Dynamis - Tavnazia

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Dynamis - Tavnazia

General Info

  • Dualboxing / Multiboxing is strictly forbidden while a character is in Dynamis. Log out ALL other accounts while you are in Dynamis. It can crash your client and/or bring the server down.
    * Do not one-shot statues. NMs are spawned so pop items are not used. You must attack Statues in order to spawn the necessary NMs to complete Dynamis.
Type CoP Dynamis
Entry Hieroglyphics, Tavnazian Safehold (H-9)
Requirements CoP mission progress beyond 3-5, "Darkness Named"
KeyItem.pngDynamis-Buburimu sliver (key item, obtained from Dynamis-Buburimu)
KeyItem.pngDynamis-Qufim sliver (key item, obtained from Dynamis-Qufim)
KeyItem.pngDynamis-Valkurm sliver (key item, obtained from Dynamis-Valkurm)
Initial Time Allotment 15 minutes

Maps

WARNING: MAPS ARE INCOMPLETE!

Primary Map

Primary Map, Floor 1

Primary/Respawn Map

Primary/Respawn Map, Floor 2

Primary/Respawn Map

Primary/Respawn Map, Floor 3

Time Extensions

Extension Time Extension Time
Nightmare Bugard 15 minutes
Nightmare Antlion 30 minutes
 ???, Floor 2 30 minutes
 ???, Floor 3 30 minutes

Total Extensions: 1 hour, 45 minutes

Strategy

Basic Strategy
  • Pull and clear the Nightmare Buguard from Phominua Aqueducts zone.
  • Move to the third floor. It is possible that the Nightmare Worm may spawn between the ramps leading from the first floor and to the third floor, so this step may need to be skipped and the Nightmare Worm cleared first.
  • Pull and clear the Nightmare Antlion from a random location along the third floor loop. The Nightmare Antlion uses Pit Ambush on aggro, thus it is advised to have a puller with high HP and/or defense.
  • Disband the alliance (parties should not themselves be disbanded) and move to the second floor.
  • Clear the Nightmare Worm. It also appears along the perimeter of the second floor loop, and will automatically draw in the party and alliance (if one exists) of the target.

The basic strategy for the remainder of the run depends on the run's primary objective:

  • Farming: Legs AF -1
  • Farming: Body AF -1
  • Farming: LV74 (Beaucedine) AF
  • Farming: LV75 (Xarcabard) AF and Hydra armor
  • Boss clear (Diabolos)
Obtaining Time Extensions

The two remaining time extensions require some clearing of Nightmare Hornets, Vanguard Eyes, and their associated Hydra and Kindred spawns:

???, Floor 2 (Hydra)

  • From the north entrance, pull and clear Nightmare Hornets 21 and 24.
  • Pull and clear Vanguard Eye 45 (Hydra Warrior, Red Mage, Ranger).
  • Pull and clear Vanguard Eye 54 (Hydra Dark Knight, Beastmaster, Summoner). This Vanguard Eye will usually link with Vanguard Eye 49's spawns if not pulled first.
  • Pull and clear Vanguard Eye 49 (Hydra Monk, Bard, Samurai, Ninja).
  • The time extension ??? will spawn after Vanguard Eye 49 is defeated. Be aware that new Vanguard Hornets and Vanguard Eyes will spawn once the ??? has been examined.

???, Floor 3 (Kindred)

  • From the south entrance, pull and clear Nightmare Hornets 219 and 222.
  • Pull and clear Vanguard Eye 267 (Kindred Black Mage, Paladin, Summoner).
  • Pull and clear Vanguard Eye 273 (Nightmare Taurus x3).
  • Pull and clear Vanguard Eye 286 (Kindred White Mage, Thief, Beastmaster, Samurai). This Vanguard Eye will usually link with Vanguard Eye 282's spawns if not pulled first.
  • Pull and clear Vanguard Eye 282 (Kindred Red Mage, Dark Knight, Ranger).
  • The time extension ??? will spawn after Vanguard Eye 282 is defeated. Be aware that new Vanguard Hornets and Vanguard Eyes will spawn once the ??? has been examined.

Because the ???s appear after defeating Vanguard Eyes and not necessarily their associated spawns, it is possible to make sacrifice pulls of these Vanguard Eyes to avoid having to kill the Hydra/Kindred. This may or may not be appropriate, depending on the overall objective for the run, as it may make some areas unfarmable due to the newly spawned Vanguard Eyes and Nightmare Hornets once the ???s are examined.

Farming: Legs AF -1

Leg AF -1 items can be farmed from any accessible group of Nightmare Hornets, which are easily accessible from the tunnel areas. Nightmare Makaras can be reached in the waterways areas through the south entrance on the second floor.

  • Obtain Floor 3 time extension.
  • Clear up to Floor 2 time extension using the south tunnel, but do not examine the ??? until time has almost expired.
  • Farm Nightmare Hornets and Nightmare Makara as time permits.
  • Examine the Floor 2 time extension ??? and clear spawned Nightmare Hornets.
Farming: Body AF -1

Body AF -1 items can be farmed from Nightmare Clusters and Nightmare Leeches. While Nightmare Clusters are generally easier to reach, certain alliance setups may not necessarily be able to deal with the heavy damage caused by Clusters. Nightmare Leeches require more effort/time to reach, but are generally easier to clear.

  • Obtain Floor 3 time extension.
  • Clear up to Floor 2 time extension using the north tunnel (described above), but do not examine the ??? until time has almost expired.
  • Farm Nightmare Leeches as time permits.
  • Examine the Floor 2 time extension ??? and clear spawned Nightmare Hornets and Vanguard Eyes up to newly spawned Nightmare Leeches.
Farming: LV74 (Beaucedine) AF

LV74 AF can be farmed from the Hydra spawned by Vanguard Eyes on the second floor.

  • Obtain Floor 3 time extension.
  • Clear up to Floor 2 time extension using the north tunnel (described above), but do not examine the ??? until time has almost expired.
  • Clear the Nightmare Hornets and Vanguard Eyes from the south tunnel as time permits.
  • Examine the Floor 2 time extension ??? and clear spawned Nightmare Hornets and Vanguard Eyes from both tunnels.
Farming: LV75 (Xarcabard) AF and Hydra armor

LV75 AF and Hydra armor pieces can be farmed from the Kindred and Nightmare Taurus (respectively) spawned by Vanguard Eyes on the third floor.

  • Obtain Floor 2 time extension.
  • Clear up to Floor 3 time extension using the south tunnel (described above), but do not examine the ??? until time has almost expired.
  • For pulls that involve multiple Nightmare Taurus, an Elemental Seal Sleepga (II) rotation may be useful.
  • Clear the Nightmare Hornets and Vanguard Eyes from the north tunnel as time permits.
  • Examine the Floor 3 time extension ??? and clear spawned Nightmare Hornets and Vanguard Eyes from both tunnels.


Boss Strategy

At the start of the run, four Umbral Diabolos NPCs are spawned in the area between the entrance to the Tavnazian Safehold and the intersection of the paths leading from the Misareaux Coast and Lufaise Meadows zones. When selected or after detecting a PC (by sight), each Umbral Diabolos will fly to one of the zones and randomly turn into either Diabolos Club, Diabolos Diamond, Diabolos Heart, or Diabolos Spade.

The starting HP of each of the Diabolos NMs depends on how many Umbral Diaboloses were activated or aggro players:

  • 1 Umbral Diabolos: 100%
  • 2 Umbral Diaboloses: 80% (75%?)
  • 3 Umbral Diaboloses: 60%
  • 4 Umbral Diaboloses: 40% (50%?)


  • Players must try to pass by all four Umbral Diabolos NPCs WITHOUT getting caught by any of them. Although their max HP is lowered if more than one is activated, fighting more than one Diabolos NM can be very difficult and it is thus strongly recommended that as few Umbral Diaboloses as possible be triggered.
  • Once all players are in the intersection area beyond the last set of Umbral Diabolos NPCs, pull ONE Umbral Diabolos. This step should obviously be skipped if any of the Umbral Diabolos NPCs have been activated prior to all players reaching camp.
  • If more than one Umbral Diabolos has been activated, it is not adivsed to continue. There does not appear to be any difference between killing one or more Diabolos NMs, although there have been no recorded instances of linkshells defeating all four Diabolos NMs.


Defeating Diabolos Club, Diamond, Heart, or Spade (or any combination thereof) does not grant a time extension.


Each Diabolos NM has a subset of abilities it can use:

NM Diamond Heart Club Spade Shard Description
Cacodemonia X X AoE Curse
Camisado X X X ST damage (Shard's is AoE)
Daydream X ST Charm
Dream Shroud X X MAB/MDB (dispellable)
Hypnogenesis X LoS damage
Nether Tempest X AoE Nether Blast (~661 damage)
Nightmare X X AoE Sleep/Bio
Noctoshield X X X Phalanx (dispellable)
Ruinous Omen X X X AoE HP random % down
Sweeping Somnolence X LoS damage, Gravity
Ultimate Terror X AoE stat drain (2-5 random stats)
Dispelga X X
Dispel X

Regular spells: Aspir, Blindga, Bio III, Drain, Sleepga II

Diabolos NMs have distinguishing characteristics:

  • Diabolos Club - has Diabolos's Shard pet
  • Diabolos Diamond - does not melee, number of PCs charmed by Daydream increases
  • Diabolos Heart - spams Drain/Aspir
  • Diabolos Spade - does not cast magic


Zone Item Drops

Artifact Armor

Hydra and Kindred in Dynamis-Tavnazia have a probability of dropping LV74 and LV75-specific armor, respectively.

Artifact Armor -1

Nightmare enemies have a probability of dropping a random armor -1 item when defeated:

Hydra Armor


Currency


General & Synthesis Items


Beastiary

Notorious Monsters
Name Job(s) Spawn Location Notes
Nightmare Bugard Floor 1, Phominua Aqueducts zone Time Extension: 15 minutes
Nightmare Antlion Floor 3 Time Extension: 30 minutes
Nightmare Worm Floor 2 Reduces Antaeus' resistance to fire
Umbral Diabolos NPC Floor 2 Randomly spawns Diabolos NM boss
Diabolos Club
Diabolos Diamond
Diabolos Heart
Diabolos Spade
Zone Boss
General
Hydra
WAR MNK THF WHM BLM RDM PLD DRK
Warrior Monk Thief White Mage Black Mage Red Mage Paladin Dark Knight
BST BST's pet BRD RNG SAM NIN DRG SMN
Beastmaster Hound Bard Ranger Samurai Ninja Dragoon Summoner
Kindred
WAR MNK THF WHM BLM RDM PLD DRK
Warrior Monk Thief White Mage Black Mage Red Mage Paladin Dark Knight
BST BST's pet BRD RNG SAM NIN DRG SMN
Beastmaster Vouivre Bard Ranger Samurai Ninja Dragoon Summoner


Abilities

Nightmare Makara Hydra
  • Intimidate - LoS Slow
  • Recoil Dive - LoS Damage, Stun
  • Screwdriver - ST Damage
  • Water Ball - AoE Damage, STR Down
  • Water Wall - Evasion Boost
  • Aegis Schism - ST Defense Down
  • Barbed Crescent - ST Damage, Accuracy Down
  • Carnal Nightmare - AoE TP Reset
  • Dancing Chains - AoE Drown (-12HP/3s)
  • Dimensional Death - ST Damage
  • Netherspikes - LoS Damage, Bind
  • Foxfire - LoS Damage (1-handed weapon users)
  • Grim Halo - AoE Damage (2-handed weapon users)
  • Shackled Fists - ST Damage (hand-to-hand weapon users)
Nightmare Hornet Kindred
  • Sharp Sting - ST Damage
  • Final Sting - ST Damage (varies with HP)
  • Frenzy Pollen - Hundred Fists
  • Pollen - Restore HP
  • Condemnation - LoS Damage, Stun
  • Demonic Howl - AoE Slow (can be evaded/overwritten with Haste)
  • Hecatomb Wave - LoS Damage (wind-based), Blind
  • Quadrastrike - ST Damage
  • Soul Drain - ST Drain
Nightmare Cluster Nightmare Antlion
  • Circle of Flames - AoE Damage, Gravity
  • Formation Attack - ST Damage
  • Refueling - Haste
  • Self Destruct - AoE Damage (varies with HP, cluster loss varies)
  • Sandblast - AoE Blind, Silence
  • Sandpit - ST Bind
  • Mandibular Bite - ST Damage
  • Pit Ambush - ST Damage (on aggro, through shadows)
  • Venom Spray - LoS Poison (-50HP/3s)
Nightmare Leech Nightmare Bugard
  • Acid Mist - AoE Damage, Attack Down
  • Drainkiss - Drain
  • MP Drainkiss - Drain MP
  • Regeneration - Regen
  • Suction - ST Damage
  • TP Drainkiss - Drain TP
  • Awful Eye - LoS STR Down, Petrify
  • Bone Crunch - ST Damage, Plague
  • Heavy Bellow - LoS Stun
  • Scutum - Defense Boost
  • Tail Roll - LoS Damage, Stun
  • Tusk - ST Damage
Diabolos Nightmare Worm
  • Draw In - Entire party/alliance of target
  • Sound Vacuum - AoE Silence
  • Tremors - AoE damage, DEX Down (used after Draw In)
  • Casts: Break, Stonega IV
Targeting Order
  • SMN > BLM > BST > BST's Pet
  • WAR = THF = RDM = PLD = DRK = BRD = RNG = SAM = DRK > MNK
  • WHM > NIN

Other Resources

Related Links

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