Dynamis - Qufim

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Dynamis - Qufim

General Info

  • Multiboxing is strictly forbidden in Dynamis. It can crash your client and/or bring the server down.
  • Do not one-shot statues. NMs are spawned so pop items are not used. You must attack Statues in order to spawn the necessary NMs to complete Dynamis.
Type CoP Dynamis
Entry Hieroglyphics, Qufim Island (H-7)
Requirements CoP mission progress beyond 3-5, "Darkness Named"
Initial Time Allotment 60 minutes

Maps

WARNING: MAPS ARE INCOMPLETE!

Primary Map

Primary Map - Note: Orc Statue numbering is not complete.

Boss/Respawn Map

Boss/Respawn Map - Note: Statue numbering (Goblin respawns), Group listings of Nightmare Diremites/Raptors are not complete.

Time Extensions

Extension Time
Antaeus 60 minutes

Total Extensions: 60 minutes

Strategy

Basic Strategy
  • Pull and clear Nightmare Stirges south of the entry point.
  • Move west towards NM Scolopendra, walking along the northern cliff to avoid Adamantking Effigies 57 and 61.
  • Pull and clear Water Elemental to avoid later add.
  • Pull and clear NM Scolopendra.
  • Pull and clear Adamantking Effigies 66, 70, 74.
  • Proceed north, past Delkfutt's Tower, avoiding all statues, Nightmare Snolls, and wandering Ice Elemental.
  • Pull and clear Nightmare Rocs. Nightmare Rocs are susceptible to Sleep (unlike normal, non-Dynamis members of the family) and AoE damage can be lessened by using a Stun rotation on the alliances' target.
  • (Optional) Pull and clear Goblin Replicas 132 and 141.
  • Pull and clear NM Suttung. It is possible to pull Suttung east towards the alliances to limit the amount of travel time needed, however, doing so can also link wandering Nightmare Snolls southeast of its initial position, and any remaining Goblins not cleared from Goblin Statues 132 and 141.
  • Return to the northeast portion of Delkfutt's Tower.
  • Pull and clear Ice Elemental. At this point, melee should be storing TP for use on zone boss Antaeus.


Boss Strategy

Though it may not be necessary if pathing can be controlled, a sacrifice puller (usually a THF) generally makes separating Antaeus from the surrounding Goblins much easier.

Quf boss.jpg
  • Sacrifice puller draws attention of Antaeus (by proxmity) and statues to the east, pulling them away to the south. It is possible for a sacrifice puller to be raised safely after Nightmare Weapons spawn by not moving too far south and by staying close to the tower wall.
  • A secondary puller quickly pulls Antaeus out of the link and returns it to the rest of the alliances staging north.
  • To prevent massive damage from building up quickly from AoE, it is useful to have at least one RDM/DRK using Chainspell and Stun to keep Antaeus from acting.
  • Players that can pull hate must distance themselves from other players. Trebuchet has a significant range on its AoE that can easily kill clustered melee and mages.
  • Melee close to Antaeus should keep multiple (3+) shadows up at all times to prevent damage from Grand Slam.
  • Antaeus is susceptible only to magic damage types related to elementals that were previously killed.
  • Defeat Antaeus.

Defeating Antaeus grants a 60-minute time extension and a small chance to receive 4 random 100-piece currencies.

Zone Item Drops

Relic Armor

Beastmen in Dynamis-Valkurm have a probability of dropping LV71-specific armor.

Relic Armor -1

Nightmare enemies have a probability of dropping a random armor -1 item when defeated:

Relic Accessories
Accessories Nightmare Groups
Melee Cape (MNK)
Cleric's Belt (WHM)
Monster Belt (BST)
Wyrm Belt (DRG)
Summoner's Cape (SMN)
Pantin Cape (PUP)
Nightmare Diremite
Nightmare Stirge
Nightmare Weapon
Nightmare Tiger
Duelist's Belt (RDM)
Assassin's Cape (THF)
Abyss Cape (DRK)
Scout's Belt (RNG)
Saotome Koshi-Ate (SAM)
Commodore Belt (COR)
Nightmare Gaylas
Nightmare Kraken
Nightmare Raptor
Nightmare Roc
Nightmare Snoll
Relic +2 Item
Currency
General & Synthesis Items

Beastiary

Notorious Monsters
Name Job(s) Spawn Location Notes
Earth Elemental Northen tunnel area Reduces Antaeus' resistance to earth
Water Elemental West Qufim cliffs area Reduces Antaeus' resistance to water
Fire Elemental South Qufim cliffs area Reduces Antaeus' resistance to fire
Air Elemental East Qufim, northeast of cermet ridge Reduces Antaeus' resistance to wind
Light Elemental Northeast Qufim cliffs area Reduces Antaeus' resistance to light
Dark Elemental Zone to Lufaise Meadows Reduces Antaeus' resistance to dark
Thunder Elemental Southern tunnel between Qufim and Jeuno Reduces Antaeus' resistance to thunder
Ice Elemental Northeast of Delkfutt's tower Reduces Antaeus' resistance to ice
Scolopendra Below cliff, near "Nightflowers" point Reduces Antaeus' HP regeneration rate
Stringes North of Port Jeuno zone Reduces Antaeus' physical attack
Suttung West of Behemoth's Dominion zone Reduces Antaeus' magic damage resistance
Antaeus RNG Delkfutt's Tower Zone Boss
General
Goblin
(Vanguard)
WAR MNK THF WHM BLM RDM PLD DRK
Smithy Pitfighter Welldigger Alchemist Shaman Enchanter Armorer Tinkerer
BST BST's pet BRD RNG SAM NIN DRG SMN
Pathfinder Slime Maestro Ambusher Ronin Hitman Dragontamer Necromancer
Orc
(Vanguard)
WAR MNK THF WHM BLM RDM PLD DRK
Footsoldier Grappler Pillager Amputator Mesmerizer Vexer Trooper Neckchopper
BST BST's pet BRD RNG SAM NIN DRG SMN
Hawker Hecteyes Bugler Predator Gutslasher Backstabber Impaler Dollmaster
Quadav (Vanguard) WAR MNK THF WHM BLM RDM PLD DRK
Vindicator Militant Purloiner Constable Thaumaturge Protector Defender Vigilante
BST BST's pet BRD RNG SAM NIN DRG SMN
Beasttender Scorpion Minstrel Mason Hamamoto Kusa Drakekeeper Undertaker
Yagudo (Vanguard) WAR MNK THF WHM BLM RDM PLD DRK
Skirmsher Sentinel Liberator Priest Prelate Visionary Exemplar Inciter
BST BST's pet BRD RNG SAM NIN DRG SMN
Ogresoother Crow Chanter Salvager Persecutor Assassin Partisan Oracle

Abilities

Nightmare Bunny Goblin
  • Dust Cloud - LoS damage, Blind
  • Foot Kick - ST Damage (critical)
  • Whirl Claws - AoE damage (LARGE range, up to 3 shadows, very heavy damage)
  • Wild Carrot - HP Restore (varies with current HP)
  • Bomb Toss - AoE Damage (fire-based)
  • Crispy Candle - LoS Damage (fire-based)
  • Frypan - AoE Damage, Stun
  • Goblin Rush - ST Damage, Knockback
  • Paralysis Shower - LoS Paralyze
  • Smokescreen - LoS Blind
  • Goblin Dice - Randomly one of the following (NMs only)
    • AoE Virus (not Plague)
    • AoE Dispel (removes one effect on players)
    • AoE Poison (-10HP/3s?)
    • AoE Silence and Slow (Slow must be Erased)
    • AoE Sleep
    • AoE Damage (magic-based?)
    • AoE TP Reset
    • AoE Revitalize (players' abilities restored)
    • AoE Restore HP (goblin and enemies within range)
Nightmare Cockatrice Orc
  • Baleful Gaze - LoS Petrify
  • Poison Pick - ST Poison (-5HP/3s)
  • Sound Blast - AoE INT Down (INT-20, diminishes)
  • Sound Vacuum - AoE Mute (~35s, can't remove with Echo Drops/Silena)
  • Aerial Wheel - ST Damage, Stun
  • Arm Block - Defense Boost
  • Battle Dance - AoE Damage, DEX Down
  • Howl - Warcry
  • Shoulder Attack - ST Damage
  • Slam Dunk - ST Damage, Bind
  • Fanatic Dance - AoE Charm, ~1 minute duration (NMs only)
Nightmare Crab Quadav
  • Bubble Curtain - Magic Defense Bonus
  • Bubble Shower - AoE STR Down (STR-15, diminishes)
  • Big Scissors - ST Damage
  • Scissor Guard - Protect
  • Head Butt - ST Damage, Stun
  • Howl - Warcry
  • Shell Bash - ST Damage, Stun
  • Shell Guard - Defense Boost
  • Ore Toss - ST Damage
  • Wrath of Gu'Dha - AoE Damage, Gravity, knockback (NMs only)
Nightmare Crawler Yagudo
  • Cocoon - Defense Bonus
  • Poison Breath - LoS Poison (-5HP/3s)
  • Sticky Thread - LoS Slow (overwrites Haste)
  • Double Kick - ST Damage, Knockback
  • Feather Storm - ST Damage, Poison
  • Howl - Warcry
  • Parry - Defense Boost
  • Sweep - AoE Damage, Stun
  • Doom - ST Doom, removable with Cursna or by defeating the NM before countdown reaches zero (NMs only)
Nightmare Dhalmel Nightmare Eft
  • Berserk - Berserk
  • Cold Stare - LoS Silence
  • Healing Breeze - AoE HP Restore (sizable range, will wake up nearby enemies)
  • Sonic Wave - LoS DEF Down (-?%DEF)
  • Stomping - ST Damage
  • Whistle - AoE AGI Boost (self and surrounding enemies)
  • Geist Wall - AoE Dispelga (1-3 buffs)
  • Numbing Noise - AoE Stun (~5s)
  • Toxic Spit - ST Poison (-20HP/3s)
Nightmare Mandragora Nightmare Raven
  • Dream Flower - AoE Sleep (cannot remove with Poison/Venom)
  • Head Butt - ST Damage (critical?)
  • Leaf Dagger - ST Damage, Poison (-?HP/3s)
  • Scream - AoE MND Down (MND-20, diminishes), Terror (~5s)
  • Wild Oats - ST Damage, VIT Down (-?VIT)
  • Damnation Dive - LoS damage, Stun
  • Blindside Barrage - LoS damage
  • Broadside Barrage - LoS damage
  • Helldive - ST damage
  • Wing Cutter - LoS wind damage (through shadows)
Nightmare Scorpion Nightmare Uragnite
  • Critical Bite - ST Damage (critical)
  • Earthbreaker - AoE damage, Stun (large range)
  • Evasion - Evasion Boost
  • Stasis - ST Paralyze
  • Venom Breath - LoS Poison (-50HP/3s)
  • Venom Sting - ST Poison (-100HP/3s)
  • Venom Storm - AoE Damage, Poison (-20HP/3s)
  • Gas Shell - AoE Poison/Plague (-35HP/3s, -3MP/3s, -5TP/3s)
  • Venom Shell - AoE Poison/Gravity (-35HP/3s)
  • Palsynyxis - ST Paralyze
  • Suctorial Tentacle - ST Bind
Targeting Order
  • SMN > BLM > BST > BST's Pet
  • WAR = THF = RDM = PLD = DRK = BRD = RNG = SAM = DRK > MNK
  • WHM > NIN

Other Resources

Related Links

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