Difference between revisions of "Puppetmaster"

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<span class="plainlinks">[https://www.youtube.com/watch?v=dQw4w9WgXcQ:Link '''Puppetmaster has finally been released on HomepointXI! A guide to the job is still being developed. Keep clicking this link here to check for its release! Enjoy!''']</span>
+
__TOC__
 +
 
 +
{| class="wikitable" cellpadding="3" width="350px" style="text-align: center;"
 +
| BGCOLOR="#cacaca" colspan="2" | '''Puppetmaster'''
 +
|-
 +
|BGCOLOR="#ebebeb" width="40%"| Abbreviation
 +
| width="60%"|PUP
 +
|-
 +
|BGCOLOR="#ebebeb"| Japanese
 +
| からくり士 (か)
 +
|-
 +
|BGCOLOR="#ebebeb"| Expansion Pack
 +
| [[Treasures of Aht Urhgan]]
 +
|-
 +
|BGCOLOR="#ebebeb"| Quest
 +
| [[No Strings Attached]]
 +
|-
 +
|}
 +
|STYLE="vertical-align: top"|
 +
[[Image:Puppetmaster.jpg|thumb|Puppetmaster|right]]
 +
|-
 +
|}
 +
 
 +
== Abilities and Traits ==
 +
{| border="0" width="100%" cellpadding="0" cellspacing="0" valign="top"
 +
|valign="top" width="49%" |
 +
{| style="background:#eef8fe; text-align: center;" class="wikitable R-Highlight-WikiBlue" cellpadding="2" width="100%"
 +
! style="background:#ccebfe; border-color: #59c1ff;" colspan="2"|[[Job Traits]]
 +
|-
 +
! style="background:#ccebfe; border-color: #59c1ff;" width="20%"|Lvl.
 +
! style="background:#ccebfe; border-color: #59c1ff;" |Name
 +
|-
 +
|style="border-color: #59c1ff;"| '''10'''
 +
|style="border-color: #59c1ff;"| [[Resist Slow|Resist Slow I]]
 +
|-
 +
|style="border-color: #59c1ff;"| '''15'''
 +
|style="border-color: #59c1ff;"| [[Resist Amnesia|Resist Amnesia I]]
 +
|-
 +
|style="border-color: #59c1ff;"| '''20'''
 +
|style="border-color: #59c1ff;"| [[Evasion Bonus|Evasion Bonus I]]
 +
|-
 +
|style="border-color: #59c1ff;"| '''25'''
 +
|style="border-color: #59c1ff;"| [[Martial Arts|Martial Arts I]]
 +
|-
 +
|style="border-color: #59c1ff;"| '''35'''
 +
|style="border-color: #59c1ff;"| [[Resist Amnesia|Resist Amnesia II]]
 +
|-
 +
|style="border-color: #59c1ff;"| '''40'''
 +
|style="border-color: #59c1ff;"| [[Evasion Bonus|Evasion Bonus II]]
 +
|-
 +
|style="border-color: #59c1ff;"| '''45'''
 +
|style="border-color: #59c1ff;"| [[Damage Limit+|Damage Limit+ I]]
 +
|-
 +
|style="border-color: #59c1ff;"| '''50'''
 +
|style="border-color: #59c1ff;"| [[Resist Slow|Resist Slow II]]
 +
|-
 +
|style="border-color: #59c1ff;"| '''50'''
 +
|style="border-color: #59c1ff;"| [[Martial Arts|Martial Arts II]]
 +
|-
 +
|style="border-color: #59c1ff;"| '''55'''
 +
|style="border-color: #59c1ff;"| [[Resist Amnesia|Resist Amnesia III]]
 +
|-
 +
|style="border-color: #59c1ff;"| '''60'''
 +
|style="border-color: #59c1ff;"| [[Evasion Bonus|Evasion Bonus III]]
 +
|-
 +
|style="border-color: #59c1ff;"| '''60'''
 +
|style="border-color: #59c1ff;"| [[Smite|Smite I]]
 +
|-
 +
|style="border-color: #59c1ff;"| '''70'''
 +
|style="border-color: #59c1ff;"| [[Resist Slow|Resist Slow III]]
 +
|-
 +
|style="border-color: #59c1ff;"| '''75'''
 +
|style="border-color: #59c1ff;"| [[Martial Arts|Martial Arts III]]
 +
|-
 +
|style="border-color: #59c1ff;"| '''75''' <sup>{{Merit Icon}}</sup>
 +
|style="border-color: #59c1ff;"| [[Fine-Tuning]]
 +
|-
 +
|style="border-color: #59c1ff;"| '''75''' <sup>{{Merit Icon}}</sup>
 +
|style="border-color: #59c1ff;"| [[Optimization]]
 +
|-
 +
|style="border-color: #59c1ff;"| '''75'''
 +
|style="border-color: #59c1ff;"| [[Resist Amnesia|Resist Amnesia IV]]
 +
|-
 +
|style="border-color: #59c1ff;"| '''76'''
 +
|style="border-color: #59c1ff;"| [[Evasion Bonus|Evasion Bonus IV]]
 +
|-
 +
|style="border-color: #59c1ff;"| '''78'''
 +
|style="border-color: #59c1ff;"| [[Stout Servant|Stout Servant I]]
 +
|-
 +
|style="border-color: #59c1ff;"| '''80'''
 +
|style="border-color: #59c1ff;"| [[Tactical Guard|Tactical Guard I]]
 +
|-
 +
|style="border-color: #59c1ff;"| '''81'''
 +
|style="border-color: #59c1ff;"| [[Resist Slow|Resist Slow IV]]
 +
|-
 +
|style="border-color: #59c1ff;"| '''85'''
 +
|style="border-color: #59c1ff;"| [[Crit. Def. Bonus|Crit. Def. Bonus I]]
 +
|-
 +
|style="border-color: #59c1ff;"| '''86'''
 +
|style="border-color: #59c1ff;"| [[Martial Arts|Martial Arts IV]]
 +
|-
 +
|style="border-color: #59c1ff;"| '''88'''
 +
|style="border-color: #59c1ff;"| [[Stout Servant|Stout Servant II]]
 +
|-
 +
|style="border-color: #59c1ff;"| '''90'''
 +
|style="border-color: #59c1ff;"| [[Tactical Guard|Tactical Guard II]]
 +
|-
 +
|style="border-color: #59c1ff;"| '''90'''
 +
|style="border-color: #59c1ff;"| [[Damage Limit+|Damage Limit+ II]]
 +
|-
 +
|style="border-color: #59c1ff;"| '''95'''
 +
|style="border-color: #59c1ff;"| [[Resist Amnesia|Resist Amnesia V]]
 +
|-
 +
|style="border-color: #59c1ff;"| '''95'''
 +
|style="border-color: #59c1ff;"| [[Crit. Def. Bonus|Crit. Def. Bonus II]]
 +
|-
 +
|style="border-color: #59c1ff;"| '''97'''
 +
|style="border-color: #59c1ff;"| [[Martial Arts|Martial Arts V]]
 +
|-
 +
|style="border-color: #59c1ff;"| '''98'''
 +
|style="border-color: #59c1ff;"| [[Stout Servant|Stout Servant III]]
 +
|-
 +
|}
 +
|width="10px"|
 +
 
 +
|valign="top" width="49%"|
 +
 
 +
{| style="background:#ffdede; text-align: center;" class="wikitable " cellpadding="2" width="100%"
 +
! style="background:#fbadad; border-color: #ee6a6a;" colspan="2"|[[Job Ability]]
 +
|-
 +
! style="background:#fbadad; border-color: #ee6a6a;" width="20%" |Lvl.
 +
! style="background:#fbadad; border-color: #ee6a6a;" |Name
 +
|-
 +
|-
 +
|style="border-color: #ee6a6a;"| '''1'''
 +
|style="border-color: #ee6a6a;"| [[Overdrive]]
 +
|-
 +
|style="border-color: #ee6a6a;"| '''1'''
 +
|style="border-color: #ee6a6a;"| [[Activate]]
 +
|-
 +
|style="border-color: #ee6a6a;"| '''5'''
 +
|style="border-color: #ee6a6a;"| [[Deus Ex Automata]]
 +
|-
 +
|style="border-color: #ee6a6a;"| '''15'''
 +
|style="border-color: #ee6a6a;"| [[Repair]]
 +
|-
 +
|style="border-color: #ee6a6a;"| '''30'''
 +
|style="border-color: #ee6a6a;"| [[Maintenance]]
 +
|-
 +
|style="border-color: #ee6a6a;"| '''75''' <sup>{{Merit Icon}}</sup>
 +
|style="border-color: #ee6a6a;"| [[Ventriloquy]]
 +
|-
 +
|style="border-color: #ee6a6a;"| '''75''' <sup>{{Merit Icon}}</sup>
 +
|style="border-color: #ee6a6a;"| [[Role Reversal]]
 +
|-
 +
|style="border-color: #ee6a6a;"| '''79'''
 +
|style="border-color: #ee6a6a;"| [[Tactical Switch]]
 +
|-
 +
|style="border-color: #ee6a6a;"| '''95'''
 +
|style="border-color: #ee6a6a;"| [[Cooldown]]
 +
|-
 +
|style="border-color: #ee6a6a;"| '''96'''
 +
|style="border-color: #ee6a6a;"| [[Heady Artifice]]
 +
|-
 +
|}
 +
 
 +
{| style="background:#f0eafe; text-align: center;" class="wikitable R-Highlight-Purple" cellpadding="2" width="100%"
 +
! style="background:#d5c4fa; border-color: #9f7fde;" colspan="2"|[[Pet Command]]
 +
|-
 +
! style="background:#d5c4fa; border-color: #9f7fde;" width="20%" | Lvl.
 +
! style="background:#d5c4fa; border-color: #9f7fde;" | Name
 +
|-
 +
|style="border-color: #9f7fde;"| '''1'''
 +
|style="border-color: #9f7fde;"| [[Deactivate]]
 +
|-
 +
|style="border-color: #9f7fde;"| '''1'''
 +
|style="border-color: #9f7fde;"| [[Deploy]]
 +
|-
 +
|style="border-color: #9f7fde;"| '''1'''
 +
|style="border-color: #9f7fde;"| [[Dark Maneuver]]
 +
|-
 +
|style="border-color: #9f7fde;"| '''1'''
 +
|style="border-color: #9f7fde;"| [[Light Maneuver]]
 +
|-
 +
|style="border-color: #9f7fde;"| '''1'''
 +
|style="border-color: #9f7fde;"| [[Earth Maneuver]]
 +
|-
 +
|style="border-color: #9f7fde;"| '''1'''
 +
|style="border-color: #9f7fde;"| [[Wind Maneuver]]
 +
|-
 +
|style="border-color: #9f7fde;"| '''1'''
 +
|style="border-color: #9f7fde;"| [[Fire Maneuver]]
 +
|-
 +
|style="border-color: #9f7fde;"| '''1'''
 +
|style="border-color: #9f7fde;"| [[Ice Maneuver]]
 +
|-
 +
|style="border-color: #9f7fde;"| '''1'''
 +
|style="border-color: #9f7fde;"| [[Thunder Maneuver]]
 +
|-
 +
|style="border-color: #9f7fde;"| '''1'''
 +
|style="border-color: #9f7fde;"| [[Water Maneuver]]
 +
|-
 +
|style="border-color: #9f7fde;"| '''10'''
 +
|style="border-color: #9f7fde;"| [[Retrieve]]
 +
|-
 +
|}
 +
|-
 +
|}
 +
 
 +
== Puppet Frame Creation ==
 +
At level 10, 20, 30, 40, and 50 {{PAGENAME}} may unlock a new Automaton.
 +
*See [[Puppet Frame Creation]] for more information.
 +
 
 +
== Combat Skills ==
 +
{| class="" border="0" width="100%" cellpadding="0" cellspacing="0" valign="top"
 +
|-
 +
! style="background:#fea5b8; border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #fd5b7e;" colspan="5" height="25"|[[Combat_Skills|Combat Skills]]
 +
|-
 +
|valign="top" width="49%" |
 +
 
 +
{| style="background:#fed4dd; text-align: center;" class="wikitable" cellpadding="2" width="100%"
 +
|- BGCOLOR="#ffffff"
 +
|+ Combat
 +
|-
 +
! width=40% style="background:#fea5b8; border-color: #fd5b7e;" |Skill
 +
! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |Rank
 +
! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |49
 +
! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |99
 +
|-
 +
| style="border-color: #fd5b7e;" | [[:Category:Hand-to-Hand|Hand-to-Hand]]
 +
| style="border-color: #fd5b7e;" | A+
 +
| style="border-color: #fd5b7e;" | 150
 +
| style="border-color: #fd5b7e;" | 424
 +
|-
 +
| style="border-color: #fd5b7e;" | [[:Category:Dagger|Dagger]]
 +
| style="border-color: #fd5b7e;" | C-
 +
| style="border-color: #fd5b7e;" | 139
 +
| style="border-color: #fd5b7e;" | 368
 +
|-
 +
| style="border-color: #fd5b7e;" | [[:Category:Club|Club]]
 +
| style="border-color: #fd5b7e;" | D
 +
| style="border-color: #fd5b7e;" | 133
 +
| style="border-color: #fd5b7e;" | 334
 +
|-
 +
| style="border-color: #fd5b7e;" | [[:Category:Throwing|Throwing]]
 +
| style="border-color: #fd5b7e;" | C+
 +
| style="border-color: #fd5b7e;" | 139
 +
| style="border-color: #fd5b7e;" | 378
 +
|-
 +
|}
 +
 
 +
|width="5px"|
 +
|valign="top" width="49%" |
 +
 
 +
{| style="background:#fed4dd; text-align: center;" class="wikitable" cellpadding="2" width="100%"
 +
|- BGCOLOR="#ffffff"
 +
|+ Defensive
 +
|-
 +
! width=40% style="background:#fea5b8; border-color: #fd5b7e;" |Skill
 +
! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |Rank
 +
! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |49
 +
! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |99
 +
|-
 +
| style="border-color: #fd5b7e;" | [[Evasion]]
 +
| style="border-color: #fd5b7e;" | B
 +
| style="border-color: #fd5b7e;" | 144
 +
| style="border-color: #fd5b7e;" | 398
 +
|-
 +
| style="border-color: #fd5b7e;" | [[Guard]]
 +
| style="border-color: #fd5b7e;" | B
 +
| style="border-color: #fd5b7e;" | 144
 +
| style="border-color: #fd5b7e;" | 398
 +
|-
 +
| style="border-color: #fd5b7e;" | [[Parrying]]
 +
| style="border-color: #fd5b7e;" | D
 +
| style="border-color: #fd5b7e;" | 133
 +
| style="border-color: #fd5b7e;" | 334
 +
|-
 +
|}
 +
 
 +
<br />''No innate magic skills.''
 +
 
 +
 
 +
|-
 +
| rowspan="3" | '''See Also: [[Skill Caps/Puppetmaster|Level-by-level Skill Cap Chart]]'''
 +
|}
 +
 
 +
 
 +
{| class="" border="0" width="100%" cellpadding="0" cellspacing="0" valign="top"
 +
|-
 +
! style="background:#fea5b8; border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #fd5b7e;" colspan="5" height="25"|[[Automaton|Automaton Skills]]
 +
|-
 +
| colspan="5" | ''These are the basic frame combos for each automaton head. For a more detailed description of automaton combat skills, see the [[Automaton]] page.''
 +
|-
 +
|
 +
{| border="0" width="100%" cellpadding="0" cellspacing="0" valign="top"
 +
|valign="top" width="30%" |
 +
{| style="background:#fed4dd; text-align: center;" class="wikitable" cellpadding="2" width="100%"
 +
|- BGCOLOR="#ffffff"
 +
|+ Harlequin Head/frame
 +
|-
 +
! width=40% style="background:#fea5b8; border-color: #fd5b7e;" |Skill
 +
! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |Rank
 +
! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |49
 +
! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |99
 +
|-
 +
| style="border-color: #fd5b7e;" | Melee
 +
| style="border-color: #fd5b7e;" | B-
 +
| style="border-color: #fd5b7e;" | 144
 +
| style="border-color: #fd5b7e;" | 388
 +
|-
 +
| style="border-color: #fd5b7e;" | Ranged
 +
| style="border-color: #fd5b7e;" | B-
 +
| style="border-color: #fd5b7e;" | 144
 +
| style="border-color: #fd5b7e;" | 388
 +
|-
 +
| style="border-color: #fd5b7e;" | Magic
 +
| style="border-color: #fd5b7e;" | B-
 +
| style="border-color: #fd5b7e;" | 144
 +
| style="border-color: #fd5b7e;" | 388
 +
|-
 +
|}
 +
 
 +
{| style="background:#fed4dd; text-align: center;" class="wikitable" cellpadding="2" width="100%"
 +
|- BGCOLOR="#ffffff"
 +
|+ Valoredge Head/Frame
 +
|-
 +
! width=40% style="background:#fea5b8; border-color: #fd5b7e;" |Skill
 +
! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |Rank
 +
! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |49
 +
! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |99
 +
|-
 +
| style="border-color: #fd5b7e;" | Melee
 +
| style="border-color: #fd5b7e;" | A
 +
| style="border-color: #fd5b7e;" | 150
 +
| style="border-color: #fd5b7e;" | 417
 +
|-
 +
|}
 +
 
 +
|width="5px"|
 +
|valign="top" width="30%" |
 +
{| style="background:#fed4dd; text-align: center;" class="wikitable" cellpadding="2" width="100%"
 +
|- BGCOLOR="#ffffff"
 +
|+ Sharpshot Head/Frame
 +
|-
 +
! width=40% style="background:#fea5b8; border-color: #fd5b7e;" |Skill
 +
! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |Rank
 +
! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |49
 +
! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |99
 +
|-
 +
| style="border-color: #fd5b7e;" | Melee
 +
| style="border-color: #fd5b7e;" | C+
 +
| style="border-color: #fd5b7e;" | 139
 +
| style="border-color: #fd5b7e;" | 378
 +
|-
 +
| style="border-color: #fd5b7e;" | Ranged
 +
| style="border-color: #fd5b7e;" | A
 +
| style="border-color: #fd5b7e;" | 150
 +
| style="border-color: #fd5b7e;" | 417
 +
|-
 +
|}
 +
 
 +
{| style="background:#fed4dd; text-align: center;" class="wikitable" cellpadding="2" width="100%"
 +
|- BGCOLOR="#ffffff"
 +
|+ Stormwaker Head/Frame
 +
|-
 +
! width=40% style="background:#fea5b8; border-color: #fd5b7e;" |Skill
 +
! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |Rank
 +
! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |49
 +
! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |99
 +
|-
 +
| style="border-color: #fd5b7e;" | Melee
 +
| style="border-color: #fd5b7e;" | C+
 +
| style="border-color: #fd5b7e;" | 139
 +
| style="border-color: #fd5b7e;" | 378
 +
|-
 +
| style="border-color: #fd5b7e;" | Magic
 +
| style="border-color: #fd5b7e;" | A
 +
| style="border-color: #fd5b7e;" | 150
 +
| style="border-color: #fd5b7e;" | 417
 +
|-
 +
|}
 +
 
 +
|width="5px"|
 +
|valign="top" width="30%" |
 +
{| style="background:#fed4dd; text-align: center;" class="wikitable" cellpadding="2" width="100%"
 +
|- BGCOLOR="#ffffff"
 +
|+ Soulsoother Head/Stormwaker Frame
 +
|-
 +
! width=40% style="background:#fea5b8; border-color: #fd5b7e;" |Skill
 +
! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |Rank
 +
! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |49
 +
! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |99
 +
|-
 +
| style="border-color: #fd5b7e;" | Melee
 +
| style="border-color: #fd5b7e;" | C
 +
| style="border-color: #fd5b7e;" | 139
 +
| style="border-color: #fd5b7e;" | 373
 +
|-
 +
| style="border-color: #fd5b7e;" | Magic
 +
| style="border-color: #fd5b7e;" | A+
 +
| style="border-color: #fd5b7e;" | 150
 +
| style="border-color: #fd5b7e;" | 424
 +
|-
 +
|}
 +
 
 +
{| style="background:#fed4dd; text-align: center;" class="wikitable" cellpadding="2" width="100%"
 +
|- BGCOLOR="#ffffff"
 +
|+ Spiritreaver Head/Stormwaker Frame
 +
|-
 +
! width=40% style="background:#fea5b8; border-color: #fd5b7e;" |Skill
 +
! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |Rank
 +
! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |49
 +
! width=20% style="background:#fea5b8; border-color: #fd5b7e;" |99
 +
|-
 +
| style="border-color: #fd5b7e;" | Melee
 +
| style="border-color: #fd5b7e;" | C
 +
| style="border-color: #fd5b7e;" | 139
 +
| style="border-color: #fd5b7e;" | 373
 +
|-
 +
| style="border-color: #fd5b7e;" | Magic
 +
| style="border-color: #fd5b7e;" | A+
 +
| style="border-color: #fd5b7e;" | 150
 +
| style="border-color: #fd5b7e;" | 424
 +
|-
 +
|}
 +
|-
 +
|}
 +
|-
 +
|}
 +
 
 +
== Merits ==
 +
{| class="" border="0" width="100%" cellpadding="0" cellspacing="2" valign="top"
 +
|-
 +
! style="background:#fdc7a9; border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #fc8b4d;" colspan="5" height="25"|[[Merit]]s
 +
|-
 +
|
 +
{| style="text-align: center;" class="wikitable" cellpadding="2" width="100%"
 +
! style="background:#fdc7a9; border-color: #fc8b4d;" colspan="2"|Group 1
 +
|-
 +
! style="background:#fdc7a9; border-color: #fc8b4d;" colspan="1" width="30%"|Name
 +
! style="background:#fdc7a9; border-color: #fc8b4d;" colspan="1"|Description
 +
|-
 +
|style="background:#fde1d2; border-color: #fc8b4d;"| Automaton Skills
 +
|style="background:#fde1d2; border-color: #fc8b4d;"| Adjust valoredge, sharpshot, and stormwaker automaton skills by 2 points.
 +
|-
 +
|style="background:#fde1d2; border-color: #fc8b4d;"| Maintenance Recast
 +
|style="background:#fde1d2; border-color: #fc8b4d;"| Shorten recast time by 3 seconds.
 +
|-
 +
|style="background:#fde1d2; border-color: #fc8b4d;"| Repair Effect
 +
|style="background:#fde1d2; border-color: #fc8b4d;"| Increase amount of HP restored by 2%.
 +
|-
 +
|style="background:#fde1d2; border-color: #fc8b4d;"| [[Activate]] Recast
 +
|style="background:#fde1d2; border-color: #fc8b4d;"| Shorten recast time by 40 seconds.
 +
|-
 +
|style="background:#fde1d2; border-color: #fc8b4d;"| [[Repair]] Recast
 +
|style="background:#fde1d2; border-color: #fc8b4d;"| Shorten recast time by 3 seconds.
 +
|-
 +
|}
 +
|-
 +
|
 +
{| style="text-align: center;" class="wikitable" cellpadding="2" width="100%"
 +
! style="background:#fdc7a9; border-color: #fc8b4d;" colspan="2"|Group 2
 +
|-
 +
! style="background:#fdc7a9; border-color: #fc8b4d;" colspan="1" width="30%"|Name
 +
! style="background:#fdc7a9; border-color: #fc8b4d;" colspan="1"|Description
 +
|-
 +
|style="background:#fde1d2; border-color: #fc8b4d;"| [[Role Reversal]]
 +
|style="background:#fde1d2; border-color: #fc8b4d;"| Swaps HP of master and automaton. Recast: 2min. Supplement HP granted by 5%.
 +
|-
 +
|style="background:#fde1d2; border-color: #fc8b4d;"| [[Ventriloquy]]
 +
|style="background:#fde1d2; border-color: #fc8b4d;"| Swaps the enmity of master and automaton for target. Recast: 1min. Increase higher enmity value and decrease lower value by 5% each.
 +
|-
 +
|style="background:#fde1d2; border-color: #fc8b4d;"| [[Fine-Tuning]]
 +
|style="background:#fde1d2; border-color: #fc8b4d;"| Grants a bonus to your automaton's accuracy, ranged accuracy, evasion, and magic defense. Increase accuracy by 5, ranged accuracy by 5, evasion by 5, and magic defense by 5.
 +
|-
 +
|style="background:#fde1d2; border-color: #fc8b4d;"| [[Optimization]]
 +
|style="background:#fde1d2; border-color: #fc8b4d;"| Grants a bonus to your automaton's attack, defense, and magic attack. Increase attack by 5%, defense by 5%, and magic attack by 5.
 +
|-
 +
|}
 +
|-
 +
|}
 +
 
 +
== Special Armor ==
 +
{{Job Page Special Armor Table
 +
|af_armor_set_name_1=[[Puppetry Attire Set]]
 +
|af_armor_set_name_2=[[Puppetry Attire Set +1]]
 +
|af_picture=[[File:AF PUP.png|x130px]]
 +
|af_reforge_armor_set_name_1=[[Foire Attire Set]]
 +
|af_reforge_armor_set_name_2=[[Foire Attire Set +1]]
 +
|af_reforge_armor_set_name_3=[[Foire Attire Set +2]]
 +
|af_reforge_armor_set_name_4=[[Foire Attire Set +3]]
 +
|af_accessory_type=Ammo
 +
|af_accessory_lvl=40
 +
|af_accessory_piece=[[Turbo Animator]]
 +
|Insert Job Page Special Armor Table Artifact Armor Entry=
 +
{{Job Page Special Armor Table Artifact Armor Entry
 +
|af_lvl_1=52
 +
|af_armor_1=[[Puppetry Churidars]]
 +
|af_armor_2=[[Puppetry Churidars +1]]
 +
}}
 +
{{Job Page Special Armor Table Artifact Armor Entry
 +
|af_lvl_1=54
 +
|af_armor_1=[[Puppetry Babouches]]
 +
|af_armor_2=[[Puppetry Babouches +1]]
 +
}}
 +
{{Job Page Special Armor Table Artifact Armor Entry
 +
|af_lvl_1=56
 +
|af_armor_1=[[Puppetry Dastanas]]
 +
|af_armor_2=[[Puppetry Dastanas +1]]
 +
}}
 +
{{Job Page Special Armor Table Artifact Armor Entry
 +
|af_lvl_1=58
 +
|af_armor_1=[[Puppetry Tobe]]
 +
|af_armor_2=[[Puppetry Tobe +1]]
 +
}}
 +
{{Job Page Special Armor Table Artifact Armor Entry
 +
|af_lvl_1=60
 +
|af_armor_1=[[Puppetry Taj]]
 +
|af_armor_2=[[Puppetry Taj +1]]
 +
}}
 +
|Insert Job Page Special Armor Table Artifact Reforge Armor Entry=
 +
{{Job Page Special Armor Table Artifact Reforge Armor Entry
 +
|af_reforge_armor_1=[[Foire Churidars]]
 +
|af_reforge_armor_2=[[Foire Churidars +1]]
 +
|af_reforge_armor_3=[[Foire Churidars +2]]
 +
|af_reforge_armor_4=[[Foire Churidars +3]]
 +
}}
 +
{{Job Page Special Armor Table Artifact Reforge Armor Entry
 +
|af_reforge_armor_1=[[Foire Babouches]]
 +
|af_reforge_armor_2=[[Foire Babouches +1]]
 +
|af_reforge_armor_3=[[Foire Babouches +2]]
 +
|af_reforge_armor_4=[[Foire Babouches +3]]
 +
}}
 +
{{Job Page Special Armor Table Artifact Reforge Armor Entry
 +
|af_reforge_armor_1=[[Foire Dastanas]]
 +
|af_reforge_armor_2=[[Foire Dastanas +1]]
 +
|af_reforge_armor_3=[[Foire Dastanas +2]]
 +
|af_reforge_armor_4=[[Foire Dastanas +3]]
 +
}}
 +
{{Job Page Special Armor Table Artifact Reforge Armor Entry
 +
|af_reforge_armor_1=[[Foire Tobe]]
 +
|af_reforge_armor_2=[[Foire Tobe +1]]
 +
|af_reforge_armor_3=[[Foire Tobe +2]]
 +
|af_reforge_armor_4=[[Foire Tobe +3]]
 +
}}
 +
{{Job Page Special Armor Table Artifact Reforge Armor Entry
 +
|af_reforge_armor_1=[[Foire Taj]]
 +
|af_reforge_armor_2=[[Foire Taj +1]]
 +
|af_reforge_armor_3=[[Foire Taj +2]]
 +
|af_reforge_armor_4=[[Foire Taj +3]]
 +
}}
 +
|relic_armor_set_name_1=[[Pantin Attire Set]]
 +
|relic_armor_set_name_2=[[Pantin Attire Set +1]]
 +
|relic_armor_set_name_3=[[Pantin Attire Set +2]]
 +
|relic_armor_set_name_4=[[Pitre Attire Set]]
 +
|relic_armor_set_name_5=[[Pitre Attire Set +1]]
 +
|relic_accessory_piece=[[Pantin Cape]]
 +
|Insert Job Page Special Armor Table Relic Armor Entry=
 +
{{Job Page Special Armor Table Relic Armor Entry
 +
|relic_lvl_1=71
 +
|relic_armor_1=[[Pantin Churidars]]
 +
|relic_armor_2=[[Pantin Churidars +1]]
 +
|relic_armor_3=[[Pantin Churidars +2]]
 +
|relic_armor_4=[[Pitre Churidars]]
 +
|relic_armor_5=[[Pitre Churidars +1]]
 +
}}
 +
{{Job Page Special Armor Table Relic Armor Entry
 +
|relic_lvl_1=72
 +
|relic_armor_1=[[Pantin Babouches]]
 +
|relic_armor_2=[[Pantin Babouches +1]]
 +
|relic_armor_3=[[Pantin Babouches +2]]
 +
|relic_armor_4=[[Pitre Babouches]]
 +
|relic_armor_5=[[Pitre Babouches +1]]
 +
}}
 +
{{Job Page Special Armor Table Relic Armor Entry
 +
|relic_lvl_1=73
 +
|relic_armor_1=[[Pantin Dastanas]]
 +
|relic_armor_2=[[Pantin Dastanas +1]]
 +
|relic_armor_3=[[Pantin Dastanas +2]]
 +
|relic_armor_4=[[Pitre Dastanas]]
 +
|relic_armor_5=[[Pitre Dastanas +1]]
 +
}}
 +
{{Job Page Special Armor Table Relic Armor Entry
 +
|relic_lvl_1=74
 +
|relic_armor_1=[[Pantin Tobe]]
 +
|relic_armor_2=[[Pantin Tobe +1]]
 +
|relic_armor_3=[[Pantin Tobe +2]]
 +
|relic_armor_4=[[Pitre Tobe]]
 +
|relic_armor_5=[[Pitre Tobe +1]]
 +
}}
 +
{{Job Page Special Armor Table Relic Armor Entry
 +
|relic_lvl_1=75
 +
|relic_armor_1=[[Pantin Taj]]
 +
|relic_armor_2=[[Pantin Taj +1]]
 +
|relic_armor_3=[[Pantin Taj +2]]
 +
|relic_armor_4=[[Pitre Taj]]
 +
|relic_armor_5=[[Pitre Taj +1]]
 +
}}
 +
|emp_armor_set_name_1=[[Cirque Attire Set]]
 +
|emp_armor_set_name_2=[[Cirque Attire Set +1]]
 +
|emp_armor_set_name_3=[[Cirque Attire Set +2]]
 +
|emp_armor_set_name_4=[[Karagoz Attire Set]]
 +
|emp_armor_set_name_5=[[Karagoz Attire Set +1]]
 +
|emp_accessory_piece_1=[[Cirque Necklace]]
 +
|emp_accessory_piece_2=[[Cirque Sash]]
 +
|emp_accessory_piece_3=[[Cirque Earring]]
 +
|Insert Job Page Special Armor Table Empyrean Armor Entry=
 +
{{Job Page Special Armor Table Empyrean Armor Entry
 +
|emp_lvl_1=81
 +
|emp_armor_1=[[Cirque Scarpe]]
 +
|emp_armor_2=[[Cirque Scarpe +1]]
 +
|emp_armor_3=[[Cirque Scarpe +2]]
 +
|emp_armor_4=[[Karagoz Scarpe]]
 +
|emp_armor_5=[[Karagoz Scarpe +1]]
 +
}}
 +
{{Job Page Special Armor Table Empyrean Armor Entry
 +
|emp_lvl_1=83
 +
|emp_armor_1=[[Cirque Pantaloni]]
 +
|emp_armor_2=[[Cirque Pantaloni +1]]
 +
|emp_armor_3=[[Cirque Pantaloni +2]]
 +
|emp_armor_4=[[Karagoz Pantaloni]]
 +
|emp_armor_5=[[Karagoz Pantaloni +1]]
 +
}}
 +
{{Job Page Special Armor Table Empyrean Armor Entry
 +
|emp_lvl_1=85
 +
|emp_armor_1=[[Cirque Cappello]]
 +
|emp_armor_2=[[Cirque Cappello +1]]
 +
|emp_armor_3=[[Cirque Cappello +2]]
 +
|emp_armor_4=[[Karagoz Capello]]
 +
|emp_armor_5=[[Karagoz Capello +1]]
 +
}}
 +
{{Job Page Special Armor Table Empyrean Armor Entry
 +
|emp_lvl_1=87
 +
|emp_armor_1=[[Cirque Guanti]]
 +
|emp_armor_2=[[Cirque Guanti +1]]
 +
|emp_armor_3=[[Cirque Guanti +2]]
 +
|emp_armor_4=[[Karagoz Guanti]]
 +
|emp_armor_5=[[Karagoz Guanti +1]]
 +
}}
 +
{{Job Page Special Armor Table Empyrean Armor Entry
 +
|emp_lvl_1=89
 +
|emp_armor_1=[[Cirque Farsetto]]
 +
|emp_armor_2=[[Cirque Farsetto +1]]
 +
|emp_armor_3=[[Cirque Farsetto +2]]
 +
|emp_armor_4=[[Karagoz Farsetto]]
 +
|emp_armor_5=[[Karagoz Farsetto +1]]
 +
}}
 +
}}
 +
 
 +
== Guides ==
 +
{{Category:Job Guides|transcludesection=Puppetmaster}}
 +
 
 +
[[Category: Jobs]]

Revision as of 17:14, 14 October 2019

Puppetmaster
Abbreviation PUP
Japanese からくり士 (か)
Expansion Pack Treasures of Aht Urhgan
Quest No Strings Attached

|STYLE="vertical-align: top"|

Puppetmaster

|- |}

Abilities and Traits

Job Traits
Lvl. Name
10 Resist Slow I
15 Resist Amnesia I
20 Evasion Bonus I
25 Martial Arts I
35 Resist Amnesia II
40 Evasion Bonus II
45 Damage Limit+ I
50 Resist Slow II
50 Martial Arts II
55 Resist Amnesia III
60 Evasion Bonus III
60 Smite I
70 Resist Slow III
75 Martial Arts III
75 Merit Points Fine-Tuning
75 Merit Points Optimization
75 Resist Amnesia IV
76 Evasion Bonus IV
78 Stout Servant I
80 Tactical Guard I
81 Resist Slow IV
85 Crit. Def. Bonus I
86 Martial Arts IV
88 Stout Servant II
90 Tactical Guard II
90 Damage Limit+ II
95 Resist Amnesia V
95 Crit. Def. Bonus II
97 Martial Arts V
98 Stout Servant III
Job Ability
Lvl. Name
1 Overdrive
1 Activate
5 Deus Ex Automata
15 Repair
30 Maintenance
75 Merit Points Ventriloquy
75 Merit Points Role Reversal
79 Tactical Switch
95 Cooldown
96 Heady Artifice
Pet Command
Lvl. Name
1 Deactivate
1 Deploy
1 Dark Maneuver
1 Light Maneuver
1 Earth Maneuver
1 Wind Maneuver
1 Fire Maneuver
1 Ice Maneuver
1 Thunder Maneuver
1 Water Maneuver
10 Retrieve

Puppet Frame Creation

At level 10, 20, 30, 40, and 50 Puppetmaster may unlock a new Automaton.

Combat Skills

Combat Skills
Combat
Skill Rank 49 99
Hand-to-Hand A+ 150 424
Dagger C- 139 368
Club D 133 334
Throwing C+ 139 378
Defensive
Skill Rank 49 99
Evasion B 144 398
Guard B 144 398
Parrying D 133 334


No innate magic skills.


See Also: Level-by-level Skill Cap Chart


Automaton Skills
These are the basic frame combos for each automaton head. For a more detailed description of automaton combat skills, see the Automaton page.
Harlequin Head/frame
Skill Rank 49 99
Melee B- 144 388
Ranged B- 144 388
Magic B- 144 388
Valoredge Head/Frame
Skill Rank 49 99
Melee A 150 417
Sharpshot Head/Frame
Skill Rank 49 99
Melee C+ 139 378
Ranged A 150 417
Stormwaker Head/Frame
Skill Rank 49 99
Melee C+ 139 378
Magic A 150 417
Soulsoother Head/Stormwaker Frame
Skill Rank 49 99
Melee C 139 373
Magic A+ 150 424
Spiritreaver Head/Stormwaker Frame
Skill Rank 49 99
Melee C 139 373
Magic A+ 150 424

Merits

Merits
Group 1
Name Description
Automaton Skills Adjust valoredge, sharpshot, and stormwaker automaton skills by 2 points.
Maintenance Recast Shorten recast time by 3 seconds.
Repair Effect Increase amount of HP restored by 2%.
Activate Recast Shorten recast time by 40 seconds.
Repair Recast Shorten recast time by 3 seconds.
Group 2
Name Description
Role Reversal Swaps HP of master and automaton. Recast: 2min. Supplement HP granted by 5%.
Ventriloquy Swaps the enmity of master and automaton for target. Recast: 1min. Increase higher enmity value and decrease lower value by 5% each.
Fine-Tuning Grants a bonus to your automaton's accuracy, ranged accuracy, evasion, and magic defense. Increase accuracy by 5, ranged accuracy by 5, evasion by 5, and magic defense by 5.
Optimization Grants a bonus to your automaton's attack, defense, and magic attack. Increase attack by 5%, defense by 5%, and magic attack by 5.

Special Armor

Artifact Armor
Puppetry Attire Set Puppetry Attire Set +1 {{{af_armor_set_name_3}}} {{{af_armor_set_name_4}}}
Lvl. Name Lvl. Name iLvl. Name iLvl. Name
52 Puppetry Churidars 74 Puppetry Churidars +1 109 {{{af_armor_3}}} 119 {{{af_armor_4}}}
54 Puppetry Babouches 74 Puppetry Babouches +1 109 {{{af_armor_3}}} 119 {{{af_armor_4}}}
56 Puppetry Dastanas 74 Puppetry Dastanas +1 109 {{{af_armor_3}}} 119 {{{af_armor_4}}}
58 Puppetry Tobe 74 Puppetry Tobe +1 109 {{{af_armor_3}}} 119 {{{af_armor_4}}}
60 Puppetry Taj 74 Puppetry Taj +1 109 {{{af_armor_3}}} 119 {{{af_armor_4}}}
Ammo
40 Turbo Animator
Relic Armor
Pantin Attire Set Pantin Attire Set +1 Pantin Attire Set +2 Pitre Attire Set Pitre Attire Set +1
Lvl. Name Lvl. Name Lvl. Name iLvl. Name iLvl. Name
71 Pantin Churidars 75 Pantin Churidars +1 99 Pantin Churidars +2 109 Pitre Churidars 119 Pitre Churidars +1
72 Pantin Babouches 75 Pantin Babouches +1 99 Pantin Babouches +2 109 Pitre Babouches 119 Pitre Babouches +1
73 Pantin Dastanas 75 Pantin Dastanas +1 99 Pantin Dastanas +2 109 Pitre Dastanas 119 Pitre Dastanas +1
74 Pantin Tobe 75 Pantin Tobe +1 99 Pantin Tobe +2 109 Pitre Tobe 119 Pitre Tobe +1
75 Pantin Taj 75 Pantin Taj +1 99 Pantin Taj +2 109 Pitre Taj 119 Pitre Taj +1
Accessory
70 Pantin Cape
Empyrean Armor
Cirque Attire Set Cirque Attire Set +1 Cirque Attire Set +2 Karagoz Attire Set Karagoz Attire Set +1
Lvl. Name Lvl. Name Lvl. Name iLvl. Name iLvl. Name
81 Cirque Scarpe 81 Cirque Scarpe +1 81 Cirque Scarpe +2 109 Karagoz Scarpe 119 Karagoz Scarpe +1
83 Cirque Pantaloni 83 Cirque Pantaloni +1 83 Cirque Pantaloni +2 109 Karagoz Pantaloni 119 Karagoz Pantaloni +1
85 Cirque Cappello 85 Cirque Cappello +1 85 Cirque Cappello +2 109 Karagoz Capello 119 Karagoz Capello +1
87 Cirque Guanti 87 Cirque Guanti +1 87 Cirque Guanti +2 109 Karagoz Guanti 119 Karagoz Guanti +1
89 Cirque Farsetto 89 Cirque Farsetto +1 89 Cirque Farsetto +2 109 Karagoz Farsetto 119 Karagoz Farsetto +1
Accessories
80 Cirque Necklace 84 Cirque Sash 90 Cirque Earring

Guides

Category:Job Guides

(c) 2002-2006 SQUARE ENIX CO., LTD. All Rights Reserved. Title Design by Yoshitaka Amano. FINAL FANTASY, TETRA MASTER and VANA'DIEL are registered trademarks of Square Enix Co., Ltd. SQUARE ENIX, PLAYONLINE and the PlayOnline logo are trademarks of Square Enix Co., Ltd.