Difference between revisions of "User:Kairo"

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{{item
+
== Dynamis - Qufim ==
|description='''DEF''':31 '''HP'''+6% '''AGI'''+4<br />
+
==== General Info ====
Kick Attacks +5<br />
 
Subtle Blow +5
 
|type=Armor
 
|flags=No Auction, Can Equip, No Sale, No Delivery, Ex, Rare
 
|stack size=1
 
|singular log name=melee hose
 
|ffxiah=15118/melee-hose
 
|ffxidb=15118
 
}}
 
{{armor
 
|races=All Races
 
|slot=Feet
 
|shield size=0
 
|level=72
 
|jobs=[[Monk]]
 
|ilevel=0
 
|sulevel=0
 
}}
 
  
==Related Links==
+
* <span style="color:red;">'''Multiboxing is strictly forbidden in Dynamis.'''</span> It can crash your client and/or bring the server down.
*[[Monk's Armor Set]]
+
* Do not one-shot statues. NMs are spawned so pop items are not used. You must attack Statues in order to spawn the necessary NMs to complete Dynamis.
*[[Monk's Armor Set +1]]
 
*[[Relic Armor]]
 
*[[Relic Armor +1]]
 
*[[Reforged Relic Armor]]
 
  
[[Category:Feet]] [[Category:Relic Armor]]
+
{| class="wikitable lds-table jeuno"
 +
|-
 +
! scope="row" style="text-align:right;" | Type
 +
| CoP Dynamis
 +
|-
 +
! scope="row" style="text-align:right;" | Entry
 +
| Hieroglyphics, Tavnazian Safehold (H-9)
 +
|-
 +
! scope="row" style="text-align:right;" | Requirements
 +
|  CoP mission progress beyond 3-5, "Darkness Named"
 +
Dynamis-Buburimu sliver (key item, obtained from Dynamis-Buburimu)
 +
Dynamis-Qufim sliver (key item, obtained from Dynamis-Qufim)
 +
Dynamis-Valkurm sliver (key item, obtained from Dynamis-Valkurm)
 +
|-
 +
! scope="row" style="text-align:right;" | Initial Time Allotment
 +
| 15 minutes
 +
|}
 +
 
 +
==== Maps ====
 +
 
 +
WARNING: MAPS ARE INCOMPLETE!
 +
 
 +
[[Image:Strategy tav1.jpg|none|300px|thumb|Primary Map]]
 +
Primary Map, Floor 1
 +
 
 +
[[Image:Strategy tav2.jpg|none|300px|thumb|Primary/Respawn Map]]
 +
Primary/Respawn Map, Floor 2
 +
 
 +
[[Image:Strategy tav3.jpg|none|300px|thumb|Primary/Respawn Map]]
 +
Primary/Respawn Map, Floor 3
 +
 
 +
==== Time Extensions ====
 +
 
 +
{| class="wikitable lds-table jeuno"
 +
! Extension
 +
! Time
 +
! Extension
 +
! Time
 +
|-
 +
| Nightmare Bugard
 +
| 15 minutes
 +
|-
 +
| Nightmare Antlion
 +
| 30 minutes
 +
|-
 +
| ???, Floor 2
 +
| 30 minutes
 +
|-
 +
| ???, Floor 3
 +
| 30 minutes
 +
|-
 +
|}
 +
 
 +
Total Extensions: 1 hour, 45 minutes
 +
 
 +
==== Strategy ====
 +
 
 +
===== Basic Strategy =====
 +
 
 +
<!-- Players entering Dynamis-Qufim are subject to a subjob restriction (no subjob). This restriction is removed once the appropriate ??? is located and selected. -->
 +
 
 +
 
 +
*    Pull and clear Nightmare Stirges south of the entry point.
 +
*    Move west towards NM Scolopendra, walking along the northern cliff to avoid Adamantking Effigies 57 and 61.
 +
*    Pull and clear Water Elemental to avoid later add.
 +
*    Pull and clear NM Scolopendra.
 +
*    Pull and clear Adamantking Effigies 66, 70, 74.
 +
*    Proceed north, past Delkfutt's Tower, avoiding all statues, Nightmare Snolls, and wandering Ice Elemental.
 +
*    Pull and clear Nightmare Rocs. Nightmare Rocs are susceptible to Sleep (unlike normal, non-Dynamis members of the family) and AoE damage can be lessened by using a Stun rotation on the alliances' target.
 +
*    (Optional) Pull and clear Goblin Replicas 132 and 141.
 +
*    Pull and clear NM Suttung. It is possible to pull Suttung east towards the alliances to limit the amount of travel time needed, however, doing so can also link wandering Nightmare Snolls southeast of its initial position, and any remaining Goblins not cleared from Goblin Statues 132 and 141.
 +
*    Return to the northeast portion of Delkfutt's Tower.
 +
*    Pull and clear Ice Elemental. At this point, melee should be storing TP for use on zone boss Antaeus.
 +
 
 +
 
 +
===== Boss Strategy =====
 +
 
 +
Though it may not be necessary if pathing can be controlled, a sacrifice puller (usually a THF) generally makes separating Antaeus from the surrounding Goblins much easier.
 +
 
 +
[[Image:quf boss.jpg|none|300px|thumb]]
 +
 
 +
*    Sacrifice puller draws attention of Antaeus (by proxmity) and statues to the east, pulling them away to the south. It is possible for a sacrifice puller to be raised safely after Nightmare Weapons spawn by not moving too far south and by staying close to the tower wall.
 +
*    A secondary puller quickly pulls Antaeus out of the link and returns it to the rest of the alliances staging north.
 +
*    To prevent massive damage from building up quickly from AoE, it is useful to have at least one RDM/DRK using Chainspell and Stun to keep Antaeus from acting.
 +
*    Players that can pull hate must distance themselves from other players. Trebuchet has a significant range on its AoE that can easily kill clustered melee and mages.
 +
*    Melee close to Antaeus should keep multiple (3+) shadows up at all times to prevent damage from Grand Slam.
 +
*    Antaeus is susceptible only to magic damage types related to elementals that were previously killed.
 +
*    Defeat Antaeus.
 +
 
 +
'''Defeating Antaeus grants a 60-minute time extension and a small chance to receive 4 random 100-piece currencies.'''
 +
 
 +
==== Zone Item Drops ====
 +
 
 +
===== Relic Armor =====
 +
 
 +
Beastmen in Dynamis-Valkurm have a probability of dropping LV71-specific armor.
 +
 
 +
* [[Warrior's Mask]] (WAR Head)
 +
* [[Melee Gloves]] (MNK Hands)
 +
* [[Cleric's Pantaloons]] (WHM Legs)
 +
* [[Sorcerer's Tonban]] (BLM Legs)
 +
* [[Duelist's Tights]] (RDM Legs)
 +
* [[Assassin's Poulaines]] (THF Feet)
 +
* [[Valor Coronet]] (PLD Head)
 +
* [[Abyss Flanchard]] (DRK Legs)
 +
* [[Monster Trousers]] (BST Legs)
 +
* [[Bard's Cuffs]] (BRD Hands)
 +
* [[Scout's Beret]] (RNG Head)
 +
* [[Saotome Kote]] (SAM Hands)
 +
* [[Koga Hatsuburi]] (NIN Head)
 +
* [[Wyrm Finger Gauntlets]] (DRG Hands)
 +
* [[Summoner's Pigaches]] (SMN Feet)
 +
* [[Mirage Bazubands]] (BLU Hands)
 +
* [[Commodore Bottes]] (COR Feet)
 +
* [[Pantin Dastanas]] (PUP Hands)
 +
* [[Etoile Shoes]] (DNC Feet)
 +
* [[Argute Pants]] (SCH Legs)
 +
 
 +
===== Relic Armor -1 =====
 +
 
 +
Nightmare enemies have a probability of dropping a random armor -1 item when defeated:
 +
 
 +
* [[Warrior's Calligae -1]] (WAR)
 +
* [[Melee Gaiters -1]] (MNK)
 +
* [[Cleric's Duckbills -1]] (WHM)
 +
* [[Sorcerer's Sabots -1]] (BLM)
 +
* [[Duelist's Boots -1]] (RDM)
 +
* [[Assassin's Poulaines -1]] (THF)
 +
* [[Valor Leggings -1]] (PLD)
 +
* [[Abyss Sollerets -1]] (DRK)
 +
* [[Monster Gaiters -1]] (BST)
 +
* [[Bard's Slippers -1]] (BRD)
 +
* [[Scout's Socks -1]] (RNG)
 +
* [[Saotome Sune-Ate -1]] (SAM)
 +
* [[Koga Kyahan -1]] (NIN)
 +
* [[Wyrm Greaves -1]] (DRG)
 +
* [[Summoner's Pigaches -1]] (SMN)
 +
* [[Mirage Charuqs -1]] (BLU)
 +
* [[Commodore Bottes -1]] (COR)
 +
* [[Pantin Babouches -1]] (PUP)
 +
* [[Etoile Toe Shoes -1]] (DNC)
 +
* [[Argute Loafers -1]] (SCH)
 +
 
 +
===== Relic Accessories =====
 +
 
 +
* [[Abyss Cape]] (DRK)
 +
* [[Argute Belt]] (SCH)
 +
* [[Assassin's Cape]] (THF)
 +
* [[Cleric's Belt]] (WHM)
 +
* [[Commodore Belt]] (COR)
 +
* [[Duelist's Belt]] (RDM)
 +
* [[Melee Cape]] (MNK)
 +
* [[Monster Belt]] (BST)
 +
* [[Pantin Cape]] (PUP)
 +
* [[Saotome Koshi-Ate]] (SAM)
 +
* [[Scout's Belt]] (RNG)
 +
* [[Summoner's Cape]] (SMN)
 +
* [[Wyrm Belt]] (DRG)
 +
 
 +
{| class="wikitable lds-table jeuno"
 +
! Accessories
 +
! Nightmare Groups
 +
|-
 +
 
 +
| [[Melee Cape]] (MNK)<br>[[Cleric's Belt]] (WHM)<br>[[Monster Belt]] (BST)<br>[[Wyrm Belt]] (DRG)<br>[[Summoner's Cape]] (SMN)<br>[[Pantin Cape]] (PUP)
 +
| Nightmare Diremite<br>Nightmare Stirge<br>Nightmare Weapon<br>Nightmare Tiger
 +
|-
 +
| [[Duelist's Belt]] (RDM)<br>[[Assassin's Cape]] (THF)<br>[[Abyss Cape]] (DRK)<br>[[Scout's Belt]] (RNG)<br>[[Saotome Koshi-Ate]] (SAM)<br>[[Commodore Belt]] (COR)
 +
| Nightmare Gaylas<br>Nightmare Kraken<br>Nightmare Raptor<br>Nightmare Roc<br>Nightmare Snoll
 +
|-
 +
|}
 +
 
 +
===== Relic +2 Item =====
 +
 
 +
* [[Forgotten Journey]] (Legs)
 +
 
 +
===== Currency =====
 +
 
 +
* [[One Byne Bill]]
 +
* [[One Hundred Byne Bill]]
 +
* [[Tukuku Whiteshell]]
 +
* [[Lungo-Nango Jadeshell]]
 +
* [[Ordelle Bronzepiece]]
 +
* [[Montiont Silverpiece]]
 +
 
 +
===== General & Synthesis Items =====
 +
 
 +
* [[Gold Beastcoin]]
 +
* [[Mythril Beastcoin]]
 +
 
 +
==== Beastiary ====
 +
 
 +
===== Notorious Monsters =====
 +
 
 +
{| class="wikitable lds-table jeuno"
 +
! Name
 +
! Job(s)
 +
! Spawn Location
 +
! Notes
 +
|-
 +
| Earth Elemental
 +
|   
 +
| Northen tunnel area
 +
| Reduces Antaeus' resistance to earth
 +
|-
 +
| Water Elemental  
 +
|
 +
| West Qufim cliffs area
 +
| Reduces Antaeus' resistance to water
 +
|-
 +
| Fire Elemental  
 +
|
 +
| South Qufim cliffs area
 +
| Reduces Antaeus' resistance to fire
 +
|-
 +
| Air Elemental  
 +
|
 +
| East Qufim, northeast of cermet ridge
 +
| Reduces Antaeus' resistance to wind
 +
|-
 +
| Light Elemental  
 +
|
 +
| Northeast Qufim cliffs area
 +
| Reduces Antaeus' resistance to light
 +
|-
 +
| Dark Elemental  
 +
|
 +
| Zone to Lufaise Meadows
 +
| Reduces Antaeus' resistance to dark
 +
|-
 +
| Thunder Elemental  
 +
|
 +
| Southern tunnel between Qufim and Jeuno
 +
| Reduces Antaeus' resistance to thunder
 +
|-
 +
| Ice Elemental  
 +
|
 +
| Northeast of Delkfutt's tower
 +
| Reduces Antaeus' resistance to ice
 +
|-
 +
| Scolopendra  
 +
|
 +
| Below cliff, near "Nightflowers" point
 +
| Reduces Antaeus' HP regeneration rate
 +
|-
 +
| Stringes  
 +
|
 +
| North of Port Jeuno zone
 +
| Reduces Antaeus' physical attack
 +
|-
 +
| Suttung  
 +
|
 +
| West of Behemoth's Dominion zone
 +
| Reduces Antaeus' magic damage resistance
 +
|-
 +
| Antaeus
 +
| RNG
 +
| Delkfutt's Tower
 +
| Zone Boss
 +
|-
 +
|}
 +
 
 +
===== General =====
 +
 
 +
{| class="wikitable lds-table-mobs jeuno sortable"
 +
|-
 +
|class="lds-table-mobs-cat" rowspan="4"|Goblin<br />(Vanguard)
 +
|WAR
 +
|MNK
 +
|THF
 +
|WHM
 +
|BLM
 +
|RDM
 +
|PLD
 +
|DRK
 +
|-
 +
|Smithy
 +
|Pitfighter
 +
|Welldigger
 +
|Alchemist
 +
|Shaman
 +
|Enchanter
 +
|Armorer
 +
|Tinkerer
 +
|-
 +
|BST
 +
|BST's pet
 +
|BRD
 +
|RNG
 +
|SAM
 +
|NIN
 +
|DRG
 +
|SMN
 +
|-
 +
|Pathfinder
 +
|Slime
 +
|Maestro
 +
|Ambusher
 +
|Ronin
 +
|Hitman
 +
|Dragontamer
 +
|Necromancer
 +
|-
 +
|class="lds-table-mobs-cat" rowspan="4"|Orc<br />(Vanguard)
 +
|WAR
 +
|MNK
 +
|THF
 +
|WHM
 +
|BLM
 +
|RDM
 +
|PLD
 +
|DRK
 +
|-
 +
|Footsoldier
 +
|Grappler
 +
|Pillager
 +
|Amputator
 +
|Mesmerizer
 +
|Vexer
 +
|Trooper
 +
|Neckchopper
 +
|-
 +
|BST
 +
|BST's pet
 +
|BRD
 +
|RNG
 +
|SAM
 +
|NIN
 +
|DRG
 +
|SMN
 +
|-
 +
|Hawker
 +
|Hecteyes
 +
|Bugler
 +
|Predator
 +
|Gutslasher
 +
|Backstabber
 +
|Impaler
 +
|Dollmaster
 +
|-
 +
|class="lds-table-mobs-cat" rowspan="4"|Quadav (Vanguard)
 +
|WAR
 +
|MNK
 +
|THF
 +
|WHM
 +
|BLM
 +
|RDM
 +
|PLD
 +
|DRK
 +
|-
 +
|Vindicator
 +
|Militant
 +
|Purloiner
 +
|Constable
 +
|Thaumaturge
 +
|Protector
 +
|Defender
 +
|Vigilante
 +
|-
 +
|BST
 +
|BST's pet
 +
|BRD
 +
|RNG
 +
|SAM
 +
|NIN
 +
|DRG
 +
|SMN
 +
|-
 +
|Beasttender
 +
|Scorpion
 +
|Minstrel
 +
|Mason
 +
|Hamamoto
 +
|Kusa
 +
|Drakekeeper
 +
|Undertaker
 +
|-
 +
|class="lds-table-mobs-cat" rowspan="4"|Yagudo (Vanguard)
 +
| WAR
 +
| MNK
 +
| THF
 +
| WHM
 +
| BLM
 +
| RDM
 +
| PLD
 +
| DRK
 +
|-
 +
| Skirmsher
 +
| Sentinel
 +
| Liberator
 +
| Priest
 +
| Prelate
 +
| Visionary
 +
| Exemplar
 +
| Inciter
 +
|-
 +
| BST
 +
| BST's pet
 +
| BRD
 +
| RNG
 +
| SAM
 +
| NIN
 +
| DRG
 +
| SMN
 +
|-
 +
| Ogresoother
 +
| Crow
 +
| Chanter
 +
| Salvager
 +
| Persecutor
 +
| Assassin
 +
| Partisan
 +
| Oracle
 +
|-
 +
|}
 +
 
 +
==== Abilities ====
 +
 
 +
{| class="wikitable lds-table lds-table-abilities jeuno"
 +
! Nightmare Diremite
 +
! Goblin
 +
|-
 +
|
 +
*    Double Claw - ST Damage
 +
*    Filamented Hold - LoS Slow (overwrites Haste)
 +
*    Grapple - ST Damage
 +
*    Spinning Top - Heavy AoE Damage (up to 3 shadows)
 +
|
 +
*    Bomb Toss - AoE Damage (fire-based)
 +
*    Crispy Candle - LoS Damage (fire-based)
 +
*    Frypan - AoE Damage, Stun
 +
*    Goblin Rush - ST Damage, Knockback
 +
*    Paralysis Shower - LoS Paralyze
 +
*    Smokescreen - LoS Blind
 +
|-
 +
! Nightmare Gaylas
 +
! Orc
 +
|-
 +
|
 +
Abilities Unknown
 +
|
 +
*    Aerial Wheel - ST Damage, Stun
 +
*    Arm Block - Defense Boost
 +
*    Battle Dance - AoE Damage, DEX Down
 +
*    Howl - Warcry
 +
*    Shoulder Attack - ST Damage
 +
*    Slam Dunk - ST Damage, Bind
 +
|-
 +
! Nightmare Kraken
 +
! Quadav
 +
|-
 +
|
 +
*    Crossattack - ST Damage
 +
*    Hard Membrane - Defense Boost
 +
*    Ink Jet - LoS Damage, Blind
 +
*    Maelstrom - AoE Damage (water-based), STR Down
 +
*    Regeneration - Regen
 +
*    Tentacle - ST Damage
 +
*    Whirlwind - AoE Damage (water-based), VIT Down
 +
|
 +
*    Head Butt - ST Damage, Stun
 +
*    Howl - Warcry
 +
*    Shell Bash - ST Damage, Stun
 +
*    Shell Guard - Defense Boost
 +
*    Ore Toss - ST Damage
 +
|-
 +
! Nightmare Raptor
 +
! Yagudo
 +
|-
 +
|
 +
*    Chomp Rush - ST Damage, Slow
 +
*    Foul Breath - LoS Damage (fire-based), Virus
 +
*    Frost Breath - LoS Damage (ice-based), Paralyze
 +
*    Ripper Fang - ST Damage, Poison
 +
*    Scythe Tail - LoS Damage, Knockback
 +
*    Thunderbolt - LoS Damage (thunder-based)
 +
|
 +
*    Double Kick - ST Damage, Knockback
 +
*    Feather Storm - ST Damage, Poison
 +
*    Howl - Warcry
 +
*    Parry - Defense Boost
 +
*    Sweep - AoE Damage, Stun
 +
|-
 +
! Nightmare Roc
 +
! Antaeus
 +
|-
 +
|
 +
*    Blind Vortex - ST Damage, Blind
 +
*    Feather Barrier - Evasion Boost
 +
*    Giga Scream - ST Damage
 +
*    Gliding Spike - ST Damage
 +
*    Stormwind - AoE Damage (wind-based), Silence
 +
|
 +
*    Grand Slam - AoE Damage (up to 3 shadows)
 +
*    Ice Roar - LoS Damage (ice-based)
 +
*    Impact Roar - LoS Damage
 +
*    Lightning Roar - LoS Damage (thunder-based)
 +
*    Power Attack - ST Damage
 +
*    Trebuchet - LoS and AoE Damage (not absorbable by Utsusemi, AoE centered on target)
 +
|-
 +
! Nightmare Snoll
 +
! Nightmare Stirge
 +
|-
 +
|
 +
*    Cold Wave - AoE Frost (AGI -43)
 +
*    Freeze Rush - ST Damage
 +
*    Frost - ST Frost
 +
*    Hypothermal Combustion - AoE Damage (ice-based)
 +
|
 +
*    Blood Drain - ST Drain
 +
*    Subsonics - AoE DEF Down (DEF -?%)
 +
*    Marrow Drain - ST Aspir
 +
*    Ultrasonics - AoE Evasion Down
 +
|-
 +
! Nightmare Tiger
 +
! Nightmare Weapon
 +
|-
 +
|
 +
*    Claw Cyclone - LoS Damage
 +
*    Crossthrash - LoS Damage
 +
*    Predatory Glare - LoS Stun
 +
*    Razor Fang - ST Damage
 +
*    Roar - AoE Paralyze
 +
|
 +
*    Flurry of Rage - ST Damage
 +
*    Smite of Rage - ST Damage
 +
*    Whirl of Rage - AoE Damage, Silence/Gravity
 +
*    Whispers of Ire - AoE stat drain (random, 2-5 stats)
 +
|}
 +
 
 +
===== Targeting Order =====
 +
 
 +
* SMN > BLM > BST > BST's Pet
 +
* WAR = THF = RDM = PLD = DRK = BRD = RNG = SAM = DRK > MNK
 +
* WHM > NIN
 +
 
 +
==== Other Resources ====
 +
 
 +
*    [http://www.dynamisbums.com/strategy/tav.html Original Strategy/Discussion: Dynamis-Tavnazia]
 +
*    [http://wiki.ffxiclopedia.org/Dynamis_-_Tavnazia FFXIclopedia Entry: Dynamis-Tavnazia]
 +
 
 +
== Related Links ==
 +
[[Category:Dynamis]]

Revision as of 13:29, 26 October 2017

Dynamis - Qufim

General Info

  • Multiboxing is strictly forbidden in Dynamis. It can crash your client and/or bring the server down.
  • Do not one-shot statues. NMs are spawned so pop items are not used. You must attack Statues in order to spawn the necessary NMs to complete Dynamis.
Type CoP Dynamis
Entry Hieroglyphics, Tavnazian Safehold (H-9)
Requirements CoP mission progress beyond 3-5, "Darkness Named"

Dynamis-Buburimu sliver (key item, obtained from Dynamis-Buburimu) Dynamis-Qufim sliver (key item, obtained from Dynamis-Qufim) Dynamis-Valkurm sliver (key item, obtained from Dynamis-Valkurm)

Initial Time Allotment 15 minutes

Maps

WARNING: MAPS ARE INCOMPLETE!

Primary Map

Primary Map, Floor 1

Primary/Respawn Map

Primary/Respawn Map, Floor 2

Primary/Respawn Map

Primary/Respawn Map, Floor 3

Time Extensions

Extension Time Extension Time
Nightmare Bugard 15 minutes
Nightmare Antlion 30 minutes
 ???, Floor 2 30 minutes
 ???, Floor 3 30 minutes

Total Extensions: 1 hour, 45 minutes

Strategy

Basic Strategy
  • Pull and clear Nightmare Stirges south of the entry point.
  • Move west towards NM Scolopendra, walking along the northern cliff to avoid Adamantking Effigies 57 and 61.
  • Pull and clear Water Elemental to avoid later add.
  • Pull and clear NM Scolopendra.
  • Pull and clear Adamantking Effigies 66, 70, 74.
  • Proceed north, past Delkfutt's Tower, avoiding all statues, Nightmare Snolls, and wandering Ice Elemental.
  • Pull and clear Nightmare Rocs. Nightmare Rocs are susceptible to Sleep (unlike normal, non-Dynamis members of the family) and AoE damage can be lessened by using a Stun rotation on the alliances' target.
  • (Optional) Pull and clear Goblin Replicas 132 and 141.
  • Pull and clear NM Suttung. It is possible to pull Suttung east towards the alliances to limit the amount of travel time needed, however, doing so can also link wandering Nightmare Snolls southeast of its initial position, and any remaining Goblins not cleared from Goblin Statues 132 and 141.
  • Return to the northeast portion of Delkfutt's Tower.
  • Pull and clear Ice Elemental. At this point, melee should be storing TP for use on zone boss Antaeus.


Boss Strategy

Though it may not be necessary if pathing can be controlled, a sacrifice puller (usually a THF) generally makes separating Antaeus from the surrounding Goblins much easier.

Quf boss.jpg
  • Sacrifice puller draws attention of Antaeus (by proxmity) and statues to the east, pulling them away to the south. It is possible for a sacrifice puller to be raised safely after Nightmare Weapons spawn by not moving too far south and by staying close to the tower wall.
  • A secondary puller quickly pulls Antaeus out of the link and returns it to the rest of the alliances staging north.
  • To prevent massive damage from building up quickly from AoE, it is useful to have at least one RDM/DRK using Chainspell and Stun to keep Antaeus from acting.
  • Players that can pull hate must distance themselves from other players. Trebuchet has a significant range on its AoE that can easily kill clustered melee and mages.
  • Melee close to Antaeus should keep multiple (3+) shadows up at all times to prevent damage from Grand Slam.
  • Antaeus is susceptible only to magic damage types related to elementals that were previously killed.
  • Defeat Antaeus.

Defeating Antaeus grants a 60-minute time extension and a small chance to receive 4 random 100-piece currencies.

Zone Item Drops

Relic Armor

Beastmen in Dynamis-Valkurm have a probability of dropping LV71-specific armor.

Relic Armor -1

Nightmare enemies have a probability of dropping a random armor -1 item when defeated:

Relic Accessories
Accessories Nightmare Groups
Melee Cape (MNK)
Cleric's Belt (WHM)
Monster Belt (BST)
Wyrm Belt (DRG)
Summoner's Cape (SMN)
Pantin Cape (PUP)
Nightmare Diremite
Nightmare Stirge
Nightmare Weapon
Nightmare Tiger
Duelist's Belt (RDM)
Assassin's Cape (THF)
Abyss Cape (DRK)
Scout's Belt (RNG)
Saotome Koshi-Ate (SAM)
Commodore Belt (COR)
Nightmare Gaylas
Nightmare Kraken
Nightmare Raptor
Nightmare Roc
Nightmare Snoll
Relic +2 Item
Currency
General & Synthesis Items

Beastiary

Notorious Monsters
Name Job(s) Spawn Location Notes
Earth Elemental Northen tunnel area Reduces Antaeus' resistance to earth
Water Elemental West Qufim cliffs area Reduces Antaeus' resistance to water
Fire Elemental South Qufim cliffs area Reduces Antaeus' resistance to fire
Air Elemental East Qufim, northeast of cermet ridge Reduces Antaeus' resistance to wind
Light Elemental Northeast Qufim cliffs area Reduces Antaeus' resistance to light
Dark Elemental Zone to Lufaise Meadows Reduces Antaeus' resistance to dark
Thunder Elemental Southern tunnel between Qufim and Jeuno Reduces Antaeus' resistance to thunder
Ice Elemental Northeast of Delkfutt's tower Reduces Antaeus' resistance to ice
Scolopendra Below cliff, near "Nightflowers" point Reduces Antaeus' HP regeneration rate
Stringes North of Port Jeuno zone Reduces Antaeus' physical attack
Suttung West of Behemoth's Dominion zone Reduces Antaeus' magic damage resistance
Antaeus RNG Delkfutt's Tower Zone Boss
General
Goblin
(Vanguard)
WAR MNK THF WHM BLM RDM PLD DRK
Smithy Pitfighter Welldigger Alchemist Shaman Enchanter Armorer Tinkerer
BST BST's pet BRD RNG SAM NIN DRG SMN
Pathfinder Slime Maestro Ambusher Ronin Hitman Dragontamer Necromancer
Orc
(Vanguard)
WAR MNK THF WHM BLM RDM PLD DRK
Footsoldier Grappler Pillager Amputator Mesmerizer Vexer Trooper Neckchopper
BST BST's pet BRD RNG SAM NIN DRG SMN
Hawker Hecteyes Bugler Predator Gutslasher Backstabber Impaler Dollmaster
Quadav (Vanguard) WAR MNK THF WHM BLM RDM PLD DRK
Vindicator Militant Purloiner Constable Thaumaturge Protector Defender Vigilante
BST BST's pet BRD RNG SAM NIN DRG SMN
Beasttender Scorpion Minstrel Mason Hamamoto Kusa Drakekeeper Undertaker
Yagudo (Vanguard) WAR MNK THF WHM BLM RDM PLD DRK
Skirmsher Sentinel Liberator Priest Prelate Visionary Exemplar Inciter
BST BST's pet BRD RNG SAM NIN DRG SMN
Ogresoother Crow Chanter Salvager Persecutor Assassin Partisan Oracle

Abilities

Nightmare Diremite Goblin
  • Double Claw - ST Damage
  • Filamented Hold - LoS Slow (overwrites Haste)
  • Grapple - ST Damage
  • Spinning Top - Heavy AoE Damage (up to 3 shadows)
  • Bomb Toss - AoE Damage (fire-based)
  • Crispy Candle - LoS Damage (fire-based)
  • Frypan - AoE Damage, Stun
  • Goblin Rush - ST Damage, Knockback
  • Paralysis Shower - LoS Paralyze
  • Smokescreen - LoS Blind
Nightmare Gaylas Orc

Abilities Unknown

  • Aerial Wheel - ST Damage, Stun
  • Arm Block - Defense Boost
  • Battle Dance - AoE Damage, DEX Down
  • Howl - Warcry
  • Shoulder Attack - ST Damage
  • Slam Dunk - ST Damage, Bind
Nightmare Kraken Quadav
  • Crossattack - ST Damage
  • Hard Membrane - Defense Boost
  • Ink Jet - LoS Damage, Blind
  • Maelstrom - AoE Damage (water-based), STR Down
  • Regeneration - Regen
  • Tentacle - ST Damage
  • Whirlwind - AoE Damage (water-based), VIT Down
  • Head Butt - ST Damage, Stun
  • Howl - Warcry
  • Shell Bash - ST Damage, Stun
  • Shell Guard - Defense Boost
  • Ore Toss - ST Damage
Nightmare Raptor Yagudo
  • Chomp Rush - ST Damage, Slow
  • Foul Breath - LoS Damage (fire-based), Virus
  • Frost Breath - LoS Damage (ice-based), Paralyze
  • Ripper Fang - ST Damage, Poison
  • Scythe Tail - LoS Damage, Knockback
  • Thunderbolt - LoS Damage (thunder-based)
  • Double Kick - ST Damage, Knockback
  • Feather Storm - ST Damage, Poison
  • Howl - Warcry
  • Parry - Defense Boost
  • Sweep - AoE Damage, Stun
Nightmare Roc Antaeus
  • Blind Vortex - ST Damage, Blind
  • Feather Barrier - Evasion Boost
  • Giga Scream - ST Damage
  • Gliding Spike - ST Damage
  • Stormwind - AoE Damage (wind-based), Silence
  • Grand Slam - AoE Damage (up to 3 shadows)
  • Ice Roar - LoS Damage (ice-based)
  • Impact Roar - LoS Damage
  • Lightning Roar - LoS Damage (thunder-based)
  • Power Attack - ST Damage
  • Trebuchet - LoS and AoE Damage (not absorbable by Utsusemi, AoE centered on target)
Nightmare Snoll Nightmare Stirge
  • Cold Wave - AoE Frost (AGI -43)
  • Freeze Rush - ST Damage
  • Frost - ST Frost
  • Hypothermal Combustion - AoE Damage (ice-based)
  • Blood Drain - ST Drain
  • Subsonics - AoE DEF Down (DEF -?%)
  • Marrow Drain - ST Aspir
  • Ultrasonics - AoE Evasion Down
Nightmare Tiger Nightmare Weapon
  • Claw Cyclone - LoS Damage
  • Crossthrash - LoS Damage
  • Predatory Glare - LoS Stun
  • Razor Fang - ST Damage
  • Roar - AoE Paralyze
  • Flurry of Rage - ST Damage
  • Smite of Rage - ST Damage
  • Whirl of Rage - AoE Damage, Silence/Gravity
  • Whispers of Ire - AoE stat drain (random, 2-5 stats)
Targeting Order
  • SMN > BLM > BST > BST's Pet
  • WAR = THF = RDM = PLD = DRK = BRD = RNG = SAM = DRK > MNK
  • WHM > NIN

Other Resources

Related Links