Difference between revisions of "Dynamis - Valkurm"

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===== Basic Strategy =====
 
===== Basic Strategy =====
  
Players entering Dynamis-Valkurm are subject to a subjob restriction (no subjob). This restriction is removed once all three Nightmare Flies have been defeated.
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<!-- Players entering Dynamis-Valkurm are subject to a subjob restriction (no subjob). This restriction is removed once all three Nightmare Flies have been defeated. -->
  
*    Pull and clear all three Nightmare Flies to remove subjob restriction. Buffs, including Reraise, should be reapplied after the restriction is removed.
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<!-- *    Pull and clear all three Nightmare Flies to remove subjob restriction. Buffs, including Reraise, should be reapplied after the restriction is removed. -->
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*    Pull and clear all three Nightmare Flies.
 
*    Pull and clear NM Fairy Ring. Yagudo blocking the entrance can be trained away to the northwest, allowing a RNG to Shadowbind Fairy Ring and return to the alliances safely before bind wears off.
 
*    Pull and clear NM Fairy Ring. Yagudo blocking the entrance can be trained away to the northwest, allowing a RNG to Shadowbind Fairy Ring and return to the alliances safely before bind wears off.
 
*    Move east towards Konschtat Highlands zone, avoiding all Nightmare Manticores on the Siren Sands beach area.
 
*    Move east towards Konschtat Highlands zone, avoiding all Nightmare Manticores on the Siren Sands beach area.

Revision as of 14:18, 30 August 2017

Dynamis - Valkurm

General Info

  • Multiboxing is strictly forbidden in Dynamis. It can crash your client and/or bring the server down.
  • Do not one-shot statues. NMs are spawned so pop items are not used. You must attack Statues in order to spawn the necessary NMs to complete Dynamis.
Type CoP Dynamis
Entry Hieroglyphics, Valkurm Dunes (G-7)
Requirements CoP mission progress beyond 3-5, "Darkness Named"
Initial Time Allotment 60 minutes

Maps

WARNING: MAPS ARE INCOMPLETE!

Primary Map
Boss/Respawn Map

Time Extensions

Extension Time
Cirrate Christelle 60 minutes

Total Extensions: 60 minutes

Strategy

Basic Strategy
  • Pull and clear all three Nightmare Flies.
  • Pull and clear NM Fairy Ring. Yagudo blocking the entrance can be trained away to the northwest, allowing a RNG to Shadowbind Fairy Ring and return to the alliances safely before bind wears off.
  • Move east towards Konschtat Highlands zone, avoiding all Nightmare Manticores on the Siren Sands beach area.
  • Pull and clear Adamantking Effigies 286, 290, 294, 298.
  • Pull and clear NM Nant'ina. To save time, it is possible to have a THF pull Nant'ina from its position at the Konschtat Highlands zone in advance, back to waiting alliances at the end of the tunnel. Because it is possible to link additional Nightmare Manticores and Nightmare Sabotenders, it is recommended to have an additional player standing aside to pull Nant'ina from a potential train.
  • Move west to the gate area north of Selbina.
Boss Strategy

Cirrate Christelle will not aggro players until it is attacked. Its special ability use and certain aspects will be restricted depending on the secondary NMs killed prior to engaging:

NM Defeated Ability Restricted Aspect Removed
Dragontrap Putrid Breath Nightmare Morbol adds
Fairy Ring Miasmic Breath Movement Speed
Nant'ina Fragrant Breath unknown
Stcemqestcint Vampiric Lash Regain?
Val boss.jpg
  • Alliances must position themselves to avoid Nightmare Mantiores and Nightmare Hippogryphs that spawn when Cirrate Christelle is aggro'd.
  • One or two RDM/DRKs using Chainspell Stun consecutively are necessary to limit Cirrate Christelle's special ability use.
  • Cirrate Christelle has shown to use "restricted" abilities even after defeating the corresponding NM. The cause of this has been speculated to either be due to an out-of-range member pulling hate or due to Cirrate Christelle being able to "use" the ability after normal acquisition of 100+ TP.
  • If NM Dragontrap was not defeated, Cirrate Christelle will spawn two Nightmare Morbol pets immediately on aggro. These pets can be slept for a short time using Soul Voice Lullaby, and do not despawn automatically when Cirrate Christelle is defeated. Nightmare Morbols can also be slept with Repose with good accuracy.
  • Cirrate Christelle can use its special ability Extremely Bad Breath multiple times, though usually not more than once during the course of a quick fight. Players in range of this ability are automatically KO'd.
  • Defeat Cirrate Christelle. The key here is to deal as much damage quickly in as short a time as possible (similar to Dynamis Lord strategy).

Defeating Cirrate Christelle grants a 60-minute time extension and a small chance to receive 4 random 100-piece currencies.

General Advice
  • Due to the subjob restriction, players entering Dynamis-Valkurm while the restriction is in effect will automatically lose all buffs applied outside the Heiroglyphics.
  • Due to the size of Dynamis-Valkurm, it is imperative that no players idle when moving between camps.

Zone Item Drops

Relic Armor

Beastmen in Dynamis-Valkurm have a probability of dropping LV71-specific armor.

Relic Armor -1

Nightmare enemies have a probability of dropping a random armor -1 item when defeated:

Relic Accessories
Accessories Nightmare Groups
Warrior's Stone (WAR)
Valor Cape (PLD)
Bard's Cape (BRD)
Koga Sarashi (NIN)
Summoner's Cape (SMN)
Commodore Belt (COR)
Nightmare Hippogryph
Nightmare Sabotender
Cleric's Belt (WHM)
Sorcerer's Belt (BLM)
Assassin's Cape (THF)
Monster Belt (BST)
Saotome Koshi-Ate (SAM)
Mirage Mantle (BLU)
Nightmare Manticore
Nightmare Sheep
Relic +2 Item
Currency
General & Synthesis Items

Beastiary

Notorious Monsters
Name Job(s) Spawn Location Notes
Dragontrap West of Gustav Tunnel Accompanied by 2 additional Dragontraps
Fairy Ring West of Whitebone Sands beach Moves at Flee speed, very strong AoE
Nant'ina Konschtat Highlands zone Has Regain (?), AoE Charm (Attractant)
Stcemqestcint La Theine Plateau zone
Cirrate Christelle Gate to Selbina Zone Boss
General
Goblin
(Vanguard)
WAR MNK THF WHM BLM RDM PLD DRK
Smithy Pitfighter Welldigger Alchemist Shaman Enchanter Armorer Tinkerer
BST BST's pet BRD RNG SAM NIN DRG SMN
Pathfinder Slime Maestro Ambusher Ronin Hitman Dragontamer Necromancer
Orc
(Vanguard)
WAR MNK THF WHM BLM RDM PLD DRK
Footsoldier Grappler Pillager Amputator Mesmerizer Vexer Trooper Neckchopper
BST BST's pet BRD RNG SAM NIN DRG SMN
Hawker Hecteyes Bugler Predator Gutslasher Backstabber Impaler Dollmaster
Quadav (Vanguard) WAR MNK THF WHM BLM RDM PLD DRK
Vindicator Militant Purloiner Constable Thaumaturge Protector Defender Vigilante
BST BST's pet BRD RNG SAM NIN DRG SMN
Beasttender Scorpion Minstrel Mason Hamamoto Kusa Drakekeeper Undertaker
Yagudo (Vanguard) WAR MNK THF WHM BLM RDM PLD DRK
Skirmsher Sentinel Liberator Priest Prelate Visionary Exemplar Inciter
BST BST's pet BRD RNG SAM NIN DRG SMN
Ogresoother Crow Chanter Salvager Persecutor Assassin Partisan Oracle

Abilities

Nightmare Hippogryph Goblin
  • Choke Breath - LoS Paralyze, Silence (absorbed by 2+ shadows)
  • Fantod - Boost
  • Hoof Volley - ST Damage, Knockback
  • Jettatura - LoS Terror
  • Nihility Song - AoE Dispelga (including food)
  • Bomb Toss - AoE Damage (fire-based)
  • Crispy Candle - LoS Damage (fire-based)
  • Frypan - AoE Damage, Stun
  • Goblin Rush - ST Damage, Knockback
  • Paralysis Shower - LoS Paralyze
  • Smokescreen - LoS Blind
Nightmare Manticore Orc
  • Deadly Hold - ST Damage
  • Heat Breath - LoS Damage (fire-based)
  • Riddle - AoE Max MP Down
  • Tail Swing - ST Damage, Bind
  • Aerial Wheel - ST Damage, Stun
  • Arm Block - Defense Boost
  • Battle Dance - AoE Damage, DEX Down
  • Howl - Warcry
  • Shoulder Attack - ST Damage
  • Slam Dunk - ST Damage, Bind
Nightmare Morbol Quadav
  • Bad Breath - LoS Damage, Bind, Blind, Gravity, Paralyze, Poisonm, Silence
  • Impale - ST Damage, Paralyze
  • Sweet Breath - LoS Sleep
  • Vampiric Lash - ST Drain
  • Head Butt - ST Damage, Stun
  • Howl - Warcry
  • Shell Bash - ST Damage, Stun
  • Shell Guard - Defense Boost
  • Ore Toss - ST Damage
Nightmare Sabotender Yagudo
  • 1000 Needles - AoE Damage (split over PCs in range)
  • 2000 Needles - AoE Damage (split over PCs in range)
  • 4000 Needles - AoE Damage (split over PCs in range)
  • 10000 Needles - AoE Damage (split over PCs in range)
  • Needleshot - ST Damage
  • Regeneration - Regen
  • Double Kick - ST Damage, Knockback
  • Feather Storm - ST Damage, Poison
  • Howl - Warcry
  • Parry - Defense Boost
  • Sweep - AoE Damage, Stun
Nightmare Sheep Cirrate Christelle (NM)
  • Rage - Berserk
  • Sheep Bleat - AoE Slow (does not overwrite Haste)
  • Sheep Charge - ST Damage
  • Sheep Song - AoE Sleep (can be avoided with DoT)
  • Miasmic Breath - LoS Damage, Poison (-50HP/3s)
  • Putrid Breath - AoE Damage
  • Fragrant Breath - AoE Charm
  • Vampiric Lash - ST MP/TP Drain
  • Extremely Bad Breath - AoE Death
Dragontrap (NM) Fairy Ring (NM)
  • Glueosuccus - LoS Slow
  • Palsy Pollen - AoE Damage, Paralyze
  • Soporific - AoE Damage, Sleep
  • Note: Melee attacks are AoE or multiple-hit
  • Spore - ST Paralyze
  • Silence Gas - LoS Damage, Silence
  • Frogkick - ST Damage
  • Dark Spore - LoS Damage, Blind, Poison (-50HP/3s)
  • Note: Very strong melee attacks
Nant'ina (NM) Stcemqestcint (NM)
  • Antiphase - AoE Silence
  • Attractant - AoE Charm (~10s)
  • Beatdown - ST Damage
  • Blank Gaze - LoS Paralyze
  • Uppercut - ST Damage, Knockback
  • Abilities unknown.
Targeting Order
  • SMN > BLM > BST > BST's Pet
  • WAR = THF = RDM = PLD = DRK = BRD = RNG = SAM = DRK > MNK
  • WHM > NIN

Other Resources

Related Links

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