Difference between revisions of "Puppetmaster"
From HomepointXI Wiki
m |
m |
||
Line 1: | Line 1: | ||
− | + | __TOC__ | |
+ | |||
+ | {| class="wikitable" cellpadding="3" width="350px" style="text-align: center;" | ||
+ | | BGCOLOR="#cacaca" colspan="2" | '''Puppetmaster''' | ||
+ | |- | ||
+ | |BGCOLOR="#ebebeb" width="40%"| Abbreviation | ||
+ | | width="60%"|PUP | ||
+ | |- | ||
+ | |BGCOLOR="#ebebeb"| Japanese | ||
+ | | からくり士 (か) | ||
+ | |- | ||
+ | |BGCOLOR="#ebebeb"| Expansion Pack | ||
+ | | [[Treasures of Aht Urhgan]] | ||
+ | |- | ||
+ | |BGCOLOR="#ebebeb"| Quest | ||
+ | | [[No Strings Attached]] | ||
+ | |- | ||
+ | |} | ||
+ | |STYLE="vertical-align: top"| | ||
+ | [[Image:Puppetmaster.jpg|thumb|Puppetmaster|right]] | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | == Abilities and Traits == | ||
+ | {| border="0" width="100%" cellpadding="0" cellspacing="0" valign="top" | ||
+ | |valign="top" width="49%" | | ||
+ | {| style="background:#eef8fe; text-align: center;" class="wikitable R-Highlight-WikiBlue" cellpadding="2" width="100%" | ||
+ | ! style="background:#ccebfe; border-color: #59c1ff;" colspan="2"|[[Job Traits]] | ||
+ | |- | ||
+ | ! style="background:#ccebfe; border-color: #59c1ff;" width="20%"|Lvl. | ||
+ | ! style="background:#ccebfe; border-color: #59c1ff;" |Name | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''10''' | ||
+ | |style="border-color: #59c1ff;"| [[Resist Slow|Resist Slow I]] | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''15''' | ||
+ | |style="border-color: #59c1ff;"| [[Resist Amnesia|Resist Amnesia I]] | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''20''' | ||
+ | |style="border-color: #59c1ff;"| [[Evasion Bonus|Evasion Bonus I]] | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''25''' | ||
+ | |style="border-color: #59c1ff;"| [[Martial Arts|Martial Arts I]] | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''35''' | ||
+ | |style="border-color: #59c1ff;"| [[Resist Amnesia|Resist Amnesia II]] | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''40''' | ||
+ | |style="border-color: #59c1ff;"| [[Evasion Bonus|Evasion Bonus II]] | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''45''' | ||
+ | |style="border-color: #59c1ff;"| [[Damage Limit+|Damage Limit+ I]] | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''50''' | ||
+ | |style="border-color: #59c1ff;"| [[Resist Slow|Resist Slow II]] | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''50''' | ||
+ | |style="border-color: #59c1ff;"| [[Martial Arts|Martial Arts II]] | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''55''' | ||
+ | |style="border-color: #59c1ff;"| [[Resist Amnesia|Resist Amnesia III]] | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''60''' | ||
+ | |style="border-color: #59c1ff;"| [[Evasion Bonus|Evasion Bonus III]] | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''60''' | ||
+ | |style="border-color: #59c1ff;"| [[Smite|Smite I]] | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''70''' | ||
+ | |style="border-color: #59c1ff;"| [[Resist Slow|Resist Slow III]] | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''75''' | ||
+ | |style="border-color: #59c1ff;"| [[Martial Arts|Martial Arts III]] | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''75''' <sup>{{Merit Icon}}</sup> | ||
+ | |style="border-color: #59c1ff;"| [[Fine-Tuning]] | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''75''' <sup>{{Merit Icon}}</sup> | ||
+ | |style="border-color: #59c1ff;"| [[Optimization]] | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''75''' | ||
+ | |style="border-color: #59c1ff;"| [[Resist Amnesia|Resist Amnesia IV]] | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''76''' | ||
+ | |style="border-color: #59c1ff;"| [[Evasion Bonus|Evasion Bonus IV]] | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''78''' | ||
+ | |style="border-color: #59c1ff;"| [[Stout Servant|Stout Servant I]] | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''80''' | ||
+ | |style="border-color: #59c1ff;"| [[Tactical Guard|Tactical Guard I]] | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''81''' | ||
+ | |style="border-color: #59c1ff;"| [[Resist Slow|Resist Slow IV]] | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''85''' | ||
+ | |style="border-color: #59c1ff;"| [[Crit. Def. Bonus|Crit. Def. Bonus I]] | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''86''' | ||
+ | |style="border-color: #59c1ff;"| [[Martial Arts|Martial Arts IV]] | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''88''' | ||
+ | |style="border-color: #59c1ff;"| [[Stout Servant|Stout Servant II]] | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''90''' | ||
+ | |style="border-color: #59c1ff;"| [[Tactical Guard|Tactical Guard II]] | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''90''' | ||
+ | |style="border-color: #59c1ff;"| [[Damage Limit+|Damage Limit+ II]] | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''95''' | ||
+ | |style="border-color: #59c1ff;"| [[Resist Amnesia|Resist Amnesia V]] | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''95''' | ||
+ | |style="border-color: #59c1ff;"| [[Crit. Def. Bonus|Crit. Def. Bonus II]] | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''97''' | ||
+ | |style="border-color: #59c1ff;"| [[Martial Arts|Martial Arts V]] | ||
+ | |- | ||
+ | |style="border-color: #59c1ff;"| '''98''' | ||
+ | |style="border-color: #59c1ff;"| [[Stout Servant|Stout Servant III]] | ||
+ | |- | ||
+ | |} | ||
+ | |width="10px"| | ||
+ | |||
+ | |valign="top" width="49%"| | ||
+ | |||
+ | {| style="background:#ffdede; text-align: center;" class="wikitable " cellpadding="2" width="100%" | ||
+ | ! style="background:#fbadad; border-color: #ee6a6a;" colspan="2"|[[Job Ability]] | ||
+ | |- | ||
+ | ! style="background:#fbadad; border-color: #ee6a6a;" width="20%" |Lvl. | ||
+ | ! style="background:#fbadad; border-color: #ee6a6a;" |Name | ||
+ | |- | ||
+ | |- | ||
+ | |style="border-color: #ee6a6a;"| '''1''' | ||
+ | |style="border-color: #ee6a6a;"| [[Overdrive]] | ||
+ | |- | ||
+ | |style="border-color: #ee6a6a;"| '''1''' | ||
+ | |style="border-color: #ee6a6a;"| [[Activate]] | ||
+ | |- | ||
+ | |style="border-color: #ee6a6a;"| '''5''' | ||
+ | |style="border-color: #ee6a6a;"| [[Deus Ex Automata]] | ||
+ | |- | ||
+ | |style="border-color: #ee6a6a;"| '''15''' | ||
+ | |style="border-color: #ee6a6a;"| [[Repair]] | ||
+ | |- | ||
+ | |style="border-color: #ee6a6a;"| '''30''' | ||
+ | |style="border-color: #ee6a6a;"| [[Maintenance]] | ||
+ | |- | ||
+ | |style="border-color: #ee6a6a;"| '''75''' <sup>{{Merit Icon}}</sup> | ||
+ | |style="border-color: #ee6a6a;"| [[Ventriloquy]] | ||
+ | |- | ||
+ | |style="border-color: #ee6a6a;"| '''75''' <sup>{{Merit Icon}}</sup> | ||
+ | |style="border-color: #ee6a6a;"| [[Role Reversal]] | ||
+ | |- | ||
+ | |style="border-color: #ee6a6a;"| '''79''' | ||
+ | |style="border-color: #ee6a6a;"| [[Tactical Switch]] | ||
+ | |- | ||
+ | |style="border-color: #ee6a6a;"| '''95''' | ||
+ | |style="border-color: #ee6a6a;"| [[Cooldown]] | ||
+ | |- | ||
+ | |style="border-color: #ee6a6a;"| '''96''' | ||
+ | |style="border-color: #ee6a6a;"| [[Heady Artifice]] | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| style="background:#f0eafe; text-align: center;" class="wikitable R-Highlight-Purple" cellpadding="2" width="100%" | ||
+ | ! style="background:#d5c4fa; border-color: #9f7fde;" colspan="2"|[[Pet Command]] | ||
+ | |- | ||
+ | ! style="background:#d5c4fa; border-color: #9f7fde;" width="20%" | Lvl. | ||
+ | ! style="background:#d5c4fa; border-color: #9f7fde;" | Name | ||
+ | |- | ||
+ | |style="border-color: #9f7fde;"| '''1''' | ||
+ | |style="border-color: #9f7fde;"| [[Deactivate]] | ||
+ | |- | ||
+ | |style="border-color: #9f7fde;"| '''1''' | ||
+ | |style="border-color: #9f7fde;"| [[Deploy]] | ||
+ | |- | ||
+ | |style="border-color: #9f7fde;"| '''1''' | ||
+ | |style="border-color: #9f7fde;"| [[Dark Maneuver]] | ||
+ | |- | ||
+ | |style="border-color: #9f7fde;"| '''1''' | ||
+ | |style="border-color: #9f7fde;"| [[Light Maneuver]] | ||
+ | |- | ||
+ | |style="border-color: #9f7fde;"| '''1''' | ||
+ | |style="border-color: #9f7fde;"| [[Earth Maneuver]] | ||
+ | |- | ||
+ | |style="border-color: #9f7fde;"| '''1''' | ||
+ | |style="border-color: #9f7fde;"| [[Wind Maneuver]] | ||
+ | |- | ||
+ | |style="border-color: #9f7fde;"| '''1''' | ||
+ | |style="border-color: #9f7fde;"| [[Fire Maneuver]] | ||
+ | |- | ||
+ | |style="border-color: #9f7fde;"| '''1''' | ||
+ | |style="border-color: #9f7fde;"| [[Ice Maneuver]] | ||
+ | |- | ||
+ | |style="border-color: #9f7fde;"| '''1''' | ||
+ | |style="border-color: #9f7fde;"| [[Thunder Maneuver]] | ||
+ | |- | ||
+ | |style="border-color: #9f7fde;"| '''1''' | ||
+ | |style="border-color: #9f7fde;"| [[Water Maneuver]] | ||
+ | |- | ||
+ | |style="border-color: #9f7fde;"| '''10''' | ||
+ | |style="border-color: #9f7fde;"| [[Retrieve]] | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | == Puppet Frame Creation == | ||
+ | At level 10, 20, 30, 40, and 50 {{PAGENAME}} may unlock a new Automaton. | ||
+ | *See [[Puppet Frame Creation]] for more information. | ||
+ | |||
+ | == Combat Skills == | ||
+ | {| class="" border="0" width="100%" cellpadding="0" cellspacing="0" valign="top" | ||
+ | |- | ||
+ | ! style="background:#fea5b8; border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #fd5b7e;" colspan="5" height="25"|[[Combat_Skills|Combat Skills]] | ||
+ | |- | ||
+ | |valign="top" width="49%" | | ||
+ | |||
+ | {| style="background:#fed4dd; text-align: center;" class="wikitable" cellpadding="2" width="100%" | ||
+ | |- BGCOLOR="#ffffff" | ||
+ | |+ Combat | ||
+ | |- | ||
+ | ! width=40% style="background:#fea5b8; border-color: #fd5b7e;" |Skill | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |Rank | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |49 | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |99 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | [[:Category:Hand-to-Hand|Hand-to-Hand]] | ||
+ | | style="border-color: #fd5b7e;" | A+ | ||
+ | | style="border-color: #fd5b7e;" | 150 | ||
+ | | style="border-color: #fd5b7e;" | 424 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | [[:Category:Dagger|Dagger]] | ||
+ | | style="border-color: #fd5b7e;" | C- | ||
+ | | style="border-color: #fd5b7e;" | 139 | ||
+ | | style="border-color: #fd5b7e;" | 368 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | [[:Category:Club|Club]] | ||
+ | | style="border-color: #fd5b7e;" | D | ||
+ | | style="border-color: #fd5b7e;" | 133 | ||
+ | | style="border-color: #fd5b7e;" | 334 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | [[:Category:Throwing|Throwing]] | ||
+ | | style="border-color: #fd5b7e;" | C+ | ||
+ | | style="border-color: #fd5b7e;" | 139 | ||
+ | | style="border-color: #fd5b7e;" | 378 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | |width="5px"| | ||
+ | |valign="top" width="49%" | | ||
+ | |||
+ | {| style="background:#fed4dd; text-align: center;" class="wikitable" cellpadding="2" width="100%" | ||
+ | |- BGCOLOR="#ffffff" | ||
+ | |+ Defensive | ||
+ | |- | ||
+ | ! width=40% style="background:#fea5b8; border-color: #fd5b7e;" |Skill | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |Rank | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |49 | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |99 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | [[Evasion]] | ||
+ | | style="border-color: #fd5b7e;" | B | ||
+ | | style="border-color: #fd5b7e;" | 144 | ||
+ | | style="border-color: #fd5b7e;" | 398 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | [[Guard]] | ||
+ | | style="border-color: #fd5b7e;" | B | ||
+ | | style="border-color: #fd5b7e;" | 144 | ||
+ | | style="border-color: #fd5b7e;" | 398 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | [[Parrying]] | ||
+ | | style="border-color: #fd5b7e;" | D | ||
+ | | style="border-color: #fd5b7e;" | 133 | ||
+ | | style="border-color: #fd5b7e;" | 334 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | <br />''No innate magic skills.'' | ||
+ | |||
+ | |||
+ | |- | ||
+ | | rowspan="3" | '''See Also: [[Skill Caps/Puppetmaster|Level-by-level Skill Cap Chart]]''' | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="" border="0" width="100%" cellpadding="0" cellspacing="0" valign="top" | ||
+ | |- | ||
+ | ! style="background:#fea5b8; border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #fd5b7e;" colspan="5" height="25"|[[Automaton|Automaton Skills]] | ||
+ | |- | ||
+ | | colspan="5" | ''These are the basic frame combos for each automaton head. For a more detailed description of automaton combat skills, see the [[Automaton]] page.'' | ||
+ | |- | ||
+ | | | ||
+ | {| border="0" width="100%" cellpadding="0" cellspacing="0" valign="top" | ||
+ | |valign="top" width="30%" | | ||
+ | {| style="background:#fed4dd; text-align: center;" class="wikitable" cellpadding="2" width="100%" | ||
+ | |- BGCOLOR="#ffffff" | ||
+ | |+ Harlequin Head/frame | ||
+ | |- | ||
+ | ! width=40% style="background:#fea5b8; border-color: #fd5b7e;" |Skill | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |Rank | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |49 | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |99 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | Melee | ||
+ | | style="border-color: #fd5b7e;" | B- | ||
+ | | style="border-color: #fd5b7e;" | 144 | ||
+ | | style="border-color: #fd5b7e;" | 388 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | Ranged | ||
+ | | style="border-color: #fd5b7e;" | B- | ||
+ | | style="border-color: #fd5b7e;" | 144 | ||
+ | | style="border-color: #fd5b7e;" | 388 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | Magic | ||
+ | | style="border-color: #fd5b7e;" | B- | ||
+ | | style="border-color: #fd5b7e;" | 144 | ||
+ | | style="border-color: #fd5b7e;" | 388 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| style="background:#fed4dd; text-align: center;" class="wikitable" cellpadding="2" width="100%" | ||
+ | |- BGCOLOR="#ffffff" | ||
+ | |+ Valoredge Head/Frame | ||
+ | |- | ||
+ | ! width=40% style="background:#fea5b8; border-color: #fd5b7e;" |Skill | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |Rank | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |49 | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |99 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | Melee | ||
+ | | style="border-color: #fd5b7e;" | A | ||
+ | | style="border-color: #fd5b7e;" | 150 | ||
+ | | style="border-color: #fd5b7e;" | 417 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | |width="5px"| | ||
+ | |valign="top" width="30%" | | ||
+ | {| style="background:#fed4dd; text-align: center;" class="wikitable" cellpadding="2" width="100%" | ||
+ | |- BGCOLOR="#ffffff" | ||
+ | |+ Sharpshot Head/Frame | ||
+ | |- | ||
+ | ! width=40% style="background:#fea5b8; border-color: #fd5b7e;" |Skill | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |Rank | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |49 | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |99 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | Melee | ||
+ | | style="border-color: #fd5b7e;" | C+ | ||
+ | | style="border-color: #fd5b7e;" | 139 | ||
+ | | style="border-color: #fd5b7e;" | 378 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | Ranged | ||
+ | | style="border-color: #fd5b7e;" | A | ||
+ | | style="border-color: #fd5b7e;" | 150 | ||
+ | | style="border-color: #fd5b7e;" | 417 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| style="background:#fed4dd; text-align: center;" class="wikitable" cellpadding="2" width="100%" | ||
+ | |- BGCOLOR="#ffffff" | ||
+ | |+ Stormwaker Head/Frame | ||
+ | |- | ||
+ | ! width=40% style="background:#fea5b8; border-color: #fd5b7e;" |Skill | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |Rank | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |49 | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |99 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | Melee | ||
+ | | style="border-color: #fd5b7e;" | C+ | ||
+ | | style="border-color: #fd5b7e;" | 139 | ||
+ | | style="border-color: #fd5b7e;" | 378 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | Magic | ||
+ | | style="border-color: #fd5b7e;" | A | ||
+ | | style="border-color: #fd5b7e;" | 150 | ||
+ | | style="border-color: #fd5b7e;" | 417 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | |width="5px"| | ||
+ | |valign="top" width="30%" | | ||
+ | {| style="background:#fed4dd; text-align: center;" class="wikitable" cellpadding="2" width="100%" | ||
+ | |- BGCOLOR="#ffffff" | ||
+ | |+ Soulsoother Head/Stormwaker Frame | ||
+ | |- | ||
+ | ! width=40% style="background:#fea5b8; border-color: #fd5b7e;" |Skill | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |Rank | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |49 | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |99 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | Melee | ||
+ | | style="border-color: #fd5b7e;" | C | ||
+ | | style="border-color: #fd5b7e;" | 139 | ||
+ | | style="border-color: #fd5b7e;" | 373 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | Magic | ||
+ | | style="border-color: #fd5b7e;" | A+ | ||
+ | | style="border-color: #fd5b7e;" | 150 | ||
+ | | style="border-color: #fd5b7e;" | 424 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| style="background:#fed4dd; text-align: center;" class="wikitable" cellpadding="2" width="100%" | ||
+ | |- BGCOLOR="#ffffff" | ||
+ | |+ Spiritreaver Head/Stormwaker Frame | ||
+ | |- | ||
+ | ! width=40% style="background:#fea5b8; border-color: #fd5b7e;" |Skill | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |Rank | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |49 | ||
+ | ! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |99 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | Melee | ||
+ | | style="border-color: #fd5b7e;" | C | ||
+ | | style="border-color: #fd5b7e;" | 139 | ||
+ | | style="border-color: #fd5b7e;" | 373 | ||
+ | |- | ||
+ | | style="border-color: #fd5b7e;" | Magic | ||
+ | | style="border-color: #fd5b7e;" | A+ | ||
+ | | style="border-color: #fd5b7e;" | 150 | ||
+ | | style="border-color: #fd5b7e;" | 424 | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | == Merits == | ||
+ | {| class="" border="0" width="100%" cellpadding="0" cellspacing="2" valign="top" | ||
+ | |- | ||
+ | ! style="background:#fdc7a9; border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #fc8b4d;" colspan="5" height="25"|[[Merit]]s | ||
+ | |- | ||
+ | | | ||
+ | {| style="text-align: center;" class="wikitable" cellpadding="2" width="100%" | ||
+ | ! style="background:#fdc7a9; border-color: #fc8b4d;" colspan="2"|Group 1 | ||
+ | |- | ||
+ | ! style="background:#fdc7a9; border-color: #fc8b4d;" colspan="1" width="30%"|Name | ||
+ | ! style="background:#fdc7a9; border-color: #fc8b4d;" colspan="1"|Description | ||
+ | |- | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| Automaton Skills | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| Adjust valoredge, sharpshot, and stormwaker automaton skills by 2 points. | ||
+ | |- | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| Maintenance Recast | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| Shorten recast time by 3 seconds. | ||
+ | |- | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| Repair Effect | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| Increase amount of HP restored by 2%. | ||
+ | |- | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| [[Activate]] Recast | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| Shorten recast time by 40 seconds. | ||
+ | |- | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| [[Repair]] Recast | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| Shorten recast time by 3 seconds. | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | | | ||
+ | {| style="text-align: center;" class="wikitable" cellpadding="2" width="100%" | ||
+ | ! style="background:#fdc7a9; border-color: #fc8b4d;" colspan="2"|Group 2 | ||
+ | |- | ||
+ | ! style="background:#fdc7a9; border-color: #fc8b4d;" colspan="1" width="30%"|Name | ||
+ | ! style="background:#fdc7a9; border-color: #fc8b4d;" colspan="1"|Description | ||
+ | |- | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| [[Role Reversal]] | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| Swaps HP of master and automaton. Recast: 2min. Supplement HP granted by 5%. | ||
+ | |- | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| [[Ventriloquy]] | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| Swaps the enmity of master and automaton for target. Recast: 1min. Increase higher enmity value and decrease lower value by 5% each. | ||
+ | |- | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| [[Fine-Tuning]] | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| Grants a bonus to your automaton's accuracy, ranged accuracy, evasion, and magic defense. Increase accuracy by 5, ranged accuracy by 5, evasion by 5, and magic defense by 5. | ||
+ | |- | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| [[Optimization]] | ||
+ | |style="background:#fde1d2; border-color: #fc8b4d;"| Grants a bonus to your automaton's attack, defense, and magic attack. Increase attack by 5%, defense by 5%, and magic attack by 5. | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | == Special Armor == | ||
+ | {{Job Page Special Armor Table | ||
+ | |af_armor_set_name_1=[[Puppetry Attire Set]] | ||
+ | |af_armor_set_name_2=[[Puppetry Attire Set +1]] | ||
+ | |af_picture=[[File:AF PUP.png|x130px]] | ||
+ | |af_reforge_armor_set_name_1=[[Foire Attire Set]] | ||
+ | |af_reforge_armor_set_name_2=[[Foire Attire Set +1]] | ||
+ | |af_reforge_armor_set_name_3=[[Foire Attire Set +2]] | ||
+ | |af_reforge_armor_set_name_4=[[Foire Attire Set +3]] | ||
+ | |af_accessory_type=Ammo | ||
+ | |af_accessory_lvl=40 | ||
+ | |af_accessory_piece=[[Turbo Animator]] | ||
+ | |Insert Job Page Special Armor Table Artifact Armor Entry= | ||
+ | {{Job Page Special Armor Table Artifact Armor Entry | ||
+ | |af_lvl_1=52 | ||
+ | |af_armor_1=[[Puppetry Churidars]] | ||
+ | |af_armor_2=[[Puppetry Churidars +1]] | ||
+ | }} | ||
+ | {{Job Page Special Armor Table Artifact Armor Entry | ||
+ | |af_lvl_1=54 | ||
+ | |af_armor_1=[[Puppetry Babouches]] | ||
+ | |af_armor_2=[[Puppetry Babouches +1]] | ||
+ | }} | ||
+ | {{Job Page Special Armor Table Artifact Armor Entry | ||
+ | |af_lvl_1=56 | ||
+ | |af_armor_1=[[Puppetry Dastanas]] | ||
+ | |af_armor_2=[[Puppetry Dastanas +1]] | ||
+ | }} | ||
+ | {{Job Page Special Armor Table Artifact Armor Entry | ||
+ | |af_lvl_1=58 | ||
+ | |af_armor_1=[[Puppetry Tobe]] | ||
+ | |af_armor_2=[[Puppetry Tobe +1]] | ||
+ | }} | ||
+ | {{Job Page Special Armor Table Artifact Armor Entry | ||
+ | |af_lvl_1=60 | ||
+ | |af_armor_1=[[Puppetry Taj]] | ||
+ | |af_armor_2=[[Puppetry Taj +1]] | ||
+ | }} | ||
+ | |Insert Job Page Special Armor Table Artifact Reforge Armor Entry= | ||
+ | {{Job Page Special Armor Table Artifact Reforge Armor Entry | ||
+ | |af_reforge_armor_1=[[Foire Churidars]] | ||
+ | |af_reforge_armor_2=[[Foire Churidars +1]] | ||
+ | |af_reforge_armor_3=[[Foire Churidars +2]] | ||
+ | |af_reforge_armor_4=[[Foire Churidars +3]] | ||
+ | }} | ||
+ | {{Job Page Special Armor Table Artifact Reforge Armor Entry | ||
+ | |af_reforge_armor_1=[[Foire Babouches]] | ||
+ | |af_reforge_armor_2=[[Foire Babouches +1]] | ||
+ | |af_reforge_armor_3=[[Foire Babouches +2]] | ||
+ | |af_reforge_armor_4=[[Foire Babouches +3]] | ||
+ | }} | ||
+ | {{Job Page Special Armor Table Artifact Reforge Armor Entry | ||
+ | |af_reforge_armor_1=[[Foire Dastanas]] | ||
+ | |af_reforge_armor_2=[[Foire Dastanas +1]] | ||
+ | |af_reforge_armor_3=[[Foire Dastanas +2]] | ||
+ | |af_reforge_armor_4=[[Foire Dastanas +3]] | ||
+ | }} | ||
+ | {{Job Page Special Armor Table Artifact Reforge Armor Entry | ||
+ | |af_reforge_armor_1=[[Foire Tobe]] | ||
+ | |af_reforge_armor_2=[[Foire Tobe +1]] | ||
+ | |af_reforge_armor_3=[[Foire Tobe +2]] | ||
+ | |af_reforge_armor_4=[[Foire Tobe +3]] | ||
+ | }} | ||
+ | {{Job Page Special Armor Table Artifact Reforge Armor Entry | ||
+ | |af_reforge_armor_1=[[Foire Taj]] | ||
+ | |af_reforge_armor_2=[[Foire Taj +1]] | ||
+ | |af_reforge_armor_3=[[Foire Taj +2]] | ||
+ | |af_reforge_armor_4=[[Foire Taj +3]] | ||
+ | }} | ||
+ | |relic_armor_set_name_1=[[Pantin Attire Set]] | ||
+ | |relic_armor_set_name_2=[[Pantin Attire Set +1]] | ||
+ | |relic_armor_set_name_3=[[Pantin Attire Set +2]] | ||
+ | |relic_armor_set_name_4=[[Pitre Attire Set]] | ||
+ | |relic_armor_set_name_5=[[Pitre Attire Set +1]] | ||
+ | |relic_accessory_piece=[[Pantin Cape]] | ||
+ | |Insert Job Page Special Armor Table Relic Armor Entry= | ||
+ | {{Job Page Special Armor Table Relic Armor Entry | ||
+ | |relic_lvl_1=71 | ||
+ | |relic_armor_1=[[Pantin Churidars]] | ||
+ | |relic_armor_2=[[Pantin Churidars +1]] | ||
+ | |relic_armor_3=[[Pantin Churidars +2]] | ||
+ | |relic_armor_4=[[Pitre Churidars]] | ||
+ | |relic_armor_5=[[Pitre Churidars +1]] | ||
+ | }} | ||
+ | {{Job Page Special Armor Table Relic Armor Entry | ||
+ | |relic_lvl_1=72 | ||
+ | |relic_armor_1=[[Pantin Babouches]] | ||
+ | |relic_armor_2=[[Pantin Babouches +1]] | ||
+ | |relic_armor_3=[[Pantin Babouches +2]] | ||
+ | |relic_armor_4=[[Pitre Babouches]] | ||
+ | |relic_armor_5=[[Pitre Babouches +1]] | ||
+ | }} | ||
+ | {{Job Page Special Armor Table Relic Armor Entry | ||
+ | |relic_lvl_1=73 | ||
+ | |relic_armor_1=[[Pantin Dastanas]] | ||
+ | |relic_armor_2=[[Pantin Dastanas +1]] | ||
+ | |relic_armor_3=[[Pantin Dastanas +2]] | ||
+ | |relic_armor_4=[[Pitre Dastanas]] | ||
+ | |relic_armor_5=[[Pitre Dastanas +1]] | ||
+ | }} | ||
+ | {{Job Page Special Armor Table Relic Armor Entry | ||
+ | |relic_lvl_1=74 | ||
+ | |relic_armor_1=[[Pantin Tobe]] | ||
+ | |relic_armor_2=[[Pantin Tobe +1]] | ||
+ | |relic_armor_3=[[Pantin Tobe +2]] | ||
+ | |relic_armor_4=[[Pitre Tobe]] | ||
+ | |relic_armor_5=[[Pitre Tobe +1]] | ||
+ | }} | ||
+ | {{Job Page Special Armor Table Relic Armor Entry | ||
+ | |relic_lvl_1=75 | ||
+ | |relic_armor_1=[[Pantin Taj]] | ||
+ | |relic_armor_2=[[Pantin Taj +1]] | ||
+ | |relic_armor_3=[[Pantin Taj +2]] | ||
+ | |relic_armor_4=[[Pitre Taj]] | ||
+ | |relic_armor_5=[[Pitre Taj +1]] | ||
+ | }} | ||
+ | |emp_armor_set_name_1=[[Cirque Attire Set]] | ||
+ | |emp_armor_set_name_2=[[Cirque Attire Set +1]] | ||
+ | |emp_armor_set_name_3=[[Cirque Attire Set +2]] | ||
+ | |emp_armor_set_name_4=[[Karagoz Attire Set]] | ||
+ | |emp_armor_set_name_5=[[Karagoz Attire Set +1]] | ||
+ | |emp_accessory_piece_1=[[Cirque Necklace]] | ||
+ | |emp_accessory_piece_2=[[Cirque Sash]] | ||
+ | |emp_accessory_piece_3=[[Cirque Earring]] | ||
+ | |Insert Job Page Special Armor Table Empyrean Armor Entry= | ||
+ | {{Job Page Special Armor Table Empyrean Armor Entry | ||
+ | |emp_lvl_1=81 | ||
+ | |emp_armor_1=[[Cirque Scarpe]] | ||
+ | |emp_armor_2=[[Cirque Scarpe +1]] | ||
+ | |emp_armor_3=[[Cirque Scarpe +2]] | ||
+ | |emp_armor_4=[[Karagoz Scarpe]] | ||
+ | |emp_armor_5=[[Karagoz Scarpe +1]] | ||
+ | }} | ||
+ | {{Job Page Special Armor Table Empyrean Armor Entry | ||
+ | |emp_lvl_1=83 | ||
+ | |emp_armor_1=[[Cirque Pantaloni]] | ||
+ | |emp_armor_2=[[Cirque Pantaloni +1]] | ||
+ | |emp_armor_3=[[Cirque Pantaloni +2]] | ||
+ | |emp_armor_4=[[Karagoz Pantaloni]] | ||
+ | |emp_armor_5=[[Karagoz Pantaloni +1]] | ||
+ | }} | ||
+ | {{Job Page Special Armor Table Empyrean Armor Entry | ||
+ | |emp_lvl_1=85 | ||
+ | |emp_armor_1=[[Cirque Cappello]] | ||
+ | |emp_armor_2=[[Cirque Cappello +1]] | ||
+ | |emp_armor_3=[[Cirque Cappello +2]] | ||
+ | |emp_armor_4=[[Karagoz Capello]] | ||
+ | |emp_armor_5=[[Karagoz Capello +1]] | ||
+ | }} | ||
+ | {{Job Page Special Armor Table Empyrean Armor Entry | ||
+ | |emp_lvl_1=87 | ||
+ | |emp_armor_1=[[Cirque Guanti]] | ||
+ | |emp_armor_2=[[Cirque Guanti +1]] | ||
+ | |emp_armor_3=[[Cirque Guanti +2]] | ||
+ | |emp_armor_4=[[Karagoz Guanti]] | ||
+ | |emp_armor_5=[[Karagoz Guanti +1]] | ||
+ | }} | ||
+ | {{Job Page Special Armor Table Empyrean Armor Entry | ||
+ | |emp_lvl_1=89 | ||
+ | |emp_armor_1=[[Cirque Farsetto]] | ||
+ | |emp_armor_2=[[Cirque Farsetto +1]] | ||
+ | |emp_armor_3=[[Cirque Farsetto +2]] | ||
+ | |emp_armor_4=[[Karagoz Farsetto]] | ||
+ | |emp_armor_5=[[Karagoz Farsetto +1]] | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | == Guides == | ||
+ | {{Category:Job Guides|transcludesection=Puppetmaster}} | ||
+ | |||
+ | [[Category: Jobs]] |
Revision as of 16:14, 14 October 2019
Contents
Puppetmaster | |
Abbreviation | PUP |
Japanese | からくり士 (か) |
Expansion Pack | Treasures of Aht Urhgan |
Quest | No Strings Attached |
|STYLE="vertical-align: top"|
|- |}
Abilities and Traits
|
|
Puppet Frame Creation
At level 10, 20, 30, 40, and 50 Puppetmaster may unlock a new Automaton.
- See Puppet Frame Creation for more information.
Combat Skills
Combat Skills | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
| |||||||||||||||||||||||||||||||||||||
See Also: Level-by-level Skill Cap Chart |
Automaton Skills | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
These are the basic frame combos for each automaton head. For a more detailed description of automaton combat skills, see the Automaton page. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Merits
Merits | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||
|