Difference between revisions of "Puppetmaster"
From HomepointXI Wiki
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|- | |- | ||
|BGCOLOR="#ebebeb"| Expansion Pack | |BGCOLOR="#ebebeb"| Expansion Pack | ||
− | | | + | | Treasures of Aht Urhgan |
|- | |- | ||
|BGCOLOR="#ebebeb"| Quest | |BGCOLOR="#ebebeb"| Quest | ||
− | | | + | | No Strings Attached |
|- | |- | ||
|} | |} | ||
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|valign="top" width="49%" | | |valign="top" width="49%" | | ||
{| style="background:#eef8fe; text-align: center;" class="wikitable R-Highlight-WikiBlue" cellpadding="2" width="100%" | {| style="background:#eef8fe; text-align: center;" class="wikitable R-Highlight-WikiBlue" cellpadding="2" width="100%" | ||
− | ! style="background:#ccebfe; border-color: #59c1ff;" colspan="2"| | + | ! style="background:#ccebfe; border-color: #59c1ff;" colspan="2"|'''Job Traits''' |
|- | |- | ||
! style="background:#ccebfe; border-color: #59c1ff;" width="20%"|Lvl. | ! style="background:#ccebfe; border-color: #59c1ff;" width="20%"|Lvl. | ||
Line 36: | Line 36: | ||
|- | |- | ||
|style="border-color: #59c1ff;"| '''10''' | |style="border-color: #59c1ff;"| '''10''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Resist Slow I |
|- | |- | ||
|style="border-color: #59c1ff;"| '''15''' | |style="border-color: #59c1ff;"| '''15''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Resist Amnesia I |
|- | |- | ||
|style="border-color: #59c1ff;"| '''20''' | |style="border-color: #59c1ff;"| '''20''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Evasion Bonus I |
|- | |- | ||
|style="border-color: #59c1ff;"| '''25''' | |style="border-color: #59c1ff;"| '''25''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Martial Arts I |
|- | |- | ||
|style="border-color: #59c1ff;"| '''35''' | |style="border-color: #59c1ff;"| '''35''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Resist Amnesia II |
|- | |- | ||
|style="border-color: #59c1ff;"| '''40''' | |style="border-color: #59c1ff;"| '''40''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Evasion Bonus II |
|- | |- | ||
|style="border-color: #59c1ff;"| '''45''' | |style="border-color: #59c1ff;"| '''45''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Damage Limit+ I |
|- | |- | ||
|style="border-color: #59c1ff;"| '''50''' | |style="border-color: #59c1ff;"| '''50''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Resist Slow II |
|- | |- | ||
|style="border-color: #59c1ff;"| '''50''' | |style="border-color: #59c1ff;"| '''50''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Martial Arts II |
|- | |- | ||
|style="border-color: #59c1ff;"| '''55''' | |style="border-color: #59c1ff;"| '''55''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Resist Amnesia III |
|- | |- | ||
|style="border-color: #59c1ff;"| '''60''' | |style="border-color: #59c1ff;"| '''60''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Evasion Bonus III |
|- | |- | ||
|style="border-color: #59c1ff;"| '''60''' | |style="border-color: #59c1ff;"| '''60''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Smite I |
|- | |- | ||
|style="border-color: #59c1ff;"| '''70''' | |style="border-color: #59c1ff;"| '''70''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Resist Slow III |
|- | |- | ||
|style="border-color: #59c1ff;"| '''75''' | |style="border-color: #59c1ff;"| '''75''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Martial Arts III |
|- | |- | ||
|style="border-color: #59c1ff;"| '''75''' <sup>{{Merit Icon}}</sup> | |style="border-color: #59c1ff;"| '''75''' <sup>{{Merit Icon}}</sup> | ||
− | |style="border-color: #59c1ff;"| | + | |style="border-color: #59c1ff;"| Fine-Tuning |
|- | |- | ||
|style="border-color: #59c1ff;"| '''75''' <sup>{{Merit Icon}}</sup> | |style="border-color: #59c1ff;"| '''75''' <sup>{{Merit Icon}}</sup> | ||
− | |style="border-color: #59c1ff;"| | + | |style="border-color: #59c1ff;"| Optimization |
|- | |- | ||
|style="border-color: #59c1ff;"| '''75''' | |style="border-color: #59c1ff;"| '''75''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Resist Amnesia IV |
|- | |- | ||
|style="border-color: #59c1ff;"| '''76''' | |style="border-color: #59c1ff;"| '''76''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Evasion Bonus IV |
|- | |- | ||
|style="border-color: #59c1ff;"| '''78''' | |style="border-color: #59c1ff;"| '''78''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Stout Servant I |
|- | |- | ||
|style="border-color: #59c1ff;"| '''80''' | |style="border-color: #59c1ff;"| '''80''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Tactical Guard I |
|- | |- | ||
|style="border-color: #59c1ff;"| '''81''' | |style="border-color: #59c1ff;"| '''81''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Resist Slow IV |
|- | |- | ||
|style="border-color: #59c1ff;"| '''85''' | |style="border-color: #59c1ff;"| '''85''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Crit. Def. Bonus I |
|- | |- | ||
|style="border-color: #59c1ff;"| '''86''' | |style="border-color: #59c1ff;"| '''86''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Martial Arts IV |
|- | |- | ||
|style="border-color: #59c1ff;"| '''88''' | |style="border-color: #59c1ff;"| '''88''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Stout Servant II |
|- | |- | ||
|style="border-color: #59c1ff;"| '''90''' | |style="border-color: #59c1ff;"| '''90''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Tactical Guard II |
|- | |- | ||
|style="border-color: #59c1ff;"| '''90''' | |style="border-color: #59c1ff;"| '''90''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Damage Limit+ II |
|- | |- | ||
|style="border-color: #59c1ff;"| '''95''' | |style="border-color: #59c1ff;"| '''95''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Resist Amnesia V |
|- | |- | ||
|style="border-color: #59c1ff;"| '''95''' | |style="border-color: #59c1ff;"| '''95''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Crit. Def. Bonus II |
|- | |- | ||
|style="border-color: #59c1ff;"| '''97''' | |style="border-color: #59c1ff;"| '''97''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Martial Arts V |
|- | |- | ||
|style="border-color: #59c1ff;"| '''98''' | |style="border-color: #59c1ff;"| '''98''' | ||
− | |style="border-color: #59c1ff;" | + | |style="border-color: #59c1ff;"| Stout Servant III |
|- | |- | ||
|} | |} | ||
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{| style="background:#ffdede; text-align: center;" class="wikitable " cellpadding="2" width="100%" | {| style="background:#ffdede; text-align: center;" class="wikitable " cellpadding="2" width="100%" | ||
− | ! style="background:#fbadad; border-color: #ee6a6a;" colspan="2"| | + | ! style="background:#fbadad; border-color: #ee6a6a;" colspan="2"|'''Job Ability''' |
|- | |- | ||
! style="background:#fbadad; border-color: #ee6a6a;" width="20%" |Lvl. | ! style="background:#fbadad; border-color: #ee6a6a;" width="20%" |Lvl. | ||
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|- | |- | ||
|style="border-color: #ee6a6a;"| '''1''' | |style="border-color: #ee6a6a;"| '''1''' | ||
− | |style="border-color: #ee6a6a;"| | + | |style="border-color: #ee6a6a;"| Overdrive |
|- | |- | ||
|style="border-color: #ee6a6a;"| '''1''' | |style="border-color: #ee6a6a;"| '''1''' | ||
− | |style="border-color: #ee6a6a;"| | + | |style="border-color: #ee6a6a;"| Activate |
|- | |- | ||
|style="border-color: #ee6a6a;"| '''5''' | |style="border-color: #ee6a6a;"| '''5''' | ||
− | |style="border-color: #ee6a6a;"| | + | |style="border-color: #ee6a6a;"| Deus Ex Automata |
|- | |- | ||
|style="border-color: #ee6a6a;"| '''15''' | |style="border-color: #ee6a6a;"| '''15''' | ||
− | |style="border-color: #ee6a6a;"| | + | |style="border-color: #ee6a6a;"| Repair |
|- | |- | ||
|style="border-color: #ee6a6a;"| '''30''' | |style="border-color: #ee6a6a;"| '''30''' | ||
− | |style="border-color: #ee6a6a;"| | + | |style="border-color: #ee6a6a;"| Maintenance |
|- | |- | ||
|style="border-color: #ee6a6a;"| '''75''' <sup>{{Merit Icon}}</sup> | |style="border-color: #ee6a6a;"| '''75''' <sup>{{Merit Icon}}</sup> | ||
− | |style="border-color: #ee6a6a;"| | + | |style="border-color: #ee6a6a;"| Ventriloquy |
|- | |- | ||
|style="border-color: #ee6a6a;"| '''75''' <sup>{{Merit Icon}}</sup> | |style="border-color: #ee6a6a;"| '''75''' <sup>{{Merit Icon}}</sup> | ||
− | |style="border-color: #ee6a6a;"| | + | |style="border-color: #ee6a6a;"| Role Reversal |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|} | |} | ||
{| style="background:#f0eafe; text-align: center;" class="wikitable R-Highlight-Purple" cellpadding="2" width="100%" | {| style="background:#f0eafe; text-align: center;" class="wikitable R-Highlight-Purple" cellpadding="2" width="100%" | ||
− | ! style="background:#d5c4fa; border-color: #9f7fde;" colspan="2"| | + | ! style="background:#d5c4fa; border-color: #9f7fde;" colspan="2"|'''Pet Command''' |
|- | |- | ||
! style="background:#d5c4fa; border-color: #9f7fde;" width="20%" | Lvl. | ! style="background:#d5c4fa; border-color: #9f7fde;" width="20%" | Lvl. | ||
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|- | |- | ||
|style="border-color: #9f7fde;"| '''1''' | |style="border-color: #9f7fde;"| '''1''' | ||
− | |style="border-color: #9f7fde;"| | + | |style="border-color: #9f7fde;"| Deactivate |
|- | |- | ||
|style="border-color: #9f7fde;"| '''1''' | |style="border-color: #9f7fde;"| '''1''' | ||
− | |style="border-color: #9f7fde;"| | + | |style="border-color: #9f7fde;"| Deploy |
|- | |- | ||
|style="border-color: #9f7fde;"| '''1''' | |style="border-color: #9f7fde;"| '''1''' | ||
− | |style="border-color: #9f7fde;"| | + | |style="border-color: #9f7fde;"| Dark Maneuver |
|- | |- | ||
|style="border-color: #9f7fde;"| '''1''' | |style="border-color: #9f7fde;"| '''1''' | ||
− | |style="border-color: #9f7fde;"| | + | |style="border-color: #9f7fde;"| Light Maneuver |
|- | |- | ||
|style="border-color: #9f7fde;"| '''1''' | |style="border-color: #9f7fde;"| '''1''' | ||
− | |style="border-color: #9f7fde;"| | + | |style="border-color: #9f7fde;"| Earth Maneuver |
|- | |- | ||
|style="border-color: #9f7fde;"| '''1''' | |style="border-color: #9f7fde;"| '''1''' | ||
− | |style="border-color: #9f7fde;"| | + | |style="border-color: #9f7fde;"| Wind Maneuver |
|- | |- | ||
|style="border-color: #9f7fde;"| '''1''' | |style="border-color: #9f7fde;"| '''1''' | ||
− | |style="border-color: #9f7fde;"| | + | |style="border-color: #9f7fde;"| Fire Maneuver |
|- | |- | ||
|style="border-color: #9f7fde;"| '''1''' | |style="border-color: #9f7fde;"| '''1''' | ||
− | |style="border-color: #9f7fde;"| | + | |style="border-color: #9f7fde;"| Ice Maneuver |
|- | |- | ||
|style="border-color: #9f7fde;"| '''1''' | |style="border-color: #9f7fde;"| '''1''' | ||
− | |style="border-color: #9f7fde;"| | + | |style="border-color: #9f7fde;"| Thunder Maneuver |
|- | |- | ||
|style="border-color: #9f7fde;"| '''1''' | |style="border-color: #9f7fde;"| '''1''' | ||
− | |style="border-color: #9f7fde;"| | + | |style="border-color: #9f7fde;"| Water Maneuver |
|- | |- | ||
|style="border-color: #9f7fde;"| '''10''' | |style="border-color: #9f7fde;"| '''10''' | ||
− | |style="border-color: #9f7fde;"| | + | |style="border-color: #9f7fde;"| Retrieve |
|- | |- | ||
|} | |} | ||
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{| class="" border="0" width="100%" cellpadding="0" cellspacing="2" valign="top" | {| class="" border="0" width="100%" cellpadding="0" cellspacing="2" valign="top" | ||
|- | |- | ||
− | ! style="background:#fdc7a9; border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #fc8b4d;" colspan="5" height="25"| | + | ! style="background:#fdc7a9; border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #fc8b4d;" colspan="5" height="25"|Merits''' |
|- | |- | ||
| | | | ||
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|style="background:#fde1d2; border-color: #fc8b4d;"| Increase amount of HP restored by 2%. | |style="background:#fde1d2; border-color: #fc8b4d;"| Increase amount of HP restored by 2%. | ||
|- | |- | ||
− | |style="background:#fde1d2; border-color: #fc8b4d;"| | + | |style="background:#fde1d2; border-color: #fc8b4d;"| Activate Recast |
|style="background:#fde1d2; border-color: #fc8b4d;"| Shorten recast time by 40 seconds. | |style="background:#fde1d2; border-color: #fc8b4d;"| Shorten recast time by 40 seconds. | ||
|- | |- | ||
− | |style="background:#fde1d2; border-color: #fc8b4d;"| | + | |style="background:#fde1d2; border-color: #fc8b4d;"| Repair Recast |
|style="background:#fde1d2; border-color: #fc8b4d;"| Shorten recast time by 3 seconds. | |style="background:#fde1d2; border-color: #fc8b4d;"| Shorten recast time by 3 seconds. | ||
|- | |- | ||
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! style="background:#fdc7a9; border-color: #fc8b4d;" colspan="1"|Description | ! style="background:#fdc7a9; border-color: #fc8b4d;" colspan="1"|Description | ||
|- | |- | ||
− | |style="background:#fde1d2; border-color: #fc8b4d;"| | + | |style="background:#fde1d2; border-color: #fc8b4d;"| Role Reversal |
|style="background:#fde1d2; border-color: #fc8b4d;"| Swaps HP of master and automaton. Recast: 2min. Supplement HP granted by 5%. | |style="background:#fde1d2; border-color: #fc8b4d;"| Swaps HP of master and automaton. Recast: 2min. Supplement HP granted by 5%. | ||
|- | |- | ||
− | |style="background:#fde1d2; border-color: #fc8b4d;"| | + | |style="background:#fde1d2; border-color: #fc8b4d;"| Ventriloquy |
|style="background:#fde1d2; border-color: #fc8b4d;"| Swaps the enmity of master and automaton for target. Recast: 1min. Increase higher enmity value and decrease lower value by 5% each. | |style="background:#fde1d2; border-color: #fc8b4d;"| Swaps the enmity of master and automaton for target. Recast: 1min. Increase higher enmity value and decrease lower value by 5% each. | ||
|- | |- | ||
− | |style="background:#fde1d2; border-color: #fc8b4d;"| | + | |style="background:#fde1d2; border-color: #fc8b4d;"| Fine-Tuning |
|style="background:#fde1d2; border-color: #fc8b4d;"| Grants a bonus to your automaton's accuracy, ranged accuracy, evasion, and magic defense. Increase accuracy by 5, ranged accuracy by 5, evasion by 5, and magic defense by 5. | |style="background:#fde1d2; border-color: #fc8b4d;"| Grants a bonus to your automaton's accuracy, ranged accuracy, evasion, and magic defense. Increase accuracy by 5, ranged accuracy by 5, evasion by 5, and magic defense by 5. | ||
|- | |- | ||
− | |style="background:#fde1d2; border-color: #fc8b4d;"| | + | |style="background:#fde1d2; border-color: #fc8b4d;"| Optimization |
|style="background:#fde1d2; border-color: #fc8b4d;"| Grants a bonus to your automaton's attack, defense, and magic attack. Increase attack by 5%, defense by 5%, and magic attack by 5. | |style="background:#fde1d2; border-color: #fc8b4d;"| Grants a bonus to your automaton's attack, defense, and magic attack. Increase attack by 5%, defense by 5%, and magic attack by 5. | ||
|- | |- | ||
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|af_armor_set_name_2=[[Puppetry Attire Set +1]] | |af_armor_set_name_2=[[Puppetry Attire Set +1]] | ||
|af_picture=[[File:AF PUP.png|x130px]] | |af_picture=[[File:AF PUP.png|x130px]] | ||
− | | | + | |af_armor_set_name_3=[[Foire Attire Set]] |
− | | | + | |af_armor_set_name_4=[[Foire Attire Set +1]] |
− | |||
− | |||
|af_accessory_type=Ammo | |af_accessory_type=Ammo | ||
|af_accessory_lvl=40 | |af_accessory_lvl=40 | ||
Line 499: | Line 488: | ||
|af_armor_1=[[Puppetry Churidars]] | |af_armor_1=[[Puppetry Churidars]] | ||
|af_armor_2=[[Puppetry Churidars +1]] | |af_armor_2=[[Puppetry Churidars +1]] | ||
+ | |af_armor_3=[[Foire Taj]] | ||
+ | |af_armor_4=[[Foire Taj +1]] | ||
}} | }} | ||
{{Job Page Special Armor Table Artifact Armor Entry | {{Job Page Special Armor Table Artifact Armor Entry | ||
Line 504: | Line 495: | ||
|af_armor_1=[[Puppetry Babouches]] | |af_armor_1=[[Puppetry Babouches]] | ||
|af_armor_2=[[Puppetry Babouches +1]] | |af_armor_2=[[Puppetry Babouches +1]] | ||
+ | |af_armor_3=[[Foire Tobe]] | ||
+ | |af_armor_4=[[Foire Tobe +1]] | ||
}} | }} | ||
{{Job Page Special Armor Table Artifact Armor Entry | {{Job Page Special Armor Table Artifact Armor Entry | ||
Line 509: | Line 502: | ||
|af_armor_1=[[Puppetry Dastanas]] | |af_armor_1=[[Puppetry Dastanas]] | ||
|af_armor_2=[[Puppetry Dastanas +1]] | |af_armor_2=[[Puppetry Dastanas +1]] | ||
+ | |af_armor_3=[[Foire Dastanas]] | ||
+ | |af_armor_4=[[Foire Dastanas +1]] | ||
}} | }} | ||
{{Job Page Special Armor Table Artifact Armor Entry | {{Job Page Special Armor Table Artifact Armor Entry | ||
Line 514: | Line 509: | ||
|af_armor_1=[[Puppetry Tobe]] | |af_armor_1=[[Puppetry Tobe]] | ||
|af_armor_2=[[Puppetry Tobe +1]] | |af_armor_2=[[Puppetry Tobe +1]] | ||
+ | |af_armor_3=[[Foire Churidars]] | ||
+ | |af_armor_4=[[Foire Churidars +1]] | ||
}} | }} | ||
{{Job Page Special Armor Table Artifact Armor Entry | {{Job Page Special Armor Table Artifact Armor Entry | ||
Line 519: | Line 516: | ||
|af_armor_1=[[Puppetry Taj]] | |af_armor_1=[[Puppetry Taj]] | ||
|af_armor_2=[[Puppetry Taj +1]] | |af_armor_2=[[Puppetry Taj +1]] | ||
+ | |af_armor_3=[[Foire Babouches]] | ||
+ | |af_armor_4=[[Foire Babouches +1]] | ||
}} | }} | ||
|Insert Job Page Special Armor Table Artifact Reforge Armor Entry= | |Insert Job Page Special Armor Table Artifact Reforge Armor Entry= |
Revision as of 15:07, 27 August 2020
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Abilities and Traits
Puppet Frame Creation
At level 10, 20, 30, 40, and 50 Puppetmaster may unlock a new Automaton.
- See Puppet Frame Creation for more information.
Combat Skills
Combat Skills | ||||||||||||||||||||||||||||||||||||||
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Automaton Skills | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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These are the basic frame combos for each automaton head. For a more detailed description of automaton combat skills, see the Automaton page on BG-Wiki. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Merits
Merits | ||||||||||||||
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Special Armor
Artifact Armor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Relic Armor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Empyrean Armor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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