distance away from Fei'Yin, defeat Angra Mainyu.
 
* At regular intervals, Angra Mainyu will teleport around the area in front of Fei'Yin. In order to quickly track it, it is useful to have an avatar constantly attacking it. The avatar will automatically acquire Angra Mainyu's new location after it teleports.
 
* Every time Angra Mainyu teleports, hate on the Pukis dragons is lost as they will return to assist it. Tanks will need to consistently make sure their Pukis is following them once alliances have begin to fight Angra Mainu.
 
* Angra Mainyu will begin to use Chainspell and Death when its HP is low.
 
* Once Angra Mainyu has been killed, Pukis NMs will have a very large aggro range. It is possible to be detected long before a dragon can actually be seen.
 
 
 
'''Defeating Angra Mainyu does not grant a time extension.'''
 
 
 
===== Attestation Strategy =====
 
[[Image:Bcd att.jpg|none|300px|thumb]]
 
  
Spawning the Attestation Hydra NMs is accomplished by killing the Vanguard Eye (479) in the tower furthest northwest in Dynamis-Beaucedine. This is easiest accomplished by taking a small, high-powered group (no more than one party, including support) through the Hydra area for the sole purpose of clearing nothing but the trigger Vanguard Eye. The generally recommended strategy involves training most of the Vanguard Eyes on the path, along with their Hydra, with two intentional wipes prior to arriving at the trigger Vanguard Eye.
+
*    Alliances must position themselves to avoid Nightmare Mantiores and Nightmare Hippogryphs that spawn when Cirrate Christelle is aggro'd.
 +
*    One or two RDM/DRKs using Chainspell Stun consecutively are necessary to limit Cirrate Christelle's special ability use.
 +
*    Cirrate Christelle has shown to use "restricted" abilities even after defeating the corresponding NM. The cause of this has been speculated to either be due to an out-of-range member pulling hate or due to Cirrate Christelle being able to "use" the ability after normal acquisition of 100+ TP.
 +
*    If NM Dragontrap was not defeated, Cirrate Christelle will spawn two Nightmare Morbol pets immediately on aggro. These pets can be slept for a short time using Soul Voice Lullaby, and do not despawn automatically when Cirrate Christelle is defeated. Nightmare Morbols can also be slept with Repose with good accuracy.
 +
*    Cirrate Christelle can use its special ability Extremely Bad Breath multiple times, though usually not more than once during the course of a quick fight. Players in range of this ability are automatically KO'd.
 +
*    Defeat Cirrate Christelle. The key here is to deal as much damage quickly in as short a time as possible (similar to Dynamis Lord strategy).
  
* Alliances clear Vanguard Eye 347 on the ramp leading towards Xarcabard.
+
'''Defeating Cirrate Christelle grants a 60-minute time extension and a small chance to receive 4 random 100-piece currencies.'''
* (Optional) Alliances clear Vanguard Eyes 389 and 392.
 
* Train Vanguard Eyes along the white route, stopping at the ramp indicated by Waypoint #1. All members should have Flee (through a job ability or use of an item), and use Poison/Venom Potions to avoid being slept along the way. In addition, all members should have Reraise to be able to continue to progress, in the event something goes wrong.
 
* Stop at Waypoint #1 and die.
 
* Once medication and Weakness effects have worn off, repeat the process to the area marked as Waypoint #2.
 
* Once Weakness wears off, camp east of the tower. One player will need to aggro the Vanguard Eye by proximity and drag the spawning Hydra south. The hourglass can be dropped after pulling the Hydra out of the tower to prevent being KO'd and stranded in the area.
 
* Another player must be close enough in range to pull the Vanguard Eye out of the link and bring it back to the remaining group to be killed without initially aggroing the Hydra spawned by the Vanguard Eye. Note: There is a delay between the initial spawn and time Hydra enemies acquire their targets.
 
* Once the Vanguard Eye is killed, the Attestation NMs will spawn in their towers, and players can Warp/Teleport or drop their hourglasses and reenter Dynamis to rejoin the other alliances.
 
  
 
===== General Advice =====
 
===== General Advice =====
  
* All Vanguard pets (Crows, Hecteyes, Scorpions, Slimes) including Hydras' Hounds (casts Blindga) appear in this zone. Keep them away from the main alliances and consistently slept/lullabied and silenced.
+
*   Due to the subjob restriction, players entering Dynamis-Valkurm while the restriction is in effect will automatically lose all buffs applied outside the Heiroglyphics.
* Vanguard Eyes have substantially greater HP than their counterparts in Dynamis-Xarcabard (~200-300%). They cannot be easily killed by the minimum number of BLMs required for the same task in Dynamis-Xarcabard.
+
*   Due to the size of Dynamis-Valkurm, it is imperative that no players idle when moving between camps.
* Time extension Vanguard Eye 381 must be first spawned by defeating Vanguard Eye 353.
 
* Time extension Vanguard Eye 456 must be first spawned by defeating Vanguard Eyes 432, 435, and 457.
 
* Attestation NMs can be easily be pulled from their accompanying Hydra through a sacrifice pull. Proper positioning may be necessary for NMs that can move at a faster rate of speed (Goublefaupe). It may also be necessary to assign several players to pull additional pets when fighting Dagourmarche.
 
  
 
==== Zone Item Drops ====
 
==== Zone Item Drops ====
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===== Relic Armor =====
 
===== Relic Armor =====
  
* [[Warrior's Cuisses]] (WAR Legs)
+
* [[Warrior's Calligae]] (WAR Feet)
* [[Melee Cyclas]] (MNK Body)
+
* [[Melee Gaiters]] (MNK Feet)
* [[Cleric's Briault]] (WHM Body)
+
* [[Cleric's Duckbills]] (WHM Feet)
* [[Sorcerer's Coat]] (BLM Body)
+
* [[Sorcerer's Sabots]] (BLM Feet)
* [[Duelist's Tabard]] (RDM Body)
+
* [[Duelist's Boots]] (RDM Feet)
* [[Assassin's Culottes]] (THF Legs)
+
* [[Assassin's Bonnet]] (THF Head)
* [[Valor Breeches]] (PLD Legs)
+
* [[Valor Leggings]] (PLD Feet)
* [[Abyss Cuirass]] (DRK Body)
+
* [[Abyss Sollerets]] (DRK Feet)
* [[Monster Gaiters]] (BST Feet)
+
* [[Monster Helm]] (BST Head)
* [[Bard's Justaucorps]] (BRD Body)
+
* [[Bard's Slippers]] (BRD Feet)
* [[Scout's Socks]] (RNG Feet)
+
* [[Scout's Bracers]] (RNG Hands)
* [[Saotome Domaru]] (SAM Body)
+
* [[Saotome Sune-Ate]] (SAM Feet)
* [[Koga Chainmail]] (NIN Body)
+
* [[Koga Hakama]] (NIN Legs)
* [[Wyrm Mail]] (DRG Body)
+
* [[Wyrm Brais]] (DRG Legs)
* [[Summoner's Doublet]] (SMN Body)
+
* [[Summoner's Spats]] (SMN Legs)
* [[Mirage Jubbah]] (BLU Body)
+
* [[Mirage Charuqs]] (BLU Feet)
* [[Commodore Frac]] (COR Body)
+
* [[Commodore Culottes]] (COR Legs)
* [[Pantin Tobe]] (PUP Body)
+
* [[Pantin Churidars]] (PUP Legs)
* [[Etoile Tights]] (DNC Legs)
+
* [[Etoile Bangles]] (DNC Hands)
* [[Argute Gown]] (SCH Body)
+
* [[Argute Bracers]] (SCH Hands)
 +
 
 +
===== Relic Accessories =====
 +
 
 +
{| class="wikitable lds-table jeuno"
 +
! Accessories
 +
! Nightmare Groups
 +
|-
 +
| [[Warrior's Stone]] (WAR)<br> [[Valor Cape]] (PLD)<br> [[Bard's Cape]] (BRD)<br> [[Koga Sarashi]] (NIN)<br> [[Summoner's Cape]] (SMN)<br> [[Commodore Belt]] (COR)
 +
| Nightmare Hippogryph<br> Nightmare Sabotender
 +
|-
 +
| [[Cleric's Belt]] (WHM)<br> [[Sorcerer's Belt]] (BLM)<br> [[Assassin's Cape]] (THF)<br> [[Monster Belt]] (BST)<br> [[Saotome Koshi-Ate]] (SAM)<br> [[Mirage Mantle]] (BLU)
 +
| Nightmare Manticore<br> Nightmare Sheep
 +
|-
 +
|}
 +
 
 +
* [[Assassin's Cape]] (THF)
 +
* [[Bard's Cape]] (BRD)
 +
* [[Cleric's Belt]] (WHM)
 +
* [[Commodore Belt]] (COR)
 +
* [[Etoile Cape]] (DNC)
 +
* [[Koga Sarashi]] (NIN)
 +
* [[Mirage Mantle]] (BLU)
 +
* [[Monster Belt]] (BST)
 +
* [[Saotome Koshi-Ate]] (SAM)
 +
* [[Sorcerer's Belt]] (BLM)
 +
* [[Summoner's Cape]] (SMN)
 +
* [[Valor Cape]] (PLD)
 +
* [[Warrior's Stone]] (WAR)
 +
 
 +
===== Relic Armor -1 =====
 +
 
 +
* [[Warrior's Mask -1]] (WAR)
 +
* [[Melee Crown -1]] (MNK)
 +
* [[Cleric's Cap -1]] (WHM)
 +
* [[Sorcerer's Petasos -1]] (BLM)
 +
* [[Duelist's Chapeau -1]] (RDM)
 +
* [[Assassin's Bonnet -1]] (THF)
 +
* [[Valor Coronet -1]] (PLD)
 +
* [[Abyss Burgeonet -1]] (DRK)
 +
* [[Monster Helm -1]] (BST)
 +
* [[Bard's Roundlet -1]] (BRD)
 +
* [[Scout's Beret -1]] (RNG)
 +
* [[Saotome Kabuto -1]] (SAM)
 +
* [[Koga Hatsuburi -1]] (NIN)
 +
* [[Wyrm Armet -1]] (DRG)
 +
* [[Summoner's Horn -1]] (SMN)
 +
* [[Mirage Keffiyeh -1]] (BLU)
 +
* [[Commodore Tricorne -1]] (COR)
 +
* [[Pantin Taj -1]] (PUP)
 +
* [[Etoile Tiara -1]] (DNC)
 +
* [[Argute Mortarboard -1]] (SCH)  
 +
 
 +
===== Relic +2 Item =====
 +
 
 +
* [[Forgotten Touch]]
  
 
===== Currency =====
 
===== Currency =====
Line 152: Line 188:
 
===== General & Synthesis Items =====
 
===== General & Synthesis Items =====
  
* [[Copy of "Ginuva's Battle Theory"]]
 
* [[Copy of "Schultz Stratagems"]]
 
* [[Infinity Core]]
 
 
* [[Gold Beastcoin]]
 
* [[Gold Beastcoin]]
 
* [[Mythril Beastcoin]]
 
* [[Mythril Beastcoin]]
* [[Sparkling Stone]]
 
* [[Colossal Skull]]
 
* [[Goblin Grease]]
 
* [[Fresh Orc Liver]]
 
* [[Giant Frozen Head]]
 
* [[Griffon Hide]]
 
* [[Lancewood Log]]
 
* [[Relic Iron]]
 
* [[Wootz Ore]]
 
* [[Slime Juice]]
 
  
 
==== Beastiary ====
 
==== Beastiary ====

Revision as of 13:44, 30 August 2017

Dynamis - Valkurm

General Info

  • Multiboxing is strictly forbidden in Dynamis. It can crash your client and/or bring the server down.
  • Do not one-shot statues. NMs are spawned so pop items are not used. You must attack Statues in order to spawn the necessary NMs to complete Dynamis.
Type CoP Dynamis
Entry Hieroglyphics, Valkurm Dunes (G-7)
Requirements CoP mission progress beyond 3-5, "Darkness Named"
Initial Time Allotment 60 minutes

Maps

WARNING: MAPS ARE INCOMPLETE!

Primary Map
Boss/Respawn Map

Time Extensions

Extension Time
Cirrate Christelle 60 minutes

Total Extensions: 60 minutes

Strategy

Basic Strategy

Players entering Dynamis-Valkurm are subject to a subjob restriction (no subjob). This restriction is removed once all three Nightmare Flies have been defeated.

  • Pull and clear all three Nightmare Flies to remove subjob restriction. Buffs, including Reraise, should be reapplied after the restriction is removed.
  • Pull and clear NM Fairy Ring. Yagudo blocking the entrance can be trained away to the northwest, allowing a RNG to Shadowbind Fairy Ring and return to the alliances safely before bind wears off.
  • Move east towards Konschtat Highlands zone, avoiding all Nightmare Manticores on the Siren Sands beach area.
  • Pull and clear Adamantking Effigies 286, 290, 294, 298.
  • Pull and clear NM Nant'ina. To save time, it is possible to have a THF pull Nant'ina from its position at the Konschtat Highlands zone in advance, back to waiting alliances at the end of the tunnel. Because it is possible to link additional Nightmare Manticores and Nightmare Sabotenders, it is recommended to have an additional player standing aside to pull Nant'ina from a potential train.
  • Move west to the gate area north of Selbina.
Boss Strategy

Cirrate Christelle will not aggro players until it is attacked. Its special ability use and certain aspects will be restricted depending on the secondary NMs killed prior to engaging:

NM Defeated Ability Restricted Aspect Removed
Dragontrap Putrid Breath Nightmare Morbol adds
Fairy Ring Miasmic Breath Movement Speed
Nant'ina Fragrant Breath unknown
Stcemqestcint Vampiric Lash Regain?
Val boss.jpg
  • Alliances must position themselves to avoid Nightmare Mantiores and Nightmare Hippogryphs that spawn when Cirrate Christelle is aggro'd.
  • One or two RDM/DRKs using Chainspell Stun consecutively are necessary to limit Cirrate Christelle's special ability use.
  • Cirrate Christelle has shown to use "restricted" abilities even after defeating the corresponding NM. The cause of this has been speculated to either be due to an out-of-range member pulling hate or due to Cirrate Christelle being able to "use" the ability after normal acquisition of 100+ TP.
  • If NM Dragontrap was not defeated, Cirrate Christelle will spawn two Nightmare Morbol pets immediately on aggro. These pets can be slept for a short time using Soul Voice Lullaby, and do not despawn automatically when Cirrate Christelle is defeated. Nightmare Morbols can also be slept with Repose with good accuracy.
  • Cirrate Christelle can use its special ability Extremely Bad Breath multiple times, though usually not more than once during the course of a quick fight. Players in range of this ability are automatically KO'd.
  • Defeat Cirrate Christelle. The key here is to deal as much damage quickly in as short a time as possible (similar to Dynamis Lord strategy).

Defeating Cirrate Christelle grants a 60-minute time extension and a small chance to receive 4 random 100-piece currencies.

General Advice
  • Due to the subjob restriction, players entering Dynamis-Valkurm while the restriction is in effect will automatically lose all buffs applied outside the Heiroglyphics.
  • Due to the size of Dynamis-Valkurm, it is imperative that no players idle when moving between camps.

Zone Item Drops

Relic Armor
Relic Accessories
Accessories Nightmare Groups
Warrior's Stone (WAR)
Valor Cape (PLD)
Bard's Cape (BRD)
Koga Sarashi (NIN)
Summoner's Cape (SMN)
Commodore Belt (COR)
Nightmare Hippogryph
Nightmare Sabotender
Cleric's Belt (WHM)
Sorcerer's Belt (BLM)
Assassin's Cape (THF)
Monster Belt (BST)
Saotome Koshi-Ate (SAM)
Mirage Mantle (BLU)
Nightmare Manticore
Nightmare Sheep
Relic Armor -1
Relic +2 Item
Currency
General & Synthesis Items

Beastiary

Notorious Monsters
Name Job(s) Spawn Location Notes
Xaa Chau the Roctalon MNK Avatar Icon 28
Soo Jopo the Fiendking BST Avatar Icon 44
Hee Mida the Meticulous RNG Avatar Icon 50
Maa Zaua the Wyrmkeeper DRG Avatar Icon 53
Xhoo Fuza the Sublime BRD Avatar Icon 59
Puu Timu the Phantasmal SMN Avatar Icon 62
Foo Peku the Bloodcloak WAR Avatar Icon 66
Bhuu Wjato the Firepool BLM Avatar Icon 84
Caa Xaza the Madpiercer RDM Avatar Icon 87
Ryy Qihi the Idolrobber THF Avatar Icon 344
Knii Hoqo the Bisector SAM Avatar Icon 344
Koo Saxu the Everfast WHM Dynamis Icon
Kuu Xuka the Nimble NIN Dynamis Icon
Guu Waji the Preacher PLD Dynamis Icon
Nee Huxa the Judgmental DRK Dynamis Icon
Droprix Granitepalms MNK Goblin Replica 102
Ascetox Ratgums BLM Goblin Replica 112
Bordox Kittyback THF Goblin Replica 115
Routsix Rubbertendon BST Goblin Replica 137
Whistrix Toadthroat BRD Goblin Replica 141
Swypestix Tigershins NIN Goblin Replica 154
Draklix Scalecrust DRG Goblin Replica 157
Shisox Widebrow SAM Goblin Replica 164
Gibberox Pimplebeak RDM Goblin Replica 176
Brewnix Bittypupils WHM Goblin Replica 338
Tocktix Thinlids DRK Goblin Replica 338
Morblox Chubbychin SMN Dynamis Statue
Moltenox Stubthumbs WAR Dynamis Statue
Slinkix Trufflesniff RNG Dynamis Statue
Ruffbix Jumbolobes PLD Dynamis Statue
Ji'Fhu Infiltrator THF Adamantking Effigy 182
Ta'Hyu Gallanthunter DRK Adamantking Effigy 185
Ji'Khu Towercleaver SAM Adamantking Effigy 198
Go'Tyo Magenapper DRG Adamantking Effigy 209
Mu'Gha Legionkiller PLD Adamantking Effigy 220
Mi'Rhe Whisperblade NIN Adamantking Effigy 225
Nu'Bhi Spiraleye BRD Adamantking Effigy 231
Be'Zhe Keeprazer SMN Adamantking Effigy 234
Na'Hya Floodmaker RDM Adamantking Effigy 251
Gu'Nha Wallstormer WAR Adamantking Effigy 335
Gu'Khu Dukesniper RNG Adamantking Effigy 335
So'Zho Metalbender MNK Dynamis Effigy
Ga'Fho Venomtouch WHM Dynamis Effigy
De'Bho Pyrohand BLM Dynamis Effigy
So'Gho Adderhandler BST Dynamis Effigy
Mithraslaver Debhabob BST Serjeant Tombstone 260
Wraithdancer Gidbnod WHM Serjeant Tombstone 271
Deathcaller Bidfbid SMN Serjeant Tombstone 288
Skinmask Ugghfogg DRK Serjeant Tombstone 299
Heavymail Djidzbad PLD Serjeant Tombstone 302
Taruroaster Biggsjig BLM Serjeant Tombstone 305
Lockbuster Zapdjipp THF Serjeant Tombstone 312
Cobraclaw Buchzvotch MNK Serjeant Tombstone 316
Galkarider Retzpratz RNG Serjeant Tombstone 320
Ultrasonic Zeknajak BRD Serjeant Tombstone 341
Jeunoraider Gepkzip NIN Serjeant Tombstone 341
Drakefeast Wubmfub DRG Dynamis Tombstone
Spinalsucker Galflmall RDM Dynamis Tombstone
Elvaanlopper Grokdok SAM Dynamis Tombstone
Humegutter Adzjbadj WAR Dynamis Tombstone
Dagourmarche BST, DRG, SMN Attestation NM
Goublefaupe PLD, RDM, WAR Attestation NM
Mildaunegeux MNK, NIN, THF Attestation NM
Quiebitiel BLM, BRD, WHM Attestation NM
Velosareon DRK, RNG, SAM Attestation NM
Angra Mainyu RDM Fei'Yin Entrance Zone Boss
General
Goblin
(Vanguard)
WAR MNK THF WHM BLM RDM PLD DRK
Smithy Pitfighter Welldigger Alchemist Shaman Enchanter Armorer Tinkerer
BST BST's pet BRD RNG SAM NIN DRG SMN
Pathfinder Slime Maestro Ambusher Ronin Hitman Dragontamer Necromancer
Orc
(Vanguard)
WAR MNK THF WHM BLM RDM PLD DRK
Footsoldier Grappler Pillager Amputator Mesmerizer Vexer Trooper Neckchopper
BST BST's pet BRD RNG SAM NIN DRG SMN
Hawker Hecteyes Bugler Predator Gutslasher Backstabber Impaler Dollmaster
Quadav (Vanguard) WAR MNK THF WHM BLM RDM PLD DRK
Vindicator Militant Purloiner Constable Thaumaturge Protector Defender Vigilante
BST BST's pet BRD RNG SAM NIN DRG SMN
Beasttender Scorpion Minstrel Mason Hamamoto Kusa Drakekeeper Undertaker
Yagudo (Vanguard) WAR MNK THF WHM BLM RDM PLD DRK
Skirmsher Sentinel Liberator Priest Prelate Visionary Exemplar Inciter
BST BST's pet BRD RNG SAM NIN DRG SMN
Ogresoother Crow Chanter Salvager Persecutor Assassin Partisan Oracle
Hydra
(Vanguard)
WAR MNK THF WHM BLM RDM PLD DRK
Warrior Monk Thief White Mage Black Mage Red Mage Paladin Dark Knight
BST BST's pet BRD RNG SAM NIN DRG SMN
Beastmaster Hound Bard Ranger Samurai Ninja Dragoon Summoner

Abilities

Hydra Orc
  • Aegis Schism - ST Defense Down
  • Barbed Crescent - ST Damage, Accuracy Down
  • Carnal Nightmare - AoE TP Reset
  • Dancing Chains - AoE Drown (-12HP/3s)
  • Dimensional Death - ST Damage
  • Netherspikes - LoS Damage, Bind
  • Foxfire - LoS Damage (1-handed weapon users)
  • Grim Halo - AoE Damage (2-handed weapon users)
  • Shackled Fists - ST Damage (hand-to-hand weapon users)
  • Aerial Wheel - ST Damage, Stun
  • Arm Block - Defense Boost
  • Battle Dance - AoE Damage, DEX Down
  • Howl - Warcry
  • Shoulder Attack - ST Damage
  • Slam Dunk - ST Damage, Bind
  • Fanatic Dance - AoE Charm, ~1 minute duration (NMs only)
Vanguard Eye Quadav
  • Airy Shield - Arrow Shield (temporarily immune to ranged attacks)
  • Binding Wave - AoE Bind
  • Blindeye - ST Damage, Blind
  • Eyes on Me - ST Damage (heavy, dark-based)
  • Hypnosis - LoS Sleep
  • Level 5 Petrify - AoE Petrify (players with levels a multiple of 5)
  • Magic Barrier - Magic Shield (temporarily immune to magic attacks)
  • Mind Break - Max MP Down
  • Head Butt - ST Damage, Stun
  • Howl - Warcry
  • Shell Bash - ST Damage, Stun
  • Shell Guard - Defense Boost
  • Ore Toss - ST Damage
  • Wrath of Gu'Dha - AoE Damage, Gravity, knockback (NMs only)
Goblin Yagudo
  • Bomb Toss - AoE Damage (fire-based)
  • Crispy Candle - LoS Damage (fire-based)
  • Frypan - AoE Damage, Stun
  • Goblin Rush - ST Damage, Knockback
  • Paralysis Shower - LoS Paralyze
  • Smokescreen - LoS Blind
  • Goblin Dice - Randomly one of the following (NMs only)
    • AoE Virus (not Plague)
    • AoE Dispel (removes one effect on players)
    • AoE Poison (-10HP/3s?)
    • AoE Silence and Slow (Slow must be Erased)
    • AoE Sleep
    • AoE Damage (magic-based?)
    • AoE TP Reset
    • AoE Revitalize (players' abilities restored)
    • AoE Restore HP (goblin and enemies within range)
  • Double Kick - ST Damage, Knockback
  • Feather Storm - ST Damage, Poison
  • Howl - Warcry
  • Parry - Defense Boost
  • Sweep - AoE Damage, Stun
  • Doom - ST Doom, removable with Cursna or by defeating the NM before countdown reaches zero (NMs only)
Targeting Order
  • SMN > BLM > BST > BST's Pet
  • WAR = THF = RDM = PLD = DRK = BRD = RNG = SAM = DRK > MNK
  • WHM > NIN

Other Resources

Related Links

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