Difference between revisions of "SW Apollyon"

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(Created page with "category:Limbus __NOTOC__ *SW Apollyon is a subsection of the Apollyon zone in the Limbus region. *Reached via the Teleport-Dem crag entrance to Al'Taieu....")
 
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[[category:Limbus]]
 
[[category:Limbus]]
 
__NOTOC__
 
__NOTOC__
*SW Apollyon is a subsection of the [[Apollyon]] zone in the [[Limbus]] region.
+
 
*Reached via the [[Teleport-Dem]] crag entrance to [[Al'Taieu]].
+
<span style="font-size:150%;color:red;">'''<nowiki>**This zone is currently disabled as it crashes the server.**</nowiki>'''</span>
*Typical [[Ancient Beastcoin]] yield: ~40
+
 
 +
*'''SW Apollyon''' is a subsection of the '''Apollyon''' zone in the '''Limbus''' region.
 +
*Reached via the '''Teleport-Dem''' crag entrance to '''Al'Taieu'''.
 +
*Typical '''Ancient Beastcoin''' yield: ~40
  
 
<br><br>
 
<br><br>
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===First Floor===
 
===First Floor===
 
[[Image:Apollyon-SW1.jpg|right]]
 
[[Image:Apollyon-SW1.jpg|right]]
*Enemies: [[Fir Bholg]] x10 ([[:category:Fomors|Fomor]])
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*Enemies: '''Fir Bholg''' x10 (Fomor)
 
**About 4250 HP
 
**About 4250 HP
**[[Galka]] = [[PLD]],<br> [[Elvaan]] = [[THF]],<br> [[Hume]] = [[SAM]],<br> [[Tarutaru]] = [[BLM]],<br> [[Mithra]] = [[RDM]]
+
**Galka = PLD,<br> Elvaan = THF,<br> Hume = SAM,<br> Tarutaru = BLM,<br> Mithra = RDM
**The Mage [[Fir Bholg]] are highly resistant to magic damage.
+
**The Mage '''Fir Bholg''' are highly resistant to magic damage.
**Each has a chance of dropping an [[Ancient Beastcoin]].
+
**Each has a chance of dropping an '''Ancient Beastcoin'''.
 
**Linking by sound.
 
**Linking by sound.
 
**Uses their respective two-hour abilities once each.
 
**Uses their respective two-hour abilities once each.
**Susceptible to [[Lullaby]], [[Sleep]], and [[Repose]]
+
**Susceptible to Lullaby, Sleep, and Repose
*You can open only one of the three chests.
+
*You can open only '''one''' of the three chests.
 
*The restore chest is on the left(brown), time in the middle(blue), and item on the right(gold).
 
*The restore chest is on the left(brown), time in the middle(blue), and item on the right(gold).
 
*The Vortex and Chests come from the same race of Fomor, the same race as the person who first entered the zone.  
 
*The Vortex and Chests come from the same race of Fomor, the same race as the person who first entered the zone.  
 
*To pop the boxes, ALL fomors of the corresponding race must be defeated.
 
*To pop the boxes, ALL fomors of the corresponding race must be defeated.
*The Items chest has 4 [[Ancient Beastcoin]]s and 1-2 AF+1 material.
+
*The Items chest has 4 '''Ancient Beastcoins''' and 1-2 AF+1 material.
 
<br clear=all>
 
<br clear=all>
  
 
===Second Floor===
 
===Second Floor===
 
[[Image:Apollyon-SW2.jpg|right]]
 
[[Image:Apollyon-SW2.jpg|right]]
*Enemies: [[Jidra]] x8 ([[:category:Treants|Treants]])
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*Enemies: '''Jidra''' x8 (Treants)
:::[[Arboricole Beetle]]
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:::Arboricole Beetle
:::[[Arboricole Crawler]]
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:::Arboricole Crawler
:::[[Arboricole Hornet]]
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:::Arboricole Hornet
:::[[Arboricole Opo-opo]]
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:::Arboricole Opo-opo
:::[[Arboricole Raven]]
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:::Arboricole Raven
:::[[Arboricole Spider]]
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:::Arboricole Spider
:::[[Apollyon Sapling]]
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:::Apollyon Sapling
*Killing a [[Jidra]] causes one of the other monsters to spawn.
+
*Killing a '''Jidra''' causes one of the other monsters to spawn.
*Defeating the large, leafless [[Jidra]] opens the vortex (and doesn't spawn a kid).
+
*Defeating the large, leafless '''Jidra''' opens the vortex (and doesn't spawn a kid).
 
*Boss is immune to Bind but susceptible to Gravity and Sleep.
 
*Boss is immune to Bind but susceptible to Gravity and Sleep.
**The large [[Jidra]] has the same special attack changes as [[Cemetery Cherry]]
+
**The large '''Jidra''' has the same special attack changes as '''Cemetery Cherry'''
**[[Leafstorm]] dispels all effects including food and gives [[Slow]] instead of damage.
+
**'''Leafstorm''' dispels all effects including food and gives Slow status effect instead of damage.
*The [[Jidra]] never drop [[Ancient Beastcoin]]s, but the others have a high chance to.
+
*The '''Jidra''' never drop '''Ancient Beastcoins''', but the others have a high chance to.
**[[Jidra]] can be slept with [[Lullaby]].
+
**'''Jidra''' can be slept with '''Lullaby'''.
 
*When all enemies are dead, the Time, Items and Restore chests spawn. You can only open one.
 
*When all enemies are dead, the Time, Items and Restore chests spawn. You can only open one.
 
**They actually appear farther south than shown on the map.
 
**They actually appear farther south than shown on the map.
*The Items chest has 4 [[Ancient Beastcoin]]s and 1-2 AF+1 material.
+
*The Items chest has 4 '''Ancient Beastcoins''' and 1-2 AF+1 material.
 
<br clear=all>
 
<br clear=all>
  
 
===Third Floor===
 
===Third Floor===
 
[[Image:Apollyon-SW3.jpg|right]]
 
[[Image:Apollyon-SW3.jpg|right]]
*Enemies: [[Armoury Crate]] x8 ([[:category:Mimics|Mimics]])
+
*Enemies: '''Armoury Crate''' x8 (Mimics)
**Often drop an [[Ancient Beastcoin]].
+
**Often drop an '''Ancient Beastcoin'''.
 
**They only aggro when someone clicks on them to determine whether they are mimics or real chests. They are passive otherwise.
 
**They only aggro when someone clicks on them to determine whether they are mimics or real chests. They are passive otherwise.
 
*Defeating one of the Mimics opens the vortex.
 
*Defeating one of the Mimics opens the vortex.
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**They are randomly distributed--they are not in the places marked on the map.
 
**They are randomly distributed--they are not in the places marked on the map.
 
**You can't tell which chest it is which without opening it; they all look like Items chests.
 
**You can't tell which chest it is which without opening it; they all look like Items chests.
*[[Death Trap]] (AoE Stun and Poison) has a huge range (>31'). This ability has a somewhat lengthy activation time, so it is easy to stun it.
+
*'''Death Trap''' (AoE Stun and Poison) has a huge range (>31'). This ability has a somewhat lengthy activation time, so it is easy to stun it.
  
*The Items chest has 4 [[Ancient Beastcoin]]s, 0-2 AF+1 materials and 0-1 synthesis materials ([[Oxblood]], [[Shell Powder]], [[Light Steel]], [[Clot Plasma]], [[Darksteel Ore]], [[Darksteel Sheet]], [[Adaman Ore]], [[Rainbow Thread]]).
+
*The Items chest has 4 '''Ancient Beastcoins''', 0-2 AF+1 materials and 0-1 synthesis materials (Oxblood, Shell Powder, Light Steel, Clot Plasma, Darksteel Ore, Darksteel Sheet, Adaman Ore, Rainbow Thread).
 
<br clear=all>
 
<br clear=all>
  
 
===Fourth Floor===
 
===Fourth Floor===
 
[[Image:Apollyon-SW4.jpg|right]]
 
[[Image:Apollyon-SW4.jpg|right]]
*Enemies: [[Air Elemental]] x3
+
*Enemies: Air Elemental x3
:::[[Dark Elemental]] x3
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:::Dark Elemental x3
:::[[Earth Elemental]] x3
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:::Earth Elemental x3
:::[[Fire Elemental]] x3
+
:::Fire Elemental x3
:::[[Ice Elemental]] x3
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:::Ice Elemental x3
:::[[Light Elemental]] x3
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:::Light Elemental x3
:::[[Thunder Elemental]] x3
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:::Thunder Elemental x3
:::[[Water Elemental]] x3
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:::Water Elemental x3
:*Often drops an [[Ancient Beastcoin]]
+
:*Often drops an '''Ancient Beastcoin'''
 
:*They are susceptible to melee damage, unlike normal elementals. That being said, they still have a higher resistance than normal non-elemental monsters to melee attacks.
 
:*They are susceptible to melee damage, unlike normal elementals. That being said, they still have a higher resistance than normal non-elemental monsters to melee attacks.
 
:*Elementals of the same type link from anywhere in the zone. Elementals of different types do not link. All elementals aggro to magic and have shared party hate.
 
:*Elementals of the same type link from anywhere in the zone. Elementals of different types do not link. All elementals aggro to magic and have shared party hate.
 
:*A safe place to camp is the northeast corner near the exit portal where the final chest spawns.
 
:*A safe place to camp is the northeast corner near the exit portal where the final chest spawns.
:*The [[Dark Elemental]]s are resistant to [[Lullaby]] and [[Repose]], and immune to [[Sleep]].
+
:*The Dark Elementals are resistant to Lullaby and Repose, and immune to Sleep.
:*The [[Light Elemental]]s are immune to [[Lullaby]] and [[Repose]], but susceptible to [[Sleep]].
+
:*The Light Elementals are immune to Lullaby and Repose, but susceptible to Sleep.
*The final chest has 4-5 [[Ancient Beastcoin]]s, ~2 AF+1 materials, a [[Charcoal Chip]] and a possibility of a [[Metal Chip]].
+
*The final chest has 4-5 '''Ancient Beastcoins''', ~2 AF+1 materials, a '''Charcoal Chip''' and a possibility of a '''Metal Chip'''.

Latest revision as of 21:39, 24 January 2018


**This zone is currently disabled as it crashes the server.**

  • SW Apollyon is a subsection of the Apollyon zone in the Limbus region.
  • Reached via the Teleport-Dem crag entrance to Al'Taieu.
  • Typical Ancient Beastcoin yield: ~40



First Floor

Apollyon-SW1.jpg
  • Enemies: Fir Bholg x10 (Fomor)
    • About 4250 HP
    • Galka = PLD,
      Elvaan = THF,
      Hume = SAM,
      Tarutaru = BLM,
      Mithra = RDM
    • The Mage Fir Bholg are highly resistant to magic damage.
    • Each has a chance of dropping an Ancient Beastcoin.
    • Linking by sound.
    • Uses their respective two-hour abilities once each.
    • Susceptible to Lullaby, Sleep, and Repose
  • You can open only one of the three chests.
  • The restore chest is on the left(brown), time in the middle(blue), and item on the right(gold).
  • The Vortex and Chests come from the same race of Fomor, the same race as the person who first entered the zone.
  • To pop the boxes, ALL fomors of the corresponding race must be defeated.
  • The Items chest has 4 Ancient Beastcoins and 1-2 AF+1 material.


Second Floor

Apollyon-SW2.jpg
  • Enemies: Jidra x8 (Treants)
Arboricole Beetle
Arboricole Crawler
Arboricole Hornet
Arboricole Opo-opo
Arboricole Raven
Arboricole Spider
Apollyon Sapling
  • Killing a Jidra causes one of the other monsters to spawn.
  • Defeating the large, leafless Jidra opens the vortex (and doesn't spawn a kid).
  • Boss is immune to Bind but susceptible to Gravity and Sleep.
    • The large Jidra has the same special attack changes as Cemetery Cherry
    • Leafstorm dispels all effects including food and gives Slow status effect instead of damage.
  • The Jidra never drop Ancient Beastcoins, but the others have a high chance to.
    • Jidra can be slept with Lullaby.
  • When all enemies are dead, the Time, Items and Restore chests spawn. You can only open one.
    • They actually appear farther south than shown on the map.
  • The Items chest has 4 Ancient Beastcoins and 1-2 AF+1 material.


Third Floor

Apollyon-SW3.jpg
  • Enemies: Armoury Crate x8 (Mimics)
    • Often drop an Ancient Beastcoin.
    • They only aggro when someone clicks on them to determine whether they are mimics or real chests. They are passive otherwise.
  • Defeating one of the Mimics opens the vortex.
  • The Time, Items and Restore chests are hidden among the Mimics. You can open all three.
    • They are randomly distributed--they are not in the places marked on the map.
    • You can't tell which chest it is which without opening it; they all look like Items chests.
  • Death Trap (AoE Stun and Poison) has a huge range (>31'). This ability has a somewhat lengthy activation time, so it is easy to stun it.
  • The Items chest has 4 Ancient Beastcoins, 0-2 AF+1 materials and 0-1 synthesis materials (Oxblood, Shell Powder, Light Steel, Clot Plasma, Darksteel Ore, Darksteel Sheet, Adaman Ore, Rainbow Thread).


Fourth Floor

Apollyon-SW4.jpg
  • Enemies: Air Elemental x3
Dark Elemental x3
Earth Elemental x3
Fire Elemental x3
Ice Elemental x3
Light Elemental x3
Thunder Elemental x3
Water Elemental x3
  • Often drops an Ancient Beastcoin
  • They are susceptible to melee damage, unlike normal elementals. That being said, they still have a higher resistance than normal non-elemental monsters to melee attacks.
  • Elementals of the same type link from anywhere in the zone. Elementals of different types do not link. All elementals aggro to magic and have shared party hate.
  • A safe place to camp is the northeast corner near the exit portal where the final chest spawns.
  • The Dark Elementals are resistant to Lullaby and Repose, and immune to Sleep.
  • The Light Elementals are immune to Lullaby and Repose, but susceptible to Sleep.
  • The final chest has 4-5 Ancient Beastcoins, ~2 AF+1 materials, a Charcoal Chip and a possibility of a Metal Chip.
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