Difference between revisions of "SW Apollyon"

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<span style="font-size:150%;color:red;">'''<nowiki>**This zone is currently disabled as it crashes the server.**</nowiki>'''</span>
 
<span style="font-size:150%;color:red;">'''<nowiki>**This zone is currently disabled as it crashes the server.**</nowiki>'''</span>
  
*SW Apollyon is a subsection of the '''Apollyon''' zone in the '''Limbus''' region.
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*'''SW Apollyon''' is a subsection of the '''Apollyon''' zone in the '''Limbus''' region.
 
*Reached via the '''Teleport-Dem''' crag entrance to '''Al'Taieu'''.
 
*Reached via the '''Teleport-Dem''' crag entrance to '''Al'Taieu'''.
 
*Typical '''Ancient Beastcoin''' yield: ~40
 
*Typical '''Ancient Beastcoin''' yield: ~40

Latest revision as of 21:39, 24 January 2018


**This zone is currently disabled as it crashes the server.**

  • SW Apollyon is a subsection of the Apollyon zone in the Limbus region.
  • Reached via the Teleport-Dem crag entrance to Al'Taieu.
  • Typical Ancient Beastcoin yield: ~40



First Floor

Apollyon-SW1.jpg
  • Enemies: Fir Bholg x10 (Fomor)
    • About 4250 HP
    • Galka = PLD,
      Elvaan = THF,
      Hume = SAM,
      Tarutaru = BLM,
      Mithra = RDM
    • The Mage Fir Bholg are highly resistant to magic damage.
    • Each has a chance of dropping an Ancient Beastcoin.
    • Linking by sound.
    • Uses their respective two-hour abilities once each.
    • Susceptible to Lullaby, Sleep, and Repose
  • You can open only one of the three chests.
  • The restore chest is on the left(brown), time in the middle(blue), and item on the right(gold).
  • The Vortex and Chests come from the same race of Fomor, the same race as the person who first entered the zone.
  • To pop the boxes, ALL fomors of the corresponding race must be defeated.
  • The Items chest has 4 Ancient Beastcoins and 1-2 AF+1 material.


Second Floor

Apollyon-SW2.jpg
  • Enemies: Jidra x8 (Treants)
Arboricole Beetle
Arboricole Crawler
Arboricole Hornet
Arboricole Opo-opo
Arboricole Raven
Arboricole Spider
Apollyon Sapling
  • Killing a Jidra causes one of the other monsters to spawn.
  • Defeating the large, leafless Jidra opens the vortex (and doesn't spawn a kid).
  • Boss is immune to Bind but susceptible to Gravity and Sleep.
    • The large Jidra has the same special attack changes as Cemetery Cherry
    • Leafstorm dispels all effects including food and gives Slow status effect instead of damage.
  • The Jidra never drop Ancient Beastcoins, but the others have a high chance to.
    • Jidra can be slept with Lullaby.
  • When all enemies are dead, the Time, Items and Restore chests spawn. You can only open one.
    • They actually appear farther south than shown on the map.
  • The Items chest has 4 Ancient Beastcoins and 1-2 AF+1 material.


Third Floor

Apollyon-SW3.jpg
  • Enemies: Armoury Crate x8 (Mimics)
    • Often drop an Ancient Beastcoin.
    • They only aggro when someone clicks on them to determine whether they are mimics or real chests. They are passive otherwise.
  • Defeating one of the Mimics opens the vortex.
  • The Time, Items and Restore chests are hidden among the Mimics. You can open all three.
    • They are randomly distributed--they are not in the places marked on the map.
    • You can't tell which chest it is which without opening it; they all look like Items chests.
  • Death Trap (AoE Stun and Poison) has a huge range (>31'). This ability has a somewhat lengthy activation time, so it is easy to stun it.
  • The Items chest has 4 Ancient Beastcoins, 0-2 AF+1 materials and 0-1 synthesis materials (Oxblood, Shell Powder, Light Steel, Clot Plasma, Darksteel Ore, Darksteel Sheet, Adaman Ore, Rainbow Thread).


Fourth Floor

Apollyon-SW4.jpg
  • Enemies: Air Elemental x3
Dark Elemental x3
Earth Elemental x3
Fire Elemental x3
Ice Elemental x3
Light Elemental x3
Thunder Elemental x3
Water Elemental x3
  • Often drops an Ancient Beastcoin
  • They are susceptible to melee damage, unlike normal elementals. That being said, they still have a higher resistance than normal non-elemental monsters to melee attacks.
  • Elementals of the same type link from anywhere in the zone. Elementals of different types do not link. All elementals aggro to magic and have shared party hate.
  • A safe place to camp is the northeast corner near the exit portal where the final chest spawns.
  • The Dark Elementals are resistant to Lullaby and Repose, and immune to Sleep.
  • The Light Elementals are immune to Lullaby and Repose, but susceptible to Sleep.
  • The final chest has 4-5 Ancient Beastcoins, ~2 AF+1 materials, a Charcoal Chip and a possibility of a Metal Chip.
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