Difference between revisions of "Puppetmaster"
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− | <span class="plainlinks">[https://www. | + | {| width=100% align="center" |
+ | | STYLE="vertical-align: top"| | ||
+ | {| | ||
+ | |- | ||
+ | |__TOC__ | ||
+ | |} | ||
+ | {| class="wikitable" cellpadding="3" width="350px" style="text-align: center;" | ||
+ | | BGCOLOR="#cacaca" colspan="2" | '''Puppetmaster''' | ||
+ | |- | ||
+ | |BGCOLOR="#ebebeb" width="40%"| Abbreviation | ||
+ | | width="60%"|PUP | ||
+ | |- | ||
+ | |BGCOLOR="#ebebeb"| Japanese | ||
+ | | からくり士 (か) | ||
+ | |- | ||
+ | |BGCOLOR="#ebebeb"| Expansion Pack | ||
+ | | Treasures of Aht Urhgan | ||
+ | |- | ||
+ | |BGCOLOR="#ebebeb"| Quest | ||
+ | | [[No Strings Attached]] | ||
+ | |- | ||
+ | |} | ||
+ | |STYLE="vertical-align: top"| | ||
+ | [[Image:Puppetmaster.jpg|thumb|Puppetmaster|right]] | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | == Abilities and Traits == | ||
+ | {| border="0" width="100%" cellpadding="0" cellspacing="0" valign="top" | ||
+ | |valign="top" width="49%" | | ||
+ | {| style="background:#eef8fe; text-align: center;" class="wikitable R-Highlight-WikiBlue" cellpadding="2" width="100%" | ||
+ | ! style="background:#ccebfe; border-color: #59c1ff;" colspan="2"|'''Job Traits''' | ||
+ | |- | ||
+ | ! style="background:#ccebfe; border-color: #59c1ff;" width="20%"|Lvl. | ||
+ | ! style="background:#ccebfe; border-color: #59c1ff;" |Name | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''10''' | ||
+ | |style="border-color: #59c1ff;"| Resist Slow I | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''15''' | ||
+ | |style="border-color: #59c1ff;"| Resist Amnesia I | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''20''' | ||
+ | |style="border-color: #59c1ff;"| Evasion Bonus I | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''25''' | ||
+ | |style="border-color: #59c1ff;"| Martial Arts I | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''35''' | ||
+ | |style="border-color: #59c1ff;"| Resist Amnesia II | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''40''' | ||
+ | |style="border-color: #59c1ff;"| Evasion Bonus II | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''45''' | ||
+ | |style="border-color: #59c1ff;"| Damage Limit+ I | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''50''' | ||
+ | |style="border-color: #59c1ff;"| Resist Slow II | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''50''' | ||
+ | |style="border-color: #59c1ff;"| Martial Arts II | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''55''' | ||
+ | |style="border-color: #59c1ff;"| Resist Amnesia III | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''60''' | ||
+ | |style="border-color: #59c1ff;"| Evasion Bonus III | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''60''' | ||
+ | |style="border-color: #59c1ff;"| Smite I | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''70''' | ||
+ | |style="border-color: #59c1ff;"| Resist Slow III | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''75''' | ||
+ | |style="border-color: #59c1ff;"| Martial Arts III | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''75''' <sup>{{Merit Icon}}</sup> | ||
+ | |style="border-color: #59c1ff;"| Fine-Tuning | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''75''' <sup>{{Merit Icon}}</sup> | ||
+ | |style="border-color: #59c1ff;"| Optimization | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''75''' | ||
+ | |style="border-color: #59c1ff;"| Resist Amnesia IV | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''76''' | ||
+ | |style="border-color: #59c1ff;"| Evasion Bonus IV | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''78''' | ||
+ | |style="border-color: #59c1ff;"| Stout Servant I | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''80''' | ||
+ | |style="border-color: #59c1ff;"| Tactical Guard I | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''81''' | ||
+ | |style="border-color: #59c1ff;"| Resist Slow IV | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''85''' | ||
+ | |style="border-color: #59c1ff;"| Crit. Def. Bonus I | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''86''' | ||
+ | |style="border-color: #59c1ff;"| Martial Arts IV | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''88''' | ||
+ | |style="border-color: #59c1ff;"| Stout Servant II | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''90''' | ||
+ | |style="border-color: #59c1ff;"| Tactical Guard II | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''90''' | ||
+ | |style="border-color: #59c1ff;"| Damage Limit+ II | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''95''' | ||
+ | |style="border-color: #59c1ff;"| Resist Amnesia V | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''95''' | ||
+ | |style="border-color: #59c1ff;"| Crit. Def. Bonus II | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''97''' | ||
+ | |style="border-color: #59c1ff;"| Martial Arts V | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''98''' | ||
+ | |style="border-color: #59c1ff;"| Stout Servant III | ||
+ | |- | ||
+ | |} | ||
+ | |width="10px"| | ||
+ | |||
+ | |valign="top" width="49%"| | ||
+ | |||
+ | {| style="background:#ffdede; text-align: center;" class="wikitable " cellpadding="2" width="100%" | ||
+ | ! style="background:#fbadad; border-color: #ee6a6a;" colspan="2"|'''Job Ability''' | ||
+ | |- | ||
+ | ! style="background:#fbadad; border-color: #ee6a6a;" width="20%" |Lvl. | ||
+ | ! style="background:#fbadad; border-color: #ee6a6a;" |Name | ||
+ | |- | ||
+ | |- | ||
+ | |style="border-color: #ee6a6a;"| '''1''' | ||
+ | |style="border-color: #ee6a6a;"| Overdrive | ||
+ | |- | ||
+ | |style="border-color: #ee6a6a;"| '''1''' | ||
+ | |style="border-color: #ee6a6a;"| Activate | ||
+ | |- | ||
+ | |style="border-color: #ee6a6a;"| '''5''' | ||
+ | |style="border-color: #ee6a6a;"| Deus Ex Automata | ||
+ | |- | ||
+ | |style="border-color: #ee6a6a;"| '''15''' | ||
+ | |style="border-color: #ee6a6a;"| Repair | ||
+ | |- | ||
+ | |style="border-color: #ee6a6a;"| '''30''' | ||
+ | |style="border-color: #ee6a6a;"| Maintenance | ||
+ | |- | ||
+ | |style="border-color: #ee6a6a;"| '''75''' <sup>{{Merit Icon}}</sup> | ||
+ | |style="border-color: #ee6a6a;"| Ventriloquy | ||
+ | |- | ||
+ | |style="border-color: #ee6a6a;"| '''75''' <sup>{{Merit Icon}}</sup> | ||
+ | |style="border-color: #ee6a6a;"| Role Reversal | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| style="background:#f0eafe; text-align: center;" class="wikitable R-Highlight-Purple" cellpadding="2" width="100%" | ||
+ | ! style="background:#d5c4fa; border-color: #9f7fde;" colspan="2"|'''Pet Command''' | ||
+ | |- | ||
+ | ! style="background:#d5c4fa; border-color: #9f7fde;" width="20%" | Lvl. | ||
+ | ! style="background:#d5c4fa; border-color: #9f7fde;" | Name | ||
+ | |- | ||
+ | |style="border-color: #9f7fde;"| '''1''' | ||
+ | |style="border-color: #9f7fde;"| Deactivate | ||
+ | |- | ||
+ | |style="border-color: #9f7fde;"| '''1''' | ||
+ | |style="border-color: #9f7fde;"| Deploy | ||
+ | |- | ||
+ | |style="border-color: #9f7fde;"| '''1''' | ||
+ | |style="border-color: #9f7fde;"| Dark Maneuver | ||
+ | |- | ||
+ | |style="border-color: #9f7fde;"| '''1''' | ||
+ | |style="border-color: #9f7fde;"| Light Maneuver | ||
+ | |- | ||
+ | |style="border-color: #9f7fde;"| '''1''' | ||
+ | |style="border-color: #9f7fde;"| Earth Maneuver | ||
+ | |- | ||
+ | |style="border-color: #9f7fde;"| '''1''' | ||
+ | |style="border-color: #9f7fde;"| Wind Maneuver | ||
+ | |- | ||
+ | |style="border-color: #9f7fde;"| '''1''' | ||
+ | |style="border-color: #9f7fde;"| Fire Maneuver | ||
+ | |- | ||
+ | |style="border-color: #9f7fde;"| '''1''' | ||
+ | |style="border-color: #9f7fde;"| Ice Maneuver | ||
+ | |- | ||
+ | |style="border-color: #9f7fde;"| '''1''' | ||
+ | |style="border-color: #9f7fde;"| Thunder Maneuver | ||
+ | |- | ||
+ | |style="border-color: #9f7fde;"| '''1''' | ||
+ | |style="border-color: #9f7fde;"| Water Maneuver | ||
+ | |- | ||
+ | |style="border-color: #9f7fde;"| '''10''' | ||
+ | |style="border-color: #9f7fde;"| Retrieve | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | == Puppet Frame Creation == | ||
+ | At level 10, 20, 30, 40, and 50 {{PAGENAME}} may unlock a new Automaton. | ||
+ | *<i>See the '''<span class="plainlinks">[https://www.bg-wiki.com/ffxi/Ghatsad Puppet Frame Creation]</span>''' page on BG-Wiki for more information.</i> | ||
+ | |||
+ | == Combat Skills == | ||
+ | {| class="" border="0" width="100%" cellpadding="0" cellspacing="0" valign="top" | ||
+ | |- | ||
+ | ! style="background:#fea5b8; border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #fd5b7e;" colspan="5" height="25"|'''Combat Skills''' | ||
+ | |- | ||
+ | |valign="top" width="49%" | | ||
+ | |||
+ | {| style="background:#fed4dd; text-align: center;" class="wikitable" cellpadding="2" width="100%" | ||
+ | |- BGCOLOR="#ffffff" | ||
+ | |+ Combat | ||
+ | |- | ||
+ | ! width=40% style="background:#fea5b8; border-color: #fd5b7e;" |Skill | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |Rank | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |49 | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |99 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | Hand-to-Hand | ||
+ | | style="border-color: #fd5b7e;" | A+ | ||
+ | | style="border-color: #fd5b7e;" | 150 | ||
+ | | style="border-color: #fd5b7e;" | 424 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | Dagger | ||
+ | | style="border-color: #fd5b7e;" | C- | ||
+ | | style="border-color: #fd5b7e;" | 139 | ||
+ | | style="border-color: #fd5b7e;" | 368 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | Club | ||
+ | | style="border-color: #fd5b7e;" | D | ||
+ | | style="border-color: #fd5b7e;" | 133 | ||
+ | | style="border-color: #fd5b7e;" | 334 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | Throwing | ||
+ | | style="border-color: #fd5b7e;" | C+ | ||
+ | | style="border-color: #fd5b7e;" | 139 | ||
+ | | style="border-color: #fd5b7e;" | 378 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | |width="5px"| | ||
+ | |valign="top" width="49%" | | ||
+ | |||
+ | {| style="background:#fed4dd; text-align: center;" class="wikitable" cellpadding="2" width="100%" | ||
+ | |- BGCOLOR="#ffffff" | ||
+ | |+ Defensive | ||
+ | |- | ||
+ | ! width=40% style="background:#fea5b8; border-color: #fd5b7e;" |Skill | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |Rank | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |49 | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |99 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | Evasion | ||
+ | | style="border-color: #fd5b7e;" | B | ||
+ | | style="border-color: #fd5b7e;" | 144 | ||
+ | | style="border-color: #fd5b7e;" | 398 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | Guard | ||
+ | | style="border-color: #fd5b7e;" | B | ||
+ | | style="border-color: #fd5b7e;" | 144 | ||
+ | | style="border-color: #fd5b7e;" | 398 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | Parrying | ||
+ | | style="border-color: #fd5b7e;" | D | ||
+ | | style="border-color: #fd5b7e;" | 133 | ||
+ | | style="border-color: #fd5b7e;" | 334 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | <br />''No innate magic skills.'' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="" border="0" width="100%" cellpadding="0" cellspacing="0" valign="top" | ||
+ | |- | ||
+ | ! style="background:#fea5b8; border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #fd5b7e;" colspan="5" height="25"|'''Automaton Skills''' | ||
+ | |- | ||
+ | | colspan="5" | ''These are the basic frame combos for each automaton head. For a more detailed description of automaton combat skills, see the '''<span class="plainlinks">[https://www.bg-wiki.com/ffxi/Automaton#Combat_Skills_and_Stats Automaton]</span>''' page on BG-Wiki.'' | ||
+ | |- | ||
+ | | | ||
+ | {| border="0" width="100%" cellpadding="0" cellspacing="0" valign="top" | ||
+ | |valign="top" width="30%" | | ||
+ | {| style="background:#fed4dd; text-align: center;" class="wikitable" cellpadding="2" width="100%" | ||
+ | |- BGCOLOR="#ffffff" | ||
+ | |+ Harlequin Head/frame | ||
+ | |- | ||
+ | ! width=40% style="background:#fea5b8; border-color: #fd5b7e;" |Skill | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |Rank | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |49 | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |99 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | Melee | ||
+ | | style="border-color: #fd5b7e;" | B- | ||
+ | | style="border-color: #fd5b7e;" | 144 | ||
+ | | style="border-color: #fd5b7e;" | 388 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | Ranged | ||
+ | | style="border-color: #fd5b7e;" | B- | ||
+ | | style="border-color: #fd5b7e;" | 144 | ||
+ | | style="border-color: #fd5b7e;" | 388 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | Magic | ||
+ | | style="border-color: #fd5b7e;" | B- | ||
+ | | style="border-color: #fd5b7e;" | 144 | ||
+ | | style="border-color: #fd5b7e;" | 388 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| style="background:#fed4dd; text-align: center;" class="wikitable" cellpadding="2" width="100%" | ||
+ | |- BGCOLOR="#ffffff" | ||
+ | |+ Valoredge Head/Frame | ||
+ | |- | ||
+ | ! width=40% style="background:#fea5b8; border-color: #fd5b7e;" |Skill | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |Rank | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |49 | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |99 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | Melee | ||
+ | | style="border-color: #fd5b7e;" | A | ||
+ | | style="border-color: #fd5b7e;" | 150 | ||
+ | | style="border-color: #fd5b7e;" | 417 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | |width="5px"| | ||
+ | |valign="top" width="30%" | | ||
+ | {| style="background:#fed4dd; text-align: center;" class="wikitable" cellpadding="2" width="100%" | ||
+ | |- BGCOLOR="#ffffff" | ||
+ | |+ Sharpshot Head/Frame | ||
+ | |- | ||
+ | ! width=40% style="background:#fea5b8; border-color: #fd5b7e;" |Skill | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |Rank | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |49 | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |99 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | Melee | ||
+ | | style="border-color: #fd5b7e;" | C+ | ||
+ | | style="border-color: #fd5b7e;" | 139 | ||
+ | | style="border-color: #fd5b7e;" | 378 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | Ranged | ||
+ | | style="border-color: #fd5b7e;" | A | ||
+ | | style="border-color: #fd5b7e;" | 150 | ||
+ | | style="border-color: #fd5b7e;" | 417 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| style="background:#fed4dd; text-align: center;" class="wikitable" cellpadding="2" width="100%" | ||
+ | |- BGCOLOR="#ffffff" | ||
+ | |+ Stormwaker Head/Frame | ||
+ | |- | ||
+ | ! width=40% style="background:#fea5b8; border-color: #fd5b7e;" |Skill | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |Rank | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |49 | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |99 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | Melee | ||
+ | | style="border-color: #fd5b7e;" | C+ | ||
+ | | style="border-color: #fd5b7e;" | 139 | ||
+ | | style="border-color: #fd5b7e;" | 378 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | Magic | ||
+ | | style="border-color: #fd5b7e;" | A | ||
+ | | style="border-color: #fd5b7e;" | 150 | ||
+ | | style="border-color: #fd5b7e;" | 417 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | |width="5px"| | ||
+ | |valign="top" width="30%" | | ||
+ | {| style="background:#fed4dd; text-align: center;" class="wikitable" cellpadding="2" width="100%" | ||
+ | |- BGCOLOR="#ffffff" | ||
+ | |+ Soulsoother Head/Stormwaker Frame | ||
+ | |- | ||
+ | ! width=40% style="background:#fea5b8; border-color: #fd5b7e;" |Skill | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |Rank | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |49 | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |99 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | Melee | ||
+ | | style="border-color: #fd5b7e;" | C | ||
+ | | style="border-color: #fd5b7e;" | 139 | ||
+ | | style="border-color: #fd5b7e;" | 373 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | Magic | ||
+ | | style="border-color: #fd5b7e;" | A+ | ||
+ | | style="border-color: #fd5b7e;" | 150 | ||
+ | | style="border-color: #fd5b7e;" | 424 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| style="background:#fed4dd; text-align: center;" class="wikitable" cellpadding="2" width="100%" | ||
+ | |- BGCOLOR="#ffffff" | ||
+ | |+ Spiritreaver Head/Stormwaker Frame | ||
+ | |- | ||
+ | ! width=40% style="background:#fea5b8; border-color: #fd5b7e;" |Skill | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |Rank | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |49 | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |99 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | Melee | ||
+ | | style="border-color: #fd5b7e;" | C | ||
+ | | style="border-color: #fd5b7e;" | 139 | ||
+ | | style="border-color: #fd5b7e;" | 373 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | Magic | ||
+ | | style="border-color: #fd5b7e;" | A+ | ||
+ | | style="border-color: #fd5b7e;" | 150 | ||
+ | | style="border-color: #fd5b7e;" | 424 | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | == Merits == | ||
+ | {| class="" border="0" width="100%" cellpadding="0" cellspacing="2" valign="top" | ||
+ | |- | ||
+ | ! style="background:#fdc7a9; border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #fc8b4d;" colspan="5" height="25"|Merits''' | ||
+ | |- | ||
+ | | | ||
+ | {| style="text-align: center;" class="wikitable" cellpadding="2" width="100%" | ||
+ | ! style="background:#fdc7a9; border-color: #fc8b4d;" colspan="2"|Group 1 | ||
+ | |- | ||
+ | ! style="background:#fdc7a9; border-color: #fc8b4d;" colspan="1" width="30%"|Name | ||
+ | ! style="background:#fdc7a9; border-color: #fc8b4d;" colspan="1"|Description | ||
+ | |- | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| Automaton Skills | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| Adjust valoredge, sharpshot, and stormwaker automaton skills by 2 points. | ||
+ | |- | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| Maintenance Recast | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| Shorten recast time by 3 seconds. | ||
+ | |- | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| Repair Effect | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| Increase amount of HP restored by 2%. | ||
+ | |- | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| Activate Recast | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| Shorten recast time by 40 seconds. | ||
+ | |- | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| Repair Recast | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| Shorten recast time by 3 seconds. | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | | | ||
+ | {| style="text-align: center;" class="wikitable" cellpadding="2" width="100%" | ||
+ | ! style="background:#fdc7a9; border-color: #fc8b4d;" colspan="2"|Group 2 | ||
+ | |- | ||
+ | ! style="background:#fdc7a9; border-color: #fc8b4d;" colspan="1" width="30%"|Name | ||
+ | ! style="background:#fdc7a9; border-color: #fc8b4d;" colspan="1"|Description | ||
+ | |- | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| Role Reversal | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| Swaps HP of master and automaton. Recast: 2min. Supplement HP granted by 5%. | ||
+ | |- | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| Ventriloquy | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| Swaps the enmity of master and automaton for target. Recast: 1min. Increase higher enmity value and decrease lower value by 5% each. | ||
+ | |- | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| Fine-Tuning | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| Grants a bonus to your automaton's accuracy, ranged accuracy, evasion, and magic defense. Increase accuracy by 5, ranged accuracy by 5, evasion by 5, and magic defense by 5. | ||
+ | |- | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| Optimization | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| Grants a bonus to your automaton's attack, defense, and magic attack. Increase attack by 5%, defense by 5%, and magic attack by 5. | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | == Special Armor == | ||
+ | {{Job Page Special Armor Table | ||
+ | |af_armor_set_name_1=[[Artifact Armor|Puppetry Attire Set]] | ||
+ | |af_armor_set_name_2=[[Artifact Armor +1|Puppetry Attire Set +1]] | ||
+ | |af_armor_set_name_3=[[Reforged Artifact Armor|Foire Attire Set]] | ||
+ | |af_armor_set_name_4=[[Reforged Artifact Armor +1|Foire Attire Set +1]] | ||
+ | |af_accessory_type=Ammo | ||
+ | |af_accessory_lvl=40 | ||
+ | |af_accessory_piece=[[:Category:Additional Job Quests#AF Weapon Quests|Turbo Animator]] | ||
+ | |Insert Job Page Special Armor Table Artifact Armor Entry= | ||
+ | {{Job Page Special Armor Table Artifact Armor Entry | ||
+ | |af_lvl_1=52 | ||
+ | |af_armor_1=[[Artifact Armor|Puppetry Churidars]] | ||
+ | |af_armor_2=[[Artifact Armor +1|Puppetry Churidars +1]] | ||
+ | |af_armor_3=[[Reforged Artifact Armor|Foire Taj]] | ||
+ | |af_armor_4=[[Reforged Artifact Armor +1|Foire Taj +1]] | ||
+ | }} | ||
+ | {{Job Page Special Armor Table Artifact Armor Entry | ||
+ | |af_lvl_1=54 | ||
+ | |af_armor_1=[[Artifact Armor|Puppetry Babouches]] | ||
+ | |af_armor_2=[[Artifact Armor +1|Puppetry Babouches +1]] | ||
+ | |af_armor_3=[[Reforged Artifact Armor|Foire Tobe]] | ||
+ | |af_armor_4=[[Reforged Artifact Armor +1|Foire Tobe +1]] | ||
+ | }} | ||
+ | {{Job Page Special Armor Table Artifact Armor Entry | ||
+ | |af_lvl_1=56 | ||
+ | |af_armor_1=[[Artifact Armor|Puppetry Dastanas]] | ||
+ | |af_armor_2=[[Artifact Armor +1|Puppetry Dastanas +1]] | ||
+ | |af_armor_3=[[Reforged Artifact Armor|Foire Dastanas]] | ||
+ | |af_armor_4=[[Reforged Artifact Armor +1|Foire Dastanas +1]] | ||
+ | }} | ||
+ | {{Job Page Special Armor Table Artifact Armor Entry | ||
+ | |af_lvl_1=58 | ||
+ | |af_armor_1=[[Artifact Armor|Puppetry Tobe]] | ||
+ | |af_armor_2=[[Artifact Armor +1|Puppetry Tobe +1]] | ||
+ | |af_armor_3=[[Reforged Artifact Armor|Foire Churidars]] | ||
+ | |af_armor_4=[[Reforged Artifact Armor +1|Foire Churidars +1]] | ||
+ | }} | ||
+ | {{Job Page Special Armor Table Artifact Armor Entry | ||
+ | |af_lvl_1=60 | ||
+ | |af_armor_1=[[Artifact Armor|Puppetry Taj]] | ||
+ | |af_armor_2=[[Artifact Armor +1|Puppetry Taj +1]] | ||
+ | |af_armor_3=[[Reforged Artifact Armor|Foire Babouches]] | ||
+ | |af_armor_4=[[Reforged Artifact Armor +1|Foire Babouches +1]] | ||
+ | }} | ||
+ | |relic_armor_set_name_1=[[Relic Armor|Pantin Attire Set]] | ||
+ | |relic_armor_set_name_2=[[Relic Armor#Relic Armor +1|Pantin Attire Set +1]] | ||
+ | |relic_armor_set_name_3=[[Relic Armor +2|Pantin Attire Set +2]] | ||
+ | |relic_armor_set_name_4=[[Reforged Relic Armor|Pitre Attire Set]] | ||
+ | |relic_armor_set_name_5=[[Reforged Relic Armor +1|Pitre Attire Set +1]] | ||
+ | |relic_accessory_piece=[[Relic Armor#Relic Accessories|Pantin Cape]] | ||
+ | |Insert Job Page Special Armor Table Relic Armor Entry= | ||
+ | {{Job Page Special Armor Table Relic Armor Entry | ||
+ | |relic_lvl_1=71 | ||
+ | |relic_armor_1=[[Relic Armor|Pantin Churidars]] | ||
+ | |relic_armor_2=[[Relic Armor#Relic Armor +1|Pantin Churidars +1]] | ||
+ | |relic_armor_3=[[Relic Armor +2|Pantin Churidars +2]] | ||
+ | |relic_armor_4=[[Reforged Relic Armor|Pitre Churidars]] | ||
+ | |relic_armor_5=[[Reforged Relic Armor +1|Pitre Churidars +1]] | ||
+ | }} | ||
+ | {{Job Page Special Armor Table Relic Armor Entry | ||
+ | |relic_lvl_1=72 | ||
+ | |relic_armor_1=[[Relic Armor|Pantin Babouches]] | ||
+ | |relic_armor_2=[[Relic Armor#Relic Armor +1|Pantin Babouches +1]] | ||
+ | |relic_armor_3=[[Relic Armor +2|Pantin Babouches +2]] | ||
+ | |relic_armor_4=[[Reforged Relic Armor|Pitre Babouches]] | ||
+ | |relic_armor_5=[[Reforged Relic Armor +1|Pitre Babouches +1]] | ||
+ | }} | ||
+ | {{Job Page Special Armor Table Relic Armor Entry | ||
+ | |relic_lvl_1=73 | ||
+ | |relic_armor_1=[[Relic Armor|Pantin Dastanas]] | ||
+ | |relic_armor_2=[[Relic Armor#Relic Armor +1|Pantin Dastanas +1]] | ||
+ | |relic_armor_3=[[Relic Armor +2|Pantin Dastanas +2]] | ||
+ | |relic_armor_4=[[Reforged Relic Armor|Pitre Dastanas]] | ||
+ | |relic_armor_5=[[Reforged Relic Armor +1|Pitre Dastanas +1]] | ||
+ | }} | ||
+ | {{Job Page Special Armor Table Relic Armor Entry | ||
+ | |relic_lvl_1=74 | ||
+ | |relic_armor_1=[[Relic Armor|Pantin Tobe]] | ||
+ | |relic_armor_2=[[Relic Armor#Relic Armor +1|Pantin Tobe +1]] | ||
+ | |relic_armor_3=[[Relic Armor +2|Pantin Tobe +2]] | ||
+ | |relic_armor_4=[[Reforged Relic Armor|Pitre Tobe]] | ||
+ | |relic_armor_5=[[Reforged Relic Armor +1|Pitre Tobe +1]] | ||
+ | }} | ||
+ | {{Job Page Special Armor Table Relic Armor Entry | ||
+ | |relic_lvl_1=75 | ||
+ | |relic_armor_1=[[Relic Armor|Pantin Taj]] | ||
+ | |relic_armor_2=[[Relic Armor#Relic Armor +1|Pantin Taj +1]] | ||
+ | |relic_armor_3=[[Relic Armor +2|Pantin Taj +2]] | ||
+ | |relic_armor_4=[[Reforged Relic Armor|Pitre Taj]] | ||
+ | |relic_armor_5=[[Reforged Relic Armor +1|Pitre Taj +1]] | ||
+ | }} | ||
+ | |emp_armor_set_name_1=[[Empyrean Armor|Cirque Attire Set]] | ||
+ | |emp_armor_set_name_2=[[Empyrean Armor|Cirque Attire Set +1]] | ||
+ | |emp_armor_set_name_3=[[Empyrean Armor|Cirque Attire Set +2]] | ||
+ | |emp_armor_set_name_4=[[Reforged Empyrean Armor|Karagoz Attire Set]] | ||
+ | |emp_armor_set_name_5=[[Reforged Empyrean Armor +1|Karagoz Attire Set +1]] | ||
+ | |emp_accessory_piece_1=<span class=plainlinks>[http://homepointxi.com/db/items/11602 Cirque Necklace]</span> | ||
+ | |emp_accessory_piece_2=<span class=plainlinks>[http://homepointxi.com/db/items/11751 Cirque Sash]</span> | ||
+ | |emp_accessory_piece_3=<span class=plainlinks>[http://homepointxi.com/db/items/11720 Cirque Earring]</span> | ||
+ | |Insert Job Page Special Armor Table Empyrean Armor Entry= | ||
+ | {{Job Page Special Armor Table Empyrean Armor Entry | ||
+ | |emp_lvl_1=81 | ||
+ | |emp_armor_1=[[Empyrean Armor|Cirque Scarpe]] | ||
+ | |emp_armor_2=[[Empyrean Armor|Cirque Scarpe +1]] | ||
+ | |emp_armor_3=[[Empyrean Armor|Cirque Scarpe +2]] | ||
+ | |emp_armor_4=[[Reforged Empyrean Armor|Karagoz Scarpe]] | ||
+ | |emp_armor_5=[[Reforged Empyrean Armor +1|Karagoz Scarpe +1]] | ||
+ | }} | ||
+ | {{Job Page Special Armor Table Empyrean Armor Entry | ||
+ | |emp_lvl_1=83 | ||
+ | |emp_armor_1=[[Empyrean Armor|Cirque Pantaloni]] | ||
+ | |emp_armor_2=[[Empyrean Armor|Cirque Pantaloni +1]] | ||
+ | |emp_armor_3=[[Empyrean Armor|Cirque Pantaloni +2]] | ||
+ | |emp_armor_4=[[Reforged Empyrean Armor|Karagoz Pantaloni]] | ||
+ | |emp_armor_5=[[Reforged Empyrean Armor +1|Karagoz Pantaloni +1]] | ||
+ | }} | ||
+ | {{Job Page Special Armor Table Empyrean Armor Entry | ||
+ | |emp_lvl_1=85 | ||
+ | |emp_armor_1=[[Empyrean Armor|Cirque Cappello]] | ||
+ | |emp_armor_2=[[Empyrean Armor|Cirque Cappello +1]] | ||
+ | |emp_armor_3=[[Empyrean Armor|Cirque Cappello +2]] | ||
+ | |emp_armor_4=[[Reforged Empyrean Armor|Karagoz Capello]] | ||
+ | |emp_armor_5=[[Reforged Empyrean Armor +1|Karagoz Capello +1]] | ||
+ | }} | ||
+ | {{Job Page Special Armor Table Empyrean Armor Entry | ||
+ | |emp_lvl_1=87 | ||
+ | |emp_armor_1=[[Empyrean Armor|Cirque Guanti]] | ||
+ | |emp_armor_2=[[Empyrean Armor|Cirque Guanti +1]] | ||
+ | |emp_armor_3=[[Empyrean Armor|Cirque Guanti +2]] | ||
+ | |emp_armor_4=[[Reforged Empyrean Armor|Karagoz Guanti]] | ||
+ | |emp_armor_5=[[Reforged Empyrean Armor +1|Karagoz Guanti +1]] | ||
+ | }} | ||
+ | {{Job Page Special Armor Table Empyrean Armor Entry | ||
+ | |emp_lvl_1=89 | ||
+ | |emp_armor_1=[[Empyrean Armor|Cirque Farsetto]] | ||
+ | |emp_armor_2=[[Empyrean Armor|Cirque Farsetto +1]] | ||
+ | |emp_armor_3=[[Empyrean Armor|Cirque Farsetto +2]] | ||
+ | |emp_armor_4=[[Reforged Empyrean Armor|Karagoz Farsetto]] | ||
+ | |emp_armor_5=[[Reforged Empyrean Armor +1|Karagoz Farsetto +1]] | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | [[Category: Jobs]] |
Latest revision as of 16:14, 6 August 2021
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Abilities and Traits
Puppet Frame Creation
At level 10, 20, 30, 40, and 50 Puppetmaster may unlock a new Automaton.
- See the Puppet Frame Creation page on BG-Wiki for more information.
Combat Skills
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Automaton Skills | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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These are the basic frame combos for each automaton head. For a more detailed description of automaton combat skills, see the Automaton page on BG-Wiki. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Merits
Merits | ||||||||||||||
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Special Armor
Artifact Armor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Relic Armor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Empyrean Armor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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