Difference between revisions of "Puppetmaster"
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|- | |- | ||
|BGCOLOR="#ebebeb"| Expansion Pack | |BGCOLOR="#ebebeb"| Expansion Pack | ||
− | | | + | | Treasures of Aht Urhgan |
|- | |- | ||
|BGCOLOR="#ebebeb"| Quest | |BGCOLOR="#ebebeb"| Quest | ||
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|valign="top" width="49%" | | |valign="top" width="49%" | | ||
{| style="background:#eef8fe; text-align: center;" class="wikitable R-Highlight-WikiBlue" cellpadding="2" width="100%" | {| style="background:#eef8fe; text-align: center;" class="wikitable R-Highlight-WikiBlue" cellpadding="2" width="100%" | ||
− | ! style="background:#ccebfe; border-color: #59c1ff;" colspan="2"| | + | ! style="background:#ccebfe; border-color: #59c1ff;" colspan="2"|'''Job Traits''' |
|- | |- | ||
! style="background:#ccebfe; border-color: #59c1ff;" width="20%"|Lvl. | ! style="background:#ccebfe; border-color: #59c1ff;" width="20%"|Lvl. | ||
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|- | |- | ||
|style="border-color: #59c1ff;"| '''10''' | |style="border-color: #59c1ff;"| '''10''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Resist Slow I |
|- | |- | ||
|style="border-color: #59c1ff;"| '''15''' | |style="border-color: #59c1ff;"| '''15''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Resist Amnesia I |
|- | |- | ||
|style="border-color: #59c1ff;"| '''20''' | |style="border-color: #59c1ff;"| '''20''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Evasion Bonus I |
|- | |- | ||
|style="border-color: #59c1ff;"| '''25''' | |style="border-color: #59c1ff;"| '''25''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Martial Arts I |
|- | |- | ||
|style="border-color: #59c1ff;"| '''35''' | |style="border-color: #59c1ff;"| '''35''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Resist Amnesia II |
|- | |- | ||
|style="border-color: #59c1ff;"| '''40''' | |style="border-color: #59c1ff;"| '''40''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Evasion Bonus II |
|- | |- | ||
|style="border-color: #59c1ff;"| '''45''' | |style="border-color: #59c1ff;"| '''45''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Damage Limit+ I |
|- | |- | ||
|style="border-color: #59c1ff;"| '''50''' | |style="border-color: #59c1ff;"| '''50''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Resist Slow II |
|- | |- | ||
|style="border-color: #59c1ff;"| '''50''' | |style="border-color: #59c1ff;"| '''50''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Martial Arts II |
|- | |- | ||
|style="border-color: #59c1ff;"| '''55''' | |style="border-color: #59c1ff;"| '''55''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Resist Amnesia III |
|- | |- | ||
|style="border-color: #59c1ff;"| '''60''' | |style="border-color: #59c1ff;"| '''60''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Evasion Bonus III |
|- | |- | ||
|style="border-color: #59c1ff;"| '''60''' | |style="border-color: #59c1ff;"| '''60''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Smite I |
|- | |- | ||
|style="border-color: #59c1ff;"| '''70''' | |style="border-color: #59c1ff;"| '''70''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Resist Slow III |
|- | |- | ||
|style="border-color: #59c1ff;"| '''75''' | |style="border-color: #59c1ff;"| '''75''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Martial Arts III |
|- | |- | ||
|style="border-color: #59c1ff;"| '''75''' <sup>{{Merit Icon}}</sup> | |style="border-color: #59c1ff;"| '''75''' <sup>{{Merit Icon}}</sup> | ||
− | |style="border-color: #59c1ff;"| | + | |style="border-color: #59c1ff;"| Fine-Tuning |
|- | |- | ||
|style="border-color: #59c1ff;"| '''75''' <sup>{{Merit Icon}}</sup> | |style="border-color: #59c1ff;"| '''75''' <sup>{{Merit Icon}}</sup> | ||
− | |style="border-color: #59c1ff;"| | + | |style="border-color: #59c1ff;"| Optimization |
|- | |- | ||
|style="border-color: #59c1ff;"| '''75''' | |style="border-color: #59c1ff;"| '''75''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Resist Amnesia IV |
|- | |- | ||
|style="border-color: #59c1ff;"| '''76''' | |style="border-color: #59c1ff;"| '''76''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Evasion Bonus IV |
|- | |- | ||
|style="border-color: #59c1ff;"| '''78''' | |style="border-color: #59c1ff;"| '''78''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Stout Servant I |
|- | |- | ||
|style="border-color: #59c1ff;"| '''80''' | |style="border-color: #59c1ff;"| '''80''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Tactical Guard I |
|- | |- | ||
|style="border-color: #59c1ff;"| '''81''' | |style="border-color: #59c1ff;"| '''81''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Resist Slow IV |
|- | |- | ||
|style="border-color: #59c1ff;"| '''85''' | |style="border-color: #59c1ff;"| '''85''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Crit. Def. Bonus I |
|- | |- | ||
|style="border-color: #59c1ff;"| '''86''' | |style="border-color: #59c1ff;"| '''86''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Martial Arts IV |
|- | |- | ||
|style="border-color: #59c1ff;"| '''88''' | |style="border-color: #59c1ff;"| '''88''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Stout Servant II |
|- | |- | ||
|style="border-color: #59c1ff;"| '''90''' | |style="border-color: #59c1ff;"| '''90''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Tactical Guard II |
|- | |- | ||
|style="border-color: #59c1ff;"| '''90''' | |style="border-color: #59c1ff;"| '''90''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Damage Limit+ II |
|- | |- | ||
|style="border-color: #59c1ff;"| '''95''' | |style="border-color: #59c1ff;"| '''95''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Resist Amnesia V |
|- | |- | ||
|style="border-color: #59c1ff;"| '''95''' | |style="border-color: #59c1ff;"| '''95''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Crit. Def. Bonus II |
|- | |- | ||
|style="border-color: #59c1ff;"| '''97''' | |style="border-color: #59c1ff;"| '''97''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Martial Arts V |
|- | |- | ||
|style="border-color: #59c1ff;"| '''98''' | |style="border-color: #59c1ff;"| '''98''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Stout Servant III |
|- | |- | ||
|} | |} | ||
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{| style="background:#ffdede; text-align: center;" class="wikitable " cellpadding="2" width="100%" | {| style="background:#ffdede; text-align: center;" class="wikitable " cellpadding="2" width="100%" | ||
− | ! style="background:#fbadad; border-color: #ee6a6a;" colspan="2"| | + | ! style="background:#fbadad; border-color: #ee6a6a;" colspan="2"|'''Job Ability''' |
|- | |- | ||
! style="background:#fbadad; border-color: #ee6a6a;" width="20%" |Lvl. | ! style="background:#fbadad; border-color: #ee6a6a;" width="20%" |Lvl. | ||
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|- | |- | ||
|style="border-color: #ee6a6a;"| '''1''' | |style="border-color: #ee6a6a;"| '''1''' | ||
− | |style="border-color: #ee6a6a;"| | + | |style="border-color: #ee6a6a;"| Overdrive |
|- | |- | ||
|style="border-color: #ee6a6a;"| '''1''' | |style="border-color: #ee6a6a;"| '''1''' | ||
− | |style="border-color: #ee6a6a;"| | + | |style="border-color: #ee6a6a;"| Activate |
|- | |- | ||
|style="border-color: #ee6a6a;"| '''5''' | |style="border-color: #ee6a6a;"| '''5''' | ||
− | |style="border-color: #ee6a6a;"| | + | |style="border-color: #ee6a6a;"| Deus Ex Automata |
|- | |- | ||
|style="border-color: #ee6a6a;"| '''15''' | |style="border-color: #ee6a6a;"| '''15''' | ||
− | |style="border-color: #ee6a6a;"| | + | |style="border-color: #ee6a6a;"| Repair |
|- | |- | ||
|style="border-color: #ee6a6a;"| '''30''' | |style="border-color: #ee6a6a;"| '''30''' | ||
− | |style="border-color: #ee6a6a;"| | + | |style="border-color: #ee6a6a;"| Maintenance |
|- | |- | ||
|style="border-color: #ee6a6a;"| '''75''' <sup>{{Merit Icon}}</sup> | |style="border-color: #ee6a6a;"| '''75''' <sup>{{Merit Icon}}</sup> | ||
− | |style="border-color: #ee6a6a;"| | + | |style="border-color: #ee6a6a;"| Ventriloquy |
|- | |- | ||
|style="border-color: #ee6a6a;"| '''75''' <sup>{{Merit Icon}}</sup> | |style="border-color: #ee6a6a;"| '''75''' <sup>{{Merit Icon}}</sup> | ||
− | |style="border-color: #ee6a6a;"| | + | |style="border-color: #ee6a6a;"| Role Reversal |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|} | |} | ||
{| style="background:#f0eafe; text-align: center;" class="wikitable R-Highlight-Purple" cellpadding="2" width="100%" | {| style="background:#f0eafe; text-align: center;" class="wikitable R-Highlight-Purple" cellpadding="2" width="100%" | ||
− | ! style="background:#d5c4fa; border-color: #9f7fde;" colspan="2"| | + | ! style="background:#d5c4fa; border-color: #9f7fde;" colspan="2"|'''Pet Command''' |
|- | |- | ||
! style="background:#d5c4fa; border-color: #9f7fde;" width="20%" | Lvl. | ! style="background:#d5c4fa; border-color: #9f7fde;" width="20%" | Lvl. | ||
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|- | |- | ||
|style="border-color: #9f7fde;"| '''1''' | |style="border-color: #9f7fde;"| '''1''' | ||
− | |style="border-color: #9f7fde;"| | + | |style="border-color: #9f7fde;"| Deactivate |
|- | |- | ||
|style="border-color: #9f7fde;"| '''1''' | |style="border-color: #9f7fde;"| '''1''' | ||
− | |style="border-color: #9f7fde;"| | + | |style="border-color: #9f7fde;"| Deploy |
|- | |- | ||
|style="border-color: #9f7fde;"| '''1''' | |style="border-color: #9f7fde;"| '''1''' | ||
− | |style="border-color: #9f7fde;"| | + | |style="border-color: #9f7fde;"| Dark Maneuver |
|- | |- | ||
|style="border-color: #9f7fde;"| '''1''' | |style="border-color: #9f7fde;"| '''1''' | ||
− | |style="border-color: #9f7fde;"| | + | |style="border-color: #9f7fde;"| Light Maneuver |
|- | |- | ||
|style="border-color: #9f7fde;"| '''1''' | |style="border-color: #9f7fde;"| '''1''' | ||
− | |style="border-color: #9f7fde;"| | + | |style="border-color: #9f7fde;"| Earth Maneuver |
|- | |- | ||
|style="border-color: #9f7fde;"| '''1''' | |style="border-color: #9f7fde;"| '''1''' | ||
− | |style="border-color: #9f7fde;"| | + | |style="border-color: #9f7fde;"| Wind Maneuver |
|- | |- | ||
|style="border-color: #9f7fde;"| '''1''' | |style="border-color: #9f7fde;"| '''1''' | ||
− | |style="border-color: #9f7fde;"| | + | |style="border-color: #9f7fde;"| Fire Maneuver |
|- | |- | ||
|style="border-color: #9f7fde;"| '''1''' | |style="border-color: #9f7fde;"| '''1''' | ||
− | |style="border-color: #9f7fde;"| | + | |style="border-color: #9f7fde;"| Ice Maneuver |
|- | |- | ||
|style="border-color: #9f7fde;"| '''1''' | |style="border-color: #9f7fde;"| '''1''' | ||
− | |style="border-color: #9f7fde;"| | + | |style="border-color: #9f7fde;"| Thunder Maneuver |
|- | |- | ||
|style="border-color: #9f7fde;"| '''1''' | |style="border-color: #9f7fde;"| '''1''' | ||
− | |style="border-color: #9f7fde;"| | + | |style="border-color: #9f7fde;"| Water Maneuver |
|- | |- | ||
|style="border-color: #9f7fde;"| '''10''' | |style="border-color: #9f7fde;"| '''10''' | ||
− | |style="border-color: #9f7fde;"| | + | |style="border-color: #9f7fde;"| Retrieve |
|- | |- | ||
|} | |} | ||
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== Puppet Frame Creation == | == Puppet Frame Creation == | ||
At level 10, 20, 30, 40, and 50 {{PAGENAME}} may unlock a new Automaton. | At level 10, 20, 30, 40, and 50 {{PAGENAME}} may unlock a new Automaton. | ||
− | *See [ | + | *<i>See the '''<span class="plainlinks">[https://www.bg-wiki.com/ffxi/Ghatsad Puppet Frame Creation]</span>''' page on BG-Wiki for more information.</i> |
== Combat Skills == | == Combat Skills == | ||
{| class="" border="0" width="100%" cellpadding="0" cellspacing="0" valign="top" | {| class="" border="0" width="100%" cellpadding="0" cellspacing="0" valign="top" | ||
|- | |- | ||
− | ! style="background:#fea5b8; border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #fd5b7e;" colspan="5" height="25"| | + | ! style="background:#fea5b8; border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #fd5b7e;" colspan="5" height="25"|'''Combat Skills''' |
|- | |- | ||
|valign="top" width="49%" | | |valign="top" width="49%" | | ||
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! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |99 | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |99 | ||
|- | |- | ||
− | | style="border-color: #fd5b7e;" | | + | | style="border-color: #fd5b7e;" | Hand-to-Hand |
| style="border-color: #fd5b7e;" | A+ | | style="border-color: #fd5b7e;" | A+ | ||
| style="border-color: #fd5b7e;" | 150 | | style="border-color: #fd5b7e;" | 150 | ||
| style="border-color: #fd5b7e;" | 424 | | style="border-color: #fd5b7e;" | 424 | ||
|- | |- | ||
− | | style="border-color: #fd5b7e;" | | + | | style="border-color: #fd5b7e;" | Dagger |
| style="border-color: #fd5b7e;" | C- | | style="border-color: #fd5b7e;" | C- | ||
| style="border-color: #fd5b7e;" | 139 | | style="border-color: #fd5b7e;" | 139 | ||
| style="border-color: #fd5b7e;" | 368 | | style="border-color: #fd5b7e;" | 368 | ||
|- | |- | ||
− | | style="border-color: #fd5b7e;" | | + | | style="border-color: #fd5b7e;" | Club |
| style="border-color: #fd5b7e;" | D | | style="border-color: #fd5b7e;" | D | ||
| style="border-color: #fd5b7e;" | 133 | | style="border-color: #fd5b7e;" | 133 | ||
| style="border-color: #fd5b7e;" | 334 | | style="border-color: #fd5b7e;" | 334 | ||
|- | |- | ||
− | | style="border-color: #fd5b7e;" | | + | | style="border-color: #fd5b7e;" | Throwing |
| style="border-color: #fd5b7e;" | C+ | | style="border-color: #fd5b7e;" | C+ | ||
| style="border-color: #fd5b7e;" | 139 | | style="border-color: #fd5b7e;" | 139 | ||
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! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |99 | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |99 | ||
|- | |- | ||
− | | style="border-color: #fd5b7e;" | | + | | style="border-color: #fd5b7e;" | Evasion |
| style="border-color: #fd5b7e;" | B | | style="border-color: #fd5b7e;" | B | ||
| style="border-color: #fd5b7e;" | 144 | | style="border-color: #fd5b7e;" | 144 | ||
| style="border-color: #fd5b7e;" | 398 | | style="border-color: #fd5b7e;" | 398 | ||
|- | |- | ||
− | | style="border-color: #fd5b7e;" | | + | | style="border-color: #fd5b7e;" | Guard |
| style="border-color: #fd5b7e;" | B | | style="border-color: #fd5b7e;" | B | ||
| style="border-color: #fd5b7e;" | 144 | | style="border-color: #fd5b7e;" | 144 | ||
| style="border-color: #fd5b7e;" | 398 | | style="border-color: #fd5b7e;" | 398 | ||
|- | |- | ||
− | | style="border-color: #fd5b7e;" | | + | | style="border-color: #fd5b7e;" | Parrying |
| style="border-color: #fd5b7e;" | D | | style="border-color: #fd5b7e;" | D | ||
| style="border-color: #fd5b7e;" | 133 | | style="border-color: #fd5b7e;" | 133 | ||
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<br />''No innate magic skills.'' | <br />''No innate magic skills.'' | ||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
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{| class="" border="0" width="100%" cellpadding="0" cellspacing="0" valign="top" | {| class="" border="0" width="100%" cellpadding="0" cellspacing="0" valign="top" | ||
|- | |- | ||
− | ! style="background:#fea5b8; border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #fd5b7e;" colspan="5" height="25"| | + | ! style="background:#fea5b8; border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #fd5b7e;" colspan="5" height="25"|'''Automaton Skills''' |
|- | |- | ||
− | | colspan="5" | ''These are the basic frame combos for each automaton head. For a more detailed description of automaton combat skills, see the [ | + | | colspan="5" | ''These are the basic frame combos for each automaton head. For a more detailed description of automaton combat skills, see the '''<span class="plainlinks">[https://www.bg-wiki.com/ffxi/Automaton#Combat_Skills_and_Stats Automaton]</span>''' page on BG-Wiki.'' |
|- | |- | ||
| | | | ||
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{| class="" border="0" width="100%" cellpadding="0" cellspacing="2" valign="top" | {| class="" border="0" width="100%" cellpadding="0" cellspacing="2" valign="top" | ||
|- | |- | ||
− | ! style="background:#fdc7a9; border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #fc8b4d;" colspan="5" height="25"| | + | ! style="background:#fdc7a9; border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #fc8b4d;" colspan="5" height="25"|Merits''' |
|- | |- | ||
| | | | ||
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|style="background:#fde1d2; border-color: #fc8b4d;"| Increase amount of HP restored by 2%. | |style="background:#fde1d2; border-color: #fc8b4d;"| Increase amount of HP restored by 2%. | ||
|- | |- | ||
− | |style="background:#fde1d2; border-color: #fc8b4d;"| | + | |style="background:#fde1d2; border-color: #fc8b4d;"| Activate Recast |
|style="background:#fde1d2; border-color: #fc8b4d;"| Shorten recast time by 40 seconds. | |style="background:#fde1d2; border-color: #fc8b4d;"| Shorten recast time by 40 seconds. | ||
|- | |- | ||
− | |style="background:#fde1d2; border-color: #fc8b4d;"| | + | |style="background:#fde1d2; border-color: #fc8b4d;"| Repair Recast |
|style="background:#fde1d2; border-color: #fc8b4d;"| Shorten recast time by 3 seconds. | |style="background:#fde1d2; border-color: #fc8b4d;"| Shorten recast time by 3 seconds. | ||
|- | |- | ||
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! style="background:#fdc7a9; border-color: #fc8b4d;" colspan="1"|Description | ! style="background:#fdc7a9; border-color: #fc8b4d;" colspan="1"|Description | ||
|- | |- | ||
− | |style="background:#fde1d2; border-color: #fc8b4d;"| | + | |style="background:#fde1d2; border-color: #fc8b4d;"| Role Reversal |
|style="background:#fde1d2; border-color: #fc8b4d;"| Swaps HP of master and automaton. Recast: 2min. Supplement HP granted by 5%. | |style="background:#fde1d2; border-color: #fc8b4d;"| Swaps HP of master and automaton. Recast: 2min. Supplement HP granted by 5%. | ||
|- | |- | ||
− | |style="background:#fde1d2; border-color: #fc8b4d;"| | + | |style="background:#fde1d2; border-color: #fc8b4d;"| Ventriloquy |
|style="background:#fde1d2; border-color: #fc8b4d;"| Swaps the enmity of master and automaton for target. Recast: 1min. Increase higher enmity value and decrease lower value by 5% each. | |style="background:#fde1d2; border-color: #fc8b4d;"| Swaps the enmity of master and automaton for target. Recast: 1min. Increase higher enmity value and decrease lower value by 5% each. | ||
|- | |- | ||
− | |style="background:#fde1d2; border-color: #fc8b4d;"| | + | |style="background:#fde1d2; border-color: #fc8b4d;"| Fine-Tuning |
|style="background:#fde1d2; border-color: #fc8b4d;"| Grants a bonus to your automaton's accuracy, ranged accuracy, evasion, and magic defense. Increase accuracy by 5, ranged accuracy by 5, evasion by 5, and magic defense by 5. | |style="background:#fde1d2; border-color: #fc8b4d;"| Grants a bonus to your automaton's accuracy, ranged accuracy, evasion, and magic defense. Increase accuracy by 5, ranged accuracy by 5, evasion by 5, and magic defense by 5. | ||
|- | |- | ||
− | |style="background:#fde1d2; border-color: #fc8b4d;"| | + | |style="background:#fde1d2; border-color: #fc8b4d;"| Optimization |
|style="background:#fde1d2; border-color: #fc8b4d;"| Grants a bonus to your automaton's attack, defense, and magic attack. Increase attack by 5%, defense by 5%, and magic attack by 5. | |style="background:#fde1d2; border-color: #fc8b4d;"| Grants a bonus to your automaton's attack, defense, and magic attack. Increase attack by 5%, defense by 5%, and magic attack by 5. | ||
|- | |- | ||
Line 488: | Line 475: | ||
== Special Armor == | == Special Armor == | ||
{{Job Page Special Armor Table | {{Job Page Special Armor Table | ||
− | |af_armor_set_name_1=[[Puppetry Attire Set]] | + | |af_armor_set_name_1=[[Artifact Armor|Puppetry Attire Set]] |
− | |af_armor_set_name_2=[[Puppetry Attire Set +1]] | + | |af_armor_set_name_2=[[Artifact Armor +1|Puppetry Attire Set +1]] |
− | | | + | |af_armor_set_name_3=[[Reforged Artifact Armor|Foire Attire Set]] |
− | | | + | |af_armor_set_name_4=[[Reforged Artifact Armor +1|Foire Attire Set +1]] |
− | | | ||
− | | | ||
− | |||
|af_accessory_type=Ammo | |af_accessory_type=Ammo | ||
|af_accessory_lvl=40 | |af_accessory_lvl=40 | ||
− | |af_accessory_piece=[[Turbo Animator]] | + | |af_accessory_piece=[[:Category:Additional Job Quests#AF Weapon Quests|Turbo Animator]] |
|Insert Job Page Special Armor Table Artifact Armor Entry= | |Insert Job Page Special Armor Table Artifact Armor Entry= | ||
{{Job Page Special Armor Table Artifact Armor Entry | {{Job Page Special Armor Table Artifact Armor Entry | ||
|af_lvl_1=52 | |af_lvl_1=52 | ||
− | |af_armor_1=[[Puppetry Churidars]] | + | |af_armor_1=[[Artifact Armor|Puppetry Churidars]] |
− | |af_armor_2=[[Puppetry Churidars +1]] | + | |af_armor_2=[[Artifact Armor +1|Puppetry Churidars +1]] |
+ | |af_armor_3=[[Reforged Artifact Armor|Foire Taj]] | ||
+ | |af_armor_4=[[Reforged Artifact Armor +1|Foire Taj +1]] | ||
}} | }} | ||
{{Job Page Special Armor Table Artifact Armor Entry | {{Job Page Special Armor Table Artifact Armor Entry | ||
|af_lvl_1=54 | |af_lvl_1=54 | ||
− | |af_armor_1=[[Puppetry Babouches]] | + | |af_armor_1=[[Artifact Armor|Puppetry Babouches]] |
− | |af_armor_2=[[Puppetry Babouches +1]] | + | |af_armor_2=[[Artifact Armor +1|Puppetry Babouches +1]] |
+ | |af_armor_3=[[Reforged Artifact Armor|Foire Tobe]] | ||
+ | |af_armor_4=[[Reforged Artifact Armor +1|Foire Tobe +1]] | ||
}} | }} | ||
{{Job Page Special Armor Table Artifact Armor Entry | {{Job Page Special Armor Table Artifact Armor Entry | ||
|af_lvl_1=56 | |af_lvl_1=56 | ||
− | |af_armor_1=[[Puppetry Dastanas]] | + | |af_armor_1=[[Artifact Armor|Puppetry Dastanas]] |
− | |af_armor_2=[[Puppetry Dastanas +1]] | + | |af_armor_2=[[Artifact Armor +1|Puppetry Dastanas +1]] |
+ | |af_armor_3=[[Reforged Artifact Armor|Foire Dastanas]] | ||
+ | |af_armor_4=[[Reforged Artifact Armor +1|Foire Dastanas +1]] | ||
}} | }} | ||
{{Job Page Special Armor Table Artifact Armor Entry | {{Job Page Special Armor Table Artifact Armor Entry | ||
|af_lvl_1=58 | |af_lvl_1=58 | ||
− | |af_armor_1=[[Puppetry Tobe]] | + | |af_armor_1=[[Artifact Armor|Puppetry Tobe]] |
− | |af_armor_2=[[Puppetry Tobe +1]] | + | |af_armor_2=[[Artifact Armor +1|Puppetry Tobe +1]] |
+ | |af_armor_3=[[Reforged Artifact Armor|Foire Churidars]] | ||
+ | |af_armor_4=[[Reforged Artifact Armor +1|Foire Churidars +1]] | ||
}} | }} | ||
{{Job Page Special Armor Table Artifact Armor Entry | {{Job Page Special Armor Table Artifact Armor Entry | ||
|af_lvl_1=60 | |af_lvl_1=60 | ||
− | |af_armor_1=[[Puppetry Taj]] | + | |af_armor_1=[[Artifact Armor|Puppetry Taj]] |
− | |af_armor_2=[[ | + | |af_armor_2=[[Artifact Armor +1|Puppetry Taj +1]] |
− | + | |af_armor_3=[[Reforged Artifact Armor|Foire Babouches]] | |
− | + | |af_armor_4=[[Reforged Artifact Armor +1|Foire Babouches +1]] | |
− | |||
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}} | }} | ||
− | |relic_armor_set_name_1=[[Pantin Attire Set]] | + | |relic_armor_set_name_1=[[Relic Armor|Pantin Attire Set]] |
− | |relic_armor_set_name_2=[[Pantin Attire Set +1]] | + | |relic_armor_set_name_2=[[Relic Armor#Relic Armor +1|Pantin Attire Set +1]] |
− | |relic_armor_set_name_3=[[Pantin Attire Set +2]] | + | |relic_armor_set_name_3=[[Relic Armor +2|Pantin Attire Set +2]] |
− | |relic_armor_set_name_4=[[Pitre Attire Set]] | + | |relic_armor_set_name_4=[[Reforged Relic Armor|Pitre Attire Set]] |
− | |relic_armor_set_name_5=[[Pitre Attire Set +1]] | + | |relic_armor_set_name_5=[[Reforged Relic Armor +1|Pitre Attire Set +1]] |
− | |relic_accessory_piece=[[Pantin Cape]] | + | |relic_accessory_piece=[[Relic Armor#Relic Accessories|Pantin Cape]] |
|Insert Job Page Special Armor Table Relic Armor Entry= | |Insert Job Page Special Armor Table Relic Armor Entry= | ||
{{Job Page Special Armor Table Relic Armor Entry | {{Job Page Special Armor Table Relic Armor Entry | ||
|relic_lvl_1=71 | |relic_lvl_1=71 | ||
− | |relic_armor_1=[[Pantin Churidars]] | + | |relic_armor_1=[[Relic Armor|Pantin Churidars]] |
− | |relic_armor_2=[[Pantin Churidars +1]] | + | |relic_armor_2=[[Relic Armor#Relic Armor +1|Pantin Churidars +1]] |
− | |relic_armor_3=[[Pantin Churidars +2]] | + | |relic_armor_3=[[Relic Armor +2|Pantin Churidars +2]] |
− | |relic_armor_4=[[Pitre Churidars]] | + | |relic_armor_4=[[Reforged Relic Armor|Pitre Churidars]] |
− | |relic_armor_5=[[Pitre Churidars +1]] | + | |relic_armor_5=[[Reforged Relic Armor +1|Pitre Churidars +1]] |
}} | }} | ||
{{Job Page Special Armor Table Relic Armor Entry | {{Job Page Special Armor Table Relic Armor Entry | ||
|relic_lvl_1=72 | |relic_lvl_1=72 | ||
− | |relic_armor_1=[[Pantin Babouches]] | + | |relic_armor_1=[[Relic Armor|Pantin Babouches]] |
− | |relic_armor_2=[[Pantin Babouches +1]] | + | |relic_armor_2=[[Relic Armor#Relic Armor +1|Pantin Babouches +1]] |
− | |relic_armor_3=[[Pantin Babouches +2]] | + | |relic_armor_3=[[Relic Armor +2|Pantin Babouches +2]] |
− | |relic_armor_4=[[Pitre Babouches]] | + | |relic_armor_4=[[Reforged Relic Armor|Pitre Babouches]] |
− | |relic_armor_5=[[Pitre Babouches +1]] | + | |relic_armor_5=[[Reforged Relic Armor +1|Pitre Babouches +1]] |
}} | }} | ||
{{Job Page Special Armor Table Relic Armor Entry | {{Job Page Special Armor Table Relic Armor Entry | ||
|relic_lvl_1=73 | |relic_lvl_1=73 | ||
− | |relic_armor_1=[[Pantin Dastanas]] | + | |relic_armor_1=[[Relic Armor|Pantin Dastanas]] |
− | |relic_armor_2=[[Pantin Dastanas +1]] | + | |relic_armor_2=[[Relic Armor#Relic Armor +1|Pantin Dastanas +1]] |
− | |relic_armor_3=[[Pantin Dastanas +2]] | + | |relic_armor_3=[[Relic Armor +2|Pantin Dastanas +2]] |
− | |relic_armor_4=[[Pitre Dastanas]] | + | |relic_armor_4=[[Reforged Relic Armor|Pitre Dastanas]] |
− | |relic_armor_5=[[Pitre Dastanas +1]] | + | |relic_armor_5=[[Reforged Relic Armor +1|Pitre Dastanas +1]] |
}} | }} | ||
{{Job Page Special Armor Table Relic Armor Entry | {{Job Page Special Armor Table Relic Armor Entry | ||
|relic_lvl_1=74 | |relic_lvl_1=74 | ||
− | |relic_armor_1=[[Pantin Tobe]] | + | |relic_armor_1=[[Relic Armor|Pantin Tobe]] |
− | |relic_armor_2=[[Pantin Tobe +1]] | + | |relic_armor_2=[[Relic Armor#Relic Armor +1|Pantin Tobe +1]] |
− | |relic_armor_3=[[Pantin Tobe +2]] | + | |relic_armor_3=[[Relic Armor +2|Pantin Tobe +2]] |
− | |relic_armor_4=[[Pitre Tobe]] | + | |relic_armor_4=[[Reforged Relic Armor|Pitre Tobe]] |
− | |relic_armor_5=[[Pitre Tobe +1]] | + | |relic_armor_5=[[Reforged Relic Armor +1|Pitre Tobe +1]] |
}} | }} | ||
{{Job Page Special Armor Table Relic Armor Entry | {{Job Page Special Armor Table Relic Armor Entry | ||
|relic_lvl_1=75 | |relic_lvl_1=75 | ||
− | |relic_armor_1=[[Pantin Taj]] | + | |relic_armor_1=[[Relic Armor|Pantin Taj]] |
− | |relic_armor_2=[[Pantin Taj +1]] | + | |relic_armor_2=[[Relic Armor#Relic Armor +1|Pantin Taj +1]] |
− | |relic_armor_3=[[Pantin Taj +2]] | + | |relic_armor_3=[[Relic Armor +2|Pantin Taj +2]] |
− | |relic_armor_4=[[Pitre Taj]] | + | |relic_armor_4=[[Reforged Relic Armor|Pitre Taj]] |
− | |relic_armor_5=[[Pitre Taj +1]] | + | |relic_armor_5=[[Reforged Relic Armor +1|Pitre Taj +1]] |
}} | }} | ||
− | |emp_armor_set_name_1=[[Cirque Attire Set]] | + | |emp_armor_set_name_1=[[Empyrean Armor|Cirque Attire Set]] |
− | |emp_armor_set_name_2=[[Cirque Attire Set +1]] | + | |emp_armor_set_name_2=[[Empyrean Armor|Cirque Attire Set +1]] |
− | |emp_armor_set_name_3=[[Cirque Attire Set +2]] | + | |emp_armor_set_name_3=[[Empyrean Armor|Cirque Attire Set +2]] |
− | |emp_armor_set_name_4=[[Karagoz Attire Set]] | + | |emp_armor_set_name_4=[[Reforged Empyrean Armor|Karagoz Attire Set]] |
− | |emp_armor_set_name_5=[[Karagoz Attire Set +1]] | + | |emp_armor_set_name_5=[[Reforged Empyrean Armor +1|Karagoz Attire Set +1]] |
− | |emp_accessory_piece_1=[ | + | |emp_accessory_piece_1=<span class=plainlinks>[http://homepointxi.com/db/items/11602 Cirque Necklace]</span> |
− | |emp_accessory_piece_2=[ | + | |emp_accessory_piece_2=<span class=plainlinks>[http://homepointxi.com/db/items/11751 Cirque Sash]</span> |
− | |emp_accessory_piece_3=[ | + | |emp_accessory_piece_3=<span class=plainlinks>[http://homepointxi.com/db/items/11720 Cirque Earring]</span> |
|Insert Job Page Special Armor Table Empyrean Armor Entry= | |Insert Job Page Special Armor Table Empyrean Armor Entry= | ||
{{Job Page Special Armor Table Empyrean Armor Entry | {{Job Page Special Armor Table Empyrean Armor Entry | ||
|emp_lvl_1=81 | |emp_lvl_1=81 | ||
− | |emp_armor_1=[[Cirque Scarpe]] | + | |emp_armor_1=[[Empyrean Armor|Cirque Scarpe]] |
− | |emp_armor_2=[[Cirque Scarpe +1]] | + | |emp_armor_2=[[Empyrean Armor|Cirque Scarpe +1]] |
− | |emp_armor_3=[[Cirque Scarpe +2]] | + | |emp_armor_3=[[Empyrean Armor|Cirque Scarpe +2]] |
− | |emp_armor_4=[[Karagoz Scarpe]] | + | |emp_armor_4=[[Reforged Empyrean Armor|Karagoz Scarpe]] |
− | |emp_armor_5=[[Karagoz Scarpe +1]] | + | |emp_armor_5=[[Reforged Empyrean Armor +1|Karagoz Scarpe +1]] |
}} | }} | ||
{{Job Page Special Armor Table Empyrean Armor Entry | {{Job Page Special Armor Table Empyrean Armor Entry | ||
|emp_lvl_1=83 | |emp_lvl_1=83 | ||
− | |emp_armor_1=[[Cirque Pantaloni]] | + | |emp_armor_1=[[Empyrean Armor|Cirque Pantaloni]] |
− | |emp_armor_2=[[Cirque Pantaloni +1]] | + | |emp_armor_2=[[Empyrean Armor|Cirque Pantaloni +1]] |
− | |emp_armor_3=[[Cirque Pantaloni +2]] | + | |emp_armor_3=[[Empyrean Armor|Cirque Pantaloni +2]] |
− | |emp_armor_4=[[Karagoz Pantaloni]] | + | |emp_armor_4=[[Reforged Empyrean Armor|Karagoz Pantaloni]] |
− | |emp_armor_5=[[Karagoz Pantaloni +1]] | + | |emp_armor_5=[[Reforged Empyrean Armor +1|Karagoz Pantaloni +1]] |
}} | }} | ||
{{Job Page Special Armor Table Empyrean Armor Entry | {{Job Page Special Armor Table Empyrean Armor Entry | ||
|emp_lvl_1=85 | |emp_lvl_1=85 | ||
− | |emp_armor_1=[[Cirque Cappello]] | + | |emp_armor_1=[[Empyrean Armor|Cirque Cappello]] |
− | |emp_armor_2=[[Cirque Cappello +1]] | + | |emp_armor_2=[[Empyrean Armor|Cirque Cappello +1]] |
− | |emp_armor_3=[[Cirque Cappello +2]] | + | |emp_armor_3=[[Empyrean Armor|Cirque Cappello +2]] |
− | |emp_armor_4=[[Karagoz Capello]] | + | |emp_armor_4=[[Reforged Empyrean Armor|Karagoz Capello]] |
− | |emp_armor_5=[[Karagoz Capello +1]] | + | |emp_armor_5=[[Reforged Empyrean Armor +1|Karagoz Capello +1]] |
}} | }} | ||
{{Job Page Special Armor Table Empyrean Armor Entry | {{Job Page Special Armor Table Empyrean Armor Entry | ||
|emp_lvl_1=87 | |emp_lvl_1=87 | ||
− | |emp_armor_1=[[Cirque Guanti]] | + | |emp_armor_1=[[Empyrean Armor|Cirque Guanti]] |
− | |emp_armor_2=[[Cirque Guanti +1]] | + | |emp_armor_2=[[Empyrean Armor|Cirque Guanti +1]] |
− | |emp_armor_3=[[Cirque Guanti +2]] | + | |emp_armor_3=[[Empyrean Armor|Cirque Guanti +2]] |
− | |emp_armor_4=[[Karagoz Guanti]] | + | |emp_armor_4=[[Reforged Empyrean Armor|Karagoz Guanti]] |
− | |emp_armor_5=[[Karagoz Guanti +1]] | + | |emp_armor_5=[[Reforged Empyrean Armor +1|Karagoz Guanti +1]] |
}} | }} | ||
{{Job Page Special Armor Table Empyrean Armor Entry | {{Job Page Special Armor Table Empyrean Armor Entry | ||
|emp_lvl_1=89 | |emp_lvl_1=89 | ||
− | |emp_armor_1=[[Cirque Farsetto]] | + | |emp_armor_1=[[Empyrean Armor|Cirque Farsetto]] |
− | |emp_armor_2=[[Cirque Farsetto +1]] | + | |emp_armor_2=[[Empyrean Armor|Cirque Farsetto +1]] |
− | |emp_armor_3=[[Cirque Farsetto +2]] | + | |emp_armor_3=[[Empyrean Armor|Cirque Farsetto +2]] |
− | |emp_armor_4=[[Karagoz Farsetto]] | + | |emp_armor_4=[[Reforged Empyrean Armor|Karagoz Farsetto]] |
− | |emp_armor_5=[[Karagoz Farsetto +1]] | + | |emp_armor_5=[[Reforged Empyrean Armor +1|Karagoz Farsetto +1]] |
}} | }} | ||
}} | }} | ||
[[Category: Jobs]] | [[Category: Jobs]] |
Latest revision as of 16:14, 6 August 2021
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Abilities and Traits
Puppet Frame Creation
At level 10, 20, 30, 40, and 50 Puppetmaster may unlock a new Automaton.
- See the Puppet Frame Creation page on BG-Wiki for more information.
Combat Skills
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Automaton Skills | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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These are the basic frame combos for each automaton head. For a more detailed description of automaton combat skills, see the Automaton page on BG-Wiki. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Merits
Merits | ||||||||||||||
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Special Armor
Artifact Armor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Relic Armor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Empyrean Armor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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