Difference between revisions of "SW Apollyon"
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<span style="font-size:150%;color:red;">'''<nowiki>**This zone is currently disabled as it crashes the server.**</nowiki>'''</span> | <span style="font-size:150%;color:red;">'''<nowiki>**This zone is currently disabled as it crashes the server.**</nowiki>'''</span> | ||
− | *SW Apollyon is a subsection of the '''Apollyon''' zone in the '''Limbus''' region. | + | *'''SW Apollyon''' is a subsection of the '''Apollyon''' zone in the '''Limbus''' region. |
*Reached via the '''Teleport-Dem''' crag entrance to '''Al'Taieu'''. | *Reached via the '''Teleport-Dem''' crag entrance to '''Al'Taieu'''. | ||
*Typical '''Ancient Beastcoin''' yield: ~40 | *Typical '''Ancient Beastcoin''' yield: ~40 |
Latest revision as of 20:39, 24 January 2018
**This zone is currently disabled as it crashes the server.**
- SW Apollyon is a subsection of the Apollyon zone in the Limbus region.
- Reached via the Teleport-Dem crag entrance to Al'Taieu.
- Typical Ancient Beastcoin yield: ~40
First Floor
- Enemies: Fir Bholg x10 (Fomor)
- About 4250 HP
- Galka = PLD,
Elvaan = THF,
Hume = SAM,
Tarutaru = BLM,
Mithra = RDM - The Mage Fir Bholg are highly resistant to magic damage.
- Each has a chance of dropping an Ancient Beastcoin.
- Linking by sound.
- Uses their respective two-hour abilities once each.
- Susceptible to Lullaby, Sleep, and Repose
- You can open only one of the three chests.
- The restore chest is on the left(brown), time in the middle(blue), and item on the right(gold).
- The Vortex and Chests come from the same race of Fomor, the same race as the person who first entered the zone.
- To pop the boxes, ALL fomors of the corresponding race must be defeated.
- The Items chest has 4 Ancient Beastcoins and 1-2 AF+1 material.
Second Floor
- Enemies: Jidra x8 (Treants)
- Arboricole Beetle
- Arboricole Crawler
- Arboricole Hornet
- Arboricole Opo-opo
- Arboricole Raven
- Arboricole Spider
- Apollyon Sapling
- Killing a Jidra causes one of the other monsters to spawn.
- Defeating the large, leafless Jidra opens the vortex (and doesn't spawn a kid).
- Boss is immune to Bind but susceptible to Gravity and Sleep.
- The large Jidra has the same special attack changes as Cemetery Cherry
- Leafstorm dispels all effects including food and gives Slow status effect instead of damage.
- The Jidra never drop Ancient Beastcoins, but the others have a high chance to.
- Jidra can be slept with Lullaby.
- When all enemies are dead, the Time, Items and Restore chests spawn. You can only open one.
- They actually appear farther south than shown on the map.
- The Items chest has 4 Ancient Beastcoins and 1-2 AF+1 material.
Third Floor
- Enemies: Armoury Crate x8 (Mimics)
- Often drop an Ancient Beastcoin.
- They only aggro when someone clicks on them to determine whether they are mimics or real chests. They are passive otherwise.
- Defeating one of the Mimics opens the vortex.
- The Time, Items and Restore chests are hidden among the Mimics. You can open all three.
- They are randomly distributed--they are not in the places marked on the map.
- You can't tell which chest it is which without opening it; they all look like Items chests.
- Death Trap (AoE Stun and Poison) has a huge range (>31'). This ability has a somewhat lengthy activation time, so it is easy to stun it.
- The Items chest has 4 Ancient Beastcoins, 0-2 AF+1 materials and 0-1 synthesis materials (Oxblood, Shell Powder, Light Steel, Clot Plasma, Darksteel Ore, Darksteel Sheet, Adaman Ore, Rainbow Thread).
Fourth Floor
- Enemies: Air Elemental x3
- Dark Elemental x3
- Earth Elemental x3
- Fire Elemental x3
- Ice Elemental x3
- Light Elemental x3
- Thunder Elemental x3
- Water Elemental x3
- Often drops an Ancient Beastcoin
- They are susceptible to melee damage, unlike normal elementals. That being said, they still have a higher resistance than normal non-elemental monsters to melee attacks.
- Elementals of the same type link from anywhere in the zone. Elementals of different types do not link. All elementals aggro to magic and have shared party hate.
- A safe place to camp is the northeast corner near the exit portal where the final chest spawns.
- The Dark Elementals are resistant to Lullaby and Repose, and immune to Sleep.
- The Light Elementals are immune to Lullaby and Repose, but susceptible to Sleep.
- The final chest has 4-5 Ancient Beastcoins, ~2 AF+1 materials, a Charcoal Chip and a possibility of a Metal Chip.