Dynamis - Buburimu

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Dynamis - Buburimu

General Info

  • Multiboxing is strictly forbidden in Dynamis. It can crash your client and/or bring the server down.
  • Do not one-shot statues. NMs are spawned so pop items are not used. You must attack Statues in order to spawn the necessary NMs to complete Dynamis.
Type CoP Dynamis
Entry Hieroglyphics, Buburimu Peninsula (I-9)
Requirements CoP mission progress beyond 3-5, "Darkness Named"
Initial Time Allotment 60 minutes

Maps

WARNING: MAPS ARE INCOMPLETE!

Primary Map
Boss/Respawn Map

Time Extensions

Extension Time
Apocalyptic Beast 60 minutes

Total Extensions: 60 minutes

Strategy

Basic Strategy
  • Alliances camp on the beach area directly west of Mhaura. Mages on the upper edge of the cliff will not be affected by Dragon AoE abilities.
  • (Order optional) Pull and clear Dragon NM Stollenwurm. This removes Apocalyptic Beast's Lodesong ability.
  • (Order optional) Pull and clear Dragon NM Aitvaras. This removes Apocalyptic Beast's Voidsong ability. Alliances should make sure to reapply removed buffs after Aitvaras has been defeated.
  • (Order optional) Pull and clear Dragon NM Tarasca. This removes Apocalyptic Beast's Heavy Stomp ability.
  • (Order optional) Pull and clear Quadav NM Gi'Bhe Fleshfeaster. This removes Apocalyptic Beast's Benediction ability.
  • It is not necessary to clear additional dragons prior to pulling Apocalyptic Beast. The remaining dragons will disappear once Apocalytpic Beast has been defeated.
Boss Strategy
Bub boss.jpg
  • Using the same camp, pull Apocalyptic Beast to the beach area at the bottom of the ramp, staying within casting range of mages at the top of the cliff.
  • Certain abilities will be "removed" from Apocalyptic Beast, varying with the Dragon and Beastman NMs defeated prior to pull. Apocalyptic Beast will "use" them, but there will be no effect.
  • Apocalyptic randomly uses dragon special abilities, and cycles through the two-hour abilities of each job as they are listed in the standard job list (eg., Mighty Strikes => Hundred Fists => Benediction => Manafont, etc.) every 45-75 seconds.
  • Defeat Apocalyptic Beast.

Defeating Apocalyptic Beast grants a 60-minute time extension and a small chance to receive 4 random 100-piece currencies.

General Advice
  • Due to the subjob restriction, players entering Dynamis-Buburimu while the restriction is in effect will automatically lose all buffs applied outside the Heiroglyphics. It is possible to clear the subjob restriction and allow players to enter Dynamis-Buburimu without losing buffs applied outside the zone.
  • Terrain can be used to avoid certain AoE abilities. Use it to your advantage!
  • To take full advantage of limited run time, kill only necessary NMs prior to fighting Apocalyptic Beast. It can be advantageous to have multiple players tracking and pulling NMs to be killed in quick succession.
  • It is not possible for Apocalyptic Beast to have the effects of two job-related abilities simultaneously (ie., it cannot both have Mighty Strikes and Hundred Fists active, Hundred Fists would be used after Mighty Strikes wears off). Apocalyptic Beast begins cycling through job abilities on aggro.
  • Apocalyptic Beast has some resistance to Stun.
  • During Chainspell, Apocalyptic Beast will cast enfeebling -ga spells (eg., Blindga, Paralyga, Bindga,). During Manafont, it will cast series III -ga.

Clearing Nightmare Uragnites:

Bub uragnites.jpg
  • Nightmare Uragnites travel along east-west lines across the beach. Though each Uragnites travels at the same speed, the paths vary in length, thus it is possible to pull them safely without linking as they will not always be aligned with other uragnites on either side.
  • As listed on the map, Nightmare Uragnites spawn either one or two additional uragnites when pulled (two or three total).
  • Spawned Nightmare Uragnites appear along the path the pulled Uragnite travels, not in pre-specified positions. Pullers must be careful not to link additional Uragnites when pulling from the north or south edges back to the alliance.
  • It is easiest to pull the groups of two Uragnites before pulling groups of three. Pulling becomes easier as the lines begin to thin.
  • It is well worth the time waiting for Uragnites to be in a safe position rather than pull hastily and link the entire area. Pull a Nightmare Uragnite as it is approaching and Uragnites on either side are returning to the water.
  • To limit exposure to Poison, Plague, and Gravity, supporting mages should camp on the cliffs while melee and tanks should fight below.
  • After a significant amount of damage, Nightmare Uragnites enter their shell for a random length of time. During this period, they resist all forms of damage and begin to regenerate HP.
  • Nightmare Uragnites use Venom Shell when damaged while it is inside its shell. Melee-heavy alliances face being constantly poisoned and plagued. Be prepared to use lots of Antidotes if necessary.
  • If possible, TP should be saved until a Nightmare Uragnite is outside of its shell for greater potential damage.
  • Nightmare Uragnites can easily be killed by groups of BLMs by coordinating their spell casting to land simultaneously. Early casts will cause the Uragnite to enter its shell, wasting potential damage and triggering Venom Shell when other spells later land. Nightmare Uragnites can be Aspired and Drained while it is in its shell with no resistance penalty.

Zone Item Drops

Relic Armor

Beastmen in Dynamis-Valkurm have a probability of dropping LV71-specific armor.

Relic Armor -1

Nightmare enemies have a probability of dropping a random armor -1 item when defeated:

Relic Accessories
Accessories Nightmare Groups
Warrior's Stone (WAR)
Valor Cape (PLD)
Bard's Cape (BRD)
Koga Sarashi (NIN)
Summoner's Cape (SMN)
Commodore Belt (COR)
Nightmare Hippogryph
Nightmare Sabotender
Cleric's Belt (WHM)
Sorcerer's Belt (BLM)
Assassin's Cape (THF)
Monster Belt (BST)
Saotome Koshi-Ate (SAM)
Mirage Mantle (BLU)
Nightmare Manticore
Nightmare Sheep
Relic +2 Item
Currency
General & Synthesis Items

Beastiary

Notorious Monsters
Name Job(s) Spawn Location Notes
Dragontrap West of Gustav Tunnel Accompanied by 2 additional Dragontraps
Fairy Ring West of Whitebone Sands beach Moves at Flee speed, very strong AoE
Nant'ina Konschtat Highlands zone Has Regain (?), AoE Charm (Attractant)
Stcemqestcint La Theine Plateau zone
Cirrate Christelle Gate to Selbina Zone Boss
General
Goblin
(Vanguard)
WAR MNK THF WHM BLM RDM PLD DRK
Smithy Pitfighter Welldigger Alchemist Shaman Enchanter Armorer Tinkerer
BST BST's pet BRD RNG SAM NIN DRG SMN
Pathfinder Slime Maestro Ambusher Ronin Hitman Dragontamer Necromancer
Orc
(Vanguard)
WAR MNK THF WHM BLM RDM PLD DRK
Footsoldier Grappler Pillager Amputator Mesmerizer Vexer Trooper Neckchopper
BST BST's pet BRD RNG SAM NIN DRG SMN
Hawker Hecteyes Bugler Predator Gutslasher Backstabber Impaler Dollmaster
Quadav (Vanguard) WAR MNK THF WHM BLM RDM PLD DRK
Vindicator Militant Purloiner Constable Thaumaturge Protector Defender Vigilante
BST BST's pet BRD RNG SAM NIN DRG SMN
Beasttender Scorpion Minstrel Mason Hamamoto Kusa Drakekeeper Undertaker
Yagudo (Vanguard) WAR MNK THF WHM BLM RDM PLD DRK
Skirmsher Sentinel Liberator Priest Prelate Visionary Exemplar Inciter
BST BST's pet BRD RNG SAM NIN DRG SMN
Ogresoother Crow Chanter Salvager Persecutor Assassin Partisan Oracle

Abilities

Nightmare Hippogryph Goblin
  • Choke Breath - LoS Paralyze, Silence (absorbed by 2+ shadows)
  • Fantod - Boost
  • Hoof Volley - ST Damage, Knockback
  • Jettatura - LoS Terror
  • Nihility Song - AoE Dispelga (including food)
  • Bomb Toss - AoE Damage (fire-based)
  • Crispy Candle - LoS Damage (fire-based)
  • Frypan - AoE Damage, Stun
  • Goblin Rush - ST Damage, Knockback
  • Paralysis Shower - LoS Paralyze
  • Smokescreen - LoS Blind
Nightmare Manticore Orc
  • Deadly Hold - ST Damage
  • Heat Breath - LoS Damage (fire-based)
  • Riddle - AoE Max MP Down
  • Tail Swing - ST Damage, Bind
  • Aerial Wheel - ST Damage, Stun
  • Arm Block - Defense Boost
  • Battle Dance - AoE Damage, DEX Down
  • Howl - Warcry
  • Shoulder Attack - ST Damage
  • Slam Dunk - ST Damage, Bind
Nightmare Morbol Quadav
  • Bad Breath - LoS Damage, Bind, Blind, Gravity, Paralyze, Poisonm, Silence
  • Impale - ST Damage, Paralyze
  • Sweet Breath - LoS Sleep
  • Vampiric Lash - ST Drain
  • Head Butt - ST Damage, Stun
  • Howl - Warcry
  • Shell Bash - ST Damage, Stun
  • Shell Guard - Defense Boost
  • Ore Toss - ST Damage
Nightmare Sabotender Yagudo
  • 1000 Needles - AoE Damage (split over PCs in range)
  • 2000 Needles - AoE Damage (split over PCs in range)
  • 4000 Needles - AoE Damage (split over PCs in range)
  • 10000 Needles - AoE Damage (split over PCs in range)
  • Needleshot - ST Damage
  • Regeneration - Regen
  • Double Kick - ST Damage, Knockback
  • Feather Storm - ST Damage, Poison
  • Howl - Warcry
  • Parry - Defense Boost
  • Sweep - AoE Damage, Stun
Nightmare Sheep Cirrate Christelle (NM)
  • Rage - Berserk
  • Sheep Bleat - AoE Slow (does not overwrite Haste)
  • Sheep Charge - ST Damage
  • Sheep Song - AoE Sleep (can be avoided with DoT)
  • Miasmic Breath - LoS Damage, Poison (-50HP/3s)
  • Putrid Breath - AoE Damage
  • Fragrant Breath - AoE Charm
  • Vampiric Lash - ST MP/TP Drain
  • Extremely Bad Breath - AoE Death
Dragontrap (NM) Fairy Ring (NM)
  • Glueosuccus - LoS Slow
  • Palsy Pollen - AoE Damage, Paralyze
  • Soporific - AoE Damage, Sleep
  • Note: Melee attacks are AoE or multiple-hit
  • Spore - ST Paralyze
  • Silence Gas - LoS Damage, Silence
  • Frogkick - ST Damage
  • Dark Spore - LoS Damage, Blind, Poison (-50HP/3s)
  • Note: Very strong melee attacks
Nant'ina (NM) Stcemqestcint (NM)
  • Antiphase - AoE Silence
  • Attractant - AoE Charm (~10s)
  • Beatdown - ST Damage
  • Blank Gaze - LoS Paralyze
  • Uppercut - ST Damage, Knockback
  • Abilities unknown.
Targeting Order
  • SMN > BLM > BST > BST's Pet
  • WAR = THF = RDM = PLD = DRK = BRD = RNG = SAM = DRK > MNK
  • WHM > NIN

Other Resources

Related Links

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