Dynamis - Xarcabard

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Dynamis - Xarcabard

General Info

  • Multiboxing is strictly forbidden in Dynamis. It can crash your client and/or bring the server down.
  • Do not one-shot statues. NMs are spawned so pop items are not used. You must attack Statues in order to spawn the necessary NMs to complete Dynamis.
Type RoZ Dynamis - Northlands
Entry Trail Markings, Xarcabard (J-9)
Requirements Vial of Shrouded Sand (key item)

Hydra Corps Eyeglass (key item, obtained in Dynamis-Bastok)
Hydra Corps Command Scepter (key item, obtained in Dynamis-San d'Oria)
Hydra Corps Lantern (key item, obtained in Dynamis-Windurst)
Hydra Corps Tactical Map (key item, obtained in Dynamis-Jeuno)
Hydra Corps Insignia (key item, obtained in Dynamis-Beaucedine)

Initial Time Allotment 60 minutes

Maps

WARNING: MAP IS INCOMPLETE!

Primary Map

Primary Map - Missing: Vanguard Dragon exact positions, numbering verification (176-185, 420-431) (Spawn List)

Time Extensions

Extension Time Extension Time
Tombstone Prototype 94 30 minutes Statue Prototype 529 30 minutes
Icon Prototype 382 30 minutes Statue Prototype 454 30 minutes
Tombstone Prototype 233 30 minutes

Total Extensions: 2 hours, 30 minutes

Strategy

Basic Strategy
  • (Optional) Clear ahriman directly west of the zone entrance. These can also be avoided by following the wall closely to the north.
  • Alliances stage northwest of the first time extension (Tombstone Prototype 94).
  • (Optional) Clear ahriman to the the first time extension. It is also possible to pull one Vanguard Eye without linking the rest, allowing mages to get in close enough to kill the time extension.
  • Avoiding Vanguard Eyes 188, 192, and 196, clear ahriman to the west, including time extension Icon Prototype 382. See notes below for details.
  • Proceed north, avoiding Vanguard Eyes 337 and 358.
  • Clear Vanguard Eyes 219, 224, 228, and time extension Tombstone Prototype 233.
  • To avoid future linking, pull and clear Vanguard Eye 344.
  • Clear Vanguard Eyes 496-500, including NMs Count Zaebos (WAR), Duke Berith (RDM), and Marquis Decarabia (BRD).
  • Clear Vanguard Eyes 502-507, including NMs Duke Gomory (MNK), Marquis Andras (BST), and Prince Seere (WHM).
  • Clear Vanguard Eyes 516-520, including NMs Duke Scox (DRK), Marquis Gamygyn (NIN), and Marquis Orias (BLM).
  • Clear Vanguard Eyes 509-513, including NMs Marquis Sabnak (PLD), Count Raum (THF), and Marquis Nebiros (SMN).
  • Clear Vanguard Eyes 522-527, including NMs Count Vine (SAM), King Zagan (DRG), and Marquis Cimeries (RNG).
  • Pull and clear time extension Statue Prototype 529.
  • Clear ahriman to final time extension, Statue Prototype 454.
  • Clear Vanguard Dragons. It is not necessary to kill all ten, but many of them are in the way of potential kiting routes.
  • Clear Ying and Yang. Ying and Yang must be defeated within twenty seconds of each other, or the surviving dragon will resummon the one previously defeated (which must be cleared again).
Boss Strategy

There are various strategies that are used for the Dynamis Lord. DynamisBums uses the terrain to limit the number of people exposed to the heavily-damaging AoE the Dynamis Lord users, and a few RDM/DRK to try to prevent them by using Chainspell and Stun.

At some point prior to the beginning of the fight, jobs should be changed and alliances should be reconfigured towards an offensive-heavy setup. Because the point of this fight is to kill the Dynamis Lord as quickly as possible, support itself should be at a minimum. Our alliances are recreated to attempt to get as many melee as possible in a party with a BRD to boost damage through Soul Voice-enhanced songs.

Xar boss.jpg
  • Prior to pull: if necessary, Chainspell and Invicible orders are determined and announced.
  • 1 minute prior to pull: Alliances finish casting buffs.
  • 45-30 seconds prior to pull: BRDs use Soul Voice and appropriate songs for their party.
  • 15 seconds prior to pull: ALL players use Poison/Venom potions to prevent being slept by Dynamis Lord's possible Sleepga cast.
  • At this point, no players should be casting spells or resting.
  • Pull: One player pulls Dynamis Lord from its position at Castle Zvhal (avatar, Shadowbind, etc.) and brings it towards the melee/tank position.
  • First PLD Provokes and Flashes the Dynamis Lord and uses Invincible once it is within range of both the melee and the BLMs on the cliff above to fix it in position.
  • First RDM/DRK begins Chainspell and Stun, preventing the Dynamis Lord from acting or casting any spells.
  • Note: It is imperative that both the PLD and RDM act quickly to prevent the Dynamis Lord from casting or damaging the waiting alliances.
  • While the Dynamis Lord is stunned, melee alliances rush in to apply damage as quickly as possible.
  • Next in Invincible and Chainspell orders should be used as necessary, repeating until Dynamis Lord has been defeated.
  • Dynamis Lord will occasionally summon copies of itself when using Tera Slash and Oblivion Smash.
  • Dynamis Lord will resummon Ying and Yang 90 seconds after being pulled. Ying and Yang can be pulled away, but they will occasionally lose hate to assist the Dynamis Lord.

Defeating Dynamis Lord does not grant a time extension. Members of the alliance "defeating" the Dynamis Lord receive the title "Lifter of Shadows."

Animated Weapon Strategy

Spawning the Attestation Hydra NMs is accomplished by killing the Vanguard Eye (479) in the tower furthest northwest in Dynamis-Beaucedine. This is easiest accomplished by taking a small, high-powered group (no more than one party, including support) through the Hydra area for the sole purpose of clearing nothing but the trigger Vanguard Eye. The generally recommended strategy involves training most of the Vanguard Eyes on the path, along with their Hydra, with two intentional wipes prior to arriving at the trigger Vanguard Eye.

  • Alliances clear Vanguard Eye 347 on the ramp leading towards Xarcabard.
  • (Optional) Alliances clear Vanguard Eyes 389 and 392.
  • Train Vanguard Eyes along the white route, stopping at the ramp indicated by Waypoint #1. All members should have Flee (through a job ability or use of an item), and use Poison/Venom Potions to avoid being slept along the way. In addition, all members should have Reraise to be able to continue to progress, in the event something goes wrong.
  • Stop at Waypoint #1 and die.
  • Once medication and Weakness effects have worn off, repeat the process to the area marked as Waypoint #2.
  • Once Weakness wears off, camp east of the tower. One player will need to aggro the Vanguard Eye by proximity and drag the spawning Hydra south. The hourglass can be dropped after pulling the Hydra out of the tower to prevent being KO'd and stranded in the area.
  • Another player must be close enough in range to pull the Vanguard Eye out of the link and bring it back to the remaining group to be killed without initially aggroing the Hydra spawned by the Vanguard Eye. Note: There is a delay between the initial spawn and time Hydra enemies acquire their targets.
  • Once the Vanguard Eye is killed, the Attestation NMs will spawn in their towers, and players can Warp/Teleport or drop their hourglasses and reenter Dynamis to rejoin the other alliances.
General Advice
  • All Vanguard pets (Crows, Hecteyes, Scorpions, Slimes) including Hydras' Hounds (casts Blindga) appear in this zone. Keep them away from the main alliances and consistently slept/lullabied and silenced.
  • Vanguard Eyes have substantially greater HP than their counterparts in Dynamis-Xarcabard (~200-300%). They cannot be easily killed by the minimum number of BLMs required for the same task in Dynamis-Xarcabard.
  • Time extension Vanguard Eye 381 must be first spawned by defeating Vanguard Eye 353.
  • Time extension Vanguard Eye 456 must be first spawned by defeating Vanguard Eyes 432, 435, and 457.
  • Attestation NMs can be easily be pulled from their accompanying Hydra through a sacrifice pull. Proper positioning may be necessary for NMs that can move at a faster rate of speed (Goublefaupe). It may also be necessary to assign several players to pull additional pets when fighting Dagourmarche.

Zone Item Drops

Relic Armor
Currency
General & Synthesis Items

Beastiary

Notorious Monsters
Name Job(s) Spawn Location Notes
Xaa Chau the Roctalon MNK Avatar Icon 28
Soo Jopo the Fiendking BST Avatar Icon 44
Hee Mida the Meticulous RNG Avatar Icon 50
Maa Zaua the Wyrmkeeper DRG Avatar Icon 53
Xhoo Fuza the Sublime BRD Avatar Icon 59
Puu Timu the Phantasmal SMN Avatar Icon 62
Foo Peku the Bloodcloak WAR Avatar Icon 66
Bhuu Wjato the Firepool BLM Avatar Icon 84
Caa Xaza the Madpiercer RDM Avatar Icon 87
Ryy Qihi the Idolrobber THF Avatar Icon 344
Knii Hoqo the Bisector SAM Avatar Icon 344
Koo Saxu the Everfast WHM Dynamis Icon
Kuu Xuka the Nimble NIN Dynamis Icon
Guu Waji the Preacher PLD Dynamis Icon
Nee Huxa the Judgmental DRK Dynamis Icon
Droprix Granitepalms MNK Goblin Replica 102
Ascetox Ratgums BLM Goblin Replica 112
Bordox Kittyback THF Goblin Replica 115
Routsix Rubbertendon BST Goblin Replica 137
Whistrix Toadthroat BRD Goblin Replica 141
Swypestix Tigershins NIN Goblin Replica 154
Draklix Scalecrust DRG Goblin Replica 157
Shisox Widebrow SAM Goblin Replica 164
Gibberox Pimplebeak RDM Goblin Replica 176
Brewnix Bittypupils WHM Goblin Replica 338
Tocktix Thinlids DRK Goblin Replica 338
Morblox Chubbychin SMN Dynamis Statue
Moltenox Stubthumbs WAR Dynamis Statue
Slinkix Trufflesniff RNG Dynamis Statue
Ruffbix Jumbolobes PLD Dynamis Statue
Ji'Fhu Infiltrator THF Adamantking Effigy 182
Ta'Hyu Gallanthunter DRK Adamantking Effigy 185
Ji'Khu Towercleaver SAM Adamantking Effigy 198
Go'Tyo Magenapper DRG Adamantking Effigy 209
Mu'Gha Legionkiller PLD Adamantking Effigy 220
Mi'Rhe Whisperblade NIN Adamantking Effigy 225
Nu'Bhi Spiraleye BRD Adamantking Effigy 231
Be'Zhe Keeprazer SMN Adamantking Effigy 234
Na'Hya Floodmaker RDM Adamantking Effigy 251
Gu'Nha Wallstormer WAR Adamantking Effigy 335
Gu'Khu Dukesniper RNG Adamantking Effigy 335
So'Zho Metalbender MNK Dynamis Effigy
Ga'Fho Venomtouch WHM Dynamis Effigy
De'Bho Pyrohand BLM Dynamis Effigy
So'Gho Adderhandler BST Dynamis Effigy
Mithraslaver Debhabob BST Serjeant Tombstone 260
Wraithdancer Gidbnod WHM Serjeant Tombstone 271
Deathcaller Bidfbid SMN Serjeant Tombstone 288
Skinmask Ugghfogg DRK Serjeant Tombstone 299
Heavymail Djidzbad PLD Serjeant Tombstone 302
Taruroaster Biggsjig BLM Serjeant Tombstone 305
Lockbuster Zapdjipp THF Serjeant Tombstone 312
Cobraclaw Buchzvotch MNK Serjeant Tombstone 316
Galkarider Retzpratz RNG Serjeant Tombstone 320
Ultrasonic Zeknajak BRD Serjeant Tombstone 341
Jeunoraider Gepkzip NIN Serjeant Tombstone 341
Drakefeast Wubmfub DRG Dynamis Tombstone
Spinalsucker Galflmall RDM Dynamis Tombstone
Elvaanlopper Grokdok SAM Dynamis Tombstone
Humegutter Adzjbadj WAR Dynamis Tombstone
Dagourmarche BST, DRG, SMN Attestation NM
Goublefaupe PLD, RDM, WAR Attestation NM
Mildaunegeux MNK, NIN, THF Attestation NM
Quiebitiel BLM, BRD, WHM Attestation NM
Velosareon DRK, RNG, SAM Attestation NM
Angra Mainyu RDM Fei'Yin Entrance Zone Boss
General
Goblin
(Vanguard)
WAR MNK THF WHM BLM RDM PLD DRK
Smithy Pitfighter Welldigger Alchemist Shaman Enchanter Armorer Tinkerer
BST BST's pet BRD RNG SAM NIN DRG SMN
Pathfinder Slime Maestro Ambusher Ronin Hitman Dragontamer Necromancer
Orc
(Vanguard)
WAR MNK THF WHM BLM RDM PLD DRK
Footsoldier Grappler Pillager Amputator Mesmerizer Vexer Trooper Neckchopper
BST BST's pet BRD RNG SAM NIN DRG SMN
Hawker Hecteyes Bugler Predator Gutslasher Backstabber Impaler Dollmaster
Quadav (Vanguard) WAR MNK THF WHM BLM RDM PLD DRK
Vindicator Militant Purloiner Constable Thaumaturge Protector Defender Vigilante
BST BST's pet BRD RNG SAM NIN DRG SMN
Beasttender Scorpion Minstrel Mason Hamamoto Kusa Drakekeeper Undertaker
Yagudo (Vanguard) WAR MNK THF WHM BLM RDM PLD DRK
Skirmsher Sentinel Liberator Priest Prelate Visionary Exemplar Inciter
BST BST's pet BRD RNG SAM NIN DRG SMN
Ogresoother Crow Chanter Salvager Persecutor Assassin Partisan Oracle
Hydra
(Vanguard)
WAR MNK THF WHM BLM RDM PLD DRK
Warrior Monk Thief White Mage Black Mage Red Mage Paladin Dark Knight
BST BST's pet BRD RNG SAM NIN DRG SMN
Beastmaster Hound Bard Ranger Samurai Ninja Dragoon Summoner

Abilities

Hydra Orc
  • Aegis Schism - ST Defense Down
  • Barbed Crescent - ST Damage, Accuracy Down
  • Carnal Nightmare - AoE TP Reset
  • Dancing Chains - AoE Drown (-12HP/3s)
  • Dimensional Death - ST Damage
  • Netherspikes - LoS Damage, Bind
  • Foxfire - LoS Damage (1-handed weapon users)
  • Grim Halo - AoE Damage (2-handed weapon users)
  • Shackled Fists - ST Damage (hand-to-hand weapon users)
  • Aerial Wheel - ST Damage, Stun
  • Arm Block - Defense Boost
  • Battle Dance - AoE Damage, DEX Down
  • Howl - Warcry
  • Shoulder Attack - ST Damage
  • Slam Dunk - ST Damage, Bind
  • Fanatic Dance - AoE Charm, ~1 minute duration (NMs only)
Vanguard Eye Quadav
  • Airy Shield - Arrow Shield (temporarily immune to ranged attacks)
  • Binding Wave - AoE Bind
  • Blindeye - ST Damage, Blind
  • Eyes on Me - ST Damage (heavy, dark-based)
  • Hypnosis - LoS Sleep
  • Level 5 Petrify - AoE Petrify (players with levels a multiple of 5)
  • Magic Barrier - Magic Shield (temporarily immune to magic attacks)
  • Mind Break - Max MP Down
  • Head Butt - ST Damage, Stun
  • Howl - Warcry
  • Shell Bash - ST Damage, Stun
  • Shell Guard - Defense Boost
  • Ore Toss - ST Damage
  • Wrath of Gu'Dha - AoE Damage, Gravity, knockback (NMs only)
Goblin Yagudo
  • Bomb Toss - AoE Damage (fire-based)
  • Crispy Candle - LoS Damage (fire-based)
  • Frypan - AoE Damage, Stun
  • Goblin Rush - ST Damage, Knockback
  • Paralysis Shower - LoS Paralyze
  • Smokescreen - LoS Blind
  • Goblin Dice - Randomly one of the following (NMs only)
    • AoE Virus (not Plague)
    • AoE Dispel (removes one effect on players)
    • AoE Poison (-10HP/3s?)
    • AoE Silence and Slow (Slow must be Erased)
    • AoE Sleep
    • AoE Damage (magic-based?)
    • AoE TP Reset
    • AoE Revitalize (players' abilities restored)
    • AoE Restore HP (goblin and enemies within range)
  • Double Kick - ST Damage, Knockback
  • Feather Storm - ST Damage, Poison
  • Howl - Warcry
  • Parry - Defense Boost
  • Sweep - AoE Damage, Stun
  • Doom - ST Doom, removable with Cursna or by defeating the NM before countdown reaches zero (NMs only)
Targeting Order
  • SMN > BLM > BST > BST's Pet
  • WAR = THF = RDM = PLD = DRK = BRD = RNG = SAM = DRK > MNK
  • WHM > NIN

Other Resources

Related Links

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