Difference between revisions of "Dynamis - Xarcabard"

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==== General Info ====
 
==== General Info ====
  
* <span style="color:red;">'''Multiboxing is strictly forbidden in Dynamis.'''</span> It can crash your client and/or bring the server down.
+
* <span style="color:red;"> '''Dualboxing / Multiboxing is strictly forbidden while a character is in Dynamis. Log out ALL other accounts while you are in Dynamis.'''</span> It can crash your client and/or bring the server down.<br />* Do not one-shot statues. NMs are spawned so pop items are not used. You must attack Statues in order to spawn the necessary NMs to complete Dynamis.
* Do not one-shot statues. NMs are spawned so pop items are not used. You must attack Statues in order to spawn the necessary NMs to complete Dynamis.
 
  
 
{| class="wikitable lds-table jeuno"
 
{| class="wikitable lds-table jeuno"
Line 14: Line 13:
 
|-
 
|-
 
! scope="row" style="text-align:right;" | Requirements
 
! scope="row" style="text-align:right;" | Requirements
| [[Vial of Shrouded Sand]] (key item)<br />
+
|{{KeyItem}}'''Vial of Shrouded Sand''' (key item, obtained during [[:Category:Dynamis#How_to_Enter|unlocking of Dynamis access]])<br />
[[Hydra Corps Eyeglass]] (key item, obtained in Dynamis-Bastok)<br />
+
{{KeyItem}}'''Hydra Corps Eyeglass''' (key item, obtained in Dynamis-Bastok)<br />
[[Hydra Corps Command Scepter]] (key item, obtained in Dynamis-San d'Oria)<br />
+
{{KeyItem}}'''Hydra Corps Command Scepter''' (key item, obtained in Dynamis-San d'Oria)<br />
[[Hydra Corps Lantern]] (key item, obtained in Dynamis-Windurst)<br />
+
{{KeyItem}}'''Hydra Corps Lantern''' (key item, obtained in Dynamis-Windurst)<br />
[[Hydra Corps Tactical Map]] (key item, obtained in Dynamis-Jeuno)<br />
+
{{KeyItem}}'''Hydra Corps Tactical Map''' (key item, obtained in Dynamis-Jeuno)<br />
[[Hydra Corps Insignia]] (key item, obtained in Dynamis-Beaucedine)<br />
+
{{KeyItem}}'''Hydra Corps Insignia''' (key item, obtained in Dynamis-Beaucedine)<br />
 
|-
 
|-
 
! scope="row" style="text-align:right;" | Initial Time Allotment
 
! scope="row" style="text-align:right;" | Initial Time Allotment
Line 26: Line 25:
  
 
==== Maps ====
 
==== Maps ====
 +
 +
WARNING: MAP IS INCOMPLETE!
  
 
[[Image:strategy xar.jpg|none|300px|thumb|Primary Map]]
 
[[Image:strategy xar.jpg|none|300px|thumb|Primary Map]]
 +
 +
Primary Map - Missing: Vanguard Dragon exact positions, numbering verification (176-185, 420-431)
 +
(Spawn List)
  
 
==== Time Extensions ====
 
==== Time Extensions ====
Line 37: Line 41:
 
! Time
 
! Time
 
|-
 
|-
| Avatar Icon 28
+
| Tombstone Prototype 94
| 15 minutes
+
| 30 minutes
| Adamantking Effigy 251
+
| Statue Prototype 529
| 15 minutes
+
| 30 minutes
|-
 
| Avatar Icon 62
 
| 15 minutes
 
| Serjeant Tombstone 302
 
| 15 minutes
 
|-
 
| Goblin Replica 102
 
| 15 minutes
 
| Serjeant Tombstone 316
 
| 15 minutes
 
 
|-
 
|-
| Goblin Replica 176
+
| Icon Prototype 382
| 15 minutes
+
| 30 minutes
| Vanguard Eye 381
+
| Statue Prototype 454
| 15 minutes
+
| 30 minutes
 
|-
 
|-
| Adamantking Effigy 234
+
| Tombstone Prototype 233
| 15 minutes
+
| 30 minutes
| Vanguard Eye 456
 
| 15 minutes
 
 
|}
 
|}
  
Line 69: Line 61:
 
===== Basic Strategy =====
 
===== Basic Strategy =====
  
* Clear statues to first tower (Dagourmarche's tower).
+
* (Optional) Clear ahriman directly west of the zone entrance. These can also be avoided by following the wall closely to the north.
* Clear statues to the first Yagudo area, including time extension Avatar Icon 62.
+
* Alliances stage northwest of the first time extension (Tombstone Prototype 94).
* Move north up the ramp and kill Goblins west, including time extension Goblin Replica 102.
+
* (Optional) Clear ahriman to the the first time extension. It is also possible to pull one Vanguard Eye without linking the rest, allowing mages to get in close enough to kill the time extension.
* Move north past the second tower (Quiebitiel's tower), clearing statues up to Goblin Replica 176.
+
* Avoiding Vanguard Eyes 188, 192, and 196, clear ahriman to the west, including time extension Icon Prototype 382. See notes below for details.
* Return south.
+
* Proceed north, avoiding Vanguard Eyes 337 and 358.
* (Order optional) Clear statues to the Dynamis Statue.
+
* Clear Vanguard Eyes 219, 224, 228, and time extension Tombstone Prototype 233.
* Clear statues towards the ramp leading east to the third tower (Goublefaupe's tower).
+
* To avoid future linking, pull and clear Vanguard Eye 344.
* (Order optional) Clear statues to the Dynamis Icon.
+
* Clear Vanguard Eyes 496-500, including NMs Count Zaebos (WAR), Duke Berith (RDM), and Marquis Decarabia (BRD).
* Clear statues south, including time extension Adamantking Effigy 234.
+
* Clear Vanguard Eyes 502-507, including NMs Duke Gomory (MNK), Marquis Andras (BST), and Prince Seere (WHM).
* (Order optional) Clear statues to the Dynamis Effigy.
+
* Clear Vanguard Eyes 516-520, including NMs Duke Scox (DRK), Marquis Gamygyn (NIN), and Marquis Orias (BLM).
* Clear statues southwest, including time extension Adamantking Effigy 251.
+
* Clear Vanguard Eyes 509-513, including NMs Marquis Sabnak (PLD), Count Raum (THF), and Marquis Nebiros (SMN).
* Proceed to statues located west of the fourth tower (Mildaunegeux's tower).
+
* Clear Vanguard Eyes 522-527, including NMs Count Vine (SAM), King Zagan (DRG), and Marquis Cimeries (RNG).
* Clear statues west, including time extension Serjeant Tombstone 302.
+
* Pull and clear time extension Statue Prototype 529.
* Return northeast, towards the coast.
+
* Clear ahriman to final time extension, Statue Prototype 454.
* Clear statues northeast, including time extension Serjeant Tombstone 316.
+
* Clear Vanguard Dragons. It is not necessary to kill all ten, but many of them are in the way of potential kiting routes.
* Clear statues northwest.
+
* Clear Ying and Yang. Ying and Yang must be defeated within twenty seconds of each other, or the surviving dragon will resummon the one previously defeated (which must be cleared again).
* (Order optional) Clear statues to the Dynamis Tombstone.
 
* (Optional by objective) Clear statues at the lake area. If objective is to clear Angra Mainyu, TP should be saved after defeating Goblin NMs. For farming runs, this area can be ignored.
 
  
 
===== Boss Strategy =====
 
===== Boss Strategy =====
 +
 +
There are various strategies that are used for the Dynamis Lord. DynamisBums uses the terrain to limit the number of people exposed to the heavily-damaging AoE the Dynamis Lord users, and a few RDM/DRK to try to prevent them by using Chainspell and Stun.
 +
 +
At some point prior to the beginning of the fight, jobs should be changed and alliances should be reconfigured towards an offensive-heavy setup. Because the point of this fight is to kill the Dynamis Lord as quickly as possible, support itself should be at a minimum. Our alliances are recreated to attempt to get as many melee as possible in a party with a BRD to boost damage through Soul Voice-enhanced songs.
 +
 
[[Image:xar boss.jpg|none|300px|thumb]]
 
[[Image:xar boss.jpg|none|300px|thumb]]
  
This strategy requires time sufficient enough to pull away Angra Mainyu's pets a significant distance away from Fei'Yin prior to fighting.
+
* Prior to pull: if necessary, Chainspell and Invicible orders are determined and announced.
 +
* 1 minute prior to pull: Alliances finish casting buffs.
 +
* 45-30 seconds prior to pull: BRDs use Soul Voice and appropriate songs for their party.
 +
* 15 seconds prior to pull: ALL players use Poison/Venom potions to prevent being slept by Dynamis Lord's possible Sleepga cast.
 +
* At this point, no players should be casting spells or resting.
 +
* Pull: One player pulls Dynamis Lord from its position at Castle Zvhal (avatar, Shadowbind, etc.) and brings it towards the melee/tank position.
 +
* First PLD Provokes and Flashes the Dynamis Lord and uses Invincible once it is within range of both the melee and the BLMs on the cliff above to fix it in position.
 +
* First RDM/DRK begins Chainspell and Stun, preventing the Dynamis Lord from acting or casting any spells.
 +
* Note: It is imperative that both the PLD and RDM act quickly to prevent the Dynamis Lord from casting or damaging the waiting alliances.
 +
* While the Dynamis Lord is stunned, melee alliances rush in to apply damage as quickly as possible.
 +
* Next in Invincible and Chainspell orders should be used as necessary, repeating until Dynamis Lord has been defeated.
 +
* Dynamis Lord will occasionally summon copies of itself when using Tera Slash and Oblivion Smash.
 +
* Dynamis Lord will resummon Ying and Yang 90 seconds after being pulled. Ying and Yang can be pulled away, but they will occasionally lose hate to assist the Dynamis Lord.
  
* Alliances stage in the southwest corner of the area in front of Fei'Yin.
+
'''Defeating Dynamis Lord does not grant a time extension. Members of the alliance "defeating" the Dynamis Lord receive the title "Lifter of Shadows."'''
* One player pulls Angra Mainyu with a NON-DAMAGING spell or ability. Aggroing Angra Mainyu will cause the NM Pukis dragons to spawn.
 
* Tanks will need to quickly pull their assigned Pukis away, leading them south up the ramp and generally back towards the start of the zone. Tanks should be prepared with Antidotes to survive Poison Breath (-50HP/3s) while kiting.
 
* While no damage is done to Angra Mainyu, it will not attack and casts only enfeebling -ga spells (eg., Sleepga, Silencega, Blindga, etc.)
 
* Once the Pukis dragons are a large distance away from Fei'Yin, defeat Angra Mainyu.
 
* At regular intervals, Angra Mainyu will teleport around the area in front of Fei'Yin. In order to quickly track it, it is useful to have an avatar constantly attacking it. The avatar will automatically acquire Angra Mainyu's new location after it teleports.
 
* Every time Angra Mainyu teleports, hate on the Pukis dragons is lost as they will return to assist it. Tanks will need to consistently make sure their Pukis is following them once alliances have begin to fight Angra Mainu.
 
* Angra Mainyu will begin to use Chainspell and Death when its HP is low.
 
* Once Angra Mainyu has been killed, Pukis NMs will have a very large aggro range. It is possible to be detected long before a dragon can actually be seen.
 
  
'''Defeating Angra Mainyu does not grant a time extension.'''
+
===== Animated Weapon Strategy =====
  
===== Attestation Strategy =====
+
Scattered through Dynamis-Xarcabard are various animated weapons, which drop fragments used for relic weapon upgrades. Prior to defeat of all '''15''' of the Demon NMs (and receipt of the "The prison of souls has set free its captive spirits!" message), these weapons are mere placeholders which drop nothing when defeated.  '''Again, you MUST defeat all 15 of the Demon NMs in order for the fragments to drop!!!'''  Read the General Advice below the following table for further information.
[[Image:Bcd att.jpg|none|300px|thumb]]
 
  
Spawning the Attestation Hydra NMs is accomplished by killing the Vanguard Eye (479) in the tower furthest northwest in Dynamis-Beaucedine. This is easiest accomplished by taking a small, high-powered group (no more than one party, including support) through the Hydra area for the sole purpose of clearing nothing but the trigger Vanguard Eye. The generally recommended strategy involves training most of the Vanguard Eyes on the path, along with their Hydra, with two intentional wipes prior to arriving at the trigger Vanguard Eye.
+
The basic strategy is very simple: alliances buff appropriately; one player (usually a THF) aggros the animated weapon by proximity and runs away, training away the summoned Satellite pets; tanks pull the Animated weapon itself from the link; alliances kill the Animated weapon as soon as possible, preventing attempts to Warp by stunning it.
  
* Alliances clear Vanguard Eye 347 on the ramp leading towards Xarcabard.
+
{| class="wikitable lds-table jeuno"
* (Optional) Alliances clear Vanguard Eyes 389 and 392.
+
! Name
* Train Vanguard Eyes along the white route, stopping at the ramp indicated by Waypoint #1. All members should have Flee (through a job ability or use of an item), and use Poison/Venom Potions to avoid being slept along the way. In addition, all members should have Reraise to be able to continue to progress, in the event something goes wrong.
+
! Spawn Location
* Stop at Waypoint #1 and die.
+
! Notes
* Once medication and Weakness effects have worn off, repeat the process to the area marked as Waypoint #2.
+
|-
* Once Weakness wears off, camp east of the tower. One player will need to aggro the Vanguard Eye by proximity and drag the spawning Hydra south. The hourglass can be dropped after pulling the Hydra out of the tower to prevent being KO'd and stranded in the area.
+
| Animated Claymore
* Another player must be close enough in range to pull the Vanguard Eye out of the link and bring it back to the remaining group to be killed without initially aggroing the Hydra spawned by the Vanguard Eye. Note: There is a delay between the initial spawn and time Hydra enemies acquire their targets.
+
| (G-10)
* Once the Vanguard Eye is killed, the Attestation NMs will spawn in their towers, and players can Warp/Teleport or drop their hourglasses and reenter Dynamis to rejoin the other alliances.
+
South of Vanguard Eyes 420-431
 +
|
 +
|-
 +
| Animated Dagger
 +
| (H-9)
 +
West of Vanguard Eyes 176-185
 +
|
 +
|-
 +
| Animated Great Axe
 +
| (I-6)
 +
Northwest of Vanguard Eyes 312/317
 +
| Immune to Stun
 +
|-
 +
| Animated Gun
 +
| (E-8)
 +
Southeast of Castle Zvahl
 +
|
 +
|-
 +
| Animated Hammer
 +
| (I-10)
 +
South of Vanguard Eyes 243-249
 +
|
 +
|-
 +
| Animated Horn
 +
| (I-7)
 +
North of Vanguard Eyes 158-168
 +
|
 +
|-
 +
| Animated Knuckles
 +
| (I-5)
 +
North of Vanguard Eyes 383/393
 +
|
 +
|-
 +
| Animated Kunai
 +
| (H-7)
 +
South of Vanguard Eyes 387/401
 +
|
 +
|-
 +
| Animated Longbow
 +
| (E-7)
 +
Northeast of Castle Zvahl
 +
|
 +
|-
 +
| Animated Longsword
 +
| (J-6)
 +
East of Vanguard Eyes 365-371
 +
|
 +
|-
 +
| Animated Scythe
 +
| (J-7)
 +
East of Vanguard Eyes 285-293
 +
|
 +
|-
 +
| Animated Shield
 +
| (G-10)
 +
South of Vanguard Eyes 408/416
 +
|
 +
|-
 +
| Animated Spear
 +
| (H-7)
 +
South of Vanguard Eyes 396/398
 +
|
 +
|-
 +
| Animated Staff
 +
| (G-7)
 +
South of Vanguard Eyes 253/256
 +
|
 +
|-
 +
| Animated Tabar
 +
| (F-7)
 +
North of Vanguard Eyes 473/483
 +
|
 +
|-
 +
| Animated Tachi
 +
| (F-7)
 +
North of Vanguard Eyes 478/488
 +
|
 +
|}
  
 
===== General Advice =====
 
===== General Advice =====
  
* All Vanguard pets (Crows, Hecteyes, Scorpions, Slimes) including Hydras' Hounds (casts Blindga) appear in this zone. Keep them away from the main alliances and consistently slept/lullabied and silenced.
+
* Vanguard Eyes have HP low enough that they can be killed by a party of BLMs casting a serious of tier III -ga spells when unresisted. Beware that this can also be applied to the Vanguard Eyes that spawn the Demon NMs.
* Vanguard Eyes have substantially greater HP than their counterparts in Dynamis-Xarcabard (~200-300%). They cannot be easily killed by the minimum number of BLMs required for the same task in Dynamis-Xarcabard.
+
**The 15 Vanguard Eyes that spawn the 15 Demon NMs are located at the following:
* Time extension Vanguard Eye 381 must be first spawned by defeating Vanguard Eye 353.
+
***3 Vanguard Eyes are at a tower located in the upper-left corner of (H-8) (X: 154 Y: -20 Z: -41).
* Time extension Vanguard Eye 456 must be first spawned by defeating Vanguard Eyes 432, 435, and 457.
+
***3 Vanguard Eyes are at a tower located in the lower-left corner of (H-8) (X: 119 Y: -28 Z: -117).
* Attestation NMs can be easily be pulled from their accompanying Hydra through a sacrifice pull. Proper positioning may be necessary for NMs that can move at a faster rate of speed (Goublefaupe). It may also be necessary to assign several players to pull additional pets when fighting Dagourmarche.
+
***3 Vanguard Eyes are at a tower located in the lower-left corner of (G-8) (X: -4 Y: -28 Z:-101).
 +
***3 Vanguard Eyes are at a tower located in the lower-middle of (G-8) (X: 39 Y: -28 Z: -134).
 +
***3 Vanguard Eyes are at a tower located in the upper-middle of (G-9) (X: 61 Y: -28 Z: -196).
 +
**'''DO NOT KILL ANY ONE OF THE VANGUARD EYES  WITHOUT LETTING IT FIRST SPAWN THE DEMON NM!!!'''
 +
* (Smaller groups) It is possible to get many of the time extensions with limited or planned sacrifice pulls.
 +
* Demon NMs: Use the terrain and platforms to your advantage while kiting. Demon NMs are susceptible to Bind, but are immune to Gravity and Sleep. Because of the inability to be slept, DoTs should be applied to kited NMs for extra damage.
 +
* Dynamis Lord: Job abilities (such as Angon) and spells (such as the ninjutsu elemental series) can be used to help debuff the Dynamis Lord for increased damage.
 +
* Dynamis Lord: Behavior of the Dynamis Lord has been modified, making "zombie" strategies very difficult to prolong with the aspects of double weakness and loss of hate regardless of applied DoT if the source player is KO'd.
 +
* Dynamis Lord: Reserve PLDs and RDM/DRKs using Invincible and Chainspell should initially be a distance away to avoid being prematurely killed by AoE. These players must be ready to take over quickly so the transition is seamless.
 +
* Map and notes about time extension 382 here.
 +
* Map and notes about time extension 454 here.
  
 
==== Zone Item Drops ====
 
==== Zone Item Drops ====
Line 131: Line 216:
 
===== Relic Armor =====
 
===== Relic Armor =====
  
* [[Warrior's Cuisses]] (WAR Legs)
+
* [[Warrior's Lorica]] (WAR Body)
* [[Melee Cyclas]] (MNK Body)
+
* [[Melee Crown]] (MNK Head)
* [[Cleric's Briault]] (WHM Body)
+
* [[Cleric's Mitts]] (WHM Hands)
* [[Sorcerer's Coat]] (BLM Body)
+
* [[Sorcerer's Petasos]] (BLM Head)
* [[Duelist's Tabard]] (RDM Body)
+
* [[Duelist's Chapeau]] (RDM Head)
* [[Assassin's Culottes]] (THF Legs)
+
* [[Assassin's Armlets]] (THF Hands)
* [[Valor Breeches]] (PLD Legs)
+
* [[Valor Surcoat]] (PLD Body)
* [[Abyss Cuirass]] (DRK Body)
+
* [[Abyss Burgeonet]] (DRK Head)
* [[Monster Gaiters]] (BST Feet)
+
* [[Monster Gloves]] (BST Hands)
* [[Bard's Justaucorps]] (BRD Body)
+
* [[Bard's Cannions]] (BRD Legs)
* [[Scout's Socks]] (RNG Feet)
+
* [[Scout's Jerkin]] (RNG Body)
* [[Saotome Domaru]] (SAM Body)
+
* [[Saotome Kabuto]] (SAM Head)
* [[Koga Chainmail]] (NIN Body)
+
* [[Koga Tekko]] (NIN Hands)
* [[Wyrm Mail]] (DRG Body)
+
* [[Wyrm Armet]] (DRG Head)
* [[Summoner's Doublet]] (SMN Body)
+
* [[Summoner's Horn]] (SMN Head)
* [[Mirage Jubbah]] (BLU Body)
+
* [[Mirage Keffiyeh]] (BLU Head)
* [[Commodore Frac]] (COR Body)
+
* [[Commodore Tricorne]] (COR Head)
* [[Pantin Tobe]] (PUP Body)
+
* [[Pantin Taj]] (PUP Head)
* [[Etoile Tights]] (DNC Legs)
+
* [[Etoile Casaque]] (DNC Body)
* [[Argute Gown]] (SCH Body)
+
* [[Argute Mortarboard]] (SCH Head)
  
 
===== Currency =====
 
===== Currency =====
Line 163: Line 248:
 
===== General & Synthesis Items =====
 
===== General & Synthesis Items =====
  
* [[Copy of "Ginuva's Battle Theory"]]
+
* [[Infinity Core]]
* [[Copy of "Schultz Stratagems"]]
+
* [[Sparkling Stone]]
* [[Infinity Core]]
+
* [[Copy of "Ginuva's Battle Theory"]]
* [[Gold Beastcoin]]
+
* [[Copy of "Schultz Stratagems"]]
* [[Mythril Beastcoin]]
+
* [[Shard of Necropsyche]] (Vanguard Dragon Only)
* [[Sparkling Stone]]
+
* [[Shadow Mantle]] (Dynamis Lord Only)
* [[Colossal Skull]]
+
* [[Shadow Ring]] (Dynamis Lord Only)
* [[Goblin Grease]]
 
* [[Fresh Orc Liver]]
 
* [[Giant Frozen Head]]
 
* [[Griffon Hide]]
 
* [[Lancewood Log]]
 
* [[Relic Iron]]
 
* [[Wootz Ore]]
 
* [[Slime Juice]]
 
  
 
==== Beastiary ====
 
==== Beastiary ====
Line 189: Line 266:
 
! Notes
 
! Notes
 
|-
 
|-
| Xaa Chau the Roctalon
+
| Count Zaebos
| MNK
 
| Avatar Icon 28
 
|
 
|-
 
| Soo Jopo the Fiendking
 
| BST
 
| Avatar Icon 44
 
|
 
|-
 
| Hee Mida the Meticulous
 
| RNG
 
| Avatar Icon 50
 
|
 
|-
 
| Maa Zaua the Wyrmkeeper
 
| DRG
 
| Avatar Icon 53
 
|
 
|-
 
| Xhoo Fuza the Sublime
 
| BRD
 
| Avatar Icon 59
 
|
 
|-
 
| Puu Timu the Phantasmal
 
| SMN
 
| Avatar Icon 62
 
|
 
|-
 
| Foo Peku the Bloodcloak
 
 
| WAR
 
| WAR
| Avatar Icon 66
+
| Vanguard Eye 496
 
|
 
|
 
|-
 
|-
| Bhuu Wjato the Firepool
+
| Duke Berith
| BLM
 
| Avatar Icon 84
 
|
 
|-
 
| Caa Xaza the Madpiercer
 
 
| RDM
 
| RDM
| Avatar Icon 87
+
| Vanguard Eye 498
 
|
 
|
 
|-
 
|-
| Ryy Qihi the Idolrobber
+
| Marquis Decarabia
| THF
+
| BRD
| Avatar Icon 344
+
| Vanguard Eye 500
|
 
|-
 
| Knii Hoqo the Bisector
 
| SAM
 
| Avatar Icon 344
 
|
 
|-
 
| Koo Saxu the Everfast
 
| WHM
 
| Dynamis Icon
 
|
 
|-
 
| Kuu Xuka the Nimble
 
| NIN
 
| Dynamis Icon
 
|
 
|-
 
| Guu Waji the Preacher
 
| PLD
 
| Dynamis Icon
 
|
 
|-
 
| Nee Huxa the Judgmental
 
| DRK
 
| Dynamis Icon
 
 
|
 
|
 
|-
 
|-
| Droprix Granitepalms
+
| Duke Gomory
 
| MNK
 
| MNK
| Goblin Replica 102
+
| Vanguard Eye 502
|
 
|-
 
| Ascetox Ratgums
 
| BLM
 
| Goblin Replica 112
 
|
 
|-
 
| Bordox Kittyback
 
| THF
 
| Goblin Replica 115
 
 
|
 
|
|-
+
|-
| Routsix Rubbertendon
+
| Marquis Andras
 
| BST
 
| BST
| Goblin Replica 137
+
| Vanguard Eye 504
|
 
|-
 
| Whistrix Toadthroat
 
| BRD
 
| Goblin Replica 141
 
 
|
 
|
 
|-
 
|-
| Swypestix Tigershins
+
| Prince Seere
| NIN
 
| Goblin Replica 154
 
|
 
|-
 
| Draklix Scalecrust
 
| DRG
 
| Goblin Replica 157
 
|
 
|-
 
| Shisox Widebrow
 
| SAM
 
| Goblin Replica 164
 
|
 
|-
 
| Gibberox Pimplebeak
 
| RDM
 
| Goblin Replica 176
 
|
 
|-
 
| Brewnix Bittypupils
 
 
| WHM
 
| WHM
| Goblin Replica 338
+
| Vanguard Eye 507
|
 
|-
 
| Tocktix Thinlids
 
| DRK
 
| Goblin Replica 338
 
|
 
|-
 
| Morblox Chubbychin
 
| SMN
 
| Dynamis Statue
 
|
 
|-
 
| Moltenox Stubthumbs
 
| WAR
 
| Dynamis Statue
 
|
 
|-
 
| Slinkix Trufflesniff
 
| RNG
 
| Dynamis Statue
 
 
|
 
|
 
|-
 
|-
| Ruffbix Jumbolobes
+
| Marquis Sabnak
 
| PLD
 
| PLD
| Dynamis Statue
+
| Vanguard Eye 509
 
|
 
|
 
|-
 
|-
| Ji'Fhu Infiltrator
+
| Count Raum
 
| THF
 
| THF
| Adamantking Effigy 182
+
| Vanguard Eye 511
|
 
|-
 
| Ta'Hyu Gallanthunter
 
| DRK
 
| Adamantking Effigy 185
 
|
 
|-
 
| Ji'Khu Towercleaver
 
| SAM
 
| Adamantking Effigy 198
 
|
 
|-
 
| Go'Tyo Magenapper
 
| DRG
 
| Adamantking Effigy 209
 
|
 
|-
 
| Mu'Gha Legionkiller
 
| PLD
 
| Adamantking Effigy 220
 
|
 
|-
 
| Mi'Rhe Whisperblade
 
| NIN
 
| Adamantking Effigy 225
 
|
 
|-
 
| Nu'Bhi Spiraleye
 
| BRD
 
| Adamantking Effigy 231
 
|
 
|-
 
| Be'Zhe Keeprazer
 
| SMN
 
| Adamantking Effigy 234
 
|
 
|-
 
| Na'Hya Floodmaker
 
| RDM
 
| Adamantking Effigy 251
 
|
 
|-
 
| Gu'Nha Wallstormer
 
| WAR
 
| Adamantking Effigy 335
 
|
 
|-
 
| Gu'Khu Dukesniper
 
| RNG
 
| Adamantking Effigy 335
 
|
 
|-
 
| So'Zho Metalbender
 
| MNK
 
| Dynamis Effigy
 
|
 
|-
 
| Ga'Fho Venomtouch
 
| WHM
 
| Dynamis Effigy
 
|
 
|-
 
| De'Bho Pyrohand
 
| BLM
 
| Dynamis Effigy
 
 
|
 
|
 
|-
 
|-
| So'Gho Adderhandler
+
| Marquis Nebiros
| BST
 
| Dynamis Effigy
 
|
 
|-
 
| Mithraslaver Debhabob
 
| BST
 
| Serjeant Tombstone 260
 
|
 
|-
 
| Wraithdancer Gidbnod
 
| WHM
 
| Serjeant Tombstone 271
 
|
 
|-
 
| Deathcaller Bidfbid
 
 
| SMN
 
| SMN
| Serjeant Tombstone 288
+
| Vanguard Eye 513
 
|
 
|
 
|-
 
|-
| Skinmask Ugghfogg
+
| Duke Scox
 
| DRK
 
| DRK
| Serjeant Tombstone 299
+
| Vanguard Eye 516
 
|
 
|
 
|-
 
|-
| Heavymail Djidzbad
+
| Marquis Gamygyn
| PLD
+
| NIN
| Serjeant Tombstone 302
+
| Vanguard Eye 518
 
|
 
|
 
|-
 
|-
| Taruroaster Biggsjig
+
| arquis Orias
 
| BLM
 
| BLM
| Serjeant Tombstone 305
+
| Vanguard Eye 520
 
|
 
|
 
|-
 
|-
| Lockbuster Zapdjipp
+
| Count Vine
| THF
+
| SAM
| Serjeant Tombstone 312
+
| Vanguard Eye 522
 
|
 
|
 
|-
 
|-
| Cobraclaw Buchzvotch
+
| King Zagan
| MNK
+
| DRG
| Serjeant Tombstone 316
+
| Vanguard Eye 524
 
|
 
|
 
|-
 
|-
| Galkarider Retzpratz
+
| Marquis Cimeries
 
| RNG
 
| RNG
| Serjeant Tombstone 320
+
| Vanguard Eye 527
|
 
|-
 
| Ultrasonic Zeknajak
 
| BRD
 
| Serjeant Tombstone 341
 
|
 
|-
 
| Jeunoraider Gepkzip
 
| NIN
 
| Serjeant Tombstone 341
 
|
 
|-
 
| Drakefeast Wubmfub
 
| DRG
 
| Dynamis Tombstone
 
|
 
|-
 
| Spinalsucker Galflmall
 
| RDM
 
| Dynamis Tombstone
 
|
 
|-
 
| Elvaanlopper Grokdok
 
| SAM
 
| Dynamis Tombstone
 
 
|
 
|
 
|-
 
|-
| Humegutter Adzjbadj
+
| Ying
| WAR
 
| Dynamis Tombstone
 
 
|
 
|
 +
| East of Zvahl gates
 +
| Defeat required to damage Dynamis Lord
 
|-
 
|-
| Dagourmarche
+
| Yang
| BST, DRG, SMN
 
 
|
 
|
| Attestation NM
+
| East of Zvahl gates
 +
| Defeat required to damage Dynamis Lord
 
|-
 
|-
| Goublefaupe
+
| Dynamis Lord
| PLD, RDM, WAR
+
| DRK, MNK, RDM, WAR
|
+
| Castle Zvahl
| Attestation NM
 
|-
 
| Mildaunegeux
 
| MNK, NIN, THF
 
|
 
| Attestation NM
 
|-
 
| Quiebitiel
 
| BLM, BRD, WHM
 
|
 
| Attestation NM
 
|-
 
| Velosareon
 
| DRK, RNG, SAM
 
|
 
| Attestation NM
 
|-
 
| Angra Mainyu
 
| RDM
 
| Fei'Yin Entrance
 
 
| Zone Boss
 
| Zone Boss
 
|}
 
|}
Line 524: Line 361:
 
{| class="wikitable lds-table-mobs jeuno sortable"
 
{| class="wikitable lds-table-mobs jeuno sortable"
 
|-
 
|-
|class="lds-table-mobs-cat" rowspan="4"|Goblin<br />(Vanguard)
+
|class="lds-table-mobs-cat" rowspan="4"|Kindred<br />
|WAR
 
|MNK
 
|THF
 
|WHM
 
|BLM
 
|RDM
 
|PLD
 
|DRK
 
|-
 
|Smithy
 
|Pitfighter
 
|Welldigger
 
|Alchemist
 
|Shaman
 
|Enchanter
 
|Armorer
 
|Tinkerer
 
|-
 
|BST
 
|BST's pet
 
|BRD
 
|RNG
 
|SAM
 
|NIN
 
|DRG
 
|SMN
 
|-
 
|Pathfinder
 
|Slime
 
|Maestro
 
|Ambusher
 
|Ronin
 
|Hitman
 
|Dragontamer
 
|Necromancer
 
|-
 
|class="lds-table-mobs-cat" rowspan="4"|Orc<br />(Vanguard)
 
|WAR
 
|MNK
 
|THF
 
|WHM
 
|BLM
 
|RDM
 
|PLD
 
|DRK
 
|-
 
|Footsoldier
 
|Grappler
 
|Pillager
 
|Amputator
 
|Mesmerizer
 
|Vexer
 
|Trooper
 
|Neckchopper
 
|-
 
|BST
 
|BST's pet
 
|BRD
 
|RNG
 
|SAM
 
|NIN
 
|DRG
 
|SMN
 
|-
 
|Hawker
 
|Hecteyes
 
|Bugler
 
|Predator
 
|Gutslasher
 
|Backstabber
 
|Impaler
 
|Dollmaster
 
|-
 
|class="lds-table-mobs-cat" rowspan="4"|Quadav (Vanguard)
 
|WAR
 
|MNK
 
|THF
 
|WHM
 
|BLM
 
|RDM
 
|PLD
 
|DRK
 
|-
 
|Vindicator
 
|Militant
 
|Purloiner
 
|Constable
 
|Thaumaturge
 
|Protector
 
|Defender
 
|Vigilante
 
|-
 
|BST
 
|BST's pet
 
|BRD
 
|RNG
 
|SAM
 
|NIN
 
|DRG
 
|SMN
 
|-
 
|Beasttender
 
|Scorpion
 
|Minstrel
 
|Mason
 
|Hamamoto
 
|Kusa
 
|Drakekeeper
 
|Undertaker
 
|-
 
|class="lds-table-mobs-cat" rowspan="4"|Yagudo (Vanguard)
 
| WAR
 
| MNK
 
| THF
 
| WHM
 
| BLM
 
| RDM
 
| PLD
 
| DRK
 
|-
 
| Skirmsher
 
| Sentinel
 
| Liberator
 
| Priest
 
| Prelate
 
| Visionary
 
| Exemplar
 
| Inciter
 
|-
 
| BST
 
| BST's pet
 
| BRD
 
| RNG
 
| SAM
 
| NIN
 
| DRG
 
| SMN
 
|-
 
| Ogresoother
 
| Crow
 
| Chanter
 
| Salvager
 
| Persecutor
 
| Assassin
 
| Partisan
 
| Oracle
 
|-
 
|class="lds-table-mobs-cat" rowspan="4"|Hydra<br />(Vanguard)
 
 
|WAR
 
|WAR
 
|MNK
 
|MNK
Line 701: Line 390:
 
|-
 
|-
 
| Beastmaster
 
| Beastmaster
| Hound
+
| Vouivre
 
| Bard
 
| Bard
 
| Ranger
 
| Ranger
Line 713: Line 402:
  
 
{| class="wikitable lds-table lds-table-abilities jeuno"
 
{| class="wikitable lds-table lds-table-abilities jeuno"
! Hydra
 
! Orc
 
|-
 
|
 
* Aegis Schism - ST Defense Down
 
* Barbed Crescent - ST Damage, Accuracy Down
 
* Carnal Nightmare - AoE TP Reset
 
* Dancing Chains - AoE Drown (-12HP/3s)
 
* Dimensional Death - ST Damage
 
* Netherspikes - LoS Damage, Bind
 
* Foxfire - LoS Damage (1-handed weapon users)
 
* Grim Halo - AoE Damage (2-handed weapon users)
 
* Shackled Fists - ST Damage (hand-to-hand weapon users)
 
|
 
* Aerial Wheel - ST Damage, Stun
 
* Arm Block - Defense Boost
 
* Battle Dance - AoE Damage, DEX Down
 
* Howl - Warcry
 
* Shoulder Attack - ST Damage
 
* Slam Dunk - ST Damage, Bind
 
* Fanatic Dance - AoE Charm, ~1 minute duration (NMs only)
 
|-
 
 
! Vanguard Eye
 
! Vanguard Eye
! Quadav
+
! Kindred
 
|-
 
|-
 
|
 
|
Line 748: Line 415:
 
* Mind Break - Max MP Down
 
* Mind Break - Max MP Down
 
|
 
|
* Head Butt - ST Damage, Stun
+
* Condemnation - LoS Damage, Stun
* Howl - Warcry
+
* Demonic Howl - AoE Slow (can be evaded/overwritten with Haste)
* Shell Bash - ST Damage, Stun
+
* Hecatomb Wave - LoS Damage (wind-based), Blind
* Shell Guard - Defense Boost
+
* Quadrastrike - ST Damage
* Ore Toss - ST Damage
+
* Soul Drain - ST Drain
* Wrath of Gu'Dha - AoE Damage, Gravity, knockback (NMs only)
 
 
|-
 
|-
! Goblin
+
! Vanguard Dragon
! Yagudo
+
! Dynamis Lord
 
|-
 
|-
 
|
 
|
* Bomb Toss - AoE Damage (fire-based)
+
* Petro Eyes - LoS Petrify
* Crispy Candle - LoS Damage (fire-based)
+
* Heavy Stomp - AoE Damage, Paralyze
* Frypan - AoE Damage, Stun
+
* Body Slam - AoE Damage
* Goblin Rush - ST Damage, Knockback
+
* Chaos Blade - LoS Curse
* Paralysis Shower - LoS Paralyze
 
* Smokescreen - LoS Blind
 
* Goblin Dice - Randomly one of the following (NMs only)
 
** AoE Virus (not Plague)
 
** AoE Dispel (removes one effect on players)
 
** AoE Poison (-10HP/3s?)
 
** AoE Silence and Slow (Slow must be Erased)
 
** AoE Sleep
 
** AoE Damage (magic-based?)
 
** AoE TP Reset
 
** AoE Revitalize (players' abilities restored)
 
** AoE Restore HP (goblin and enemies within range)
 
 
|
 
|
* Double Kick - ST Damage, Knockback
+
* Dynamic Assault - ST Damage
* Feather Storm - ST Damage, Poison
+
* Dynamic Implosion - AoE Damage, Stun
* Howl - Warcry
+
* Manastrom - AoE Aspir
* Parry - Defense Boost
+
* Oblivion Smash - AoE Damage (heavy, absorbed by up to 3 shadows)
* Sweep - AoE Damage, Stun
+
* Tera Slash - LoS Damage (heavy)
* Doom - ST Doom, removable with Cursna or by defeating the NM before countdown reaches zero (NMs only)
+
* Transfusion - AoE Drain
 +
* Violent Rupture - AoE Damage, Knockback, Gravity (absorbed by up to ? shadows)
 
|}
 
|}
  
Line 792: Line 447:
 
==== Other Resources ====
 
==== Other Resources ====
  
*    [http://www.dynamisbums.com/strategy/bcd.html Original Strategy/Discussion: Dynamis-Beaucedine]
+
*    [http://www.dynamisbums.com/strategy/xar.html Original Strategy/Discussion: Dynamis-Xarcabard]
*    [http://wiki.ffxiclopedia.org/Dynamis_-_Beaucedine FFXIclopedia Entry: Dynamis-Beaucedine]
+
*    [http://wiki.ffxiclopedia.org/Dynamis_-_Xarcabard FFXIclopedia Entry: Dynamis-Xarcabard]
  
 
== Related Links ==
 
== Related Links ==
 
[[Category:Dynamis]]
 
[[Category:Dynamis]]

Revision as of 12:47, 6 November 2019

Dynamis - Xarcabard

General Info

  • Dualboxing / Multiboxing is strictly forbidden while a character is in Dynamis. Log out ALL other accounts while you are in Dynamis. It can crash your client and/or bring the server down.
    * Do not one-shot statues. NMs are spawned so pop items are not used. You must attack Statues in order to spawn the necessary NMs to complete Dynamis.
Type RoZ Dynamis - Northlands
Entry Trail Markings, Xarcabard (J-9)
Requirements KeyItem.pngVial of Shrouded Sand (key item, obtained during unlocking of Dynamis access)

KeyItem.pngHydra Corps Eyeglass (key item, obtained in Dynamis-Bastok)
KeyItem.pngHydra Corps Command Scepter (key item, obtained in Dynamis-San d'Oria)
KeyItem.pngHydra Corps Lantern (key item, obtained in Dynamis-Windurst)
KeyItem.pngHydra Corps Tactical Map (key item, obtained in Dynamis-Jeuno)
KeyItem.pngHydra Corps Insignia (key item, obtained in Dynamis-Beaucedine)

Initial Time Allotment 60 minutes

Maps

WARNING: MAP IS INCOMPLETE!

Primary Map

Primary Map - Missing: Vanguard Dragon exact positions, numbering verification (176-185, 420-431) (Spawn List)

Time Extensions

Extension Time Extension Time
Tombstone Prototype 94 30 minutes Statue Prototype 529 30 minutes
Icon Prototype 382 30 minutes Statue Prototype 454 30 minutes
Tombstone Prototype 233 30 minutes

Total Extensions: 2 hours, 30 minutes

Strategy

Basic Strategy
  • (Optional) Clear ahriman directly west of the zone entrance. These can also be avoided by following the wall closely to the north.
  • Alliances stage northwest of the first time extension (Tombstone Prototype 94).
  • (Optional) Clear ahriman to the the first time extension. It is also possible to pull one Vanguard Eye without linking the rest, allowing mages to get in close enough to kill the time extension.
  • Avoiding Vanguard Eyes 188, 192, and 196, clear ahriman to the west, including time extension Icon Prototype 382. See notes below for details.
  • Proceed north, avoiding Vanguard Eyes 337 and 358.
  • Clear Vanguard Eyes 219, 224, 228, and time extension Tombstone Prototype 233.
  • To avoid future linking, pull and clear Vanguard Eye 344.
  • Clear Vanguard Eyes 496-500, including NMs Count Zaebos (WAR), Duke Berith (RDM), and Marquis Decarabia (BRD).
  • Clear Vanguard Eyes 502-507, including NMs Duke Gomory (MNK), Marquis Andras (BST), and Prince Seere (WHM).
  • Clear Vanguard Eyes 516-520, including NMs Duke Scox (DRK), Marquis Gamygyn (NIN), and Marquis Orias (BLM).
  • Clear Vanguard Eyes 509-513, including NMs Marquis Sabnak (PLD), Count Raum (THF), and Marquis Nebiros (SMN).
  • Clear Vanguard Eyes 522-527, including NMs Count Vine (SAM), King Zagan (DRG), and Marquis Cimeries (RNG).
  • Pull and clear time extension Statue Prototype 529.
  • Clear ahriman to final time extension, Statue Prototype 454.
  • Clear Vanguard Dragons. It is not necessary to kill all ten, but many of them are in the way of potential kiting routes.
  • Clear Ying and Yang. Ying and Yang must be defeated within twenty seconds of each other, or the surviving dragon will resummon the one previously defeated (which must be cleared again).
Boss Strategy

There are various strategies that are used for the Dynamis Lord. DynamisBums uses the terrain to limit the number of people exposed to the heavily-damaging AoE the Dynamis Lord users, and a few RDM/DRK to try to prevent them by using Chainspell and Stun.

At some point prior to the beginning of the fight, jobs should be changed and alliances should be reconfigured towards an offensive-heavy setup. Because the point of this fight is to kill the Dynamis Lord as quickly as possible, support itself should be at a minimum. Our alliances are recreated to attempt to get as many melee as possible in a party with a BRD to boost damage through Soul Voice-enhanced songs.

Xar boss.jpg
  • Prior to pull: if necessary, Chainspell and Invicible orders are determined and announced.
  • 1 minute prior to pull: Alliances finish casting buffs.
  • 45-30 seconds prior to pull: BRDs use Soul Voice and appropriate songs for their party.
  • 15 seconds prior to pull: ALL players use Poison/Venom potions to prevent being slept by Dynamis Lord's possible Sleepga cast.
  • At this point, no players should be casting spells or resting.
  • Pull: One player pulls Dynamis Lord from its position at Castle Zvhal (avatar, Shadowbind, etc.) and brings it towards the melee/tank position.
  • First PLD Provokes and Flashes the Dynamis Lord and uses Invincible once it is within range of both the melee and the BLMs on the cliff above to fix it in position.
  • First RDM/DRK begins Chainspell and Stun, preventing the Dynamis Lord from acting or casting any spells.
  • Note: It is imperative that both the PLD and RDM act quickly to prevent the Dynamis Lord from casting or damaging the waiting alliances.
  • While the Dynamis Lord is stunned, melee alliances rush in to apply damage as quickly as possible.
  • Next in Invincible and Chainspell orders should be used as necessary, repeating until Dynamis Lord has been defeated.
  • Dynamis Lord will occasionally summon copies of itself when using Tera Slash and Oblivion Smash.
  • Dynamis Lord will resummon Ying and Yang 90 seconds after being pulled. Ying and Yang can be pulled away, but they will occasionally lose hate to assist the Dynamis Lord.

Defeating Dynamis Lord does not grant a time extension. Members of the alliance "defeating" the Dynamis Lord receive the title "Lifter of Shadows."

Animated Weapon Strategy

Scattered through Dynamis-Xarcabard are various animated weapons, which drop fragments used for relic weapon upgrades. Prior to defeat of all 15 of the Demon NMs (and receipt of the "The prison of souls has set free its captive spirits!" message), these weapons are mere placeholders which drop nothing when defeated. Again, you MUST defeat all 15 of the Demon NMs in order for the fragments to drop!!! Read the General Advice below the following table for further information.

The basic strategy is very simple: alliances buff appropriately; one player (usually a THF) aggros the animated weapon by proximity and runs away, training away the summoned Satellite pets; tanks pull the Animated weapon itself from the link; alliances kill the Animated weapon as soon as possible, preventing attempts to Warp by stunning it.

Name Spawn Location Notes
Animated Claymore (G-10)

South of Vanguard Eyes 420-431

Animated Dagger (H-9)

West of Vanguard Eyes 176-185

Animated Great Axe (I-6)

Northwest of Vanguard Eyes 312/317

Immune to Stun
Animated Gun (E-8)

Southeast of Castle Zvahl

Animated Hammer (I-10)

South of Vanguard Eyes 243-249

Animated Horn (I-7)

North of Vanguard Eyes 158-168

Animated Knuckles (I-5)

North of Vanguard Eyes 383/393

Animated Kunai (H-7)

South of Vanguard Eyes 387/401

Animated Longbow (E-7)

Northeast of Castle Zvahl

Animated Longsword (J-6)

East of Vanguard Eyes 365-371

Animated Scythe (J-7)

East of Vanguard Eyes 285-293

Animated Shield (G-10)

South of Vanguard Eyes 408/416

Animated Spear (H-7)

South of Vanguard Eyes 396/398

Animated Staff (G-7)

South of Vanguard Eyes 253/256

Animated Tabar (F-7)

North of Vanguard Eyes 473/483

Animated Tachi (F-7)

North of Vanguard Eyes 478/488

General Advice
  • Vanguard Eyes have HP low enough that they can be killed by a party of BLMs casting a serious of tier III -ga spells when unresisted. Beware that this can also be applied to the Vanguard Eyes that spawn the Demon NMs.
    • The 15 Vanguard Eyes that spawn the 15 Demon NMs are located at the following:
      • 3 Vanguard Eyes are at a tower located in the upper-left corner of (H-8) (X: 154 Y: -20 Z: -41).
      • 3 Vanguard Eyes are at a tower located in the lower-left corner of (H-8) (X: 119 Y: -28 Z: -117).
      • 3 Vanguard Eyes are at a tower located in the lower-left corner of (G-8) (X: -4 Y: -28 Z:-101).
      • 3 Vanguard Eyes are at a tower located in the lower-middle of (G-8) (X: 39 Y: -28 Z: -134).
      • 3 Vanguard Eyes are at a tower located in the upper-middle of (G-9) (X: 61 Y: -28 Z: -196).
    • DO NOT KILL ANY ONE OF THE VANGUARD EYES WITHOUT LETTING IT FIRST SPAWN THE DEMON NM!!!
  • (Smaller groups) It is possible to get many of the time extensions with limited or planned sacrifice pulls.
  • Demon NMs: Use the terrain and platforms to your advantage while kiting. Demon NMs are susceptible to Bind, but are immune to Gravity and Sleep. Because of the inability to be slept, DoTs should be applied to kited NMs for extra damage.
  • Dynamis Lord: Job abilities (such as Angon) and spells (such as the ninjutsu elemental series) can be used to help debuff the Dynamis Lord for increased damage.
  • Dynamis Lord: Behavior of the Dynamis Lord has been modified, making "zombie" strategies very difficult to prolong with the aspects of double weakness and loss of hate regardless of applied DoT if the source player is KO'd.
  • Dynamis Lord: Reserve PLDs and RDM/DRKs using Invincible and Chainspell should initially be a distance away to avoid being prematurely killed by AoE. These players must be ready to take over quickly so the transition is seamless.
  • Map and notes about time extension 382 here.
  • Map and notes about time extension 454 here.

Zone Item Drops

Relic Armor
Currency
General & Synthesis Items

Beastiary

Notorious Monsters
Name Job(s) Spawn Location Notes
Count Zaebos WAR Vanguard Eye 496
Duke Berith RDM Vanguard Eye 498
Marquis Decarabia BRD Vanguard Eye 500
Duke Gomory MNK Vanguard Eye 502
Marquis Andras BST Vanguard Eye 504
Prince Seere WHM Vanguard Eye 507
Marquis Sabnak PLD Vanguard Eye 509
Count Raum THF Vanguard Eye 511
Marquis Nebiros SMN Vanguard Eye 513
Duke Scox DRK Vanguard Eye 516
Marquis Gamygyn NIN Vanguard Eye 518
arquis Orias BLM Vanguard Eye 520
Count Vine SAM Vanguard Eye 522
King Zagan DRG Vanguard Eye 524
Marquis Cimeries RNG Vanguard Eye 527
Ying East of Zvahl gates Defeat required to damage Dynamis Lord
Yang East of Zvahl gates Defeat required to damage Dynamis Lord
Dynamis Lord DRK, MNK, RDM, WAR Castle Zvahl Zone Boss
General
Kindred
WAR MNK THF WHM BLM RDM PLD DRK
Warrior Monk Thief White Mage Black Mage Red Mage Paladin Dark Knight
BST BST's pet BRD RNG SAM NIN DRG SMN
Beastmaster Vouivre Bard Ranger Samurai Ninja Dragoon Summoner

Abilities

Vanguard Eye Kindred
  • Airy Shield - Arrow Shield (temporarily immune to ranged attacks)
  • Binding Wave - AoE Bind
  • Blindeye - ST Damage, Blind
  • Eyes on Me - ST Damage (heavy, dark-based)
  • Hypnosis - LoS Sleep
  • Level 5 Petrify - AoE Petrify (players with levels a multiple of 5)
  • Magic Barrier - Magic Shield (temporarily immune to magic attacks)
  • Mind Break - Max MP Down
  • Condemnation - LoS Damage, Stun
  • Demonic Howl - AoE Slow (can be evaded/overwritten with Haste)
  • Hecatomb Wave - LoS Damage (wind-based), Blind
  • Quadrastrike - ST Damage
  • Soul Drain - ST Drain
Vanguard Dragon Dynamis Lord
  • Petro Eyes - LoS Petrify
  • Heavy Stomp - AoE Damage, Paralyze
  • Body Slam - AoE Damage
  • Chaos Blade - LoS Curse
  • Dynamic Assault - ST Damage
  • Dynamic Implosion - AoE Damage, Stun
  • Manastrom - AoE Aspir
  • Oblivion Smash - AoE Damage (heavy, absorbed by up to 3 shadows)
  • Tera Slash - LoS Damage (heavy)
  • Transfusion - AoE Drain
  • Violent Rupture - AoE Damage, Knockback, Gravity (absorbed by up to ? shadows)
Targeting Order
  • SMN > BLM > BST > BST's Pet
  • WAR = THF = RDM = PLD = DRK = BRD = RNG = SAM = DRK > MNK
  • WHM > NIN

Other Resources

Related Links

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