Difference between revisions of "Dynamis - Windurst"

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* Clear statues south of the bridge to Heaven's Tower
 
* Clear statues south of the bridge to Heaven's Tower
 
* Pull NM Loo Hepe the Eyepiercer from statue at Heaven's Tower entrance. Avatar Icon 337 will spawn Avatar Icons 315, 317, and 319 at the base of the bridge to Heaven's Tower, which may make a sacrifice pull necessary. Alternatively, groups can camp at the Heaven's Tower itself and pull the NM normally.
 
* Pull NM Loo Hepe the Eyepiercer from statue at Heaven's Tower entrance. Avatar Icon 337 will spawn Avatar Icons 315, 317, and 319 at the base of the bridge to Heaven's Tower, which may make a sacrifice pull necessary. Alternatively, groups can camp at the Heaven's Tower itself and pull the NM normally.
 +
 +
====== Route B (Clockwise, for smaller groups): ======
 +
* Return southwest, clearing statues towards the bridge to Heaven's Tower.
 +
* After obtaining the time extension from Manifest Icon 277, groups will avoid statues at Koru-Moru's Manor by following the edge of the path closest to the center, towards Yoran-Oran's Manor.
 +
* Clear statues to Yoran-Oran's Manor, including NM Xoo Kaza the Solemn.
 +
* Clear statues to House of the Hero, including NM Haa Pevi the Stentorian.
 +
* Clear statues to Toraimarai Canal gate. Statues will spawn underneath the bridge area by aggro of Avatar Icon 234.
 +
* (Optional) Clear statues to Zonpa Zippa's Manor.
 +
* Return southwest to the bridge leading to Heaven's Tower.
 +
* Clear statues on the bridge to Heaven's Tower.
 +
* Pull NM Loo Hepe the Eyepiercer from statue at Heaven's Tower entrance. Avatar Icon 337 will spawn Avatar Icons 315, 317, and 319 at the base of the bridge to Heaven's Tower, which may make a sacrifice pull necessary. Alternatively, groups can camp at the Heaven's Tower itself and pull the NM normally.
 +
  
 
===== Boss Strategy =====
 
===== Boss Strategy =====
 
[[Image:Boss_win.jpg|none|300px|thumb]]
 
[[Image:Boss_win.jpg|none|300px|thumb]]
*   Camp in front of the Auction House, away to avoid respawning statues on the steps, but not close enough to aggro the Effigy Shields.
+
* Camp northeast of the bridge directly north from the Auction House.
*   Two Sleepga users sleep the Effigy Shields, while a player with increased movement speed kites Gu'Dha Effigy through previously-cleared areas.
+
* A player with increased movement speed aggros (does not pull) and draws away spawned statues, Vanguard, and NMs from Tzee Xicu Idol while another player pulls Tzee Xicu Idol itself from the group back to the waiting alliances.
*   Defeat all Effigy Shields.
+
* It is possible for the player training away the remaining enemies to drop his hourglass to avoid being KO'd.
*    Defeat Gu'Dha Effigy.
+
* Defeat Tzee Xicu Idol.
*   Defeat accompanying Adamantking Effigy 389.
 
  
'''Defeating Gu'Dha Effigy grants a 30-minute time extension.'''
+
'''Defeating Tzee Xicu Idol grants a 30-minute time extension.'''
  
 
===== General Advice =====
 
===== General Advice =====
 
+
* Vanguard's Crows cast Silencega often. Crows should be Slept and and Silenced away from the main alliances while fighting other Vanguard.
*   Vanguard's Scorpions cast Breakga often. Make sure they are silenced and slept at all times while fighting other Vanguard.
+
* Clearing the House of the Hero:
*   (Smaller groups) It is possible to pull the lower Ore Street area without linking statues on the upper level.
+
[[Image:win_smn_nm.jpg|none|300px|thumb]]
 +
* To avoid Astral Flow, alliances are split up between meleers that will kill each Vanguard Oracle and the mages that will keep the remaining Oracles and their avatar pets asleep.
 +
* A puller (PLD or WAR) will choose a Vanguard Oracle to bring back to the alliances. Another mage will cast some DoT on it (eg., Dia) to prevent it from being slept again. If the puller engages their target, the mage can easily /assist to quickly find the target in the group and DoT it appropriately.
 +
* The process is repeated until all the Vanguard have been cleared.
 +
* It is important that the melee alliances keep their distance from the mages sleeping the remaining Vanguard, as AoE (eg., Sweep) can cause mages to die or be otherwise incapacitated, possibly preventing an avatar's Astral Flow from being stopped once sleep wears off.
 +
* Map and notes for Koru-Moru's Manor here.
  
 
==== Zone Item Drops ====
 
==== Zone Item Drops ====

Revision as of 22:23, 1 July 2017

Dynamis - Windurst

General Info

  • Multiboxing is strictly forbidden in Dynamis. It can crash your client and/or bring the server down.
  • Do not one-shot statues. NMs are spawned so pop items are not used. You must attack Statues in order to spawn the necessary NMs to complete Dynamis.
Type RoZ Dynamis - City
Entry Trail Markings, Windurst Walls (C-12)
Requirements Vial of Shrouded Sand (key item)
Initial Time Allotment 60 minutes

Maps

Primary Map
Boss / Respawn Map

Time Extensions

Extension Time Extension Time
Manifest Icon 19 20 minutes Manifest Icon 234 20 minutes
Manifest Icon 59 20 minutes Manifest Icon 277 20 minutes
Manifest Icon 109 10 minutes Manifest Icon 347 10 minutes
Manifest Icon 152 20 minutes Tzee Xicu Idol (Zone Boss) 30 minutes

Total Extensions: 2 hours, 30 minutes

Strategy

Basic Strategy
  • Clear statues in front of Mog House area to Auction House.
  • Clear statues in front of Auction House.
  • (Optional) Clear statues to Windurst Woods zone.
  • Clear statues to Shantoto's Manor.
  • Clear statues to Jeuno Consulate, including NM Wuu Qoho the Razorclaw. Use the area in front of Shantoto's manor to fight and the path further southwest to kite statues.
Route A (Counterclockwise, for larger groups):
  • Clear statues to Zonpa Zippa's Manor.
  • Clear statues to Toraimarai Canal gate. Statues will spawn underneath the bridge area by aggro of Avatar Icon 234.
  • Clear statues to House of the Hero, including NM Haa Pevi the Stentorian.
  • Clear statues to Yoran-Oran's Manor, including NM Xoo Kaza the Solemn.
  • Clear statues at Koru-Moru's Manor.
  • Clear statues on the bridge to Heaven's Tower.
  • Clear statues south of the bridge to Heaven's Tower
  • Pull NM Loo Hepe the Eyepiercer from statue at Heaven's Tower entrance. Avatar Icon 337 will spawn Avatar Icons 315, 317, and 319 at the base of the bridge to Heaven's Tower, which may make a sacrifice pull necessary. Alternatively, groups can camp at the Heaven's Tower itself and pull the NM normally.
Route B (Clockwise, for smaller groups):
  • Return southwest, clearing statues towards the bridge to Heaven's Tower.
  • After obtaining the time extension from Manifest Icon 277, groups will avoid statues at Koru-Moru's Manor by following the edge of the path closest to the center, towards Yoran-Oran's Manor.
  • Clear statues to Yoran-Oran's Manor, including NM Xoo Kaza the Solemn.
  • Clear statues to House of the Hero, including NM Haa Pevi the Stentorian.
  • Clear statues to Toraimarai Canal gate. Statues will spawn underneath the bridge area by aggro of Avatar Icon 234.
  • (Optional) Clear statues to Zonpa Zippa's Manor.
  • Return southwest to the bridge leading to Heaven's Tower.
  • Clear statues on the bridge to Heaven's Tower.
  • Pull NM Loo Hepe the Eyepiercer from statue at Heaven's Tower entrance. Avatar Icon 337 will spawn Avatar Icons 315, 317, and 319 at the base of the bridge to Heaven's Tower, which may make a sacrifice pull necessary. Alternatively, groups can camp at the Heaven's Tower itself and pull the NM normally.


Boss Strategy
Boss win.jpg
  • Camp northeast of the bridge directly north from the Auction House.
  • A player with increased movement speed aggros (does not pull) and draws away spawned statues, Vanguard, and NMs from Tzee Xicu Idol while another player pulls Tzee Xicu Idol itself from the group back to the waiting alliances.
  • It is possible for the player training away the remaining enemies to drop his hourglass to avoid being KO'd.
  • Defeat Tzee Xicu Idol.

Defeating Tzee Xicu Idol grants a 30-minute time extension.

General Advice
  • Vanguard's Crows cast Silencega often. Crows should be Slept and and Silenced away from the main alliances while fighting other Vanguard.
  • Clearing the House of the Hero:
Win smn nm.jpg
  • To avoid Astral Flow, alliances are split up between meleers that will kill each Vanguard Oracle and the mages that will keep the remaining Oracles and their avatar pets asleep.
  • A puller (PLD or WAR) will choose a Vanguard Oracle to bring back to the alliances. Another mage will cast some DoT on it (eg., Dia) to prevent it from being slept again. If the puller engages their target, the mage can easily /assist to quickly find the target in the group and DoT it appropriately.
  • The process is repeated until all the Vanguard have been cleared.
  • It is important that the melee alliances keep their distance from the mages sleeping the remaining Vanguard, as AoE (eg., Sweep) can cause mages to die or be otherwise incapacitated, possibly preventing an avatar's Astral Flow from being stopped once sleep wears off.
  • Map and notes for Koru-Moru's Manor here.

Zone Item Drops

Relic Weapons
  • Ito (SAM)
  • Relic Axe (BST)
  • Relic Blade (DRK/PLD/WAR)
  • Relic Scythe (DRK)
Artifact Armor
  • Melee Gaiters (MNK Feet)
  • Sorcerer's Tonban (BLM Legs)
  • Duelist's Gloves (RDM Hands)
  • Assassin's Vest (THF Body)
  • Valor Coronet (PLD Head)
  • Abyss Sollerets (DRK Feet)
  • Monster Jackcoat (BST Body)
  • Bard's Cuffs (BRD Hands)
  • Saotome Kote (SAM Hands)
  • Wyrm Brais (DRG Legs)
  • Summoner's Bracers (SMN Hands)
  • Mirage Shalwar (BLU Legs)
  • Commodore Bottes (COR Feet)
  • Etoile Tiara (DNC Head)
  • Argute Pants (SCH Legs)
Currency
  • One Byne Bill
  • One Hundred Byne Bill
General & Synthesis Items
  • Fresh Orc Liver
  • Griffon Hide
  • Giant Frozen Head
  • Gold Beastcoin
  • Infinity Core
  • Mythril Beastcoin
  • Sparkling Stone

Beastiary

Notorious Monsters
Name Job(s) Spawn Location Notes
Aa'Nyu Dismantler DRK Adamantking Effigy 119 Defeat required to spawn Gu'Dha Effigy (?)
Be'Ebo Tortoisedriver MNK Bastok Markets zone Defeat required to spawn Gu'Dha Effigy
Gi'Pha Manameister BLM Alchemy Guild Defeat required to spawn Gu'Dha Effigy
Gu'Nhi Noondozer SMN South of Alchemy Guild 30-minute time extension when defeated
Ze'Vho Fallsplitter DRK Zeruhn Mines Zone Defeat required to spawn Gu'Dha Effigy
Gu'Dha Effigy n/a South Gate Zone Boss, 30-minute time extension
General
Quadav (Vanguard) WAR MNK THF WHM BLM RDM PLD DRK
Vindicator Militant Purloiner Constable Thaumaturge Protector Defender Vigilante
BST BST's pet BRD RNG SAM NIN DRG SMN
Beasttender Scorpion Minstrel Mason Hamamoto Kusa Drakekeeper Undertaker

Abilities

Quadav
  • Head Butt - ST Damage, Stun
  • Howl - Warcry
  • Shell Bash - ST Damage, Stun
  • Shell Guard - Defense Boost
  • Ore Toss - ST Damage
  • Wrath of Gu'Dha - AoE Damage, Gravity, knockback (NMs and Effigy Shields only)
Targeting Order
  • SMN > BLM > BST > BST's Pet
  • WAR = THF = RDM = PLD = DRK = BRD = RNG = SAM = DRK > MNK
  • WHM > NIN

Other Resources

Related Links

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