User:Kairo
Contents
Dynamis - Tavnazia
General Info
- Multiboxing is strictly forbidden in Dynamis. It can crash your client and/or bring the server down.
- Do not one-shot statues. NMs are spawned so pop items are not used. You must attack Statues in order to spawn the necessary NMs to complete Dynamis.
Type | CoP Dynamis |
---|---|
Entry | Hieroglyphics, Tavnazian Safehold (H-9) |
Requirements | CoP mission progress beyond 3-5, "Darkness Named"
Dynamis-Buburimu sliver (key item, obtained from Dynamis-Buburimu) Dynamis-Qufim sliver (key item, obtained from Dynamis-Qufim) Dynamis-Valkurm sliver (key item, obtained from Dynamis-Valkurm) |
Initial Time Allotment | 15 minutes |
Maps
WARNING: MAPS ARE INCOMPLETE!
Primary Map, Floor 1
Primary/Respawn Map, Floor 2
Primary/Respawn Map, Floor 3
Time Extensions
Extension | Time | Extension | Time |
---|---|---|---|
Nightmare Bugard | 15 minutes | ||
Nightmare Antlion | 30 minutes | ||
???, Floor 2 | 30 minutes | ||
???, Floor 3 | 30 minutes |
Total Extensions: 1 hour, 45 minutes
Strategy
Basic Strategy
- Pull and clear the Nightmare Buguard from Phominua Aqueducts zone.
- Move to the third floor. It is possible that the Nightmare Worm may spawn between the ramps leading from the first floor and to the third floor, so this step may need to be skipped and the Nightmare Worm cleared first.
- Pull and clear the Nightmare Antlion from a random location along the third floor loop. The Nightmare Antlion uses Pit Ambush on aggro, thus it is advised to have a puller with high HP and/or defense.
- Disband the alliance (parties should not themselves be disbanded) and move to the second floor.
- Clear the Nightmare Worm. It also appears along the perimeter of the second floor loop, and will automatically draw in the party and alliance (if one exists) of the target.
The basic strategy for the remainder of the run depends on the run's primary objective:
- Farming: Legs AF -1
- Farming: Body AF -1
- Farming: LV74 (Beaucedine) AF
- Farming: LV75 (Xarcabard) AF and Hydra armor
- Boss clear (Diabolos)
Obtaining Time Extensions
The two remaining time extensions require some clearing of Nightmare Hornets, Vanguard Eyes, and their associated Hydra and Kindred spawns:
???, Floor 2 (Hydra)
- From the north entrance, pull and clear Nightmare Hornets 21 and 24.
- Pull and clear Vanguard Eye 45 (Hydra Warrior, Red Mage, Ranger).
- Pull and clear Vanguard Eye 54 (Hydra Dark Knight, Beastmaster, Summoner). This Vanguard Eye will usually link with Vanguard Eye 49's spawns if not pulled first.
- Pull and clear Vanguard Eye 49 (Hydra Monk, Bard, Samurai, Ninja).
- The time extension ??? will spawn after Vanguard Eye 49 is defeated. Be aware that new Vanguard Hornets and Vanguard Eyes will spawn once the ??? has been examined.
???, Floor 3 (Kindred)
- From the south entrance, pull and clear Nightmare Hornets 219 and 222.
- Pull and clear Vanguard Eye 267 (Kindred Black Mage, Paladin, Summoner).
- Pull and clear Vanguard Eye 273 (Nightmare Taurus x3).
- Pull and clear Vanguard Eye 286 (Kindred White Mage, Thief, Beastmaster, Samurai). This Vanguard Eye will usually link with Vanguard Eye 282's spawns if not pulled first.
- Pull and clear Vanguard Eye 282 (Kindred Red Mage, Dark Knight, Ranger).
- The time extension ??? will spawn after Vanguard Eye 282 is defeated. Be aware that new Vanguard Hornets and Vanguard Eyes will spawn once the ??? has been examined.
Because the ???s appear after defeating Vanguard Eyes and not necessarily their associated spawns, it is possible to make sacrifice pulls of these Vanguard Eyes to avoid having to kill the Hydra/Kindred. This may or may not be appropriate, depending on the overall objective for the run, as it may make some areas unfarmable due to the newly spawned Vanguard Eyes and Nightmare Hornets once the ???s are examined.
Farming: Legs AF -1
Leg AF -1 items can be farmed from any accessible group of Nightmare Hornets, which are easily accessible from the tunnel areas. Nightmare Makaras can be reached in the waterways areas through the south entrance on the second floor.
- Obtain Floor 3 time extension.
- Clear up to Floor 2 time extension using the south tunnel, but do not examine the ??? until time has almost expired.
- Farm Nightmare Hornets and Nightmare Makara as time permits.
- Examine the Floor 2 time extension ??? and clear spawned Nightmare Hornets.
Farming: Body AF -1
Body AF -1 items can be farmed from Nightmare Clusters and Nightmare Leeches. While Nightmare Clusters are generally easier to reach, certain alliance setups may not necessarily be able to deal with the heavy damage caused by Clusters. Nightmare Leeches require more effort/time to reach, but are generally easier to clear.
- Obtain Floor 3 time extension.
- Clear up to Floor 2 time extension using the north tunnel (described above), but do not examine the ??? until time has almost expired.
- Farm Nightmare Leeches as time permits.
- Examine the Floor 2 time extension ??? and clear spawned Nightmare Hornets and Vanguard Eyes up to newly spawned Nightmare Leeches.
Farming: LV74 (Beaucedine) AF
LV74 AF can be farmed from the Hydra spawned by Vanguard Eyes on the second floor.
- Obtain Floor 3 time extension.
- Clear up to Floor 2 time extension using the north tunnel (described above), but do not examine the ??? until time has almost expired.
- Clear the Nightmare Hornets and Vanguard Eyes from the south tunnel as time permits.
- Examine the Floor 2 time extension ??? and clear spawned Nightmare Hornets and Vanguard Eyes from both tunnels.
Farming: LV75 (Xarcabard) AF and Hydra armor
LV75 AF and Hydra armor pieces can be farmed from the Kindred and Nightmare Taurus (respectively) spawned by Vanguard Eyes on the third floor.
- Obtain Floor 2 time extension.
- Clear up to Floor 3 time extension using the south tunnel (described above), but do not examine the ??? until time has almost expired.
- For pulls that involve multiple Nightmare Taurus, an Elemental Seal Sleepga (II) rotation may be useful.
- Clear the Nightmare Hornets and Vanguard Eyes from the north tunnel as time permits.
- Examine the Floor 3 time extension ??? and clear spawned Nightmare Hornets and Vanguard Eyes from both tunnels.
Boss Strategy
At the start of the run, four Umbral Diabolos NPCs are spawned in the area between the entrance to the Tavnazian Safehold and the intersection of the paths leading from the Misareaux Coast and Lufaise Meadows zones. When selected or after detecting a PC (by sight), each Umbral Diabolos will fly to one of the zones and randomly turn into either Diabolos Club, Diabolos Diamond, Diabolos Heart, or Diabolos Spade.
The starting HP of each of the Diabolos NMs depends on how many Umbral Diaboloses were activated or aggro players:
- 1 Umbral Diabolos: 100%
- 2 Umbral Diaboloses: 80% (75%?)
- 3 Umbral Diaboloses: 60%
- 4 Umbral Diaboloses: 40% (50%?)
- Players must try to pass by all four Umbral Diabolos NPCs WITHOUT getting caught by any of them. Although their max HP is lowered if more than one is activated, fighting more than one Diabolos NM can be very difficult and it is thus strongly recommended that as few Umbral Diaboloses as possible be triggered.
- Once all players are in the intersection area beyond the last set of Umbral Diabolos NPCs, pull ONE Umbral Diabolos. This step should obviously be skipped if any of the Umbral Diabolos NPCs have been activated prior to all players reaching camp.
- If more than one Umbral Diabolos has been activated, it is not adivsed to continue. There does not appear to be any difference between killing one or more Diabolos NMs, although there have been no recorded instances of linkshells defeating all four Diabolos NMs.
Defeating Diabolos Club, Diamond, Heart, or Spade (or any combination thereof) does not grant a time extension.
Each Diabolos NM has a subset of abilities it can use:
Diamond | Heart | Club | Spade | Shard | Description | |
---|---|---|---|---|---|---|
Cacodemonia | X | X | AoE Curse | |||
Camisado | X | X | X | ST damage (Shard's is AoE) | ||
Daydream | X | ST Charm | ||||
Dream Shroud | X | X | MAB/MDB (dispellable) | |||
Hypnogenesis | X | LoS damage | ||||
Nether Tempest | X | AoE Nether Blast (~661 damage) | ||||
Nightmare | X | X | AoE Sleep/Bio | |||
Noctoshield | X | X | X | Phalanx (dispellable) | ||
Ruinous Omen | X | X | X | AoE HP random % down | ||
Sweeping Somnolence | X | LoS damage, Gravity | ||||
Ultimate Terror | X | AoE stat drain (2-5 random stats) | ||||
Dispelga | X | X | ||||
Dispel | X |
Zone Item Drops
Relic Armor
Beastmen in Dynamis-Valkurm have a probability of dropping LV71-specific armor.
- Warrior's Mask (WAR Head)
- Melee Gloves (MNK Hands)
- Cleric's Pantaloons (WHM Legs)
- Sorcerer's Tonban (BLM Legs)
- Duelist's Tights (RDM Legs)
- Assassin's Poulaines (THF Feet)
- Valor Coronet (PLD Head)
- Abyss Flanchard (DRK Legs)
- Monster Trousers (BST Legs)
- Bard's Cuffs (BRD Hands)
- Scout's Beret (RNG Head)
- Saotome Kote (SAM Hands)
- Koga Hatsuburi (NIN Head)
- Wyrm Finger Gauntlets (DRG Hands)
- Summoner's Pigaches (SMN Feet)
- Mirage Bazubands (BLU Hands)
- Commodore Bottes (COR Feet)
- Pantin Dastanas (PUP Hands)
- Etoile Shoes (DNC Feet)
- Argute Pants (SCH Legs)
Relic Armor -1
Nightmare enemies have a probability of dropping a random armor -1 item when defeated:
- Warrior's Calligae -1 (WAR)
- Melee Gaiters -1 (MNK)
- Cleric's Duckbills -1 (WHM)
- Sorcerer's Sabots -1 (BLM)
- Duelist's Boots -1 (RDM)
- Assassin's Poulaines -1 (THF)
- Valor Leggings -1 (PLD)
- Abyss Sollerets -1 (DRK)
- Monster Gaiters -1 (BST)
- Bard's Slippers -1 (BRD)
- Scout's Socks -1 (RNG)
- Saotome Sune-Ate -1 (SAM)
- Koga Kyahan -1 (NIN)
- Wyrm Greaves -1 (DRG)
- Summoner's Pigaches -1 (SMN)
- Mirage Charuqs -1 (BLU)
- Commodore Bottes -1 (COR)
- Pantin Babouches -1 (PUP)
- Etoile Toe Shoes -1 (DNC)
- Argute Loafers -1 (SCH)
Relic Accessories
- Abyss Cape (DRK)
- Argute Belt (SCH)
- Assassin's Cape (THF)
- Cleric's Belt (WHM)
- Commodore Belt (COR)
- Duelist's Belt (RDM)
- Melee Cape (MNK)
- Monster Belt (BST)
- Pantin Cape (PUP)
- Saotome Koshi-Ate (SAM)
- Scout's Belt (RNG)
- Summoner's Cape (SMN)
- Wyrm Belt (DRG)
Accessories | Nightmare Groups |
---|---|
Melee Cape (MNK) Cleric's Belt (WHM) Monster Belt (BST) Wyrm Belt (DRG) Summoner's Cape (SMN) Pantin Cape (PUP) |
Nightmare Diremite Nightmare Stirge Nightmare Weapon Nightmare Tiger |
Duelist's Belt (RDM) Assassin's Cape (THF) Abyss Cape (DRK) Scout's Belt (RNG) Saotome Koshi-Ate (SAM) Commodore Belt (COR) |
Nightmare Gaylas Nightmare Kraken Nightmare Raptor Nightmare Roc Nightmare Snoll |
Relic +2 Item
- Forgotten Journey (Legs)
Currency
- One Byne Bill
- One Hundred Byne Bill
- Tukuku Whiteshell
- Lungo-Nango Jadeshell
- Ordelle Bronzepiece
- Montiont Silverpiece
General & Synthesis Items
Beastiary
Notorious Monsters
Name | Job(s) | Spawn Location | Notes |
---|---|---|---|
Earth Elemental | Northen tunnel area | Reduces Antaeus' resistance to earth | |
Water Elemental | West Qufim cliffs area | Reduces Antaeus' resistance to water | |
Fire Elemental | South Qufim cliffs area | Reduces Antaeus' resistance to fire | |
Air Elemental | East Qufim, northeast of cermet ridge | Reduces Antaeus' resistance to wind | |
Light Elemental | Northeast Qufim cliffs area | Reduces Antaeus' resistance to light | |
Dark Elemental | Zone to Lufaise Meadows | Reduces Antaeus' resistance to dark | |
Thunder Elemental | Southern tunnel between Qufim and Jeuno | Reduces Antaeus' resistance to thunder | |
Ice Elemental | Northeast of Delkfutt's tower | Reduces Antaeus' resistance to ice | |
Scolopendra | Below cliff, near "Nightflowers" point | Reduces Antaeus' HP regeneration rate | |
Stringes | North of Port Jeuno zone | Reduces Antaeus' physical attack | |
Suttung | West of Behemoth's Dominion zone | Reduces Antaeus' magic damage resistance | |
Antaeus | RNG | Delkfutt's Tower | Zone Boss |
General
Goblin (Vanguard) |
WAR | MNK | THF | WHM | BLM | RDM | PLD | DRK |
Smithy | Pitfighter | Welldigger | Alchemist | Shaman | Enchanter | Armorer | Tinkerer | |
BST | BST's pet | BRD | RNG | SAM | NIN | DRG | SMN | |
Pathfinder | Slime | Maestro | Ambusher | Ronin | Hitman | Dragontamer | Necromancer | |
Orc (Vanguard) |
WAR | MNK | THF | WHM | BLM | RDM | PLD | DRK |
Footsoldier | Grappler | Pillager | Amputator | Mesmerizer | Vexer | Trooper | Neckchopper | |
BST | BST's pet | BRD | RNG | SAM | NIN | DRG | SMN | |
Hawker | Hecteyes | Bugler | Predator | Gutslasher | Backstabber | Impaler | Dollmaster | |
Quadav (Vanguard) | WAR | MNK | THF | WHM | BLM | RDM | PLD | DRK |
Vindicator | Militant | Purloiner | Constable | Thaumaturge | Protector | Defender | Vigilante | |
BST | BST's pet | BRD | RNG | SAM | NIN | DRG | SMN | |
Beasttender | Scorpion | Minstrel | Mason | Hamamoto | Kusa | Drakekeeper | Undertaker | |
Yagudo (Vanguard) | WAR | MNK | THF | WHM | BLM | RDM | PLD | DRK |
Skirmsher | Sentinel | Liberator | Priest | Prelate | Visionary | Exemplar | Inciter | |
BST | BST's pet | BRD | RNG | SAM | NIN | DRG | SMN | |
Ogresoother | Crow | Chanter | Salvager | Persecutor | Assassin | Partisan | Oracle |
Abilities
Nightmare Diremite | Goblin |
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|
|
Nightmare Gaylas | Orc |
Abilities Unknown |
|
Nightmare Kraken | Quadav |
|
|
Nightmare Raptor | Yagudo |
|
|
Nightmare Roc | Antaeus |
|
|
Nightmare Snoll | Nightmare Stirge |
|
|
Nightmare Tiger | Nightmare Weapon |
|
|
Targeting Order
- SMN > BLM > BST > BST's Pet
- WAR = THF = RDM = PLD = DRK = BRD = RNG = SAM = DRK > MNK
- WHM > NIN