Dynamis - Beaucedine

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Dynamis - Beaucedine

General Info

  • Multiboxing is strictly forbidden in Dynamis. It can crash your client and/or bring the server down.
  • Do not one-shot statues. NMs are spawned so pop items are not used. You must attack Statues in order to spawn the necessary NMs to complete Dynamis.
Type RoZ Dynamis - City
Entry Trail Markings, Beaucedine Glacier (F-11)
Requirements Vial of Shrouded Sand (key item)
Hydra Corps Eyeglass (key item, obtained in Dynamis-Bastok)
Hydra Corps Command Scepter (key item, obtained in Dynamis-San d'Oria)
Hydra Corps Lantern (key item, obtained in Dynamis-Windurst)
Hydra Corps Tactical Map (key item, obtained in Dynamis-Jeuno)
Initial Time Allotment 60 minutes

Maps

Primary Map

Time Extensions

Extension Time Extension Time
Avatar Icon 28 15 minutes Adamantking Effigy 251 15 minutes
Avatar Icon 62 15 minutes Serjeant Tombstone 302 15 minutes
Goblin Replica 102 15 minutes Serjeant Tombstone 316 15 minutes
Goblin Replica 176 15 minutes Vanguard Eye 381 15 minutes
Adamantking Effigy 234 15 minutes Vanguard Eye 456 15 minutes

Total Extensions: 2 hours, 30 minutes

Strategy

Basic Strategy
  • Clear statues to first tower (Dagourmarche's tower).
  • Clear statues to the first Yagudo area, including time extension Avatar Icon 62.
  • Move north up the ramp and kill Goblins west, including time extension Goblin Replica 102.
  • Move north past the second tower (Quiebitiel's tower), clearing statues up to Goblin Replica 176.
  • Return south.
  • (Order optional) Clear statues to the Dynamis Statue.
  • Clear statues towards the ramp leading east to the third tower (Goublefaupe's tower).
  • (Order optional) Clear statues to the Dynamis Icon.
  • Clear statues south, including time extension Adamantking Effigy 234.
  • (Order optional) Clear statues to the Dynamis Effigy.
  • Clear statues southwest, including time extension Adamantking Effigy 251.
  • Proceed to statues located west of the fourth tower (Mildaunegeux's tower).
  • Clear statues west, including time extension Serjeant Tombstone 302.
  • Return northeast, towards the coast.
  • Clear statues northeast, including time extension Serjeant Tombstone 316.
  • Clear statues northwest.
  • (Order optional) Clear statues to the Dynamis Tombstone.
  • (Optional by objective) Clear statues at the lake area. If objective is to clear Angra Mainyu, TP should be saved after defeating Goblin NMs. For farming runs, this area can be ignored.
Boss Strategy
Bcd boss.jpg

This strategy requires time sufficient enough to pull away Angra Mainyu's pets a significant distance away from Fei'Yin prior to fighting.

  • Alliances stage in the southwest corner of the area in front of Fei'Yin.
  • One player pulls Angra Mainyu with a NON-DAMAGING spell or ability. Aggroing Angra Mainyu will cause the NM Pukis dragons to spawn.
  • Tanks will need to quickly pull their assigned Pukis away, leading them south up the ramp and generally back towards the start of the zone. Tanks should be prepared with Antidotes to survive Poison Breath (-50HP/3s) while kiting.
  • While no damage is done to Angra Mainyu, it will not attack and casts only enfeebling -ga spells (eg., Sleepga, Silencega, Blindga, etc.)
  • Once the Pukis dragons are a large distance away from Fei'Yin, defeat Angra Mainyu.
  • At regular intervals, Angra Mainyu will teleport around the area in front of Fei'Yin. In order to quickly track it, it is useful to have an avatar constantly attacking it. The avatar will automatically acquire Angra Mainyu's new location after it teleports.
  • Every time Angra Mainyu teleports, hate on the Pukis dragons is lost as they will return to assist it. Tanks will need to consistently make sure their Pukis is following them once alliances have begin to fight Angra Mainu.
  • Angra Mainyu will begin to use Chainspell and Death when its HP is low.
  • Once Angra Mainyu has been killed, Pukis NMs will have a very large aggro range. It is possible to be detected long before a dragon can actually be seen.

Defeating Angra Mainyu does not grant a time extension.

General Advice
  • Fanatic Dance from Orc NMs can be mostly avoided by using a sleep-nuke strategy, rather than allowing players to melee.
  • Melee alliances should move away from the Orc NM being fought to avoid being charmed if accumulated TP from magic damage allows Fanatic Dance to be used before it can be slept again.
  • Vanguard's Hecteyes cast Dispelga often. Hecteyes should be Lullabied and Silenced away from the main alliances while fighting other Vanguard.
  • (Smaller groups) Many of the pulls in this zone are unnecessary to prepare for defeating Overlord's Tombstone.

Zone Item Drops

Relic Weapons
Relic Armor
Currency
General & Synthesis Items

Beastiary

Notorious Monsters
Name Job(s) Spawn Location Notes
Wyrmgnasher Bjakdek DRG Warchief Tombstone 87 Eastgate Defeat required to spawn Overlord's Tombstone
Reapertongue Gadguok SMN Warchief Tombstone 246 Westgate Defeat required to spawn Overlord's Tombstone
Voidstreaker Butchnotch NIN Warchief Tombstone 368 Count Caffaule's Manor 30-minute time extension when defeated
Battlechoir Gitchfotch BRD Victory Square Spawns with Overlord's Tombstone
Soulsender Fugbrag BRD Victory Square Spawns with Overlord's Tombstone
Overlord's Tombstone n/a Victory Square Zone Boss
General
Orc
(Vanguard)
WAR MNK THF WHM BLM RDM PLD DRK
Footsoldier Grappler Pillager Amputator Mesmerizer Vexer Trooper Neckchopper
BST BST's pet BRD RNG SAM NIN DRG SMN
Hawker Hecteyes Bugler Predator Gutslasher Backstabber Impaler Dollmaster

Abilities

Orc
  • Aerial Wheel - ST Damage, Stun
  • Arm Block - Defense Boost
  • Battle Dance - AoE Damage, DEX Down
  • Howl - Warcry
  • Shoulder Attack - ST Damage
  • Slam Dunk - ST Damage, Bind
  • Fanatic Dance - AoE Charm, ~1 minute duration (NMs only)
Targeting Order
  • SMN > BLM > BST > BST's Pet
  • WAR = THF = RDM = PLD = DRK = BRD = RNG = SAM = DRK > MNK
  • WHM > NIN

Other Resources

Related Links

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