Difference between revisions of "Category:Voidwatch"

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In order to initiate a Voidwatch battle, the appropriate stratum abyssite on the initiating player must be advanced at least as high as the tier associated with the battle (see the tables below under "Voidwatch Ops"). Only the one player initiating the battle needs to fulfill this requirement. Higher tier stratum abyssites are obtained either by upgraded automatically, or by completing certain Voidwatch Quests.
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In order to initiate a Voidwatch battle, the appropriate stratum abyssite on the initiating player must be advanced at least as high as the tier associated with the battle (see the tables below under "Voidwatch Ops"). Only the one player initiating the battle needs to fulfill this requirement. Higher tier stratum abyssites are obtained either by upgraded automatically, or by completing certain '''Voidwatch Quests'''.
  
 
== How to participate ==
 
== How to participate ==

Revision as of 18:14, 9 May 2017

Voidwatch is a confrontation-style battle system which takes place in various fields and dungeons across Vana'diel of the past and present.


Requirements

In order to participate in Voidwatch, you must satisfy the following conditions:


In order to initiate a Voidwatch battle, the appropriate stratum abyssite on the initiating player must be advanced at least as high as the tier associated with the battle (see the tables below under "Voidwatch Ops"). Only the one player initiating the battle needs to fulfill this requirement. Higher tier stratum abyssites are obtained either by upgraded automatically, or by completing certain Voidwatch Quests.

How to participate

Planar rifts are gateways from an alternate reality through which Voidwatch monsters are manifest.

Players must initially speak to a Voidwatch Officer in order to obtain a Stratum Abyssite key item. Each key item needs to be acquired only once.

The Voidwatch Officer NPC will also provide the player with voidstones on request. Voidstones regenerate over time, one per 20 hours. This process is not automatic, so you need to talk to an Officer each time. You can hold an infinite amount of Voidstones, and your current amount can be found in [Status] → [Currencies] in your menu.

Battle Procedure

Once you are at the proper zone, you can begin the battle by examining the specified Planar Rift. Please see the chart below for Planar rift locations.
While Voidwatch Ops may be initiated at any of the three Planar Rifts, the VWNM will only spawn at one of them!!

Stratum Abyssite Growth

This section is a work in progress, do not edit this section without talking with Immortality first.

After defeating all of the monsters within a tier your stratum abyssite will automatically advance to the next tier. For example, a player who possesses Crimson Stratum Abyssite and then is present for the defeat of both Sarimanok and Cottus will automatically upgrade to Crimson Stratum Abyssite II, then to Crimson Stratum Abyssite III upon defeating Krabimanjaro, and finally Crimson Stratum Abyssite IV upon defeating Belphoebe and Kholomodumo.

Voidwatch Ops

Voidwatch Chapter I
Tier I Tier II Tier III Tier IV
San d'Oria
Crimson Stratum Abyssite
(I · II · III · IV)
East Ronfaure (H-5)
Sarimanok
Ordelle's Caves (G-8)
Krabimanjaro
Jugner Forest (I-7)
Belphoebe
King Ranperre's Tomb (G-8)
Hahava
East Ronfaure (S) (H-5)
Cottus
Jugner Forest (S) (I-7)
Kholomodumo
Bastok
Indigo Stratum Abyssite
(I · II · III · IV)
North Gustaberg (M-8)
Sallow Seymour
Gusgen Mines (F-7)
Lorbulcrud
Pashhow Marshlands:
Murk-veined Baneberry
Dangruf Wadi (H-4)
Celaeno
North Gustaberg (S) (M-8)
Ushumgal
Pashhow Marshlands (S) (K-5)
Melancholic Moira
Windurst
Jade Stratum Abyssite
(I · II · III · IV)
West Sarutabaruta (I-11)
Virvatuli
Maze of Shakhrami (D-8)
Ogbunabali
Meriphataud Mountains (E-4)
Lord Asag
Outer Horutoto Ruins (G-6)
Voidwrought
West Sarutabaruta (S) (I-11)
Pancimanci
Meriphataud Mountains (S) (E-4)
Akupara


Voidwatch Chapter II
Tier I Tier II Tier III
Jeuno
White Stratum Abyssite
(I · II · III)
Batallia Downs (I-9)
Cherufe
The Eldieme Necropolis (J-10)
Gasha
Qufim Island (I-7)
Kaggen
Batallia Downs (S) (I-9)
Taweret
The Eldieme Necropolis (S) (J-10)
Giltine
Rolanberry Fields(G-7)
Yatagarasu
Crawlers' Nest (I-7)
Mellonia
Lower Delkfutt's Tower (G-9)
Akvan
Rolanberry Fields (S) (G-7)
Agathos
Crawlers' Nest (S) (I-7)
Nympha Eunomia
Sauromugue Champaign (G-6)
Goji
Garlaige Citadel (H-7)
Roly-Poly
Behemoth's Dominion (E-7)
Pil
Sauromugue Champaign (S) (G-6)
Gugalanna
Garlaige Citadel (S) (H-7)
Laidly Laurence
Zilart
Ashen Stratum Abyssite
(I · II · III)
Yuhtunga Jungle (G-6)
Holy Moly
The Sanctuary of Zi'Tah (G-10)
Cath Palug
Ru'Aun Gardens (H-11)
Aello
Temple of Uggalepih (I-9)
Neith
Ifrit's Cauldron (I-6)
Ildebrann
The Boyahda Tree (K-8)
Modron
The Shrine of Ru'Avitau (J-6)
Qilin
Western Altepa Desert (L-6)
Sabotender Campeador
Quicksand Caves (G-9)
Malleator Maurok
Ro'Maeve (K-7)
Mimic King
Ve'Lugannon Palace (G-13)
Uptala
Kuftal Tunnel (J-9)
Tangaroa


Voidwatch Chapter III
Tier IV Tier V Tier VI
Jeuno II
White Stratum Abyssite
(IV · V · VI)
West Ronfaure (H-6)
Lancing Lamorak
La Theine Plateau (L-8)
Stachysaurus
Vunkerl Inlet (S) (G-13)
Gaunab
Grauberg (S) (D-14)
Ocythoe
South Gustaberg (L-9)
Bhishani
Konschtat Highlands (G-4)
Gwynn Ap Nudd
Fort Karugo-Narugo (S) (D-12)
Kalasutrax
East Sarutabaruta (G-11)
Rw Nw Prt M Hrw
Tahrongi Canyon (I-12)
Smierc
Valkurm Dunes (K-7)
Ig-Alima
Buburimu Peninsula (I-9)
Botulus Rex



Voidwatch Chapter IV
Tier I Tier II
Tavnazia
Hyacinth Stratum Abyssite
(I · II)
Attohwa Chasm (I-9)
Fjalar
Bibiki Bay (F-9)
Bismarck
Lufaise Meadows (F-8)
Abununnu
Misareaux Coast (J-8)
Tsui-Goab
Uleguerand Range (G-10)
Isarukitsck


Voidwatch Chapter V
Tier I Tier II
Aht Urhgan
Amber Stratum Abyssite
(I · II)
Arrapago Reef (I-10)
Dimgruzub
Aydeewa Subterrane (I-8)
Morta
Caedarva Mire (I-11)
Brekekekex
Mamook (L-8)
Yalungur
Mount Zhayolm (M-6)
Vanasarvik